What should devs work on next?
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Devs will be fine tuning Crew Retrieval and squashing bugs in the short term. But @WRG Ben asked a question that may and may not have been idle chit-chat. I think they have an eye on their next big project. What would you like to see them work on next? I listed a few broad ideas. Feel free to comment what you want specifically, especially if I didn't list a good category for your idea.
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What should devs work on next? 126 votes
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Messages not disappearing in fleet and personal chats.
Letting Admirals dissolve squadrons or change a squad leader for an event.
Fix the voyage bug.
Finish that distress call that Ben mentioned in January.
Patrols game mode that @Bylo Band posted a while back.
Voyage or Gauntlet style events.
I think I'll go look at my voyage event idea from long ago and see if that's worth revisiting.
Haha! Fair enough.
What if the "revamp" was adding skirmish-style loot boxes at the end of each expedition node?
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2. new single-player content (chapters, distress calls, real features like voyages, etc...)
3. long-time bug fixes that aren't annoying band-aid solutions or an unnecessary convoluted mess
4. new type of event
5. revamp squad rewards and add fleet rewards for events
Should voyage events be a lot like voyages, or should they be different enough to give a sense of freshness?
Should voyage events be pay to win (p2w)?
If not p2w, how could we avoid it or at least minimize the money impact on VP while still giving TP a way to make money?
We have the crew, we have the ships, we have the structure already developed for the voyage feature... why not make more use of them?
EDIT: I would think any crew could be used on any ship, since we don't want to cause a crew management issue like we have with arena battles, which 'requires' a minimum number of 1-3* and 4* crew to always remain active in your crew.
Another option would simply be to allow for multiple voyages using any ship/crew. It could be capped at 2, 5, or whatever. Maybe a second voyage slot gets added for free, then we could use dilithium to add another slot(s), just like how all players could purchase a 3rd and 4th shuttle for running faction missions.
"Rather than freezing crew into cryostasis, I rather have some other game mode, such as a colony, where I can exile these frozen characters to and put them to use. Perhaps some kind of passive, trait-based system, similar to voyages, but without the antimatter limit and emphasis on skills/proficiency scores, where you need to assign crew into teams and maybe with "dilemmas" where you need to reassign crew. I recall in some of the older Civilization games that when your townspeople were unhappy, you needed to do modify something to please them. So, perhaps in this colony idea that I am imagining, you could do something similar to keep various aspects of the colony functioning efficiently and producing items and currencies for you to use elsewhere in the game. I would like a way to use my frozen crew without having to pull them out of a freezer to use and to just be able to use the many crew that inevitably will get neglected. Then if you want a colony crew for an event, you can recall them with merits as if they were frozen as it is now.
Also, some type of ship collections that can boost ship abilities in the arena and skirmishes."
I also want to see new event types and episodes/distress calls.
#2/3 Expedition/new event.
Give us something new to do with our crew and a reason to think about valuing different crew. Don't just give us a new way to get crew.
While that’s the top thing on my list, having fleet management tools is probably #2 and introducing a new event type would be #3. A new distress call would be appreciated as well.
It's a mobile game, I want to play, but where's the content for players who have finished these out already.
I'd love some sort of a "mission randomizer" where like Voyages, it selects a random set of traits and skill numbers and then creates a new series of missions based on that selection. Let us play it a couple times a day, make it challenging but with attainable and valuable rewards.
Also, when are fleet management tools going to be one of the things that gets worked on?
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"no more expeditions, we had to dig through our entire roster"
I'd love to see new content, something to add strategy and depth to crew (eg bonuses for duos or themes when they work together - eg a bonus of X% when you have Gangster Kirk and Gangster Spock together on a shuttle) and something, ANYTHING to make Gauntlet fresher rather than constantly facing a wall of the same character.
I really like that idea. Like you could get points from gauntlet, arena, voyages, and other aspects of playing the game and they all add up to your final score.
I love this idea. Not only does it address a big issue (nothing for our crew to do), it also introduces an element of strategy on how to staff each voyage. These are two things a lot of people seem to think is missing from most of the game.
Do you put all your top guys on the first voyage? Balance each ship with different strengths? Do you recall each at the same point so you can reset your ships on the next set of voyages? Stagger voyages and risk not being able to use helpful crew as a result?
Most mid to late game players have an abundance of rarely used crew just collecting dust. A big complaint when new crew is released is that they aren't as strong as current crew, and won't be used. This would address at least part of that problem.
Another great idea based on the same principle of finding something, anything, for our second string crew to do. Other than collect dust on our active rosters or their best Han Solo impression in cryostasis 😆
These are great as well. A constant criticism is that a lot ships are essentially useless, and there is no incentive to work to get them. Ship collections not only address this, but also makes so much sense, and are so similar to what we already have for crew. I don't know why this isn't already a thing.
And I will never say no to new event types, episodes or distress calls. Something that would challenge us to think and not do the same actions on autopilot would be nice.
Respectfully, this isn't helpful and doesn't add to this discussion. Why not specify what it is you want instead?