How Do You Rank The 3 Types Of Non-Hybrid Events?
Irial
✭✭✭✭
in The Bridge
With the completion now of our first Skirmish Event, we are back to having 3 different types of Non-Hybrid Events (with it having been communicated in the April’18 Q&A that going forward expeditions will only appear as one phase of a hybrid event). It is understood that with time and more experience with them, the perception of Skirmish Events may change, but nevertheless, I thought it would be interesting to see how the player community currently ranks the 3 Non-Hybrid Event Types. That is, please let us know which of the 3 is your Most liked, and which you like the Least, by choosing the appropriate response in this Poll.
Thank you!
Thank you!
How Do You Rank The 3 Types Of Non-Hybrid Events? 155 votes
1. I like Faction Events the Most 2. Second most, I like Galaxy 3. I like Skirmish the Least
12%
1. I like Faction Events the Most 2. Second most, I like Skirmish 3. I like Galaxy the Least
37%
1. I like Galaxy Events the Most 2. Second most, I like Faction 3. I like Skirmish the Least
5%
1. I like Galaxy Events the Most 2. Second most, I like Skirmish 3. I like Faction the Least
9%
1. I like Skirmish Events the Most 2. Second most, I like Faction 3. I like Galaxy the Least
20%
1. I like Skirmish Events the Most 2. Second most, I like Galaxy 3. I like Faction the Least
10%
I avoid participating in Non-Hybrid Events
0%
0
Comments
2) Skirmish. Mostly mindless tapping that yielded a pantsload of honor, holoemitters, and components. Gets old after a few days...until you realize just how many 0* science experiments, 4* casings, 3* clothing patterns, 3* casings, 2* databases, and other ship battle rewards you were able to farm while running the event.
3) Galaxy. Mindless tapping that derails crew leveling. Galaxy events are the only kind where you end the event poorer than when you started. Oh sure, you’ve probably gotten a new 4/4* crew and maybe a legendary if it’s a mega event (or you ranked highly enough) but was it really worth all the chrons, components, and sheer, unadulterated boredom?
Skirmishes need an adjustment to intel spending and/or gaining. Galaxy events need to consume more items and should give cookies like skirmishes do. I don't have any good suggestions for Expeditions but they should give cookies as well. All 3 events need improvements to threshold rewards although Expeditions aren't in a horrible spot in that regard.
(I don't even know if I can describe Galaxy as marginally rewarding. It's literally the opposite of rewarding; and the only silver lining is the community reward.)
2) Faction is a distraction every few hours but not too much work for rewards
3) Galaxy is a time sink that uses up resources that need for crew, yuck! What a waste.
Galaxy events have those lucrative Community Rewards, which are certainly more valuable than anything in the Squadron rank rewards. Initially, I loved that we worked together as a player base to make DB give us 1/4's and 10x pulls. It was exciting to watch as Phase 1 neared its conclusion and forum members were working out the math on whether we were still on pace to reach that last threshold. Now, it's such a foregone conclusion that I've lost that feeling. (They're still nice, of course!)
I was eager to see what "work together with your fleet" meant for Skirmishes, and entirely disappointed when it turned out to mean "talk to other people to figure out what to do". I'd really like to see some kind of team element introduced to Skirmishes going forward, whether that's Community Rewards, crew/ship sharing, or something entirely new. Maybe Skirmishes could have a special Squadron rank reward tier of some kind? I dunno.
PM for details.
So long and thanks for all the fish.
Galaxy has always been my favorite because it's about resource management more than anything else. All you need to do to be competitive is to save up some chrons beforehand, and it's not nearly as much as a lot of people seem to think. It's also not that time intensive. I can do the thresholds on Thursday, craft enough to reach my desired rank on Sunday evening, and ignore the event entirely on Friday and Saturday. And I don't see the problem with not being able to level up crew because because your average f2per spends more time waiting to fuse crew than worrying about chrons.
Skirmishes are also great for the f2p community because they provide a source of desperately needed honor, and they don't sap you of any resource other than your time. But the funny to me about all the complaints about the grind is that I didn't find this event to be that bad at all. I put less work into this event than your average galaxy, and yet I ranked much higher than I usually do.
Skirmish is next, though severely time sinking at least the chronos spent on ship battles for intel are not wasted and can be used to level crew.
Galaxy is the worst imho since you don't actually get anything from them once your past threshold; it depends on the gold crew on offer but they are easily missed and time/chronos better spent immortalizing crew.
Jim
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Now my favourite is skirmish, like most players manly because the rewards make the time spent worth it.
However faction is slowly creeping up my leaderboard, I've gone from hating this event to writing lists and working out my best missions and which crew to put where. I have a notebook where I log all the missions I've completed and the last faction event was the first time i managed threshold, super happy. I don't like that I have to put on rubbish voyages however I can still work on my crew.
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Faction missions are probably less time consuming but gives far more advantage to longer term players. The don't provide newer players much luck in competing for a top 1000 spot. Even if a newer player buys the packs and gets all the event crew their overall crew will hamper and chance of success
Skirmish missions are a time hog but I don't think it is as much as people think it is. The reason for the time hog was because of the reward structure and I wouldn't be surprised if it was changed in the future. Newer players can compete more than faction missions because a lot of it is time dependent. If chronitons didn't drop I don't think we would have seen the VP points did.
Galaxy missions are a time hog and is taxing on player base but I think it gives newer players the best chance at rewards and ranking. Newer players really only need a couple crew to get the "Rare Rewards" and the community rewards are helpful for them.
Expedition events, which weren't listed, are not as big of a time hog in my opinion as the Skirmish or Galaxy missions but requires you to have all the event crew. Resource needs are the best as it only requires you to use a small amount of dilithium to refresh tickets and usually that is sufficient to rank high. Players who want to spend the time to repeat missions can at reduced viability and those who don't have the option to refresh their tickets. Problem is that DP says these are to complicated on their end.
I cannot be competitive in faction. Period. I can finally achieve all threshold with constant effort and some loss of sleep. Faction events do well for me as hybrid.
The new skirmish event has a lot of great things to be said for it. I still cannot get top 1000 unless I am really determined and willing to spend a ridiculous amount of time. Still it has a lot of benefits.
Galaxy events require a crazy amount of resources to do well. I hit top 1000 once when I really wanted it, and I don't regret that choice. But you get a fully fused crew from that event AND a premium pull. Ultimately it is the fully fused crew that tips Galaxy over the top.
Breakdown: With Galaxy and Skirmish I can hit threshold in a few hours of passive play. With Faction, I have to constantly watch the clock for four days. I won't get top 1000 in any, but with Galaxy I get better crew (FF and premium pull).
Missing 6%???
The totals of % from your 7 options added up to 94% at the time of my comment. What happened to the missing 6%
The percentages are rounded. Probably just a rounding error.
Galaxies and Skirmishes are best for threshold-and-out, as I can run through them in my spare time or when, ahem, on the 'throne.' But I've little interest in pushing for a placing, unless they're part of a hybrid (my one top 1k finish!)
I also find Galaxies and Skirmishes the most repetitive - Faction is too, but Galaxy and Skirmish compress that repetition and they are just boring to me.
Out of the two, I prefer Skirmish though simply as you get honour, chrons and creds rather than watching your inventory initially, and then your chrons, dribble away.
If it wasn't for the Community Awards, playing Galaxy would be being the Butter Robot from Rick and Morty.
Galaxy events helped me build my crew fast. You can choose your play time, sure it's expensive chrons wise, but at least you get a premium pull and a fully fused crew for little effort.
I enjoyed skirmishes, but I reserve my judgement. Until they nerf the Intel drop rate it totally depends on how much time I have to play. They're good. They have potential to be awesome. But I can't play enough to rack up millions of VP. Nerf the Intel, and they'll be right up there.
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Faction: Logging in every 3 hours to do the exact same thing
Skirmish: Staying logged in for hours to do the exact same thing
Galaxy: Staying logged in to do similar things for hours.
And sometimes its not about the reward it's about the journey, lol.
Faction - same thing you'd do anyway if you run shuttles religiously (5 minutes every 3 hours isn't bad at all)
Skirmish - many many hours, but at least there are good rewards
Galaxy - many hours, watching your inventory of chrons & equipment go down the drain
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I think the popularity of Galaxy is inversely proportionate to the amount of time you've been playing the game. It was the first event I was able to be quite competitive in, and was a great way to grow my crew (both 4* and 3* crew, from rewards and premium 10x pull). With all 3* crew now immortalized, and with a deep enough crew to compete for top-1000 every week, the allure of Galaxy has been greatly diminished for me. If the new 4* crew is threshold, it has become threshold-and-out for me over the past few months (ignore the chance to land a new 1/5* crew).
Faction is the opposite. Deeper crews and 4 shuttles are a must to be competitive, but are now almost guaranteed top-1000 finishes for me, especially if I can do the kickstart and remember to set my 3-hour alarm day-and-night. If the new 4* crew is threshold reward, Faction events are the only time I spend dil on premium packs. If the new 4* crew is ranked reward, such as Malik this week, I get to stockpile my monthly card dil for another week. This is the event where I regularly add a new 1/5* crew, or possibly a 2/5* crew if I have to get event packs to fully fuse the new 4* crew and happen to get lucky.
Skirmish and Expedition fall somewhat in the middle of Galaxy and Faction in terms of crew requirements, and become more dependent on the number of hours you're able to commit to put in during the 4 days the event is running.