Idea for all of those 1/5 star crew taking up space
SuperdDawg
✭✭
in The Bridge
What if once a 1/5 was at level 100 and FE it could then be turned into 10k honor (1/5 the way to legendary citation to match the 1/5 crew since some effort was put into that specific crew).
This would give some recourse for all of those 1/5 star crew from just languishing around forever.
This would give some recourse for all of those 1/5 star crew from just languishing around forever.
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I'm now envisioning a new system whereby players airlock a 1/5 FE crew, get a game token, and then use that token to spin an Honor Wheel with a varied amount of Honor awarded depending on the spin
Intriguing idea.... But I wonder if it would be as rigged as dabo?
It wouldn't. 10k would let you get a legendary citation a month assuming you rank in every single event and dismiss all crew (no one does that). Hardly game-breaking. I can't think of any amount of honour that would truly break the game, it's that much of a slog.
What's going on here is that DB are giving a pittance for your legendary because a) they want you to buy crew slots and b) they don't have much for you to do with all of these characters anyway. The game is desperately in need of a new system or something that will force us to stretch.
Regular 12hr Voyages without refreshes are currently not really possible but are something that could be put on the table. Maybe something like the Duty Officer system from Star Trek Online where we send out crew for longer periods of time without needing to interact with them (unlike Voyages). Basically a system where having 100+ immortalised legendaries gives some benefit.
Pretty much every other game I have played regularly pushes out what can be achieved and what is needed to achieve it to encourage players to stick with the game. I am not saying that this process should be relentless, but it should be present in some form which it isn't here at all.
I'm glad the mob doesn't design this game. most people have little grasp of game economics or balance. It's extremely short sighted to think that kind of influx would not have game breaking consequences
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Its not helping the 5 star squeeze per se but would help free up space for those who would want it without devaluing the 5 star cards.
Equally...swap a 1/4 star card for a 3 star citation.
(Quietly Mumbles.....) a voyage token for 1 5 star citation???
I have 80+ legendaries at 1/5. If I traded half of them for 10k honor each, then I could get 8 citations. I would use them on crew with the highest event potential. How is a new player going to compete with that? How will they even break into the top 1,500 to become competitive?
Would Bylo and Banjo rage-quit because of all the legendaries that they've dismissed for just 550 honor when they could have spent a few chronitons and turned it into 10k? Would events become so competitive and pay-to-win that many others rage-quit later?
I'm with all the others who say that a smaller step is a good idea, but such a large step will break the game.
We're merely discussing ideas here, I don't think DB listens to that kind of suggestions anyway. No, 8 citations wouldn't be a game changer for events, that's a drop in a bucket. You get two crew to max, so what? All you need for events are purples, legendaries are just a bonus, and your two legendaries vs their herd of purples wouldn't do much of a difference.
The only part of your game that would massively improve is your voyages.
If the OP dumped 100 of those legendaries for 10k honor each they would get 1 million honor. I have dumped way more than that, even when we were given trainers for airlocking before honor was even a thing. My 100 airlock would have given me 55,000 honor. I believe that is what you would call a SERIOUS game changer!
This! I even doubt that the improvement on voyages would be that massive. To the point on those 2 crew maybe 20 minutes, for other skill combos far less. 550 is just ridiculous, and 5 to 10k were reasonable. The shame is that it were 550 in the first place.
What would be game-breaking is the mad rush by 3,000-5,000 players trying to squeeze into the top 1,500 every single week. You may recall the major VP inflation that occurred when the rank rewards were extended...this would happen again, but instead of attracting a larger but still limited subset of players that want a particular crew (for collection purposes or for help in events or on voyages), you’ll have everyone who wants 1/5 of a citation helping drive an even bigger wedge between new players and those who can afford to go all out on a regular basis.
100% this. People continue to forget the large number of players who don't rank because they don't want to not because they can't. They think tweaking rewards just gives extra things to the players currently ranking and not massively changing the number of players trying to rank.
/edit: OMG I forgot Shinzon, so 13 stars.
What herd of purples? I was talking about new captains joining the game. It'll be a huge bar against retention if they have no shot at top 1,500 in their first year of play. At that point, they're falling 10k honor behind every week or every other week if I keep half of the legendaries.
I've rage quit over less
I choose to read that as 'herd of turtles'
Would you say that about campaigns too? Because we're talking about a similar level of progression.
You don't have to make top 1,500 to benefit from campaigns. Apples and oranges.
I think the solution is more on the side of reducing the cost of citations and honor beholds. But, there still needs to be some compensation for the leveling and equipping of crew. It does not have to be in honor. Some Chron. compensation would be fair considering the cost of farming to get the items as well as faction missions sent to get items.
That seems impossibly high, would you be willing to write up a guide detailing how you achieve this, I think it would help a lot of people.
I was also thinking that, in 12 days that's one gold citation. I usually average one every 30 days or so so this sounds very interesting.
Indeed. My napkin math comes up way short:
-480 (max) from daily targets
-200 from daily missions completion
-0-200 from daily portal purchases (assuming airlocked crew from three single basic pulls, a 10x basic pull, or a merit pull)
-107ish (on average) from basic campaign track honor drops
-161ish (on average) from premium campaign track honor drops (assuming it’s purchased)
-300-800 per day from voyages (real rough estimate)
That’s less than 2,000 per day at best, maybe a little more if my wild guess about voyage honor is low. That doesn’t count airlocking event/campaign/monthly reward duplicate crew, honor from campaign/event/gauntlet premium portal pulls, or results from any other pack purchases, of course, but a steady 4,200 honor per day sounds awful high without spending more dil than comes with the monthly card.