I installed it, saw it was Kelvin timeline based and uninstalled it after playing the tutorial. I play another game similar to it, Battle Warship. It’s pvp p2w, so be prepared to spend.
I played it for about two weeks, prior to its main release on the 29th. I liked it at the start, but it soon became to be a bully's playground with the invasive PvP aspect of the game. You have to do a lot of resource mining in that game and most times when you finally find a free node or wrest one from another player, you get ousted off it by someone bigger and stronger before you can make any impact on your resources.
When the game started, the devs did an incredibly stupid thing and that was to allow pay-to-play folks to be able to get a massively overpowered ship before official launch. So you'd have players strolling around in their ships with 30,000+ health just massacring anyone within 5 or so levels of themselves. Keep in mind most players' ships are anywhere from 5,000-10,000 health, so these overpowered zealots were literally squashing you with powers three or more times what normal players have and there was no way you could fight back. Additionally, a lot of these overpowered bullies would also avoid levelling their starbase's operations module, which is what levels you up officially in the game. These bullies would do so just so they could stay on par with most players' levels and dominate them. Mainly, by maintaining their level within the range of most players, these bullies were ensuring that they would almost always remain in power and keep their status quo in lording over others.
The game was also drama galore. Alliances/fleets were constantly being territorial, at each others' throats, betraying pacts they had formed with other fleets, legit gang turf wars were occurring over regions of space, and many bully fleets would prohibit the mining of rare resources for anyone not in their alliance/fleet. Essentially, this ended up locking some players out of actually advancing in the game.
For example, my goal was to ally with the Romulans since they are one of my favourite races in Star Trek, but all the Romulan missions were too high levelled for anything my ship could handle. So the only way for me to increase my Romulan faction reputation was to mine a certain ore once a day which could only be found in one place in Romulan space. But this domineering overpowered pay-to-play bully fleet took over the region of space where that ore was. So when I tried to mine it, I got pmed that it was my first and last warning and if they saw me "tresspassing" in their space or trying to mine that ore again, they'd pvp me relentlessly.
Getting your ship destroyed would take resources to fix and would in many ways prevent gameplay while you waited for repairs which could take 30-40 minutes depending on ship. And when you reached level 15, your starbase could be attacked by other players and any resources you mined for hours to get or that you paid to get with your own real-world money could get stolen away in a matter of seconds.
I despise bullies. They made the game lose all of its fun factor for me. So I quit that game. I don't like that kind of atmosphere and it felt like the complete opposite of what Star Trek advocates: humanitarianism, cooperation, diplomacy, discovery, camaraderie; instead, all you got was treachery, arrogance, selfishness, exclusion, and antagonizing attitudes. Yeah, nothing I want to be a part of.
Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
That's a good assessment, Gaghgagh. I've only been playing for a few days, since the wide release on Google Play in the States. But although there are things to like about it, I am starting to see some of the negative things you mentioned.
Any game which features battles where you can lose what you've accumulated, and where alliances can become very powerful and make other players' gaming experience extremely unpleasant, is not a game I particularly dig. I've played games like that in the past, and they just got frustrating and left me angry a lot of times — which isn't what I should be getting out of a game.
On top of all that, as I said in another thread, there really isn't very much of a "Trek feel" to Fleet Command. It's really just a space game with some Star Trek elements laid on top of it.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
I've not played it, and don't plan to. Some of my fleet play it, and my OH does, so I've seen/understand some of the game play. Its advertised heavily on adwarps in STT, and looks incredible. There's two reasons for me not to play it, time is the main one. I play STT a lot, with a main and a mirror account, and I really don't have time to invest in another game. Two, the PvP that @Lady Gaghgagh put so eloquently. I do not like games like that. At all. Not my cuppa.
Only other game I would play would be Star Fleet Battles....oh my, I may have just given away my age abit, I err, I umm, I never played that, only read about it, yeah, that's the ticket!
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Played a few of these type games, same exact set up, with a star trek theme stamped on it. I agree with Gaghgagh its basically a bully zone, with a bunch of people who can see who can spend the most the fastest, Ill pass...
I started playing it Wednesday night, the day before the big release. Not sure why I was given a few hours head start but I jumped right in and can only agree with and 2nd/3rd what Gaghgagh and others have already said. I'll add that the aforementioned bullies are also the most vocal chatters/abusers in the in game global chat where they seem to have community support. Speaks to a very toxic community and environment.
And to the fool in the Fleet Command ingame global chat who challenged me directly to write a negative review of STFC, here you go. This is not the first place I've posted this nor will it be the last.
I've not seen this from the developers directly but they are supposedly quoted as saying the so called "pvp" element makes the game "interesting" and "challenging" This was my verbatim response on discord in a channel where at least one designer was present (includes the answer to why I refer to pvp as "so called" ... (note to date there has been no response to this from said designer/developer)
This is not a pvp game... unless you define pvp as an enounter where only one side is active 90% of the time and the other side isn't capable of mounting an effective defense
nor is +10/-10 or even +5/-5 a "challenge" in any way. If you are the higher level player in that situation and hitting opponents 10 levels down is "interesting" and "challenging" then you **tsk tsk**.
to be blunt
its like calling a fox hunt or poking a stick at a kitten in a cage a "pvp experience" ….
Besides - these battles are auto fought with auto determined outcomes. There is no in-battle tactical decision making typical of pvp type games. Your tactical decisions can’t sway the battle either way because you don’t get to make any. You build your ships and train your officers but that’s it.
This is an RTS but it is neither “interesting” nor “challenging” if only side can get the resources to build and train an effective battle force because the other is getting their mines and resources farmed non stop by what are basically online bullies deluding themselves into calling the repeated bashing of players 5-10 levels lower than them who frequently aren’t even online at the time “pvp”…..
To be quite frank, you shouldn’t even get “pvp” rewards if the other side isn’t online as their force is then managed by the same AI that controls the pve encounters….
These comments are really helpful, thanks for sharing. I had started poking around with the game but based on all this, I think I'm not going to poke further ...
Thank you for this thread. I was about to try that game but there is no way I want any part of attempting to enjoy a game dominated by whack jobs living in their parents basement. There is already way too much of that type of crap being called a game floating around. Reminds me of one I had enjoyed for six months before they “upgraded” it and allowed unlimited pillaging. Got to be impossible to do anything as the thieves would swoop in and steal the building material. They too called it challenging. The inability to stop thievery or cheaters isn’t challenging it’s stupid game design. There are enough oxygen thieves in real life we certainly don’t need them in something that is supposed to be fun and relaxing.
These comments are really helpful, thanks for sharing. I had started poking around with the game but based on all this, I think I'm not going to poke further ...
A few of us have been trying for a month. It's just, for lack of a better term, broken. The history is quite shady as well - it started a year ago in closed beta for two EU countries, then the dev sold everything to a new company - the one running it today. So they shut the game down for a few months, refunded everyone, tinkered a bit, and re-opened it about 4 months ago, again closed beta - but this time you could seek out the APK online and install it.
One of the pain-points is that they have, as best we can tell, 9 different servers - so when you join, you'll get a newer one with newer, less OP players - but the downside is you can't be with your friends and fleetmates (Like me!) Apparently, they are working on a patch to let you migrate to different servers.
Another pain point is, unlike timelines, there is no login token. I can't enter a user name/password and log in from any device - it's 2018 and that's beyond silly to me. Your game is tied to your Game Center/Google Games ID - so If i want to play on my Android and iOS device, I'm out of luck.
Final pain-point is the company themselves. I know most of us roll our eyes when DB does something wrong, while others of us go make a T-Shirt and wear it in front of Jon Radoff. But, no matter your feelings to DB - they have a good ticketing system with ZenDesk, they have official forums with two CMs available - in the past devs also showed up on the forums to respond - and they have generally fixed major game-breaking issues quickly.
...Scopely on the other hand....these guys....good lord. OK, so first off - issues can only be handled via ticket, which if you file in-game, is broken and doesn't work - so you have to email them in (and hope you know that email address.) Secondly, when they 'officially' launched on the 29th, they opened an official public Discord channel to serve as their version of web forums. They invited staff to be Mods/Devs and the CM to preside over it all. Sounds neat, right? Well, the one Mod who is an employee has been playing for 3 months...and is level 7. You should hit that on day 2. The Devs don't actually log in because of the abuse they were taking, and the CM showed up literally to his first day on the job with the company and was told to log into the Discord. He didn't know the history, the game or the issues. He was crucified by the unhappy players.
Basically, there are major, major, major game breaking bugs as you progress to the highest levels. You wont get there fast unless you pay, and lots of folks have done just that. For the most part, the user base is toxic and not friendly.
Best advice is - create an account, play a smidge, then let it sit for a month or two. Let the bugs get worked out. Get some free loot sent to you like they do here. Then log in again and give a spin when all the kinks are worked out.
Frank, I appreciate your thoughts as always. But that last part sounds like “hope the experience-breaking bugs are fixed by a developer that makes DB look like Barney and Mister Rogers had a love child and that the community that seems to be populated exclusively by 4chan users decided to play fair”...which would bring it up to the level of OGame or Astro Empires. I played both of those for some time several years ago and the grind of logging in, finding out that someone has decided to annihilate your fleet and destroy improvements at your bases, then starting over nearly from scratch just got to be too much.
I’m not saying they weren’t fun when things were going well in those two games - they were and I made more than a few friends in both - but they aren’t for everyone and I can’t imagine Fleet Command will magically rise to their level even over time.
It's really bad. Kind of addictive, but I totally agree with all the comments. The players range from really lovely (like we see here) to downright sociopathic. The sociopathic ones totally ruin the game, and every server has several.
On top of that, the leveling system is utterly broken. Especially at higher levels. The scaling is insane. The resources required are astronomical and extremely hard to get. This is basic level **tsk tsk** that any active player can see, and are very vocal about, and it hadn't been fixed. It's utterly absurd, and I'm just fascinated by how bad it is and why it hadn't been fixed.
PVP has been well described above. It isn't PVP it's higher level players destroying **tsk tsk** incessantly. That's all. It's **tsk tsk** awful. There's nothing else to say. It's just **tsk tsk** awful.
There are minor bugs like broken episodes, areas out of bounds, and mining systems that are borked, again relatively easy stuff to fix but they're busy doing other stuff. Quite what that other stuff is, remains a mystery, but there you go.
I'd give it a miss. It may improve, it may not. I like to play to see how the mechanics of things work, and this isn't good. I've had fun so far but I think I'm going to quit soon. I hate toxic environments and continually blocking payers to try and avoid that is just not good enough. I just don't want that there in my game. It's just not Star Trek.
they will fix the bugs, but just like timelines launch there will be a bunch of people whining. dont like it, leave. there will be plenty who stick around and like it.
That's a good assessment, Gaghgagh. I've only been playing for a few days, since the wide release on Google Play in the States. But although there are things to like about it, I am starting to see some of the negative things you mentioned.
Any game which features battles where you can lose what you've accumulated, and where alliances can become very powerful and make other players' gaming experience extremely unpleasant, is not a game I particularly dig. I've played games like that in the past, and they just got frustrating and left me angry a lot of times — which isn't what I should be getting out of a game.
On top of all that, as I said in another thread, there really isn't very much of a "Trek feel" to Fleet Command. It's really just a space game with some Star Trek elements laid on top of it.
There were things I liked about it and the game has a lot of potential as a concept. For example the graphics were excellent, the game was indeed much more interactive, and the ability to actually visibly build a starbase as well as maneuver your ship through regions of space were entertaining.
But all of those nice innovative things about the game were completely overshadowed and undermined by the myriad of glitches, the exorbitant scaling of resources and time needs, the ability to have all your hard work or money earned resources pillaged from you all too easily, and the toxic social environment. Just as someone else said, the most sociopathic and toxic players were the most vocal on the game’s global chat so the game felt inundated with their presence in most all aspects of gameplay.
And just like you @Data1001, I started noticing most of my gameplay left me feeling angry, upset, or frustrated/demoralized; not happy, intrigued, or motivated. Realizing that is why I left right away. I game to enjoy the experience of what a game has to offer. Being challenged is fine within reason as long as it is an obstacle that I can overcome with time, effort, and skill, but the challenges in this game were only solvable via money and/or miraculous patience and navigation through sociopathic players bent on trolling you and making the worst of your game experience; obstacles I neither have the patience, control, nor desire to invest in.
The only thing I miss about the game were the few actually friendly and pleasant people I befriended in the game, I wish I had given them my line contact before I jumped ship.
Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I still have Star Fleet battles, just not installed on my current computer.
I meant the board game from the early 80's......oh, there I did it again!
Similar to a board game, I played a Star Trek D&D game for a few months with some friends. It was honestly way more exciting and enjoyable than Fleet Command, and Timelines for that matter.
I was a Romulan Starfleet ensign whose family had defected to the Federation during Ambassador Spock’s attempts at Vulcan/Romulan unification. My character personally had undergone gruelling experiments for the Romulan state by the Tal Shiar seeking to create optimal spies. The secret Tal Shiar program was designed to tap into a Romulan’s genetic/psionic ancestry with Vulcans and develop that person’s latent telepathy or mental ability to control others’ minds. When my twin sister died in the torturous experiments, that’s when my family decided to defect to Vulcan, though little did the Tal Shiar or my family know I had begun to actually develop the burgeoning psionic abilities as hoped in the experiments.
But it’s that level of customization and ability to craft a story that I absolutely loved about my D&D sessions. I played alongside a Vulcan security officer, a Bolian mechanic/strongwoman, a Human officer who was really a covert Cardassian operative à la Seska but was a skilled epidemiologist who could make fatal biological weapons, a cowardly but shrewd Tellarite diplomatic officer, a Betazoid counselor much like Troi but was endlessly more crass, a Klingon demolitions expert, and a Bajoran archaeologist. Too bad the campaign fell through after a while. Trying to organize sessions based on the schedules of 8-9 different people was near impossible.
Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I think I have Star Trek : The Roleplaying game somewhere. And I loved Starfleet Battles. Have any of you played Star Trek online? The ship combat basics are similar.
they will fix the bugs, but just like timelines launch there will be a bunch of people whining. dont like it, leave. there will be plenty who stick around and like it.
that's a great attitude for a gaming community, or a game that wants players/customers, if you don't like it leave? Done and done;)
As for the bugs, this isn't even the first game of this type, its like a copy of a copy, with a star-trek logo on it, so one would think the bugs would be worked out by now.
you like it cool, more power to you ;p have fun with that, but having legitimate concerns in a game that they expect us to waste our time on is not whining.
I've been playing it just since the Google release here in the U.S. So far, it's ok imo. I agree that it can be frustrating as others have pointed out but I'll "Deal with it" for now. I am a member of the (OO) Obsidian Order alliance. Oh yeah, because you asked, I'm the same there that I am here...Dr. Creon.
Comments
When the game started, the devs did an incredibly stupid thing and that was to allow pay-to-play folks to be able to get a massively overpowered ship before official launch. So you'd have players strolling around in their ships with 30,000+ health just massacring anyone within 5 or so levels of themselves. Keep in mind most players' ships are anywhere from 5,000-10,000 health, so these overpowered zealots were literally squashing you with powers three or more times what normal players have and there was no way you could fight back. Additionally, a lot of these overpowered bullies would also avoid levelling their starbase's operations module, which is what levels you up officially in the game. These bullies would do so just so they could stay on par with most players' levels and dominate them. Mainly, by maintaining their level within the range of most players, these bullies were ensuring that they would almost always remain in power and keep their status quo in lording over others.
The game was also drama galore. Alliances/fleets were constantly being territorial, at each others' throats, betraying pacts they had formed with other fleets, legit gang turf wars were occurring over regions of space, and many bully fleets would prohibit the mining of rare resources for anyone not in their alliance/fleet. Essentially, this ended up locking some players out of actually advancing in the game.
For example, my goal was to ally with the Romulans since they are one of my favourite races in Star Trek, but all the Romulan missions were too high levelled for anything my ship could handle. So the only way for me to increase my Romulan faction reputation was to mine a certain ore once a day which could only be found in one place in Romulan space. But this domineering overpowered pay-to-play bully fleet took over the region of space where that ore was. So when I tried to mine it, I got pmed that it was my first and last warning and if they saw me "tresspassing" in their space or trying to mine that ore again, they'd pvp me relentlessly.
Getting your ship destroyed would take resources to fix and would in many ways prevent gameplay while you waited for repairs which could take 30-40 minutes depending on ship. And when you reached level 15, your starbase could be attacked by other players and any resources you mined for hours to get or that you paid to get with your own real-world money could get stolen away in a matter of seconds.
I despise bullies. They made the game lose all of its fun factor for me. So I quit that game. I don't like that kind of atmosphere and it felt like the complete opposite of what Star Trek advocates: humanitarianism, cooperation, diplomacy, discovery, camaraderie; instead, all you got was treachery, arrogance, selfishness, exclusion, and antagonizing attitudes. Yeah, nothing I want to be a part of.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
Any game which features battles where you can lose what you've accumulated, and where alliances can become very powerful and make other players' gaming experience extremely unpleasant, is not a game I particularly dig. I've played games like that in the past, and they just got frustrating and left me angry a lot of times — which isn't what I should be getting out of a game.
On top of all that, as I said in another thread, there really isn't very much of a "Trek feel" to Fleet Command. It's really just a space game with some Star Trek elements laid on top of it.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
I still have Star Fleet battles, just not installed on my current computer.
And to the fool in the Fleet Command ingame global chat who challenged me directly to write a negative review of STFC, here you go. This is not the first place I've posted this nor will it be the last.
I've not seen this from the developers directly but they are supposedly quoted as saying the so called "pvp" element makes the game "interesting" and "challenging" This was my verbatim response on discord in a channel where at least one designer was present (includes the answer to why I refer to pvp as "so called" ... (note to date there has been no response to this from said designer/developer)
Same, here.
PM for details.
So long and thanks for all the fish.
One of the pain-points is that they have, as best we can tell, 9 different servers - so when you join, you'll get a newer one with newer, less OP players - but the downside is you can't be with your friends and fleetmates (Like me!) Apparently, they are working on a patch to let you migrate to different servers.
Another pain point is, unlike timelines, there is no login token. I can't enter a user name/password and log in from any device - it's 2018 and that's beyond silly to me. Your game is tied to your Game Center/Google Games ID - so If i want to play on my Android and iOS device, I'm out of luck.
Final pain-point is the company themselves. I know most of us roll our eyes when DB does something wrong, while others of us go make a T-Shirt and wear it in front of Jon Radoff. But, no matter your feelings to DB - they have a good ticketing system with ZenDesk, they have official forums with two CMs available - in the past devs also showed up on the forums to respond - and they have generally fixed major game-breaking issues quickly.
...Scopely on the other hand....these guys....good lord. OK, so first off - issues can only be handled via ticket, which if you file in-game, is broken and doesn't work - so you have to email them in (and hope you know that email address.) Secondly, when they 'officially' launched on the 29th, they opened an official public Discord channel to serve as their version of web forums. They invited staff to be Mods/Devs and the CM to preside over it all. Sounds neat, right? Well, the one Mod who is an employee has been playing for 3 months...and is level 7. You should hit that on day 2. The Devs don't actually log in because of the abuse they were taking, and the CM showed up literally to his first day on the job with the company and was told to log into the Discord. He didn't know the history, the game or the issues. He was crucified by the unhappy players.
Basically, there are major, major, major game breaking bugs as you progress to the highest levels. You wont get there fast unless you pay, and lots of folks have done just that. For the most part, the user base is toxic and not friendly.
Best advice is - create an account, play a smidge, then let it sit for a month or two. Let the bugs get worked out. Get some free loot sent to you like they do here. Then log in again and give a spin when all the kinks are worked out.
I’m not saying they weren’t fun when things were going well in those two games - they were and I made more than a few friends in both - but they aren’t for everyone and I can’t imagine Fleet Command will magically rise to their level even over time.
On top of that, the leveling system is utterly broken. Especially at higher levels. The scaling is insane. The resources required are astronomical and extremely hard to get. This is basic level **tsk tsk** that any active player can see, and are very vocal about, and it hadn't been fixed. It's utterly absurd, and I'm just fascinated by how bad it is and why it hadn't been fixed.
PVP has been well described above. It isn't PVP it's higher level players destroying **tsk tsk** incessantly. That's all. It's **tsk tsk** awful. There's nothing else to say. It's just **tsk tsk** awful.
There are minor bugs like broken episodes, areas out of bounds, and mining systems that are borked, again relatively easy stuff to fix but they're busy doing other stuff. Quite what that other stuff is, remains a mystery, but there you go.
I'd give it a miss. It may improve, it may not. I like to play to see how the mechanics of things work, and this isn't good. I've had fun so far but I think I'm going to quit soon. I hate toxic environments and continually blocking payers to try and avoid that is just not good enough. I just don't want that there in my game. It's just not Star Trek.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
they will fix the bugs, but just like timelines launch there will be a bunch of people whining. dont like it, leave. there will be plenty who stick around and like it.
Timelines Crew Cost Viewer
There were things I liked about it and the game has a lot of potential as a concept. For example the graphics were excellent, the game was indeed much more interactive, and the ability to actually visibly build a starbase as well as maneuver your ship through regions of space were entertaining.
But all of those nice innovative things about the game were completely overshadowed and undermined by the myriad of glitches, the exorbitant scaling of resources and time needs, the ability to have all your hard work or money earned resources pillaged from you all too easily, and the toxic social environment. Just as someone else said, the most sociopathic and toxic players were the most vocal on the game’s global chat so the game felt inundated with their presence in most all aspects of gameplay.
And just like you @Data1001, I started noticing most of my gameplay left me feeling angry, upset, or frustrated/demoralized; not happy, intrigued, or motivated. Realizing that is why I left right away. I game to enjoy the experience of what a game has to offer. Being challenged is fine within reason as long as it is an obstacle that I can overcome with time, effort, and skill, but the challenges in this game were only solvable via money and/or miraculous patience and navigation through sociopathic players bent on trolling you and making the worst of your game experience; obstacles I neither have the patience, control, nor desire to invest in.
The only thing I miss about the game were the few actually friendly and pleasant people I befriended in the game, I wish I had given them my line contact before I jumped ship.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I meant the board game from the early 80's......oh, there I did it again!
Similar to a board game, I played a Star Trek D&D game for a few months with some friends. It was honestly way more exciting and enjoyable than Fleet Command, and Timelines for that matter.
I was a Romulan Starfleet ensign whose family had defected to the Federation during Ambassador Spock’s attempts at Vulcan/Romulan unification. My character personally had undergone gruelling experiments for the Romulan state by the Tal Shiar seeking to create optimal spies. The secret Tal Shiar program was designed to tap into a Romulan’s genetic/psionic ancestry with Vulcans and develop that person’s latent telepathy or mental ability to control others’ minds. When my twin sister died in the torturous experiments, that’s when my family decided to defect to Vulcan, though little did the Tal Shiar or my family know I had begun to actually develop the burgeoning psionic abilities as hoped in the experiments.
But it’s that level of customization and ability to craft a story that I absolutely loved about my D&D sessions. I played alongside a Vulcan security officer, a Bolian mechanic/strongwoman, a Human officer who was really a covert Cardassian operative à la Seska but was a skilled epidemiologist who could make fatal biological weapons, a cowardly but shrewd Tellarite diplomatic officer, a Betazoid counselor much like Troi but was endlessly more crass, a Klingon demolitions expert, and a Bajoran archaeologist. Too bad the campaign fell through after a while. Trying to organize sessions based on the schedules of 8-9 different people was near impossible.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
that's a great attitude for a gaming community, or a game that wants players/customers, if you don't like it leave? Done and done;)
As for the bugs, this isn't even the first game of this type, its like a copy of a copy, with a star-trek logo on it, so one would think the bugs would be worked out by now.
you like it cool, more power to you ;p have fun with that, but having legitimate concerns in a game that they expect us to waste our time on is not whining.
It’s still fun to play a half dozen times a year.
I downloaded Fleet Command but haven’t played it yet. I barely have enough time for STT so I may not even bother.