Maybe these are the droids you're looking for 🤔 (Polyester Threads)
Average Guy
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DB really needs to reexamine this galaxy super rare late dropping issue. VP are turned in at every point in every event except this. They should freeze the build recipes buttons until super rares are claimed.
The phases reset for a reason so super rares especially should not carry over. If you look at faction events, your crew is locked until you claim the VP from the shuttle. It should be no different here as some players carry them over and do not have to deal with the super rare phase reset. This isn't a strategy issue, this is an exception that shouldn't exist.
(Note: I copied my comment from another thread to start a new one as I thought this issue needs to be discussed)
The phases reset for a reason so super rares especially should not carry over. If you look at faction events, your crew is locked until you claim the VP from the shuttle. It should be no different here as some players carry them over and do not have to deal with the super rare phase reset. This isn't a strategy issue, this is an exception that shouldn't exist.
(Note: I copied my comment from another thread to start a new one as I thought this issue needs to be discussed)
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Comments
If super rares would be turned automatically than you could reach really high score (ex 1 mil VPs) on Friday and be safe to be above 1k till the end. But now you can't as you never know how many super rares someone else have in storage and there is possibility thaat they drop you below 1k. So this keep you playing all weekend.
This keep this type of event balanced with Faction, which causes you to be online at least every 3 hours.
I don't think this is the case. If players can get a half million VP in the first few hours using dilithium and other means, nothing is stopping the same from happening the last few hours. The same could be done with factions where you get your crew back but the mission would lay unclaimed until the end (which I disagree with with).
Also, most players either don't compete for top three thousand, they drop out at thresholds or less. Holding onto them doesn't affect the majority of players but it affects the final result and negatively affects players in many time zones.
A good event should have everyone doing their best, not some people lingering around the finish line looking to do the minimum possible.
I think we would get less of the lingering around 990th if the prize for 16th wasn’t basically the same as the prize for 1000th.
Totally fair.
Why? Just do your best.
That is only partialy true and I agree that you should your best. But... is turnig in the last hour fair toward those who cannot play the game in the last few hours?
So even if you play entire weekend and give your best, someone can pass you over in last few hours just because they CAN play (due to their timezone, or lack of other RL obligations) and they can hide their Super rares and they can turn them in the end and you cannot.
If turning super rares is automatic that would not be the case and you would know real standings at any point of the event.
Exactly. Scoring should be live and up to date just like the other events.
No, just no. This is a legitimate strategy to be able to make a push or hold at a specific VP. You actually CAN do this on shuttle events too and has been done the past two Faction events. If you send and complete but don't claim your shuttles you can have thousands of VP sitting there to pop up at the last minute.
The phases actually reset for no reason. There's no logical reason in gameplay for them to reset and they shouldn't. It slows down VP gain unnecessarily.
The only reason it exists is so that, like Skirmishes, it can be easily separated to be part of a hybrid. That's it. It serves no other functional purpose.
Lurking with VP shouldn't be a allowed as a strategy when event scoring has been live and up to date as it affects the entire critical part of the reward structure.
PM for details.
So long and thanks for all the fish.
Think of it from the perspective of the late-scoring player. They are looking at the vp scores and saying "grr, why did they put up such high scores?" before deciding if they are going to put in the effort to pass everyone. If they had already built the same number of recipes as others and were just "lurking", then they are going to rank at roughly the same spot anyway - and you can't complain about that. If they decide to do more work than others in order to overcome the bar that was set, well, I'm not sure how you can complain about that either. They did more work, they should win. The only way to defend your rank at the end is to be able to play the game at the end. Of course this isn't possible for everyone to do (work, sleep, whatever) - but I'm not sure that means it's a design flaw.
As others noted, galaxy event vp has been relatively consistent of late, so the target levels are not a complete mystery. Aim for the number you need for the rank tier you want to finish in, and then maybe do just a bit more to give yourself a cushion.
Many arguments exist over this issue. An important one is consistency over events where the other events have live and up to date scoring including galaxy recipe building. If a player pushes and sets the pace all weekend, that player doesn't have an opportunity to match his / her opponents when 100k worth of VP are dropped in the last part of the event. Popularity and strength of characters can affect final scores so what might be safe at rank 600 one event might be 1200 in another, mainly because VP are dropped in the final parts of the event.
We play the game as is, but that doesn't mean we can't petition DB to improve or balance out parts of the game. Using strategy as a reason for keeping overflow shuttles or super rares active is in my opinion not consistent with other event scoring in this game. It leads to imbalanced game play and doesn't allow all players an equal opportunity to participate in the events.
Not everyone drops all their chronitons. If you know what the current true score is, you can manage your resources more appropriately to compete with others who can't hide 100k worth of VP.
Possibly, but it could also prevent others from going all in and wasting resources in the last 12 hours if they knew they would fall from 500 to 1400 in the last 15 minutes because they live in another time zone.
It would mean less items to track/build for DB, one less potential source of clutter in our inventories, and adds a little more randomness to Galaxy events.
So I think an auto-turn in each time you reach enough to redeem one is a great idea LOL
So...you're "for" something restricting players choices/options because of your own planning mistake?