I love the Star Trek franchise just as much as the next person, but DB and its partner are currently doing the franchise a disservice, especially since there is so much more that can be done.
Has Star Trek Timelines become repetitive? 135 votes
I have been playing this game for a minute, certainly not as long as some of you, and quite frankly, I have become rather bored with the repetitiveness. And like some of you, I have spent a great deal of money supporting and championing the vision that DB has put forth. However, there comes a time when one must ask oneself, "why"? and "what for"? I have arrived at that point and I cannot come up with a good enough answer to the latter.
It sure is grindy. But at core STT is card collecting, an interactive story book + resource management and it does those things well. Surely not everyone´s cup of Earl Grey (guess many would prefer more action), but I enjoy it for what it is. In time, yes, some fresh features are needed though.
Repetition is the name of the game. Events provide an opportunity for competition and new characters provide new content. If the game feels stale, perhaps try setting a goal for yourself: claiming a particular in-game achievement, being able to reach a particular minimum voyage length...whatever tickles your fancy. Some stick around because they really get along with fleetmates or they just need to be distracted from Life for a while.
When none of these no longer apply...maybe it’s time to move on?
The game is not becoming anything it has been repetitive since day 1. It is inherently repetitive, as others have noted. It is however a good distraction.
I like seeing the new crew every week and waiting for the mega events. People dont have to do everything in game. Take a week off when there is an event you dont like and refresh.
It’s always been repetitive. I have been playing since day 1 and I’m at the point now that I have 250 crew slots and only 2 crew who aren’t fully leveled and equipped. One is the new Q who I am almost finished with, and the other is Jason Alexander who I level and equip only to hit daily targets...
So yeah. It’s just mindless tapping throughout the day to hit targets to get measly credits and honor...
To me...all i really do is just manage stt, i feel irresponsible just uninstalling it as i have spent so much on it.
That's the sunken cost philosophy talking.
That said, I voted no because I don't think it has ever BEEN anything but repetitive. Much like any CCG. Yeah, the 'strategy' is minimal. I'd argue it's more a game about collecting than true strategy; Arena is the closest we get to 'real' strategy where things start to feel like Rock-Paper-Scissors on setups. Gauntlet, much less so, but it's there. But aside from that It's mostly about resource management to just build a bigger army of crew to handle various events/bonuses. And that's fine by me.
Edit:
That being said, I still wish there was a bit more to DO. Once you clear out the world map, you're left without much to do aside from work on your various rankings, and bump up your max voyage times.
Posts like these are just going to be an echo chamber for what you already think. You didn't offer any solutions or analysis on why you do or don't think it's repetitive which isn't a very helpful post.
Posts like these are just going to be an echo chamber for what you already think. You didn't offer any solutions or analysis on why you do or don't think it's repetitive which isn't a very helpful post.
Yeah, several of these this week. 🙄 I'm surprised so many people take the bait.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
I'm gonna go with a qualified 'no' - it is repetitive, but I don't think it's 'become' that, or that this is some flaw that's slowly emerging. It's a resource management/collecting game, doing basically the same routine, with variations as needed, over and over to complete each crew member is, well, that's the game. It's like, is sudoko repetitive, you solve the same puzzle over and over.
Really so far as these things go (I mean you don't expect a morally challenging story-driven experience in a facebook game, nobody's sitting around searching their inner soul for whether they want to blow chrons on getting 4* clothing patterns or try to get them from shuttles like they're choosing who dies on Virmire), I feel like STT does okay. I love Star Trek, not card collecting, so as long as the card collecting mechanics keep serving up crew I like, and don't actually get annoying to work through, I'm fine.
Posts like these are just going to be an echo chamber for what you already think. You didn't offer any solutions or analysis on why you do or don't think it's repetitive which isn't a very helpful post.
Yeah, several of these this week. 🙄 I'm surprised so many people take the bait.
My apologies for reposting a poll that apparently has been posted before. As for it, and others, being "unproductive" they are only unproductive if DB ignores the results and continue to push out the same repetitive, "mindless" product week in and week out.
Need I remind you of the aphorism, "the squeaky wheel gets the oil"? Perhaps if more of these polls are created and if DB is "listening" maybe they will rethink future production.
Still pretty fresh to me. I would add more tickets to arena and hasten the cooldown. I really like the skirmishes. I like guantlet too, it is a fun mini statistics game. Shuttle events like this one bore me to tears. Nothing is more fun than sitting down after a long voyage returns with tons of chrons and immortalizing crew.
I voted No because it is less repetitive overall than when I first started. Sure I hate the dailies, but other than that there's a lot more going on now than 12 months ago.
Perhaps if more of these polls are created and if DB is "listening" maybe they will rethink future production.
But as pointed out by Amphistaff, you haven't even really identified what aspect of the game you find repetitive, let alone offered even a hint as to how you would change it. In the context of this game's interface and mechanism, how would you develop content that is "not repetitive"?
I'm fully in favor of DB continuing to develop new game features (as they've done with voyages, collections, skirmish, and so on). But just increasing the number of things we can do each day won't change the basic mechanism of the game - which is very much a repetitive process.
It’s repetitive in that we have a limited amount of events and have to perform duties every day. But, that’s life, people have routines, jobs, hobbies etc and they are repeated going forward.
The game is repetitive, but with voyages and skirmishes it’s adding things that are improving the experience. No complaints here!
1. Voyage.
2. Have fun. If something isn't fun, don't do it.
3. Only pursue characters I care about.
4. Contribute to the fleet.
5. No more spending beyond monthly cards.
6. Have fun.
7. Voyage.
8. Have fun!
Comments
When none of these no longer apply...maybe it’s time to move on?
Sounds like the Sunk Cost Fallacy in action to me...
So yeah. It’s just mindless tapping throughout the day to hit targets to get measly credits and honor...
That's the sunken cost philosophy talking.
That said, I voted no because I don't think it has ever BEEN anything but repetitive. Much like any CCG. Yeah, the 'strategy' is minimal. I'd argue it's more a game about collecting than true strategy; Arena is the closest we get to 'real' strategy where things start to feel like Rock-Paper-Scissors on setups. Gauntlet, much less so, but it's there. But aside from that It's mostly about resource management to just build a bigger army of crew to handle various events/bonuses. And that's fine by me.
Edit:
That being said, I still wish there was a bit more to DO. Once you clear out the world map, you're left without much to do aside from work on your various rankings, and bump up your max voyage times.
Posts like these are just going to be an echo chamber for what you already think. You didn't offer any solutions or analysis on why you do or don't think it's repetitive which isn't a very helpful post.
Yeah, several of these this week. 🙄 I'm surprised so many people take the bait.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Really so far as these things go (I mean you don't expect a morally challenging story-driven experience in a facebook game, nobody's sitting around searching their inner soul for whether they want to blow chrons on getting 4* clothing patterns or try to get them from shuttles like they're choosing who dies on Virmire), I feel like STT does okay. I love Star Trek, not card collecting, so as long as the card collecting mechanics keep serving up crew I like, and don't actually get annoying to work through, I'm fine.
My apologies for reposting a poll that apparently has been posted before. As for it, and others, being "unproductive" they are only unproductive if DB ignores the results and continue to push out the same repetitive, "mindless" product week in and week out.
Need I remind you of the aphorism, "the squeaky wheel gets the oil"? Perhaps if more of these polls are created and if DB is "listening" maybe they will rethink future production.
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You must not have been around when the cooldowns were actually 10 minutes. Good times were had.
But as pointed out by Amphistaff, you haven't even really identified what aspect of the game you find repetitive, let alone offered even a hint as to how you would change it. In the context of this game's interface and mechanism, how would you develop content that is "not repetitive"?
I'm fully in favor of DB continuing to develop new game features (as they've done with voyages, collections, skirmish, and so on). But just increasing the number of things we can do each day won't change the basic mechanism of the game - which is very much a repetitive process.
Task Force Pike/Garrett's Giants, Founder
Task Force April, Fleet Founder Emeritus
Newfie Central, Squad Founder, In Memoriam
The game is repetitive, but with voyages and skirmishes it’s adding things that are improving the experience. No complaints here!
1. Voyage.
2. Have fun. If something isn't fun, don't do it.
3. Only pursue characters I care about.
4. Contribute to the fleet.
5. No more spending beyond monthly cards.
6. Have fun.
7. Voyage.
8. Have fun!
Yes! Very well said!