Thoughts on this Galaxy Event! Fun or tedious boredom?
Jim Steele
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So DB next time please can you make the new card threshold. Watching pointless animations, repeated clicking all in all not fun!!
I finished high enough to FF Dax and managed to avoid getting Reed which was the aim, (can't be doing with another 1/5* Legendary which will have zero use after the event)
Jim
Edited the title of the thread. ˜Shan
I finished high enough to FF Dax and managed to avoid getting Reed which was the aim, (can't be doing with another 1/5* Legendary which will have zero use after the event)
Jim
Edited the title of the thread. ˜Shan
DB: Do Better
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The reason the players would want the new character as threshold in a galaxy is that 3/4 threshold plus 1/4 community = cheaper 4/4. Which is exactly the reason DB might do the opposite. They are trying to make money after all.
Even giving out RNG nuggets of honor and merits every 50k of VP would be a massive improvement for this time sink.
I don't have a problem with dB making money, but I just hate the repetitive tedium that goes with them. I almost considered buying a pack just to avoid playing the game which is just ludicrous!!
But very profitable, lol.
Back in the day, it used to be the existing character was always the threshold, now it just seems like that's how it is for faction, which does seem to be more of a profit motivator than anything.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
The event type I find most engaging, since STT is not immersive, is the Expedition.
Factions are "set and forget". Galaxies are tedious and repetitive tapping almost to the point of a health and safety hazard. And the animations...
Expeditions, while still requiring repetitive strain to skip the animations, at least also require paying attention and making more involved crew/mission choices.
I played, and our fleet played, the hell out of the last two Galaxy events. But I still hate them.
The recipes need an update. If all components required for a recipe were doubled in quantity, it would cut the time required to play for your desired rank in half. And it would actually make reaching the final threshold a challenge.
Not only do the tables need to be worked, but the animations kill it. I'd pay for chrons if the pain of playing wasn't so severe. And I'd buy packs of the risk of complete uselessness (not enough honor) wasn't so high.
I still have an easy fix for the honor problem that would encourage extra buying packs. Increase honor for event crew dismissed while packs are active by 10x.
Though they are my least favorite type of event, at this point I would welcome an Expedition with open arms, just to change things up from the typical Galaxy/Faction/Galaxy/Hybrid/Faction mode that we seem to be stuck in.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
You cam speed up the crafting animations by tapping on them as they pop up. I always repeatedly tap them.
I think someone said this only works on iPhone/iPad? Anyway, it doesn't work on my Android device.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Works on my LG V10.
I do think the rewards structure needs changing though, at the moment all I'm interested in is various thresholds and if the rewards in between the crew were better balanced it would be worth going for position in between the thresholds.
Realistically for most people the top ranks aren't achievable but if the rewards between crew were increased it would certainly invite more fun and less of a letdown if you don't get what you really want out of it.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
*Click item 1.
*Check for missing components. Click on it.
*Warp mission until missing item acquired. Wait for rewards to clear. Warp 10 if possible. Whoosh.
*Repeat for other components.
*Note Skill class and traits for item.
*Determine/Try to remember who you have that best fits, scroll until you find them if not at top.
*Craft. Wait for item and possible rare reward
*Repeat for other item(s) in recipe.
*Complete recipe. Note new score.
*Repeat whole process several hundred times.
Say what you will about Expeditions, but at least those tickets are finite. I open a ticket, I grind it out for an hour, I send out some 3:00 shuttles and either work on equipping and leveling crew or step away from the game entirely for a few hours. I find it a lot harder to break from a Galaxy Event, because the momentum of continuing to craft everything that has a little yellow wrench compels me to keep going until I exhaust my cache of chronitons. (I recognize and readily concede that this is on me and not the game itself.)
As regards the matter of preference for a preexisting crew member in the rank rewards vs. thresholds, I think it's important to acknowledge the impact that is made by whether the threshold reward is someone that some players already have fully equipped going into the event. In that situation, those players start out with a clear advantage not just because they've already completed that crew member, but because they don't have the same pressure that other players have to work on the threshold crew member throughout the event.
If the new crew member is in the thresholds, then we all have to work on them simultaneously throughout the event, whereas if they're in the rank rewards, the only way to avoid having to wait until the event is over to get them is to buy either a special offer or take your chances on an event pack.
For instance, going into this week's event, I already have a FE 1/4 Mirror Tucker. If he's the threshold reward, then while everyone who doesn't already have him is working on him from scratch as they go, I would be entirely free to focus my resources on equipping non-event crew all weekend long.
If, however, Vic is the threshold reward crew member, I'll still have the advantage of my 1/4 FE Tucker being ready to go, but I'll also be on entirely level footing with everyone else of having to work on Vic throughout the event. It's cleaner for me if he's in the rank table and I don't have to fuss with him at all until the event ends on Monday. By then, I should be able to be caught up again on equipping all of my current crew. It's a lot easier to get--and stay--caught up if you aren't scrambling to equip the threshold reward 4* in every week's event.
Join the eXo|plosion today!
But if existing is threshold on a faction event, then more people have a chance at having all 4s fully fused out of the event without spending, as a portion of the player base will have the existing character at least 1/4 to start with.
Otherwise if new is threshold, VIP0 and folks who aren't spending on that event are limited to getting stuck with a 3/4.
I spend on the game. I'm not VIP0, hell I've got VIPs in the double digits, but it kinda irks me to have to spend to FF the new 4 star character. I feel there are other things better chased and spent on. At least now we have the new $10 deal which makes it more palatable. Hell, as someone who makes 1k a good portion of the time, I'd rather spend $25 on a double up 5 offer on a legendary that I really like. (especially during a mega where I know the 5 will be bonus on the next event.)
The events aren't bad in themselves, and it's nice to easily get two 4/4 and a 1/5... But doing the same thing every other weekend is boring. It's not challenging, it just takes a lot of time (too much).
I've been doing it for almost a year now, but I don't think I'm going to be doing it this time next year. My interest simply won't last that long. And it doesn't help that, once you reach a certain point, the need for new crew decreases significantly. Yeah, I can keep immortalising the two 4/4s each time, but the vast majority of them will stay in the vault never to be seen again. So it begs the question, why bother?
We need more variety.
Do something with Voyages maybe? - A readymade format there that would only need a few tweaks to make it into an "event".
There was that promised ship event take/defend DS9 thing, though I personally thought that was a smoke filled pipe dream when presented.
A now defunct game had something called a 'Group Boss' that had a fun mechanic. Each person on their friends list beat on the same boss individually until it was defeated and then it came back the next day on reset.
This could be done with an expedition style mission, or a big starship battle. Do it by fleet, everyone unlocks their group boss and you beat on as many fleetmates ones as you can. Or Squad... It could be tedious or fun depending on your taste and implementation, but even if galaxy or faction is your favorite, we need something to break things up so they don't become too stale.
Having played for an entire year as strictly VIP 0, I accepted that meant often being stuck with partially fused 4*s from events. Maybe that's why it doesn't faze me to be stuck with them even now that I've stopped being F2P.
Acceptance should be something that comes from grief, not gameplay.