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Maybe these are the droids you're looking for 🤔 (Polyester Threads)

Average GuyAverage Guy ✭✭✭✭
edited December 2018 in The Bridge
DB really needs to reexamine this galaxy super rare late dropping issue. VP are turned in at every point in every event except this. They should freeze the build recipes buttons until super rares are claimed.

The phases reset for a reason so super rares especially should not carry over. If you look at faction events, your crew is locked until you claim the VP from the shuttle. It should be no different here as some players carry them over and do not have to deal with the super rare phase reset. This isn't a strategy issue, this is an exception that shouldn't exist.

(Note: I copied my comment from another thread to start a new one as I thought this issue needs to be discussed)
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Comments

  • HaBlackHaBlack ✭✭✭✭✭
    I think this is designed as such on purpose. This way you're on the edge through entire event as you never know which place you could end and you play and play to gather as much VP as possible.

    If super rares would be turned automatically than you could reach really high score (ex 1 mil VPs) on Friday and be safe to be above 1k till the end. But now you can't as you never know how many super rares someone else have in storage and there is possibility thaat they drop you below 1k. So this keep you playing all weekend.

    This keep this type of event balanced with Faction, which causes you to be online at least every 3 hours.
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  • Average GuyAverage Guy ✭✭✭✭
    HaBlack wrote: »
    I think this is designed as such on purpose. This way you're on the edge through entire event as you never know which place you could end and you play and play to gather as much VP as possible.

    If super rares would be turned automatically than you could reach really high score (ex 1 mil VPs) on Friday and be safe to be above 1k till the end. But now you can't as you never know how many super rares someone else have in storage and there is possibility thaat they drop you below 1k. So this keep you playing all weekend.

    This keep this type of event balanced with Faction, which causes you to be online at least every 3 hours.

    I don't think this is the case. If players can get a half million VP in the first few hours using dilithium and other means, nothing is stopping the same from happening the last few hours. The same could be done with factions where you get your crew back but the mission would lay unclaimed until the end (which I disagree with with).

    Also, most players either don't compete for top three thousand, they drop out at thresholds or less. Holding onto them doesn't affect the majority of players but it affects the final result and negatively affects players in many time zones.
  • ThurthoradThurthorad ✭✭✭✭✭
    I like it. I don’t like people looking to scrape into the top 1k of any event. Go for it or don’t. The way it is forces players who know they want top 1k to do more than they might need. If you’re trying for place 999 you deserve to be beaten, and often will be in most event types.

    A good event should have everyone doing their best, not some people lingering around the finish line looking to do the minimum possible.
  • ThurthoradThurthorad ✭✭✭✭✭
    I like it. I don’t like people looking to scrape into the top 1k of any event. Go for it or don’t. The way it is forces players who know they want top 1k to do more than they might need. If you’re trying for place 999 you deserve to be beaten, and often will be in most event types.

    A good event should have everyone doing their best, not some people lingering around the finish line looking to do the minimum possible.

    I think we would get less of the lingering around 990th if the prize for 16th wasn’t basically the same as the prize for 1000th.

    Totally fair.
  • ThurthoradThurthorad ✭✭✭✭✭
    It has nothing to do with spending of any kind. It has to do with consistency across events. If you play one day and don't tune back in then you deserve to get passed by someone else. Scoring should be live and up to date, just as it is with all other events. This includes recipe building in the same event. Players shouldn't be able to hide 100k VPs until the last hour.

    Why? Just do your best.
  • SMMSMM ✭✭✭
    Like the OP I really don't like it and i would be happy if it was changed as suggested but there is no justification for it. Citing that it is an exception is what makes events different. Difference however is not justification in of itself. I think it should remain as is.
  • Bylo BandBylo Band ✭✭✭✭✭
    I understand the concern but I do not see a problem.
  • Average GuyAverage Guy ✭✭✭✭
    HaBlack wrote: »
    A good event should have everyone doing their best, not some people lingering around the finish line looking to do the minimum possible.

    That is only partialy true and I agree that you should your best. But... is turnig in the last hour fair toward those who cannot play the game in the last few hours?

    So even if you play entire weekend and give your best, someone can pass you over in last few hours just because they CAN play (due to their timezone, or lack of other RL obligations) and they can hide their Super rares and they can turn them in the end and you cannot.

    If turning super rares is automatic that would not be the case and you would know real standings at any point of the event.

    Exactly. Scoring should be live and up to date just like the other events.
  • AmphistaffAmphistaff ✭✭✭✭✭
    DB really needs to reexamine this galaxy super rare late dropping issue. VP are turned in at every point in every event except this. They should freeze the build recipes buttons until super rares are claimed.

    The phases reset for a reason so super rares especially should not carry over. If you look at faction events, your crew is locked until you claim the VP from the shuttle. It should be no different here as some players carry them over and do not have to deal with the super rare phase reset. This isn't a strategy issue, this is an exception that shouldn't exist.

    (Note: I copied my comment from another thread to start a new one as I thought this issue needs to be discussed)

    No, just no. This is a legitimate strategy to be able to make a push or hold at a specific VP. You actually CAN do this on shuttle events too and has been done the past two Faction events. If you send and complete but don't claim your shuttles you can have thousands of VP sitting there to pop up at the last minute.

    The phases actually reset for no reason. There's no logical reason in gameplay for them to reset and they shouldn't. It slows down VP gain unnecessarily.
  • [ISA] Big McLargeHuge[ISA] Big McLargeHuge ✭✭✭✭✭
    edited December 2018
    DB really needs to reexamine this galaxy super rare late dropping issue. VP are turned in at every point in every event except this. They should freeze the build recipes buttons until super rares are claimed.

    The phases reset for a reason so super rares especially should not carry over. If you look at faction events, your crew is locked until you claim the VP from the shuttle. It should be no different here as some players carry them over and do not have to deal with the super rare phase reset. This isn't a strategy issue, this is an exception that shouldn't exist.

    (Note: I copied my comment from another thread to start a new one as I thought this issue needs to be discussed)

    No, just no. This is a legitimate strategy to be able to make a push or hold at a specific VP. You actually CAN do this on shuttle events too and has been done the past two Faction events. If you send and complete but don't claim your shuttles you can have thousands of VP sitting there to pop up at the last minute.

    The phases actually reset for no reason. There's no logical reason in gameplay for them to reset and they shouldn't. It slows down VP gain unnecessarily.

    The only reason it exists is so that, like Skirmishes, it can be easily separated to be part of a hybrid. That's it. It serves no other functional purpose.
  • Average GuyAverage Guy ✭✭✭✭
    I think shuttles should be claimed as well within a certain time period. Also, the shuttles lock up your crew, galaxy super rares don't.

    Lurking with VP shouldn't be a allowed as a strategy when event scoring has been live and up to date as it affects the entire critical part of the reward structure.
  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    I understand the frustration, but... if the argument is that galaxy event scoring should be fully live (no SR lurking) because real life can interfere with gameplay during the last few hours (which is true, of course), then there isn't really an argument here. If you stop playing with 6 hours left (for whatever reasons), you have set a target that someone else can choose to match (or not).

    Think of it from the perspective of the late-scoring player. They are looking at the vp scores and saying "grr, why did they put up such high scores?" before deciding if they are going to put in the effort to pass everyone. If they had already built the same number of recipes as others and were just "lurking", then they are going to rank at roughly the same spot anyway - and you can't complain about that. If they decide to do more work than others in order to overcome the bar that was set, well, I'm not sure how you can complain about that either. They did more work, they should win. The only way to defend your rank at the end is to be able to play the game at the end. Of course this isn't possible for everyone to do (work, sleep, whatever) - but I'm not sure that means it's a design flaw.

    As others noted, galaxy event vp has been relatively consistent of late, so the target levels are not a complete mystery. Aim for the number you need for the rank tier you want to finish in, and then maybe do just a bit more to give yourself a cushion.
  • Average GuyAverage Guy ✭✭✭✭
    I understand the frustration, but... if the argument is that galaxy event scoring should be fully live (no SR lurking) because real life can interfere with gameplay during the last few hours (which is true, of course), then there isn't really an argument here. If you stop playing with 6 hours left (for whatever reasons), you have set a target that someone else can choose to match (or not).

    Think of it from the perspective of the late-scoring player. They are looking at the vp scores and saying "grr, why did they put up such high scores?" before deciding if they are going to put in the effort to pass everyone. If they had already built the same number of recipes as others and were just "lurking", then they are going to rank at roughly the same spot anyway - and you can't complain about that. If they decide to do more work than others in order to overcome the bar that was set, well, I'm not sure how you can complain about that either. They did more work, they should win. The only way to defend your rank at the end is to be able to play the game at the end. Of course this isn't possible for everyone to do (work, sleep, whatever) - but I'm not sure that means it's a design flaw.

    As others noted, galaxy event vp has been relatively consistent of late, so the target levels are not a complete mystery. Aim for the number you need for the rank tier you want to finish in, and then maybe do just a bit more to give yourself a cushion.

    Many arguments exist over this issue. An important one is consistency over events where the other events have live and up to date scoring including galaxy recipe building. If a player pushes and sets the pace all weekend, that player doesn't have an opportunity to match his / her opponents when 100k worth of VP are dropped in the last part of the event. Popularity and strength of characters can affect final scores so what might be safe at rank 600 one event might be 1200 in another, mainly because VP are dropped in the final parts of the event.
  • Average GuyAverage Guy ✭✭✭✭
    While we're at it, let's get rid of the kickstart, let's get rid of being able to open a bunch a faction missions that carry over during a hybrid, let's get rid of... or, you know, we could just accept the game as is, and play our strategies as we see fit.

    We play the game as is, but that doesn't mean we can't petition DB to improve or balance out parts of the game. Using strategy as a reason for keeping overflow shuttles or super rares active is in my opinion not consistent with other event scoring in this game. It leads to imbalanced game play and doesn't allow all players an equal opportunity to participate in the events.
  • Average GuyAverage Guy ✭✭✭✭
    Either way everyone is going to end up with the same point total they would whether they turned them in as they went or at the last minute. It doesn’t change anything but the timing of when the points are added

    Not everyone drops all their chronitons. If you know what the current true score is, you can manage your resources more appropriately to compete with others who can't hide 100k worth of VP.
  • Average GuyAverage Guy ✭✭✭✭
    AviTrek wrote: »
    Forcing turn in early could result in even higher VP as players fight all weekend to one up each other. Keeping the points hidden can help prevent the constant one-upmanship that you'd see if people were seeing everyone else's score.

    Possibly, but it could also prevent others from going all in and wasting resources in the last 12 hours if they knew they would fall from 500 to 1400 in the last 15 minutes because they live in another time zone.
  • ChaoticDNAChaoticDNA ✭✭✭
    I'd rather see it change to an instant reward of a random nature, similar to Skirmishes - Credits, Chrons, Honor, or VP.

    It would mean less items to track/build for DB, one less potential source of clutter in our inventories, and adds a little more randomness to Galaxy events.
    Captain Bubble Bobble
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    It's always been this way. Maybe Average Guy can design his own game where things function the way he wants them to.
  • AmphistaffAmphistaff ✭✭✭✭✭
    Why does each event have to have the same scoring? Why can't there be nuances to one event type that don't exist in another? That's actually preferable to most people as we don't like doing the same things over and over again. Let each event have their own strategy and deal with it accordingly.
  • Althea BiermontAlthea Biermont ✭✭✭✭✭
    edited December 2018
    I was against this at first, but now I'm for it. I got stuck in a 3 hour meeting without my phone and didn't get out in time to turn in the 509 SRs that I had accumulated. Talk about a punch in the gut. That was enough VP for me to get the final 2 threshold rewards and to finish Chakotay. Instead I ended up at 3676. I would have had another 163,000 VP if I had turned those in!!!

    So I think an auto-turn in each time you reach enough to redeem one is a great idea LOL
  • RegolasRegolas ✭✭✭
    I guess I don’t understand the reasoning behind hoarding the SRs. Especially if you haven’t hit the thresh hold yet. I went for top 2000. Put on 404k points and finished 1496. Everyone knows that with a lackluster 5* it will take 500k to get 1000 and with a popular 5* it will be 550k or more.
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