Should the droprate for legendary crew be much higher?
Vreenak9
✭✭✭
in The Bridge
I posted this before. We have 566 crew and nearly 200 are legendary. That's more than one-third. And the droprate is insanely low. I recently opend 20 packs and didn't get 1 begold.
I suggest the legendary crew must have a higher drop rate or should be pickable by voyagers or any diffrent way accept to buy them for 10/25 bucks.
I suggest the legendary crew must have a higher drop rate or should be pickable by voyagers or any diffrent way accept to buy them for 10/25 bucks.
"I am First Omet'iklan and i'm dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly, for we are Jem'Hadar. Remember: victory is life"
Joined: 11/2017
VIP-Level: 14
Fleet: [GER]StarFleet
Immortals total: 437; 23 Legendaries; 257 Super Rare; 79 Rare; 51 Uncommon; 27 Common
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Joined: 11/2017
VIP-Level: 14
Fleet: [GER]StarFleet
Immortals total: 437; 23 Legendaries; 257 Super Rare; 79 Rare; 51 Uncommon; 27 Common
Collections: Rare; Uncommen; Common; Live Long and Prosper; Do no Harm; Chain of Command; The neutral Zone; Valor in Combat; The Daystrom Award; The Eugenic Wars; Rules of Aquisition
Should the droprate for legendary crew be much higher? 129 votes
Yes. Getting Legendarys from Voyages (maybe possible after eight or ten hours) should be possible
30%
No, maybe higher droprates, but packs, event packs or spacials should be the only way to get them.
3%
0
Comments
I might be tempted to buy more packs (especially packs where I have a crew member already FF'd) if the return on honour was higher.
Jim
I've spent a bit of money in the past to get a good crew and now I have almost all 4* crew fully fused (except two or three plus voyage-only crew). Getting a ten pull or buying any event packs is pretty much throwing money out the window at this point.
If the begold drop rate were higher, I might buy packs more often.
Wiki is out of date.
Not that it hurts your question at all.
That being said, I wouldn’t mind seeing 5* crew have a (small) chance at dropping during long voyages. My first instinct was to say that 5* crew could drop from a new set of dilemmas but the existing voyage-only crew are so awful to obtain already that such a move would probably not work out...random straight drops, as happens rarely already with 4* crew, would be the way to go.
Would it work to DBs favor to increase the 5* drop rate? Probably. Many of us would start filling up our rosters with mortal crew, so many would drop money to immortal them or expand crew caps. This is exactly why I wouldn't want a higher drop rate: not filling my crew up with mortal legendaries is part of my current strategy.
Edit: "moral" and "mortal" easy to typo.
1. Voyage.
2. Have fun. If something isn't fun, don't do it.
3. Only pursue characters I care about.
4. Contribute to the fleet.
5. No more spending beyond monthly cards.
6. Have fun.
7. Voyage.
8. Have fun!
However, something should really be changed, as buying packs doesn't make sense for me atm. I only miss stars from 8 super rare characters, who are currently included in packs. The probability to get one of these is way too low, plus the honor I receive for cards I don't need is no incentive either.
But we also had the topic of how much honor to get from cards at length.
PM for details.
So long and thanks for all the fish.
But this could be tweeked at the margins to provide a little extra legendary love. So, of the ideas presented, I like the idea of adding a small possibility of a legendary drop after eight or ten hours on a voyage. Perhaps it could be only as frequently as getting the legendary replicator rations, or the legendary ship schematics. That wouldn't upset the game balance, but it would provide extra incentive to extend a voyage.
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I think there are too many legendary cards, yes.
As someone who has only 20 FF 5’s, yet only needs stars for 8 4’s that are in the pool options would be nice. I spend, but not at the level of many and my dwindling pool of needed 4’s means less $$ from me. Especially since I’m just flat out getting tired of “honor beholds” (not saying they have to change anything, just how it effects me personally). Beholds were once an exciting thing...
Those with an outsized wallet to value perspective on the game are going to say no, they want to keep buying their exclusivity.
There should be some rarity aspect to "legendary" crew.
But too many legendary clue are sub-par.
Crew slot limitations are asinine and restrict purchases.
I think the correct answer is 4* and 5* crew don't provide anywhere NEAR enough honor for dismissal.
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The problem is the insane profit expectations DB has for this game (they have to due to the failures of their other games) combined with the insane amounts of money people are willing to spend.
The other problem lies with the definition of the game. Is it a collecting game? If so, then the whole point is to immortalize and the drop rate should be dramatically increased. They say it is sometimes but more officially that it's not - that it's a strategy game instead. If that really is the case then their drop rate is closer to ok.
There is already more "legendary" crew than common or uncommon, and I think maybe even more than those combined.
2/5 would be new 1/4
3/5 - 2/4,
4/5 - new 3/4
5/5 - new 4/4
All 1/5 are automatically converted into 1/4 which is a free upgrade.
Super Rares
old
2/4 - new 1/3
3/4 - new 2/3
4/4 - new 3/3
All 1/4 are converted into 1/3 which is a free upgrade.
All stats should remain the same because many of new super rares are stronger than legendaries from 2016 and some new rares are stronger than super rares from 2016.