Speaking of Offensive Fleet Boss subjects, is it not MASSIVELY immoral/unethical for us to use "Boarding" ship abilities to fight the World Eater?! Every so many seconds we cheerfully beam countless crew inside that thing, presumably with explosives strapped to their bodies, just so they can sacrifice themselves to do a little bit more damage, and nobody even questions it?!
Speaking of Offensive Fleet Boss subjects, is it not MASSIVELY immoral/unethical for us to use "Boarding" ship abilities to fight the World Eater?! Every so many seconds we cheerfully beam countless crew inside that thing, presumably with explosives strapped to their bodies, just so they can sacrifice themselves to do a little bit more damage, and nobody even questions it?!
Speaking of Offensive Fleet Boss subjects, is it not MASSIVELY immoral/unethical for us to use "Boarding" ship abilities to fight the World Eater?! Every so many seconds we cheerfully beam countless crew inside that thing, presumably with explosives strapped to their bodies, just so they can sacrifice themselves to do a little bit more damage, and nobody even questions it?!
Just redshirts. Every ship is full of them.
Indeed. I lost 9 redshirts yesterday on a 3 second voyage. Apparently I have loads to spare.
Speaking of Offensive Fleet Boss subjects, is it not MASSIVELY immoral/unethical for us to use "Boarding" ship abilities to fight the World Eater?! Every so many seconds we cheerfully beam countless crew inside that thing, presumably with explosives strapped to their bodies, just so they can sacrifice themselves to do a little bit more damage, and nobody even questions it?!
Just redshirts. Every ship is full of them.
I always figured the boarding parties were just all the airlocked Wesleys.
In the MEU thread, Shan said that we should talk here about this OE type, so here's my two cents.
It is a pity that this is impossible to complete in full without spending dil. It genuinely doesn't feel so much like an "event" as a limited time "buy one, get one free" offer (I don't think the ratio is quite 1:1 but you get the idea) for those who are into spending on FBB anyway.
I can think of several ways to avoid this:
*A Valor+merits pack in the time portal as we've had on some previous occasions to coincide with the event.
*Increase the Valor cap so that players can choose to save up for a little while before it starts.
*Change the event so that it awards Valor for activities other than FBB. This would be more in keeping with other midweek OEs where the rewards have generally not been directly linked to the objective (eg spend chrons, get a pull; spend chrons, get quantum; play gauntlet, get chrons/honor). I would think there would be a lot of fleets that would encourage their players to become much more active midweek if it meant that could make one or two runs at a higher level boss.
This is the only OE so far that requires dil spend to complete. I'd prefer to see a route to complete it that doesn't require dilithium; as is, I just don't plan complete it.
This is the only OE I have not and will continue to not complete in it's current form. The requirement of dilithium spending ruins this event as it does the least to encourage engagement of any event released thus far. I think that tying completion of other game elements to reward valor would be more effective at keeping up midweek engagement.
If we'd get, say, 2 Valor for the second node and more for the successive run objectives, it might work better.
Start with 4 (4/30)
Clear 2 Nodes. Gain 2 Valor, instead of 1. (6/30)
48 Hours/3 to charge= 16 Valor (22/30)
10 Runs +2 Valor [Instead of 1](24/30)
15 Runs +3 Valor [Instead of 1] (27/30)
20 Runs +4 Valor [Instead of 1] (31/30)
30 Runs +5 Valor [Instead of 1] (36/30)
The 4 Valor for completing it all would let you make 40 runs, instead of 16 in a two days period.
That would make it doable without the dilithium, if you played it smart and timed it right, plus a little padding, but not much if you didn't get it perfect.
Thoughts?
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I completely agree on the dilithium, and won't be completing this event as a result (I didn't complete the last one either).
But more importantly, I don't see what the point of this event is. Every other midweek event gives you something to do by rewarding you for participating in parts of the game that you might otherwise ignore or neglect. That could be gauntlet, shuttles, arena, levelling up crew or whatever, you're encouraged to take part with useful rewards. With this one though, you're encouraged to take part in boss battles with rewards that let you do more boss battles. What's the point? If you already don't like boss battles, you're not going to be encouraged to take part by the prospect of more of it. I don't get it.
And I'm saying this as someone who is otherwise thoroughly enjoying boss battles.
I would be very happy to be corrected on this if I've miscalculated but it seems to me that it's almost impossible for everyone in an active fleet to finish this event, and we end up with another situation where a feature designed to get fleets working together has perverse incentives buried in it that cut across that goal.
For everyone in a fleet of 50 to clear 2 nodes each, the fleet as a whole would need to clear 100 nodes across the 48 hours for which the OE is live. That would be achievable if the fleet was cycling through battles at roughly double the "standard" 24 hour pace, but even then it would require fleet members who've already cleared two nodes to deliberately avoid doing any further clearing for the rest of the event (but bear in mind that they might do it accidentally with one of their standard crew in some situations, or be the only person who owns Obscure Crew X that everyone else has figured out it must be by a process of elimination). On a more realistic pace, many fleet members are out of luck unless they go to another difficulty level just to clear nodes. But since the primary reward for doing so is Valor, which they'd help the most by spending on the difficulty the fleet is actually attempting, they may as well just go ahead and attack that directly.
And all of that's ignoring the frustrating experience of sinking all your Valor into finding out who it isn't ...
I would be very happy to be corrected on this if I've miscalculated but it seems to me that it's almost impossible for everyone in an active fleet to finish this event, and we end up with another situation where a feature designed to get fleets working together has perverse incentives buried in it that cut across that goal.
You're absolutely right. Even on ultra-nightmare there's only 25 nodes available. Assuming 2 battles in 2 days, that means a maximum of 25 fleet members can claim that reward. And that's assuming that nobody solves more than 2, even by accident.
Fortunately the rewards are so bad the competition hasn't led to many problems so far.
The 2 weeks with this event were like the ones without midweek events. Noone I know went the extra mile for these, and we just grabbed what came along without any extra effort. So it was similar to the newbie midweek events we had in the beginning where the requirements were minimal and the rewards were too. Fine with me, but quite clear that WRG cannot make any money with them.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
Are people spending a lot of dilithium to complete the objectives of this event? I can't think of any other reason why they would keep scheduling it, when basically all the feedback about it has been intensely negative. I wonder once again why WRG even bothers to ask for feedback if they just take it and then do whatever they were gonna do anyway.
I almost got banned from this forum in a previous discussion where I made statements along similar lines, but I have no reason to be afraid of getting banned at this point, because all it will do is prevent me from leaving more feedback that they'll most likely just ignore anyway.
Ill be honest, I don't spend anything for any midweek event. none of the rewards are worth enough to me to spend on. If I can do them its a nice bonus. If something goes poorly, oh well. next time..... They will never make money from me on a mid week event. For me its just additional engagement in game which is a good thing.
Are people spending a lot of dilithium to complete the objectives of this event? I can't think of any other reason why they would keep scheduling it, when basically all the feedback about it has been intensely negative. I wonder once again why WRG even bothers to ask for feedback if they just take it and then do whatever they were gonna do anyway.
I almost got banned from this forum in a previous discussion where I made statements along similar lines, but I have no reason to be afraid of getting banned at this point, because all it will do is prevent me from leaving more feedback that they'll most likely just ignore anyway.
I will reiterate, again, feedback is always appreciated but that does not mean it will warrant changes to the game.
Feedback on the forums give us some data, and we also get data from the game, that's how we assess things.
A reminder as well that Objective Events (outside of giveaways) are not meant to be : hey here's some free stuff.
You are free to participate or not, and also free to decide how much you want to engage in it when you do participate.
As someone who spends dilithium on extra valor to help unlock nodes, and reach highest tier of damage threshold rewards, this oe is helpful in that it gives me discounted valor.
It does not make me spend more dilithium on valor.
I suspect that it might, in the short term, encourage extra valor purchases, but over time, and once fleets are able to communicate to their captains bia the extremely broken chat system, the merits of this deal will be debunked and there will be less participation.
If anything, it just highlights how desperately this game needs a chat/messaging/comms overhaul so that more experienced players can warn less experienced players about deals such as this.
I understand how a new player would have issues with this. I also understand that a few players keep spending chronitons regularly so that they keep an increase of chronitons always coming by never passing the cap. This allows for massive stores of common items and can be a good strategy. I don't do it since it involves keeping close tabs on which missions to run and how much inventory you have. It likely helps for galaxy events, but also doesn't allow for skirmish events. Most people, I think, save chronitons for when they need them. This is very hard for new players, but not once established.
So this event obviously isn't for everyone. But consider that the reward is basically one and a half gild crew of your choice. That is better than the reward for a regular event, for which I often spend the same amount of chronitons. Plus this lets you farm for galaxy events and level crew. I like it. I don't want it more than once a month or twice in three months, but I like it.
Are people spending a lot of dilithium to complete the objectives of this event? I can't think of any other reason why they would keep scheduling it, when basically all the feedback about it has been intensely negative. I wonder once again why WRG even bothers to ask for feedback if they just take it and then do whatever they were gonna do anyway.
I almost got banned from this forum in a previous discussion where I made statements along similar lines, but I have no reason to be afraid of getting banned at this point, because all it will do is prevent me from leaving more feedback that they'll most likely just ignore anyway.
I will reiterate, again, feedback is always appreciated but that does not mean it will warrant changes to the game.
Feedback on the forums give us some data, and we also get data from the game, that's how we assess things.
A reminder as well that Objective Events (outside of giveaways) are not meant to be : hey here's some free stuff.
You are free to participate or not, and also free to decide how much you want to engage in it when you do participate.
Shan for whatever its worth, this objective event, for me at least, is definitely “hey here’s some free stuff” it does not increase my spending on valor. Nor does it increase spending for any others in my fleet.
And for the people i encounter who think this OE is a good incentive to buy valor, i am clearing that misconception up for them.
I understand how a new player would have issues with this. I also understand that a few players keep spending chronitons regularly so that they keep an increase of chronitons always coming by never passing the cap. This allows for massive stores of common items and can be a good strategy. I don't do it since it involves keeping close tabs on which missions to run and how much inventory you have. It likely helps for galaxy events, but also doesn't allow for skirmish events. Most people, I think, save chronitons for when they need them. This is very hard for new players, but not once established.
So this event obviously isn't for everyone. But consider that the reward is basically one and a half gild crew of your choice. That is better than the reward for a regular event, for which I often spend the same amount of chronitons. Plus this lets you farm for galaxy events and level crew. I like it. I don't want it more than once a month or twice in three months, but I like it.
I think you've got your events mixed up. This discussion isn't about this week's "spend chrons to get quantum" event, which is awesome for those who can afford the chrons. This is for next week's "spend dilithium on valor to get some more valor that you probably don't need" event.
Comments
It looks odd.
It also means people could fight over nodes, try other difficulties to clear them.
Some tactics might be needed.
Was it like that for you yesterday already?
It's not doubled on my end.
Did you leave your game running in the background?
This event was announced yesterday, and it only contains 2 objectives.
Try restarting?
Just redshirts. Every ship is full of them.
Indeed. I lost 9 redshirts yesterday on a 3 second voyage. Apparently I have loads to spare.
I always figured the boarding parties were just all the airlocked Wesleys.
(or mindless borg drones if you prefer that)
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Or Vikings.
VICTORY OR VALHALLA!!!!!
It is a pity that this is impossible to complete in full without spending dil. It genuinely doesn't feel so much like an "event" as a limited time "buy one, get one free" offer (I don't think the ratio is quite 1:1 but you get the idea) for those who are into spending on FBB anyway.
I can think of several ways to avoid this:
*A Valor+merits pack in the time portal as we've had on some previous occasions to coincide with the event.
*Increase the Valor cap so that players can choose to save up for a little while before it starts.
*Change the event so that it awards Valor for activities other than FBB. This would be more in keeping with other midweek OEs where the rewards have generally not been directly linked to the objective (eg spend chrons, get a pull; spend chrons, get quantum; play gauntlet, get chrons/honor). I would think there would be a lot of fleets that would encourage their players to become much more active midweek if it meant that could make one or two runs at a higher level boss.
Start with 4 (4/30)
Clear 2 Nodes. Gain 2 Valor, instead of 1. (6/30)
48 Hours/3 to charge= 16 Valor (22/30)
10 Runs +2 Valor [Instead of 1](24/30)
15 Runs +3 Valor [Instead of 1] (27/30)
20 Runs +4 Valor [Instead of 1] (31/30)
30 Runs +5 Valor [Instead of 1] (36/30)
The 4 Valor for completing it all would let you make 40 runs, instead of 16 in a two days period.
That would make it doable without the dilithium, if you played it smart and timed it right, plus a little padding, but not much if you didn't get it perfect.
Thoughts?
But more importantly, I don't see what the point of this event is. Every other midweek event gives you something to do by rewarding you for participating in parts of the game that you might otherwise ignore or neglect. That could be gauntlet, shuttles, arena, levelling up crew or whatever, you're encouraged to take part with useful rewards. With this one though, you're encouraged to take part in boss battles with rewards that let you do more boss battles. What's the point? If you already don't like boss battles, you're not going to be encouraged to take part by the prospect of more of it. I don't get it.
And I'm saying this as someone who is otherwise thoroughly enjoying boss battles.
For everyone in a fleet of 50 to clear 2 nodes each, the fleet as a whole would need to clear 100 nodes across the 48 hours for which the OE is live. That would be achievable if the fleet was cycling through battles at roughly double the "standard" 24 hour pace, but even then it would require fleet members who've already cleared two nodes to deliberately avoid doing any further clearing for the rest of the event (but bear in mind that they might do it accidentally with one of their standard crew in some situations, or be the only person who owns Obscure Crew X that everyone else has figured out it must be by a process of elimination). On a more realistic pace, many fleet members are out of luck unless they go to another difficulty level just to clear nodes. But since the primary reward for doing so is Valor, which they'd help the most by spending on the difficulty the fleet is actually attempting, they may as well just go ahead and attack that directly.
And all of that's ignoring the frustrating experience of sinking all your Valor into finding out who it isn't ...
You're absolutely right. Even on ultra-nightmare there's only 25 nodes available. Assuming 2 battles in 2 days, that means a maximum of 25 fleet members can claim that reward. And that's assuming that nobody solves more than 2, even by accident.
Fortunately the rewards are so bad the competition hasn't led to many problems so far.
I almost got banned from this forum in a previous discussion where I made statements along similar lines, but I have no reason to be afraid of getting banned at this point, because all it will do is prevent me from leaving more feedback that they'll most likely just ignore anyway.
I will reiterate, again, feedback is always appreciated but that does not mean it will warrant changes to the game.
Feedback on the forums give us some data, and we also get data from the game, that's how we assess things.
A reminder as well that Objective Events (outside of giveaways) are not meant to be : hey here's some free stuff.
You are free to participate or not, and also free to decide how much you want to engage in it when you do participate.
It does not make me spend more dilithium on valor.
I suspect that it might, in the short term, encourage extra valor purchases, but over time, and once fleets are able to communicate to their captains bia the extremely broken chat system, the merits of this deal will be debunked and there will be less participation.
If anything, it just highlights how desperately this game needs a chat/messaging/comms overhaul so that more experienced players can warn less experienced players about deals such as this.
So this event obviously isn't for everyone. But consider that the reward is basically one and a half gild crew of your choice. That is better than the reward for a regular event, for which I often spend the same amount of chronitons. Plus this lets you farm for galaxy events and level crew. I like it. I don't want it more than once a month or twice in three months, but I like it.
Shan for whatever its worth, this objective event, for me at least, is definitely “hey here’s some free stuff” it does not increase my spending on valor. Nor does it increase spending for any others in my fleet.
And for the people i encounter who think this OE is a good incentive to buy valor, i am clearing that misconception up for them.