Has Star Trek Timelines become repetitive?
Space Cowboy
✭✭
in The Bridge
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When none of these no longer apply...maybe it’s time to move on?
Sounds like the Sunk Cost Fallacy in action to me...
So yeah. It’s just mindless tapping throughout the day to hit targets to get measly credits and honor...
That's the sunken cost philosophy talking.
That said, I voted no because I don't think it has ever BEEN anything but repetitive. Much like any CCG. Yeah, the 'strategy' is minimal. I'd argue it's more a game about collecting than true strategy; Arena is the closest we get to 'real' strategy where things start to feel like Rock-Paper-Scissors on setups. Gauntlet, much less so, but it's there. But aside from that It's mostly about resource management to just build a bigger army of crew to handle various events/bonuses. And that's fine by me.
Edit:
That being said, I still wish there was a bit more to DO. Once you clear out the world map, you're left without much to do aside from work on your various rankings, and bump up your max voyage times.
Posts like these are just going to be an echo chamber for what you already think. You didn't offer any solutions or analysis on why you do or don't think it's repetitive which isn't a very helpful post.
Yeah, several of these this week. 🙄 I'm surprised so many people take the bait.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Really so far as these things go (I mean you don't expect a morally challenging story-driven experience in a facebook game, nobody's sitting around searching their inner soul for whether they want to blow chrons on getting 4* clothing patterns or try to get them from shuttles like they're choosing who dies on Virmire), I feel like STT does okay. I love Star Trek, not card collecting, so as long as the card collecting mechanics keep serving up crew I like, and don't actually get annoying to work through, I'm fine.
My apologies for reposting a poll that apparently has been posted before. As for it, and others, being "unproductive" they are only unproductive if DB ignores the results and continue to push out the same repetitive, "mindless" product week in and week out.
Need I remind you of the aphorism, "the squeaky wheel gets the oil"? Perhaps if more of these polls are created and if DB is "listening" maybe they will rethink future production.
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You must not have been around when the cooldowns were actually 10 minutes. Good times were had.
But as pointed out by Amphistaff, you haven't even really identified what aspect of the game you find repetitive, let alone offered even a hint as to how you would change it. In the context of this game's interface and mechanism, how would you develop content that is "not repetitive"?
I'm fully in favor of DB continuing to develop new game features (as they've done with voyages, collections, skirmish, and so on). But just increasing the number of things we can do each day won't change the basic mechanism of the game - which is very much a repetitive process.
Task Force Pike/Garrett's Giants, Founder
Task Force April, Fleet Founder Emeritus
Newfie Central, Squad Founder, In Memoriam
The game is repetitive, but with voyages and skirmishes it’s adding things that are improving the experience. No complaints here!
1. Voyage.
2. Have fun. If something isn't fun, don't do it.
3. Only pursue characters I care about.
4. Contribute to the fleet.
5. No more spending beyond monthly cards.
6. Have fun.
7. Voyage.
8. Have fun!
Yes! Very well said!