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Events are getting boring.

I am getting bored with some of these events lately. Especially galaxy. I tend to under perform because I sit there and click click click click clickety clickety clickety snore.. Shuttles are alright because I can just pop in and send them. I’m not saying this to hate on galaxy events or hybrids. I just think a lot of people including myself are looking for more event types. Especially something that requires some thought and strategy. Is anyone sharing these sentiments?
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  • Captain_WhoCaptain_Who ✭✭✭✭✭
    Oh, there's absolutely no doubt that the majority of the players would like more event types. Right now about the the only reason to participate is to add a crew, because you're an addict who just has to compete, or most commonly, fear of missing out.

    I really don't think DB is going to add more event types, which is a true shame, but I hope they do. If not for my sake (dàmn am I bored), but for theirs, as the monotony is NOT good for player retention.
  • I do not know why DB hasn't instituted raid events yet ie. The borg has invaded ship battle raids of the orion slavers are trying to enslave a planet crew only raids.

    It would be a nice change of pace and if done right wouldn't be a annoying nasty grind ie have 6 attacks and be able to attack as many times as you want 1 attack regeneration per hour.
  • For CardassiaFor Cardassia ✭✭✭✭✭
    Yateball wrote: »
    Expedition events require actual strategy and thought vs the absolute mind numbing actions of galaxies.... It is completely baffling to me that expeditions aren't used more often

    They require more writing, planning and coding due to their uniqueness I'd imagine.

    Also they make less money.
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  • I would hardly call expedition events strategic, but at least the added a little variety. I always thought that a galaxy event then faction then expedition then faction then galaxy was an ideal ratio. Expedition events were the most grueling in my opinion though. I really wouldn’t mind if they were brought back but I’m definitely asking for something different.
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  • IvanstoneIvanstone ✭✭✭✭✭
    edited March 2018
    Expedition events require some thought the first time through. Even then if you have sufficiently good bonus crew its not that bad. After that it can be a bit tedious.

    Galaxies need to up the number of items needed per build. I don't mind them but the tapping has gotten too monotonous.

    I would like to see a new kind of event but my limited imagination is incapable of thinking of one. That's why I give DB my sweet, sweet monthly card money.
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  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    On twitter someone from DB said on 15.3. "Please know that we are also already working on some new things for events." Don´t know if that means additions to the current ones or brandnew stuff, but seems some more variety is headed our way...
  • For CardassiaFor Cardassia ✭✭✭✭✭
    I do not know why DB hasn't instituted raid events yet ie. The borg has invaded ship battle raids of the orion slavers are trying to enslave a planet crew only raids.

    It would be a nice change of pace and if done right wouldn't be a annoying nasty grind ie have 6 attacks and be able to attack as many times as you want 1 attack regeneration per hour.

    Yeah, a space battle-centric event would be fun.

    It could be a marathon-type thing where you defend a planet/outpost/space station for as long as possible using your ship (or maybe a line-up of 3 or something), and event crew used as bridge crew have a multiplier applied to their stat boost (or decreased charge/cooldown time, or both). Then you can get VP for every ship you take out, higher level ships give you more VP, so lasting longer (ie, making it to the higher level ships) within one "refresh" will give you more VP. You could then refresh your ship a set amount of times per day, with extra refreshes being purchasable (like in Expedition events).

    And you could still have the concept of factions, depending on whom you choose to defend, and there could even be strategic choices regarding whom you defend/battle (ie, choosing to take on the Borg instead of the Romulans, because your ship and crew are better at dealing with low evasion, high attack ships than high accuracy + cloaking ships or something).
    “Treason, like beauty, is in the eye of the beholder.” - Elim Garak

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  • FutureImperfectaFutureImperfecta ✭✭✭✭✭
    Yateball wrote: »
    Expedition events require actual strategy and thought vs the absolute mind numbing actions of galaxies.... It is completely baffling to me that expeditions aren't used more often

    They require more writing, planning and coding due to their uniqueness I'd imagine.

    Also they make less money.

    Maybe a smidge more planning, but writing, pre shuttle nerf wouldn't have been much more..
    Especially in an Expedition because most of the writing can simply be filler "____ completed/failed __task__ much to the delight/dismay of his/her fellow crew"

    "The crew watched in awe/shock as
    achieved complete success/nothing but failure for their valiantly/poorly conceived plan

    About 35 maybe 40 blurbs
    Versus shuttles which at there peak had 30 blurbs.


  • Ivanstone wrote: »
    Galaxies need to up the number of items needed per build. I don't mind them but the tapping has gotten too monotonous.

    The tapping is definitely monotonous. For the Cadet Sylvia Tilly event, I actually had to dig out my wrist brace for the weekend, because my wrist started hurting so much. Whether that's dedication, addiction, insanity, or some combination of the three, I'll let the viewer decide.

    It would be great if you could hold down the Build button and get a popup like the Crew Trainer screen and build multiples at once.

    I know that multi-build causes problems because each successive build where a rare doesn't drop adds an increased chance for the rare to drop from the next build, and you can also use shuttle boosts for an increased chance at the rare to drop. However, even if DB coded it so that multiple builds ignored the shuttle boost (or only applied it to the first build), and calculated rare drops at the base percentage of the crew being used, I'd still probably take advantage of a multiple-build button just from the time and clicks saved.

    (Yes, they could code multi-build so that it does a build one at a time to correctly determine the chance of a rare dropping, but when it comes to multi-build, I'm not picky).
  • Banjo1012Banjo1012 ✭✭✭✭✭
    There’s so many possibilities for a Voyage event.
  • I am getting bored with some of these events lately. Is anyone sharing these sentiments?

    Me, me, me, wholeheartedly!
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Yateball wrote: »
    Expedition events require actual strategy and thought vs the absolute mind numbing actions of galaxies.... It is completely baffling to me that expeditions aren't used more often

    It’s an illusion. Expedition events are repetitious, just like galaxy events.

    The one benefit that expedition events have over galaxy events is that expedition events have nostalgia goggles.

    They are repetitive and they really aren’t a challenge. I can put my best crew on a Voyage, second tier on shuttles, and still easily pass all expedition nodes

  • PallidynePallidyne ✭✭✭✭✭
    Yateball wrote: »
    Expedition events require actual strategy and thought vs the absolute mind numbing actions of galaxies.... It is completely baffling to me that expeditions aren't used more often

    It’s an illusion. Expedition events are repetitious, just like galaxy events.

    The one benefit that expedition events have over galaxy events is that expedition events have nostalgia goggles.

    And don't leech chrons.
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    edited March 2018
    We need a ship battle event or some other new event type. Expeditions are terrible and boring from my perspective.
    Let’s fly!
  • KTzKTz ✭✭✭
    I was thinking that a ship event would be ideal.
  • Jim SteeleJim Steele ✭✭✭✭✭
    KTz wrote: »
    I was thinking that a ship event would be ideal.
    Only if they made ship battles 'better'. At the moment they are dull dull dull, over too quick and do not really rely on any kind of strategy beyond cloak when enemy shoots, fire everything when enemy comes out of cloak.

    The whole ship battle mechanism need to be redesigned.
    My Main Gripes about them are:

    1) Only 2*, 4* and 5* ships are of any use in the Arena
    2) Only 5* ships are of any use in voyages
    3) Some 4* crew is better than FF 5* crew in Admiral division
    4) They are over too quickly

    Personally I would like to see more multiple ship battles;whereby smaller ships can be directed to harass bigger ships, implement some kind of tracking (so bigger ships don't insta-pop the smaller ones) give it more of a strategy element

    I'm thinking turn based where each player plays ships special abilities in order to counter/attack their opponent. The game was marketed as a RPG, but the game play doesn't really reflect this.

    Jim





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  • XoiikuXoiiku ✭✭✭✭
    edited March 2018
    I do not know why DB hasn't instituted raid events yet ie. The borg has invaded ship battle raids of the orion slavers are trying to enslave a planet crew only raids.

    It would be a nice change of pace and if done right wouldn't be a annoying nasty grind ie have 6 attacks and be able to attack as many times as you want 1 attack regeneration per hour.

    Yeah, a space battle-centric event would be fun.

    It could be a marathon-type thing where you defend a planet/outpost/space station for as long as possible using your ship (or maybe a line-up of 3 or something), and event crew used as bridge crew have a multiplier applied to their stat boost (or decreased charge/cooldown time, or both). Then you can get VP for every ship you take out, higher level ships give you more VP, so lasting longer (ie, making it to the higher level ships) within one "refresh" will give you more VP. You could then refresh your ship a set amount of times per day, with extra refreshes being purchasable (like in Expedition events).

    And you could still have the concept of factions, depending on whom you choose to defend, and there could even be strategic choices regarding whom you defend/battle (ie, choosing to take on the Borg instead of the Romulans, because your ship and crew are better at dealing with low evasion, high attack ships than high accuracy + cloaking ships or something).

    I outlined a similar space battle event idea on the old forums Idea for new event: Survival Space Battles. There could be multiple attack, defend, and escort type of scenarios. There have also been other space battle types of events suggested elsewhere but I don't have the links. Point is, there has been ongoing support for some version of the space battle idea :)
    Perhaps there could be a new event type that was similar to the expedition events, but was a survival mode type of contest with ship to ship battles. One way to do this would be to have tickets and different brackets (like the arenas) so everyone could compete. Basically, when you used a ticket you’d warp into a large space battle and see how many ships you could defeat before being destroyed. The more ships you defeat the more VP earned per ticket.

    You could even have the VP be consistent among the brackets, so people could just use their best or favorite ship/crew in whatever bracket they liked best. This way newer players could compete in the event without having a legendary ship and crew.

    Graphically, it would be cool if there could be other ship battles going on in the background so it seemed more like you were a part of a large battle (such as the DS9 Dominion War arc). Even though you’d just be fighting one other ship at a time.

    If some version of this idea has any merit, it might also be cool in the future to be able to add a wingman functionality, where the squadron leader could share their ship which would fight along side you against multiple enemies or just be there to help you survive longer (in this case the squadron would need to choose which bracket to focus on).

    It would be cool for there to be some sort of exploration type of event, perhaps in the form of a voyage, maybe with mechanics as mentioned above and discussed in the thread How to implement a voyage event.

    The problem is mostly the length. Four days is too much. I was interested to hear there was a one day event once, I think one and two day events might be considerably more fun and less stressful. They would require a good bit of planning too.

    I'd also like to see shorter events over 2 or 3 days rather than 4. Alternatively, perhaps something like having two day events with a rolling event start (as proposed in Rolling event start/end time) such that the whole event still lasted 3 or 4 days, but each captain only played for 2 days. Some details to work out there, but this would reduce event fatigue and be more fair to players from various timezones around the world and those with inconsistent work schedules.

    Amphistaff wrote: »
    If not adding more event types then fewer events would also help. Maybe do one every other week instead of every week. That would be much more enjoyable.

    Instead of reducing events to every other week, just do more re-runs. Re-runs give greater access to existing crew for new players and those who may have missed it the first time around. For those who have already run the event, already have the crew immortalized or don't care about those characters, then that gives those players more incentive just to take a break, or threshold and out, for that re-run.

    q7ob6zt92agf.png

    Figuring that re-runs take less development time than new events, perhaps emphasizing re-runs for awhile would free up development time to work on a new event type, fix, or implement other game systems and new event types. This might also allow more time for more robust QA testing on the new events.

    Additionally, perhaps a change in the reward structure, something such as Threshold:Crew and Ranked:Honor, would make existing event types and re-runs more interesting and worthwhile?

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  • You need to understand one simple thing. There won't be any truly compelling events for as long as this game depends only on crude mechanics. You need to incorporate more solutions based on human skills/creativity/ingenuity rather than on pure RNG. There is no other way.
  • [BL] Q [BL] Q ✭✭✭✭✭
    Are they not designed to be boring and tedious to play dragged out over 4 days where RNG doesn’t care if your a noob or have a bajillion vip points? so you’ll just go *pets a sehlat* I’ll buy a few packs and be done with it
  • ThurthoradThurthorad ✭✭✭✭✭
    A part of the problem is also lacklustre rewards. The last faction event was pretty awful if you weren't a fan of the event characters. New events or game modes could allow characters that are currently thrash be more useful. There was an element of this in expedition events, but it wasn't strong enough to overcome the essential tedium of the rest of the design.

    Gauntlet uses proficiency and to a lesser degree traits, but only using 5 crew means it's hard to keep up demand for new Gauntlet crew and the inherent wild RNG of the format means a lot of similar crew are essentially the same from a strategy perspective.

    Shuttles use base skill solely, so anything that doesn't involve power creep is useless to even a semi developed roster.

    Voyages use base, proficiency and traits and 12 crew so are much more demanding and for me at least have been the main lense through which I have viewed characters for a while now, so in general 2 skill characters that don't have an epic proficiency or base stat are just junk (from a gameplay perspective).

    Perhaps we need a format that more heavily emphasises traits or ship battles to allow us to value crew along a different vector again. And that uses lots of crew, so that we have a deep demand.

    It's definitely high time there was a Voyage based event, though I can see that any event of that nature would heavily advantage long time players, unless the event crew bonus was extraordinary. I can think of a few ideas though...
  • Navarch Navarch ✭✭✭✭✭
    I’d like to see 2 smaller events per week. One would run from Friday midday to Monday midday and be similar to the events we currently have. The other would be a one day replay of an older event, preferably on Wednesdays.
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