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is it just me?

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  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    I have had 4 beholds in one portal pull on several occasions (maybe one with 5?), only one with a begold.
    I have seen others with 3 Golds in one pull. I am waiting for the lucky 4 golds in one pull to show up... Statistically, it has already happened, but no one has been brave enough to post it if they have. (That I have seen, but then I have not perused ALL the portal threads.)
    I want to become a Dilionaire...
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Vesmer wrote: »
    AviTrek wrote: »
    Vesmer wrote: »
    What do you mean there is no actual math used? Odds specified in the app must be the real odds of RNG used. So we can actually expect, is it worth to deal with it or not. 1.27% doesn’t mean that in 80 pulls we receive a legendary, of course. But we can calculate expectations.

    So if they specify the odds for pulls, those odds should work close to what is expected by math. No-one can say “okay, we have the odds 1.27% but if you run it million times and this is not happening it still perfectly fine” cause it’s not.

    I am becoming confused now, lol. What i mean by “no real” or reasonable math is that simply put, to most ppl a 1.27% basically equates to 1/100. This is why ppl complain when they pull 200 or 250 cards at once and get no 5* drop. The stated % makes it seem you should get at least 1 legendary per 100 cards, or at least 1-2 legendary drops when doing repetitive 10pks equaling 200-250 cards. (Which is the beginning statement/question of this thread.)

    C/S quote: “Please note that the drop rates listed do not constitute a guarantee. For example, if you have a 1% chance of obtaining a Legendary Crew, this does not mean that you are assured one Legendary Crew within ten 10x packs; merely that each pull has a 1% chance of yeilding a Legendary.”

    It clearly says “drop rate listed does not constitute guarantee” meaning NO expectation as you have suggested. And thats why ppl complain. Because they figure math which should be an expectation of around 1/100 for a legendary drop.
    So they should fix the RNG drop rate to the stated % which could be expected as simply 1/100 cards or change % to “chance” so that ppl dont expect 1.27% in 100 cards.

    Idk if i am misunderstanding you or not? Thats why i pasted the CS response which says no guarantee. To me that means no expectation of 1.27% drop rate can be implied.

    Yes, no guarantee. That's what 1.27% means. It is also what math says. This is all covered in intro to probability.

    A coin flip is 50% chance to land on heads. If you flip a coin 4 times on average you should expect 2 heads. But if you flip a coin 4 times you might get no heads. In fact there is a 6.25% chance that you would get no heads.

    That is all that is happening here. A random probability. Unfortunately you got 4 tails. That doesn't mean DB is lying. That doesn't mean 1.27% is incorrect. It means you got unlucky.

    I flipped a quarter ten times to research this. Statistics tell us what might happen. The real world, what happens happens. I got Heads nine out of ten times, including eight in a row!!!!!

    That’s a well-known thing, if a coin is spun rather then tossed it’s hugely biased to land heavier side down. How exactly have you flipped a quarter?

    With the first joint of my thumb. As most everyone I have observed flipping one does it.......
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
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