Honor sale remedy
Cpt_insano_2k1
✭✭✭✭✭
in The Bridge
it seems to me that an easy remedy to this situation is to eliminate honor sales entirely.
This is a petition to permanently alter the honor hall by bundling begolds with legendary citations as a “package buy”.
I would recommend keeping the price at 50,000 honor, but if you have other ideas include them below.
Basically, this idea stems from the perspective that Ben offered yesterday about not wanting there to be a “sale” calendar or predictability, but also wanting players to spend resources more consistently with less hoarding.
So, I say lets eliminate the reason for hoarding and do a modest adjustment to honor hall prices, and commit to eliminating honor sales (as we have seen them in the past) forever.
Otherwise people will never stop hoarding and hoping for an honor sale, then becoming disgruntled when there isnt one.
Feel free to choose other, but please be detailed with your alternative proposal and keep in mind the reasons Ben/wrg dosnt like scheduled honor sales, and try to find a compromise.
Thanks!
This is a petition to permanently alter the honor hall by bundling begolds with legendary citations as a “package buy”.
I would recommend keeping the price at 50,000 honor, but if you have other ideas include them below.
Basically, this idea stems from the perspective that Ben offered yesterday about not wanting there to be a “sale” calendar or predictability, but also wanting players to spend resources more consistently with less hoarding.
So, I say lets eliminate the reason for hoarding and do a modest adjustment to honor hall prices, and commit to eliminating honor sales (as we have seen them in the past) forever.
Otherwise people will never stop hoarding and hoping for an honor sale, then becoming disgruntled when there isnt one.
Feel free to choose other, but please be detailed with your alternative proposal and keep in mind the reasons Ben/wrg dosnt like scheduled honor sales, and try to find a compromise.
Thanks!
Honor sale remedy 83 votes
Yes, eliminate honor sales and permanently bundle legendary citations with legendary begolds for 50k honor
54%
45 votes
No, I want to sit, wait and hope that one day eventually there is an honor sale
32%
27 votes
Other (describe below)
13%
11 votes
2
Comments
Ok, there are three options though, so feel free to pick option 3 “other” and suggest an alternative.
Yes, many veteran players will stockpile massive amounts of honor. However, doing so will be at the opportunity cost of foregoing an entire year's worth of value derived from using honor throughout the year to improve your crew via citations and/or beGolds.
Even if they where to make the change, as @Cpt_insano_2k1 suggests, it would mean that a lot of players "hoard" their honor for portal updates; similar to what a lot of players do with premium pulls.
While I would *absolutely* love a roadmap, from WRG, with things like sale dates (even if it means that they are wrong from time to time), I still prefer having an honor sale as opposed to not having it.
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I don't know if "Remedy" is the best word here though. Them deciding to wait to have an honor sale later isn't a harm they are inflicting. It was my choice to save.
Ov (Overall) | Vo (Voyage) | Fa (Faction) | Ga (Gauntlet)
Sb (Ship Battle) | Bt (Boss Battle Traits) | Co (Collection) | (Cd (Cadet)
A cite costs 50k honor in the honor hall. An average premium 10x will give you approx 800 honor. That means one cite will be earned after about 63 packs. Going off the generally accepted $1 per pack price (I dont subscribe to that value, but I know that value is out there), that means a cite at regular price is $63. Sorry, but that is ridiculous.
Packaging a cite and a begold at 50K and announcing there will NEVER be another honor sale is the only way to fix it, imho. That is still too expensive, imho, but at least that price kinda lines up with the DYC offer. However, in order to get players to actually spend in the honor hall again would require that the honor sales truly are eliminated for good. Saying they are eliminated, then having one would just irritate the community further.
WRG could post a statement along the lines of, "Going forward, our Honor Sales will happen intermittenly, typically run for 7 days and will have a daily maximum spend of x honor/day."
What should the cap be? It should be high enough to make the sale enjoyable, while being low enough that the high end hoarders will spend regularly. A sale every 6-12 months with a cap of 4-6 months of "active" player daily honor accumulation would seem to fit the bill. They already cap the slot sales everytime by only adding a small number of additional tiers, so there is a precedent in place.
Ideally, an honor sale would appear 2-4 weeks after every portal update, so we could chase/add cites to newly added crew that begin to drop.
I expect "remedy" is used in the context of the deeper honour debt problem which the sale partly addressed. There would be less demand for the sale if the issue wasn't so significant in the first place.
For the sale, I would make a behold cost 10k, then let players pull three per day. This would put the spending limit at 210k honor. Past that, it wouldn't be worth hoarding. The pool is so vast that 21 beholds probably won't change a roster too drastically. And players love beholds. They love to ponder them and discuss them with others, here and with their fleets. It allows players to add stars at a discount or get a long desired crew (or laugh at the total crap choice they had to make). Personally, I think beholds are kind of the lifeblood of the game. Why not capitalize on that?
It's not a flashy solutions, but it is simple.
Starport
That is an interesting concept. The only way I see that working would be to give more honor for dailies or something like that. Which would also benefit higher spenders, just not as much proportionately as it would lower spenders. Can you think of another way to do this without offending the spenders?
Or just leave well enough alone. I'm.happy with that.
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lv 94 - 600+ immortalized w/ 572 unique - 15 collections max level - VIP14 - Missing 17 1/4 SR characters.
Many smaller players are spending their honor on things higher lvl players do not, like training boosts, replicator rations, green and blue citations, etc. TP could give out a large amount of these to every mailbox. The high end players could not complain they were slighted because everyone got them but it would mainly only help low end players.
TP could also give a large amount of honor to new accounts when they are started which would hopefully bring in new players as well as encourage older players to start alt accounts.
TP could also eliminate the need to unlock cadet missions. That would help smaller players.
TP could also have contests that reward players but that has different tiers of rewards for player lvl. This would be hard to setup though and could make others angry if lower tiers had better rewards. It would need to be communicated ahead of time by TP why they were doing this to prevent much of the anger but not all. TP could give higher lvls rewards that they would like that would not help newer players much, perhaps some of the new currencies coming.
The first honor sale in this game was much more modest, I think it was 27k for a begold and 4k for a premium 10-pack. That's something that you might treat yourself to if you happen to have the honor, but you won't save for and you won't kick yourself if you bought a full-price cite the week before.
I started a new account around May. I can tell you that you're right about training boosts, and possibly replicator rations to a lesser extent. Honestly, the cadet thing is a drop in the bucket. I like it being as-is for its sense of achievement. The real thing though, is this addresses new accounts vs old accounts more than VIP0 vs VIP14. You did give me an idea, though. Giving out citations or beholds periodically would be more impactful to lower spenders.
I don't mean to be overly critical. I guess I need to understand what you mean my bigger vs smaller accounts. Is it newer vs older or low spender vs big spender?
How about daily tasks and their accompanying rewards that are different per player levels. IE, maybe the tasks/rewards are tiers - players level 1-20 get this set, 21-40 get this.
Lower level players can get more credits and trainers, and higher level players can receive less of those things-- and etc. Itd be an interesting balancing issue.
And then the tasks themselves could be different based on crew depth and ability. Take something like the gauntlet rounds temp achievement -- make it play 10 rounds a day for lower level players but for upper level player task tiers it becomes WIN 10 rounds.
I like those concepts for helping newer players catch up and incentivizing them to continue playing.
By bigger and smaller accounts I mean captain lvl, high or low.
Ov (Overall) | Vo (Voyage) | Fa (Faction) | Ga (Gauntlet)
Sb (Ship Battle) | Bt (Boss Battle Traits) | Co (Collection) | (Cd (Cadet)
Respectfully, I think therein lies a big part of the problem. Someone suggests a 10% reduction in cost and then people want to ask for it to be 50%.
I fear that it doesn't matter what is done, there will be someone who would like it to be more and will be unhappy.
Even a 10% decrease has wide ranging implications on the game. Cutting it in half would have massive implications on everything from crew slots to power balance to citations and much more.
I think sometimes what gets lost is that the meta game is a complicated balancing act, and one change can have broad impacts on the entire ecosystem.