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The BIG One! (A Collection of Game Improvement Ideas) Please Read :)

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  • WaldoMagWaldoMag ✭✭✭✭✭
    edited August 2019
    I do not really expect your idea on siege to be implemented.

    Here is another event type. Name not sure of. Because you mentioned siege one thought might be planetary siege,

    Very similar to Skirmish, but instead of space battles providing intel away missions provide intel. Instead of ship battle it would be a round of gauntlet.

    Bonus crew can turn one loss into a victory. Exact event bonus crew can turn two losses into victories.

    VP awarded as in skirmish. (Except for trait matching)

    The 5 crew we go up against can be known or unknown depending on how hard DB would want to make the new event.

    The traits can be know or unknown again depending on how complex DB wants to make it.

    Two traits could hold for the whole planetary siege or each round could have its own two traits.

    Trait matching with crew would not provide any other bonus but the standard Critical bonus for gauntlet.

    The VP awarded for each round would be the same as skirmish except for trait matching.

    Each round would have the same skirmish prizes with similar ability to buy with dil. As skirmish.

    Each round would have the ability to buy with dil. a victory.
    Assume this was a battle to gain information. You could buy the info if you lost.

    I would think, that the 5 crew we pick to battle with, would battle only one time. But, I guess an alternative would be the fatigue as in gauntlet.

    This I think is a possible new event easy for DB to implement. Leading to the hybrid with skirmish.

  • I'd love for voyages to get a search option bar or just have characters with the right traits appear in order like in building events
  • Banjo1012Banjo1012 ✭✭✭✭✭
    What about an ability to cancel shuttles? Why can't we cancel a shuttle we forgot to put a 9 hour timer on, or a speed boost during a faction event, etc? Cancel the shuttle without any compensation for what it might have brought in. I don't understand why it's a dil only option to complete it.

    I totally agree. I see no way anyone can exploit this to their benefit

  • Prime LorcaPrime Lorca ✭✭✭✭✭
    WaldoMag wrote: »
    I do not really expect your idea on siege to be implemented.

    Here is another event type. Name not sure of. Because you mentioned siege one thought might be planetary siege,

    Very similar to Skirmish, but instead of space battles providing intel away missions provide intel. Instead of ship battle it would be a round of gauntlet.

    Bonus crew can turn one loss into a victory. Exact event bonus crew can turn two losses into victories.

    VP awarded as in skirmish. (Except for trait matching)

    The 5 crew we go up against can be known or unknown depending on how hard DB would want to make the new event.

    The traits can be know or unknown again depending on how complex DB wants to make it.

    Two traits could hold for the whole planetary siege or each round could have its own two traits.

    Trait matching with crew would not provide any other bonus but the standard Critical bonus for gauntlet.

    The VP awarded for each round would be the same as skirmish except for trait matching.

    Each round would have the same skirmish prizes with similar ability to buy with dil. As skirmish.

    Each round would have the ability to buy with dil. a victory.
    Assume this was a battle to gain information. You could buy the info if you lost.

    I would think, that the 5 crew we pick to battle with, would battle only one time. But, I guess an alternative would be the fatigue as in gauntlet.

    This I think is a possible new event easy for DB to implement. Leading to the hybrid with skirmish.

    I love new event ideas. There's some good stuff in here. There's also stuff that I don't follow, so let me ask some questions. :)

    What do you think of the name Reconnaissance Event?

    Part of what make skirmishes work is the fact that ship battles are the least efficient way to farm items. Would you be ok if the intel... Can we pause and find a different name to avoid confusion? Other names for intel... Tips, Leads... I don't have anything good. I'll go with Leads and we can rename it later. :) Ok, unpause. So how about leads build at about half the rate of intel?

    And we use Leads (or whatever we rename it) to run Reconnaissance missions that work like gauntlet. I understood what you said to mean the opponent could be fixed or random. I'm fine in either case, but correct if I'm wrong.

    Then you said something about Event Crew and bonus crew turning losses into victories. Can you explain how this works? This is a spot that I did not follow.

    You mentioned selecting five crew, which is about like Gauntlet, so I follow that. I have a suggestion. Make eight gauntlet rounds so crew have to be used multiple times. That will make fatigue matter. (And see later about rewards.)

    Then you mentioned traits and crits and I got lost. I'll toss out an idea, but please elaborate if you don't like my thoughts or you envision it differently.
    I see it working like skirmish where event crew give 2x VP and bonus crew give 1.5x VP. There would be two traits, which could be the same throughout or different in each round. I think you mentioned event or bonus crew fatiguing less quickly. That's why I want eight rounds above.

    I see odd rounds giving loot like skirmishes, just as you mentioned. I see the even rounds giving VP, so the event crew will be ideal for even rounds.

    And if you lose a round, I think you mentioned dilithium to buy you're way out of the loss. Is that what you meant?

    Ok... That's what I got. Am I close to your vision or did I miss the mark?
    Farewell 🖖
  • Bylo BandBylo Band ✭✭✭✭✭
    WaldoMag wrote: »
    I do not really expect your idea on siege to be implemented.

    Here is another event type. Name not sure of. Because you mentioned siege one thought might be planetary siege,

    Very similar to Skirmish, but instead of space battles providing intel away missions provide intel. Instead of ship battle it would be a round of gauntlet.

    Bonus crew can turn one loss into a victory. Exact event bonus crew can turn two losses into victories.

    VP awarded as in skirmish. (Except for trait matching)

    The 5 crew we go up against can be known or unknown depending on how hard DB would want to make the new event.

    The traits can be know or unknown again depending on how complex DB wants to make it.

    Two traits could hold for the whole planetary siege or each round could have its own two traits.

    Trait matching with crew would not provide any other bonus but the standard Critical bonus for gauntlet.

    The VP awarded for each round would be the same as skirmish except for trait matching.

    Each round would have the same skirmish prizes with similar ability to buy with dil. As skirmish.

    Each round would have the ability to buy with dil. a victory.
    Assume this was a battle to gain information. You could buy the info if you lost.

    I would think, that the 5 crew we pick to battle with, would battle only one time. But, I guess an alternative would be the fatigue as in gauntlet.

    This I think is a possible new event easy for DB to implement. Leading to the hybrid with skirmish.

    I love new event ideas. There's some good stuff in here. There's also stuff that I don't follow, so let me ask some questions. :)

    What do you think of the name Reconnaissance Event?

    Part of what make skirmishes work is the fact that ship battles are the least efficient way to farm items. Would you be ok if the intel... Can we pause and find a different name to avoid confusion? Other names for intel... Tips, Leads... I don't have anything good. I'll go with Leads and we can rename it later. :) Ok, unpause. So how about leads build at about half the rate of intel?

    And we use Leads (or whatever we rename it) to run Reconnaissance missions that work like gauntlet. I understood what you said to mean the opponent could be fixed or random. I'm fine in either case, but correct if I'm wrong.

    Then you said something about Event Crew and bonus crew turning losses into victories. Can you explain how this works? This is a spot that I did not follow.

    You mentioned selecting five crew, which is about like Gauntlet, so I follow that. I have a suggestion. Make eight gauntlet rounds so crew have to be used multiple times. That will make fatigue matter. (And see later about rewards.)

    Then you mentioned traits and crits and I got lost. I'll toss out an idea, but please elaborate if you don't like my thoughts or you envision it differently.
    I see it working like skirmish where event crew give 2x VP and bonus crew give 1.5x VP. There would be two traits, which could be the same throughout or different in each round. I think you mentioned event or bonus crew fatiguing less quickly. That's why I want eight rounds above.

    I see odd rounds giving loot like skirmishes, just as you mentioned. I see the even rounds giving VP, so the event crew will be ideal for even rounds.

    And if you lose a round, I think you mentioned dilithium to buy you're way out of the loss. Is that what you meant?

    Ok... That's what I got. Am I close to your vision or did I miss the mark?

    Before settling on The Siege I did spend about a week kicking around how a Gauntlet event structure would work, and honestly what you've written here is as close as I've ever encountered as to how it could work, but it still runs into the same pitfalls. The biggest challenge IMO to making a Gauntlet-style event is that very few crew have proficiency scores good enough to ever bring into a Gauntlet. Giving bonus crew extra victory does nothing to help them actually survive a round, so my focus on trying to make this work would start there: what needs to change temporarily to allow more crew to be viable in a Gauntlet setting.

    the other obstacle I kept bumping into is that generally speaking, a majority of people seem to actively dislike the Gauntlet due to the hijinks of RNGesus, and i'm not sure how to address that to make the event fun without fundamentally changing what makes The Gauntlet, The Gauntlet.
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    ByloBand wrote: »
    ByloBand wrote: »
    XXI. TUESDAYS:

    The single biggest area for improving Tuesday is to focus on the Cadet Challenges, as the rewards from Tuesday cadets are just not worth it for most players, and even the standard rewards from the individual missions are sorely lagging behind the quality level of every other day of the week. In my opinion, the most needed change to Tuesday is to at the very least address the standard rewards offered by the specific Tuesday Cadet Challenges missions; I would personally like something better than crew trainers but understand if those are deemed crucial to helping new folks.

    I have (four weeks ago) started playing a second account, and the trainers won on Tuesdays are not significant enough to count. The best I can get are a few 4* trainers per mission, I have not gotten to 5* trainers yet from the missions. I am still spending honor on 5* trainers.

    I have suggested before that Tuesday should become
    "Don't tell me. Tuesday."
    And schematics for the Enterprise B should be awarded instead.

    That is a very interesting perspective, and if I'm reading the correctly you are essentially saying that you NEED trainers on your new account, but the ones you can actually win on Tuesday are too weak to be of use. That is a very interesting perspective, because in a way it casts doubt on the one thing that is keeping those trainers in place. Reading this I'd actually be more inclined to just request trainers be removed all together from Tuesday cadets.

    That is correct.

    After four weeks, Tuesday cadet challenges will award 10-20 4* trainers over the Tuesday.

    Five 5* trainers cost 150 honor. I can get two lots of five just by completing the dailies and airlocking crew from one voyage dilemma and one basic pull every day.
  • Bylo BandBylo Band ✭✭✭✭✭
    ByloBand wrote: »
    ByloBand wrote: »
    XXI. TUESDAYS:

    The single biggest area for improving Tuesday is to focus on the Cadet Challenges, as the rewards from Tuesday cadets are just not worth it for most players, and even the standard rewards from the individual missions are sorely lagging behind the quality level of every other day of the week. In my opinion, the most needed change to Tuesday is to at the very least address the standard rewards offered by the specific Tuesday Cadet Challenges missions; I would personally like something better than crew trainers but understand if those are deemed crucial to helping new folks.

    I have (four weeks ago) started playing a second account, and the trainers won on Tuesdays are not significant enough to count. The best I can get are a few 4* trainers per mission, I have not gotten to 5* trainers yet from the missions. I am still spending honor on 5* trainers.

    I have suggested before that Tuesday should become
    "Don't tell me. Tuesday."
    And schematics for the Enterprise B should be awarded instead.

    That is a very interesting perspective, and if I'm reading the correctly you are essentially saying that you NEED trainers on your new account, but the ones you can actually win on Tuesday are too weak to be of use. That is a very interesting perspective, because in a way it casts doubt on the one thing that is keeping those trainers in place. Reading this I'd actually be more inclined to just request trainers be removed all together from Tuesday cadets.

    That is correct.

    After four weeks, Tuesday cadet challenges will award 10-20 4* trainers over the Tuesday.

    Five 5* trainers cost 150 honor. I can get two lots of five just by completing the dailies and airlocking crew from one voyage dilemma and one basic pull every day.

    Conversely, I imagine you acquire more 1*, 2*, and 3* trainers just doing your dailies than you do from Tuesday cadets.
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited August 2019
    WaldoMag wrote: »
    I do not really expect your idea on siege to be implemented.

    Here is another event type. Name not sure of. Because you mentioned siege one thought might be planetary siege,

    Very similar to Skirmish, but instead of space battles providing intel away missions provide intel. Instead of ship battle it would be a round of gauntlet.

    Bonus crew can turn one loss into a victory. Exact event bonus crew can turn two losses into victories.

    VP awarded as in skirmish. (Except for trait matching)

    The 5 crew we go up against can be known or unknown depending on how hard DB would want to make the new event.

    The traits can be know or unknown again depending on how complex DB wants to make it.

    Two traits could hold for the whole planetary siege or each round could have its own two traits.

    Trait matching with crew would not provide any other bonus but the standard Critical bonus for gauntlet.

    The VP awarded for each round would be the same as skirmish except for trait matching.

    Each round would have the same skirmish prizes with similar ability to buy with dil. As skirmish.

    Each round would have the ability to buy with dil. a victory.
    Assume this was a battle to gain information. You could buy the info if you lost.

    I would think, that the 5 crew we pick to battle with, would battle only one time. But, I guess an alternative would be the fatigue as in gauntlet.

    This I think is a possible new event easy for DB to implement. Leading to the hybrid with skirmish.

    I love new event ideas. There's some good stuff in here. There's also stuff that I don't follow, so let me ask some questions. :)

    What do you think of the name Reconnaissance Event?

    Part of what make skirmishes work is the fact that ship battles are the least efficient way to farm items. Would you be ok if the intel... Can we pause and find a different name to avoid confusion? Other names for intel... Tips, Leads... I don't have anything good. I'll go with Leads and we can rename it later. :) Ok, unpause. So how about leads build at about half the rate of intel?

    And we use Leads (or whatever we rename it) to run Reconnaissance missions that work like gauntlet. I understood what you said to mean the opponent could be fixed or random. I'm fine in either case, but correct if I'm wrong.

    Then you said something about Event Crew and bonus crew turning losses into victories. Can you explain how this works? This is a spot that I did not follow.

    You mentioned selecting five crew, which is about like Gauntlet, so I follow that. I have a suggestion. Make eight gauntlet rounds so crew have to be used multiple times. That will make fatigue matter. (And see later about rewards.)

    Then you mentioned traits and crits and I got lost. I'll toss out an idea, but please elaborate if you don't like my thoughts or you envision it differently.
    I see it working like skirmish where event crew give 2x VP and bonus crew give 1.5x VP. There would be two traits, which could be the same throughout or different in each round. I think you mentioned event or bonus crew fatiguing less quickly. That's why I want eight rounds above.

    I see odd rounds giving loot like skirmishes, just as you mentioned. I see the even rounds giving VP, so the event crew will be ideal for even rounds.

    And if you lose a round, I think you mentioned dilithium to buy you're way out of the loss. Is that what you meant?

    Ok... That's what I got. Am I close to your vision or did I miss the mark?

    The reason I choose five rounds is that skirmishes are five rounds. The reason I figured five crew, because there may not be fatigue and you can only use a crew once, ( though I was also figuring that maybe if we do reuse crew , it might be better that fatigue is higher than normal gauntlet).

    We start by using Leads(could just be intel than a hybrid with skirmish could keep the already existing intel)

    Let's assume my easy version.

    There are two traits given that are the same for each round.
    We are told the two skills (Ex. R1 DIP and CMD, R2 SCI and MED, ...) needed for each of the rounds.

    So we pick are five crew based on knowing what pair of skills will come up for each round and on the two traits known. We decide to pick an epic difficulty (the difference will just be in the defending crews proficiency elite being the highest proficiency)

    We battle first round. Normal gauntlet battle, between the crew you chose to battle with the defending crew who stats you now see. As usual, you expect to win and wham the defending crew Crits. three times and beats you.

    If you have no specific event bonus or bonus crew, you can only turn it to a win by paying dil.
    If you have a bonus crew (does not have to battle just needs to be one of your five crew), you get a win even though you lost.
    If you have the specific event bonus crew in your five, you will be able to do this one more time.

    With a win you get the VP as you mentioned based on any bonus crew you have.
    You also get the standard award choice. With the choice for more with a Dil.

    Now the next battle round you chose from your remaining four crew. You battle this time things go as expected, actually a little more better because you trounce them.
    Again the VP and the rewards.

    Now third round three crew left. But, you picked your crew knowing what each rounds skills would be. So you know which one battles in each round before you even started battling.

    So you pick the crew you decided that would battle with the round 3 skill set.
    You battle and this time you narrowly lose.
    If you do not have the event specific crew, you have to pay dil. to turn it into a win.
    If you have the event specific, you get the win.

    If win, VP and rewards.

    Assuming we either paid or had in are crew an event specific crew, we move on to round four.

    We pick are round four crew and battle. We win. So we get are VP and reward.

    Now the final round, if we win we get the double the VP of the other rounds if we lose its over no VP.
    We take are last crew and battle.

    That would be it. This would result like winning the war with the last battle.
    Other rounds we could lose a battle but still proceed by paying or because of the bonus crew.


    The harder version would entail not knowing traits or skills and having to pick crew. But once we see all five rounds, we now know what we are battling and it would now be similar to the easy version.

    This is what I was thinking. Not sure about the pay part to get win. Maybe it should just be over and try it again. But I like my idea for the event bonus crew allowing you to turn a loss into a win.
  • Bylo BandBylo Band ✭✭✭✭✭
    2 a&b) I'm not to fussed with the merit costing I like the careful planning it requires - obviously wouldn't complain if it was cheaper however. Cryo cruise is interesting I think what needs to be established is what happens when it returns can it be sent out again or pick new crew to go out does the cost remain the same, can it be recalled anytime or will there be a cooldown. Also given the nature of slots and inconsistency of immortalising numbers can the game engine even handle another method of storing crew (last question obviously a bit rhetorical).

    <more to follow as i go/have time>

    @Ironagedave your comment on the Cryo Cruise was most helpful as you highlighted something I had neglected to think about. And having had a day+ to think it over, here is my answer to your question and a proposed alteration in anticipation of your likely follow up question :)

    I think crew that return from the Cryo Cruise should automatically resume their spot on your active crew roster. In anticpation of the problem of what to do if this puts a player over their maximum crew slots, IMO crew on a Cryo Cruise (say THAT three times fast!) should be given seniority, but obviously if their are extra crew some of them will be subject to the 6 day countdown.

    Now, thanks to your question I have an amendment to the Cryo Cruise idea and that is the option to extend it. This way if a Cryo Cruise is scheduled to return in a few days and it would be problematic given the current number of active crew, a player could pay additional merits to extend the Cryo Cruise.

    I am also curious to hear more of your feedback and ideas, hopefully you have had more time :)
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited August 2019
    I decided to revamp my gauntlet event idea.
    I will just call it what it is Proficiency event. Really the only way to say it is since it is a test between two crew of their proficiency it really is more of match of wits then an actual fight.

    I will stick with Intel. Why create a new item when an old one is perfectly fine.
    However, intel for the Proficiency event will be gained from away missions.

    I decided to make it even more like the current skirmish.
    So there will be a handicap percentage this will be the equivalent of our hull strength in Skirmish. Initially this value is zero. As we do the Proficiency tests against opponents, of which there will be 5, we may lose a test. When we lose we may be handicapped in the next round by a percentage. This will be a lowering of are min and max proficiency by that percentage.

    If we lose, their will be a base recovery amount. So if we do not lose too badly there will be no handicap into the next round. If the crew was event specific bonus crew, just bonus crew, or (and) the crew matched at least one trait, there will be more of a recovery. This is similar to Skirmish hull repair, though only the crew that just been tested will count towards this recovery.

    If we lose, there is no VP awarded.
    If we win, VP is awarded just like Skirmish. In this case all 5 crew will effect the VP rewarded (not sure if traits effect this)
    If we are handicapped we will have a choice to recover some or all of the handicap. Or, we can chose the reward. This is just like in Skirmish we can chose to repair hull or take reward.

    To begin the Proficiency tests, we have to chose are 5 crew to compete. The only way the same crew can compete in more than one test is if we have more copies of him in are crew. Obviously, two copies can be in two tests, three in three, and so forth.

    We pay are intel and the first choice is difficulty. Epic, elite, and normal. The difference between them will just be defending crew have lower proficiency for lower difficulty. And, VP awarded will be lower for lower difficulty.

    The choice of difficulty needs to be prevalent. So clearly marked on top.
    In the lower right hand corner will be a start button. It will only be highlighted (available to click on) when we have selected the five crew. On the button, it should be marked, Start Epic Difficultly, Start Elite Difficulty, or Start Normal Difficulty.
    On the right will be a button to select a different difficulty.

    There will be a vertical column of slots for five crew. Either each test can have its own three traits or all tests have the same three traits.

    If the tests have their own traits they will need to be listed to the right of the crew slot along with the two skills that will be tested for that slot (Note: I would like it to be able to have one skill or three skills as a choice too. One skill would be 6 rolls of the same skill. Three would be two rolls of the same skill. However, DB already has the gauntlet setup for just two skills)

    If the tests do not have their own traits, then the three traits will be listed on top.

    When you click on the crew slot you will given a list of your crew. The crew listed would be similar to a seat on the shuttle. The crew with best proficiency on top. The crew with no proficiency for the skills on bottom. There should be a trait match button. When clicked it will only show the crew that have one or more of the traits.

    Once you chose you five crew you hit the Start Epic Difficulty button (or your Difficulty you selected)

    You have already done your crew selection so all you need to do is start the first test. Once the result has been determined. You may get the recover handicap percent or reward choice: or If you won, or loss was not bad enough to need recovery, you just get reward as in Skirmish. A win will get you VP. A loss no VP.

    Now repeat for the remaining matches. If you have handicap from previous match: If you win, all recovery gets applied to it. This may leave you with handicap or you may have fully recovered. If you lose, additional handicap will be added, your recovery amount will be subtracted. It is possible that you could still recover all you handicap and have none for next round.

    That is my revamped proficiency event aka gauntlet event.

    Edit: it is my though that the defending crew will always be the same per a phase. If you want some decision to make, maybe each test will have one or more crew to chose from that always remain the same per a phase. The difference would be in trait matching. {Edit: and proficiency. I also think it could be the same crew. Just as skirmishes have different abilities then the actual ship. So to, the crew would be different than the actual crew.
    Ex. Would be a Mirror Picard having a MED prof 461-152 and DIP 389-201 and matching a trait of Caregiver. If we get to chose, it will just be Mirror Picard matching or not matching traits. The highest proficiency version would be no matching trait.}

    Edit2: monotonous, of course, what event is not.
  • eXo | das411eXo | das411 ✭✭✭✭✭
    A little late to the game but just wanted to say that this is a terrific thread, very well done and thanks for putting so much time and effort into this Bylo!! More feedback to come in the poll thread...
  • I read all these ideas and I highly approve of them
    rhn0a35rv9pi.gif
    I hope DB implements at least a few of them...someday.
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    "The BIG one... maybe he means old Big Kenobi."

    "That's a thread I haven't heard in many years."
    Farewell 🖖
  • Bylo BandBylo Band ✭✭✭✭✭
    Reliving this entire experience from the brainstorming/note taking/research/photo editing, to writing/organizing, to presentation/discussion has been bittersweet.
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