You can walk away and not have to deal with wankers spouting words like "ad hominem" We get it, you know a dead language. That and a liberal arts degree gives you the ability to ask it they want fries with that.
I've always thought a second type of cryo should be made... I'd call it the waiting room. You would be able to send all your crew there to wait to be leveled up, but they wouldn't retain any training or equipment while there. Once sent there they lose any work you did leveling or equipping them.
You get the honor just the same, then when you want to bring them out you pay the honor back, maybe with a fee of merits. Then you could bring them out to level and immortalize when you have a free space.
Not an expert on this kinda thing, but imagine this would be a reasonably light weight database, only storing who the crew is, and how many you have stored.
Something like this would help with other issues too, like with the new Evolved Janeway that in the past I've airlocked at least 10 of the 20 Captain Janeway needed for her, and would have had more if not skipping her in events that reuse her.
I get they're a business, but there's gotta be a better way to handle this, especially with how long this game has been out, and the cash value they place on these characters we buy.
Interesting idea. I think I might still prefer the ability to freeze any partially-fused, fully-equipped legendary but this is creative.
I've always thought a second type of cryo should be made... I'd call it the waiting room. You would be able to send all your crew there to wait to be leveled up, but they wouldn't retain any training or equipment while there. Once sent there they lose any work you did leveling or equipping them.
You get the honor just the same, then when you want to bring them out you pay the honor back, maybe with a fee of merits. Then you could bring them out to level and immortalize when you have a free space.
Not an expert on this kinda thing, but imagine this would be a reasonably light weight database, only storing who the crew is, and how many you have stored.
Something like this would help with other issues too, like with the new Evolved Janeway that in the past I've airlocked at least 10 of the 20 Captain Janeway needed for her, and would have had more if not skipping her in events that reuse her.
I get they're a business, but there's gotta be a better way to handle this, especially with how long this game has been out, and the cash value they place on these characters we buy.
Interesting idea. I think I might still prefer the ability to freeze any partially-fused, fully-equipped legendary but this is creative.
I like that idea as well, but figured keeping track of how much fused and leveled and equipped a character is would be a larger database to manage. Their main reason they state for why theres a limit is because of technical issues. I'd figure this is most likely a memory management thing. The cryo database is bare minimum, just that you have the crew maxed out. It doesn't need to keep track of anything other than you have that crew. While one that kept track of everything like that would be nice, it would take up a lot more resources.
I'll throw this out there again: immortalised crew don't need to take up slots. We were advised that slot limitations were to reduce server load, as base (non-starbase adjusted) stats depend on levels and equipped crew, which needs to be looked up.
Immortalised crew have fixed base stats, so store those client side and you no longer need a slot for immortalised crew. Or still store them server side, but the data associated with immortalised crew stats is still less than non-immortalised, so server load is reduced.
So, slots then only need to apply for crew which has not been immortalised.
Then, finally, we will be able to collect them all...
Well first of all bringing immortalised crew back is not free. Secondly to immortalise a crew member one needs tons of gear and training. Thirdly-one cannot just immortalise uncommon crew members and throw them into the vault due cadet missions. Sure-after gaining all stars from all missions, one can finally do that, but not before.
I don't know why I even bother, the slot limit is way too good business for developers-if they change it, this will be like last time "a great amount of big, generous 5 slots after adding another 100-200 new characters".
In meantime in next week I'll probably be forced to again throw away a big bunch of unique uncommon and rare crew, with recent game events I'll probably be forced to throw out very rare characters as well pretty soon and that will keep up until I'll clear cadet missions. I don't have a hope to keep and train any of commons any more, I'll never have space for that.
Although basic this game is fun in some way, but it's very time eating (mainly through events) and with current state quite frustrating, we shall see how longer I'll stay here.
P.S. As technical lag is concerned, this is quite a basic game, there are much more complex games out there and developers are able to manage it. All it needs, if that is a problem, is a better code optimization and stronger servers, but yes, that costs money.
P.S.2. As cryo is concerned, I agree, the 7 day timer and fact that after there is a slot free it is automatically fulfilled is a a bit strange for me as well, the "cryo" would be a good idea, but again, like I said, this is far too good business to keep the current state.
To pay homage to the lyrical mastery of the long-MIA Magisse, and because crew space grows once again tight, this thread rises from the dust of forum past...!
Comments
Interesting idea. I think I might still prefer the ability to freeze any partially-fused, fully-equipped legendary but this is creative.
I like that idea as well, but figured keeping track of how much fused and leveled and equipped a character is would be a larger database to manage. Their main reason they state for why theres a limit is because of technical issues. I'd figure this is most likely a memory management thing. The cryo database is bare minimum, just that you have the crew maxed out. It doesn't need to keep track of anything other than you have that crew. While one that kept track of everything like that would be nice, it would take up a lot more resources.
Immortalised crew have fixed base stats, so store those client side and you no longer need a slot for immortalised crew. Or still store them server side, but the data associated with immortalised crew stats is still less than non-immortalised, so server load is reduced.
So, slots then only need to apply for crew which has not been immortalised.
Then, finally, we will be able to collect them all...
Edit: typo
I don't know why I even bother, the slot limit is way too good business for developers-if they change it, this will be like last time "a great amount of big, generous 5 slots after adding another 100-200 new characters".
In meantime in next week I'll probably be forced to again throw away a big bunch of unique uncommon and rare crew, with recent game events I'll probably be forced to throw out very rare characters as well pretty soon and that will keep up until I'll clear cadet missions. I don't have a hope to keep and train any of commons any more, I'll never have space for that.
Although basic this game is fun in some way, but it's very time eating (mainly through events) and with current state quite frustrating, we shall see how longer I'll stay here.
P.S. As technical lag is concerned, this is quite a basic game, there are much more complex games out there and developers are able to manage it. All it needs, if that is a problem, is a better code optimization and stronger servers, but yes, that costs money.
P.S.2. As cryo is concerned, I agree, the 7 day timer and fact that after there is a slot free it is automatically fulfilled is a a bit strange for me as well, the "cryo" would be a good idea, but again, like I said, this is far too good business to keep the current state.
Lyrics by Magisse: