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Thoughts on this Galaxy Event! Fun or tedious boredom?

Jim SteeleJim Steele ✭✭✭✭✭
edited December 2017 in The Bridge
So DB next time please can you make the new card threshold. Watching pointless animations, repeated clicking all in all not fun!!

I finished high enough to FF Dax and managed to avoid getting Reed which was the aim, (can't be doing with another 1/5* Legendary which will have zero use after the event)

Jim

Edited the title of the thread. ˜Shan
DB: Do Better
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Comments

  • Zetterbeard Zetterbeard ✭✭✭✭✭
    Why are you complaining if you got exactly what you wanted?
  • DralixDralix ✭✭✭✭✭
    Why are you complaining if you got exactly what you wanted?

    The reason the players would want the new character as threshold in a galaxy is that 3/4 threshold plus 1/4 community = cheaper 4/4. Which is exactly the reason DB might do the opposite. They are trying to make money after all.
  • Having something to shoot for besides a shot at a 1/5 would be great after hitting threshold. It is such a freaking grind and morale-killer.

    Even giving out RNG nuggets of honor and merits every 50k of VP would be a massive improvement for this time sink.
  • Jim SteeleJim Steele ✭✭✭✭✭
    Dralix wrote: »
    Why are you complaining if you got exactly what you wanted?

    The reason the players would want the new character as threshold in a galaxy is that 3/4 threshold plus 1/4 community = cheaper 4/4. Which is exactly the reason DB might do the opposite. They are trying to make money after all.

    I don't have a problem with dB making money, but I just hate the repetitive tedium that goes with them. I almost considered buying a pack just to avoid playing the game which is just ludicrous!!
    DB: Do Better
  • PallidynePallidyne ✭✭✭✭✭
    edited December 2017
    Jim Steele wrote: »
    Dralix wrote: »
    Why are you complaining if you got exactly what you wanted?

    The reason the players would want the new character as threshold in a galaxy is that 3/4 threshold plus 1/4 community = cheaper 4/4. Which is exactly the reason DB might do the opposite. They are trying to make money after all.

    I don't have a problem with dB making money, but I just hate the repetitive tedium that goes with them. I almost considered buying a pack just to avoid playing the game which is just ludicrous!!

    But very profitable, lol.


    Back in the day, it used to be the existing character was always the threshold, now it just seems like that's how it is for faction, which does seem to be more of a profit motivator than anything.
  • AmphistaffAmphistaff ✭✭✭✭✭
    All the animations are really frustrating. It eats up time for no obvious reason. The VP animations are also just as bad on expedition and faction events, though with faction if you close out of the shuttle screen quickly enough they won't show.
  • GhostStalkerGhostStalker ✭✭✭✭✭
    Please DO NOT make the new card the threshold next time. I have a Mirror Tucker FE at 1/4 and he's begging to be made whole by the threshold reward!
  • Data1001Data1001 ✭✭✭✭✭
    I thought it was fun, but then I like Galaxy events in general. Don't find them tedious in the least. However, I did stop playing for most intents and purposes on early afternoon Saturday, since I just needed to get top 1000 for a final copy of Reed. Ended the event just a few spots shy of the top 100.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • MagisseMagisse ✭✭✭✭✭
    Data1001 wrote: »
    I thought it was fun, but then I like Galaxy events in general. Don't find them tedious in the least.
    Same here. It's my best source of free FF 4*'s (and the occasional 1/5), so I'm always happy for more. I do agree though with what was mentioned above, that the VP and Super-Rare item animations are somewhat cumbersome. But hey, if it slows down people from overtaking my rank I guess that's ok. >:)
  • Data1001 wrote: »
    I thought it was fun, but then I like Galaxy events in general. Don't find them tedious in the least. However, I did stop playing for most intents and purposes on early afternoon Saturday, since I just needed to get top 1000 for a final copy of Reed. Ended the event just a few spots shy of the top 100.

    The event type I find most engaging, since STT is not immersive, is the Expedition.

    Factions are "set and forget". Galaxies are tedious and repetitive tapping almost to the point of a health and safety hazard. And the animations...

    Expeditions, while still requiring repetitive strain to skip the animations, at least also require paying attention and making more involved crew/mission choices.

    I played, and our fleet played, the hell out of the last two Galaxy events. But I still hate them.
  • Another vote for tedious. A year ago 220k VP was enough for top 1k. Now that that barely gets you into top 3k range. The pop ups make it even worse.

    The recipes need an update. If all components required for a recipe were doubled in quantity, it would cut the time required to play for your desired rank in half. And it would actually make reaching the final threshold a challenge.
  • I enjoy the Galaxy events. After it was over, leveled a number of cards, and immortalized about 3 through out the event.
  • MagisseMagisse ✭✭✭✭✭
    Data1001 wrote: »
    I thought it was fun, but then I like Galaxy events in general. Don't find them tedious in the least. However, I did stop playing for most intents and purposes on early afternoon Saturday, since I just needed to get top 1000 for a final copy of Reed. Ended the event just a few spots shy of the top 100.

    The event type I find most engaging, since STT is not immersive, is the Expedition.

    Factions are "set and forget". Galaxies are tedious and repetitive tapping almost to the point of a health and safety hazard. And the animations...

    Expeditions, while still requiring repetitive strain to skip the animations, at least also require paying attention and making more involved crew/mission choices.

    I played, and our fleet played, the hell out of the last two Galaxy events. But I still hate them.
    I wouldn't mind some Expeditions either. They also get repetitive eventually, but if you don't have a limitless supply of awesome crew then they can be quite interesting at the beginning when you're trying to figure out the most efficient path with what you have.
  • Captain_WhoCaptain_Who ✭✭✭✭✭
    Horrible, deadly boredom and tedium. Those animations, oh gosh, cut them out already. I like the idea of two FF crew, but it's just too painful to rank. Thresholds are bad enough.

    Not only do the tables need to be worked, but the animations kill it. I'd pay for chrons if the pain of playing wasn't so severe. And I'd buy packs of the risk of complete uselessness (not enough honor) wasn't so high.
    I still have an easy fix for the honor problem that would encourage extra buying packs. Increase honor for event crew dismissed while packs are active by 10x.
  • Data1001Data1001 ✭✭✭✭✭
    Magisse wrote: »
    I wouldn't mind some Expeditions either. They also get repetitive eventually, but if you don't have a limitless supply of awesome crew then they can be quite interesting at the beginning when you're trying to figure out the most efficient path with what you have.

    Though they are my least favorite type of event, at this point I would welcome an Expedition with open arms, just to change things up from the typical Galaxy/Faction/Galaxy/Hybrid/Faction mode that we seem to be stuck in.



    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Zetterbeard Zetterbeard ✭✭✭✭✭
    Amphistaff wrote: »
    All the animations are really frustrating. It eats up time for no obvious reason. The VP animations are also just as bad on expedition and faction events, though with faction if you close out of the shuttle screen quickly enough they won't show.

    You cam speed up the crafting animations by tapping on them as they pop up. I always repeatedly tap them.
  • Data1001Data1001 ✭✭✭✭✭
    Amphistaff wrote: »
    All the animations are really frustrating. It eats up time for no obvious reason. The VP animations are also just as bad on expedition and faction events, though with faction if you close out of the shuttle screen quickly enough they won't show.

    You cam speed up the crafting animations by tapping on them as they pop up. I always repeatedly tap them.

    I think someone said this only works on iPhone/iPad? Anyway, it doesn't work on my Android device.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • PallidynePallidyne ✭✭✭✭✭
    Data1001 wrote: »
    Amphistaff wrote: »
    All the animations are really frustrating. It eats up time for no obvious reason. The VP animations are also just as bad on expedition and faction events, though with faction if you close out of the shuttle screen quickly enough they won't show.

    You cam speed up the crafting animations by tapping on them as they pop up. I always repeatedly tap them.

    I think someone said this only works on iPhone/iPad? Anyway, it doesn't work on my Android device.

    Works on my LG V10.
  • I got two fffe super rare crew from this particular event, both of which are welcome additions to my crew. It was pretty exciting for me as it was a challenge, and I was looking forward to the rewards. Generally I don't mind events if there's something there I want, otherwise it can be a bit of a drag.

    I do think the rewards structure needs changing though, at the moment all I'm interested in is various thresholds and if the rewards in between the crew were better balanced it would be worth going for position in between the thresholds.

    Realistically for most people the top ranks aren't achievable but if the rewards between crew were increased it would certainly invite more fun and less of a letdown if you don't get what you really want out of it.
    Ten Forward Loungers - Give Your Best, Get Our Best!
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  • edited December 2017
    This content has been removed.
  • *Pick recipe.
    *Click item 1.
    *Check for missing components. Click on it.
    *Warp mission until missing item acquired. Wait for rewards to clear. Warp 10 if possible. Whoosh.
    *Repeat for other components.
    *Note Skill class and traits for item.
    *Determine/Try to remember who you have that best fits, scroll until you find them if not at top.
    *Craft. Wait for item and possible rare reward
    *Repeat for other item(s) in recipe.
    *Complete recipe. Note new score.
    *Repeat whole process several hundred times.
  • I've never gone all out for a Galaxy Event until this most recent one (curse you and your exploitation of my enthusiasm for the Mirror Universe, DB!). I managed to rank #553 and got what I wanted, but holy damn was that fatiguing! I seriously don't understand how anyone commits to that format more than once a year.

    Say what you will about Expeditions, but at least those tickets are finite. I open a ticket, I grind it out for an hour, I send out some 3:00 shuttles and either work on equipping and leveling crew or step away from the game entirely for a few hours. I find it a lot harder to break from a Galaxy Event, because the momentum of continuing to craft everything that has a little yellow wrench compels me to keep going until I exhaust my cache of chronitons. (I recognize and readily concede that this is on me and not the game itself.)

    As regards the matter of preference for a preexisting crew member in the rank rewards vs. thresholds, I think it's important to acknowledge the impact that is made by whether the threshold reward is someone that some players already have fully equipped going into the event. In that situation, those players start out with a clear advantage not just because they've already completed that crew member, but because they don't have the same pressure that other players have to work on the threshold crew member throughout the event.

    If the new crew member is in the thresholds, then we all have to work on them simultaneously throughout the event, whereas if they're in the rank rewards, the only way to avoid having to wait until the event is over to get them is to buy either a special offer or take your chances on an event pack.

    For instance, going into this week's event, I already have a FE 1/4 Mirror Tucker. If he's the threshold reward, then while everyone who doesn't already have him is working on him from scratch as they go, I would be entirely free to focus my resources on equipping non-event crew all weekend long.

    If, however, Vic is the threshold reward crew member, I'll still have the advantage of my 1/4 FE Tucker being ready to go, but I'll also be on entirely level footing with everyone else of having to work on Vic throughout the event. It's cleaner for me if he's in the rank table and I don't have to fuss with him at all until the event ends on Monday. By then, I should be able to be caught up again on equipping all of my current crew. It's a lot easier to get--and stay--caught up if you aren't scrambling to equip the threshold reward 4* in every week's event.
  • Played on Thursday afternoon. Played on Monday morning. Met my goal of FF Dax. Had fun with little effort on this one.
    Proud member of eXodus
    Join the eXo|plosion today!
  • PallidynePallidyne ✭✭✭✭✭
    I've never gone all out for a Galaxy Event until this most recent one (curse you and your exploitation of my enthusiasm for the Mirror Universe, DB!). I managed to rank #553 and got what I wanted, but holy damn was that fatiguing! I seriously don't understand how anyone commits to that format more than once a year.

    Say what you will about Expeditions, but at least those tickets are finite. I open a ticket, I grind it out for an hour, I send out some 3:00 shuttles and either work on equipping and leveling crew or step away from the game entirely for a few hours. I find it a lot harder to break from a Galaxy Event, because the momentum of continuing to craft everything that has a little yellow wrench compels me to keep going until I exhaust my cache of chronitons. (I recognize and readily concede that this is on me and not the game itself.)

    As regards the matter of preference for a preexisting crew member in the rank rewards vs. thresholds, I think it's important to acknowledge the impact that is made by whether the threshold reward is someone that some players already have fully equipped going into the event. In that situation, those players start out with a clear advantage not just because they've already completed that crew member, but because they don't have the same pressure that other players have to work on the threshold crew member throughout the event.

    If the new crew member is in the thresholds, then we all have to work on them simultaneously throughout the event, whereas if they're in the rank rewards, the only way to avoid having to wait until the event is over to get them is to buy either a special offer or take your chances on an event pack.

    For instance, going into this week's event, I already have a FE 1/4 Mirror Tucker. If he's the threshold reward, then while everyone who doesn't already have him is working on him from scratch as they go, I would be entirely free to focus my resources on equipping non-event crew all weekend long.

    If, however, Vic is the threshold reward crew member, I'll still have the advantage of my 1/4 FE Tucker being ready to go, but I'll also be on entirely level footing with everyone else of having to work on Vic throughout the event. It's cleaner for me if he's in the rank table and I don't have to fuss with him at all until the event ends on Monday. By then, I should be able to be caught up again on equipping all of my current crew. It's a lot easier to get--and stay--caught up if you aren't scrambling to equip the threshold reward 4* in every week's event.

    But if existing is threshold on a faction event, then more people have a chance at having all 4s fully fused out of the event without spending, as a portion of the player base will have the existing character at least 1/4 to start with.

    Otherwise if new is threshold, VIP0 and folks who aren't spending on that event are limited to getting stuck with a 3/4.

    I spend on the game. I'm not VIP0, hell I've got VIPs in the double digits, but it kinda irks me to have to spend to FF the new 4 star character. I feel there are other things better chased and spent on. At least now we have the new $10 deal which makes it more palatable. Hell, as someone who makes 1k a good portion of the time, I'd rather spend $25 on a double up 5 offer on a legendary that I really like. (especially during a mega where I know the 5 will be bonus on the next event.)


  • I agree with the tedium.

    The events aren't bad in themselves, and it's nice to easily get two 4/4 and a 1/5... But doing the same thing every other weekend is boring. It's not challenging, it just takes a lot of time (too much).

    I've been doing it for almost a year now, but I don't think I'm going to be doing it this time next year. My interest simply won't last that long. And it doesn't help that, once you reach a certain point, the need for new crew decreases significantly. Yeah, I can keep immortalising the two 4/4s each time, but the vast majority of them will stay in the vault never to be seen again. So it begs the question, why bother?

    We need more variety.
    Do something with Voyages maybe? - A readymade format there that would only need a few tweaks to make it into an "event".
  • PallidynePallidyne ✭✭✭✭✭
    Bringing back expeditions as a hybrid faction/expedition once a quarter would help as they craft new event types.

    There was that promised ship event take/defend DS9 thing, though I personally thought that was a smoke filled pipe dream when presented.

    A now defunct game had something called a 'Group Boss' that had a fun mechanic. Each person on their friends list beat on the same boss individually until it was defeated and then it came back the next day on reset.

    This could be done with an expedition style mission, or a big starship battle. Do it by fleet, everyone unlocks their group boss and you beat on as many fleetmates ones as you can. Or Squad... It could be tedious or fun depending on your taste and implementation, but even if galaxy or faction is your favorite, we need something to break things up so they don't become too stale.
  • Pallidyne wrote: »
    But if existing is threshold on a faction event, then more people have a chance at having all 4s fully fused out of the event without spending, as a portion of the player base will have the existing character at least 1/4 to start with.

    Otherwise if new is threshold, VIP0 and folks who aren't spending on that event are limited to getting stuck with a 3/4.

    Having played for an entire year as strictly VIP 0, I accepted that meant often being stuck with partially fused 4*s from events. Maybe that's why it doesn't faze me to be stuck with them even now that I've stopped being F2P.
  • PallidynePallidyne ✭✭✭✭✭
    Pallidyne wrote: »
    But if existing is threshold on a faction event, then more people have a chance at having all 4s fully fused out of the event without spending, as a portion of the player base will have the existing character at least 1/4 to start with.

    Otherwise if new is threshold, VIP0 and folks who aren't spending on that event are limited to getting stuck with a 3/4.

    Having played for an entire year as strictly VIP 0, I accepted that meant often being stuck with partially fused 4*s from events. Maybe that's why it doesn't faze me to be stuck with them even now that I've stopped being F2P.


    Acceptance should be something that comes from grief, not gameplay. :)
  • Super tedious, which is why I only worked on it 3x during event, and still got rank 1700-ish, which is exactly where I wanted to be.
    I want to become a Dilionaire...
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