Erin/Shan: Please look into the honour points for dismissed crew again
Jim Steele
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in The Bridge
So I raised a thread in the old forums to discuss this (https://forums.disruptorbeam.com/stt/viewthread/64504/) and I still think its a major issue, putting most people off buying packs and leaving those who purchase packed disheartened (when the Nth Eddington drops for instance!.)
Daly honour obtained from fleet participation, completing the daily goals and now with the addition of voyages vastly outweighs the honour recieved from dismissing even legendary crew.
In order to get new crew packs have to be bought, these cost real money!
Presently I get 200 honour for dismissing a super rare crew or 650 honour for dismissing a legendary crew yet the cost to buy a citation is either 18,000 or 50,000! I can get in excess of 1000 from the daily rewards, voyages etc. yet my legendary and supe rare crew is practically worthless.
PLEASE PLEASE look into it again, I'm not asking for freebies I would just like a *reasonable* exchange rate for my duplicates so that I can invest in crew that I do have without feeling cheated!
Cheers,
Jim
Daly honour obtained from fleet participation, completing the daily goals and now with the addition of voyages vastly outweighs the honour recieved from dismissing even legendary crew.
In order to get new crew packs have to be bought, these cost real money!
Presently I get 200 honour for dismissing a super rare crew or 650 honour for dismissing a legendary crew yet the cost to buy a citation is either 18,000 or 50,000! I can get in excess of 1000 from the daily rewards, voyages etc. yet my legendary and supe rare crew is practically worthless.
PLEASE PLEASE look into it again, I'm not asking for freebies I would just like a *reasonable* exchange rate for my duplicates so that I can invest in crew that I do have without feeling cheated!
Cheers,
Jim
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But the OP has a valid point. The "honor economy" is broken, and needs to be fixed.
I submitted a suggestion awhile back stating relatively the same thing that eventually purchasing packs because less of an incentive because it is so hard to max out them without spending tons and tons of money so instead of encouraging more purchasing it is actually doing the opposite because as you stated it is incredibly demoralizing and while DB will still make money off of some people who are willing to spend that type of money they lose out on the larger player base and lose out on attracting and keeping new players.
Just curious if you feel it is 'broken', then what would you propose to be a good solution?
Having to throw away hundreds of 4/5 star characters we might have paid $5-10 or more each for just so we might be able to get a citation several months down the road is not a good exchange.
Being able to get 1/3-1/5 of a citation for each 4 or 5 star I dismiss would make it much more worth investing in packs more regularly. I could at least make sure I get 1 character I need on every 3-5 ten packs I buy, instead of just air locking everything and saying "Oh well, that was fun".
Disagree, as it was probably the purchased crew/dil/whatever currency they sell next that allowed me to win that crew.
It is likely that we have all dealt with real world products that have an RNG chance (whether that is baseball cards, card game boosters, blind box toys/figures, etc). And we all know that once that package is opened the value of what is in it may go up or down. But how many people would buy in the first place with a 1:90 value ratio? How many people would buy if they had to sit next to a shredder where they had to feed the item into if they did not want it or could not immediately use it? I know some people will call this a bad example or point to all of the things they buy where the exact happens but this is my personal opinion on the subject.
Yeah - the very first example you cited - baseball cards (hockey cards for the Canadians among us). Before the days of eBay, buying pack after pack hoping for something you didn't have was the way to build your collection. A lot of what you'd get was duplicates. And the consolation price was a lousy piece of bubble gum.
That's like me buying a car for 40,000$ and then selling it 1hr later for 440$.
But there was the inherent worth of the card, though in many cases after the industry exploded, anything that was a common was not worth the paper it was printed on but many of the more valuable... rare as the case might be, would be inherently worth getting some commons for.
Variations should always be on the other side of the equation. For example:
1* 40: 4: n/a: 1
2* 80: 8: 4: 2
3* 200: 20: 10: 5
4* 600: 60: 30: 15
5* 2000: 200: 100: 50
This way If you dismiss 20 of any rarity of crew you can get a citation for that rarity but you still have to dismiss an ungodly number of 1 star crew to get a 5 star crew.
Also I don't understand what your 4 ratios are representing. Airlock honor to citation cost I get, but you have 4 things listed, one of which apparently doesn't apply to 1*s? I'm confused.
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Between all honor from the junk 1,2,3* crew I get from Voyages plus actual honor you receive I think I could get enough honor to buy a 4* citation every 3 weeks without spending dilithium.
I think the concern is that if the trade in value is too good, it becomes a way to fully star your characters too cheaply? But even at 2:1 like for like, let's say you pull a new purple card you like. To get 3 more stars on it, you'd still have to buy at least 6 more packs (with a small chance of maybe 4 or 5 packs, granted) - I think $60 for turning my virtual character from a 1/4 version into a 4/4 version is more than fair.
I don't post much anymore, so for disclaimers, I'm VIP 10 and I've been playing since a few months post launch. A lot of the people that used to post here, I don't see anymore. I assume that's because they got tired of lighting money on fire, which is what purchasing your standard premium 10 pack becomes after playing the game for any length of time. What I'm saying is, DB would have happier customers, and make more money, if they changed this system.
I bought jet and realized I already have the exact same one. When I went back to return it, I only got a tesla model 3... not even model S. What gives?
This is a poll from 1.9/2.0 Ratio of dismissed crew to equivalent rarity honorable citation which was done on the old forums, before voyages and fleet targets.
Given that there was some consensus around a 10:1 (2345) or better ratio, I suggested something like this:
For those interested, there is a wealth of discussion on the topic on the old forums, most of which is linked to from the OP of that poll and elsewhere in that thread. My view remains that the exchange rate ought to be far more equitable than it is now, with a win-win type of solution, such that pack sales are encouraged and captains are happier with the exchange rate.
For reference, from: STAR TREK TIMELINES: What is the Honor Hall?
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airlock: behold: citation: crew
The numbers do need more attention, particularly the amount of honor. I think the ratio I stated is ok however I can see the argument for a tighter grouping between beholds citations and crew.
I am abstaining from buying this weeks pack due to high chance of Fail. I already have Lore FFFE so buying a pack for 10$ worth of Dilithium for potentially zero crew just makes absolutely no sense!
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I seem to be getting a decent amount of honour per day. Probably 1500-2000 from rewards, voyages and 90K pulls. I can get a 4* citation in about 10 days usually although that doesn't seem to quite keep up with the random 1/4's from Voyages. The demands of 4* immortalization are inhibiting me from getting 5* citations.
I like the thought, but I think the point of Honor rewards for dismissing characters is to give the players a choice: keep the character or get closer to improving another one. On the face of it it actually seems like a nice offer from DB, but the problem is the Honor is never worth it unless you already have that character FF.
So maybe they could increase rate of 4* characters (and thus giving a little more honor)? Players can get so many for free right now, that 1.1ish average (assuming the other 9 single pulls drop a 4* 10% of the time) for $5 is steep. Even if the Honor reward is still low, that might provide more incentive to low spending long time players and a little boost for the people who have most 4* FF.
Back when they launched Honor I had a rough estimate (that I'm now slightly adjusting) of avg. 6 3*, 1.1 4*, and 0.1 5* per pack. That comes out to 875 Honor. Even after airlocking all crew from packs you wouldn't get a 5* citation until 37,000 dilithium spent or a 4* citation after 13,650 dilithium spent. Both are well above the cost offered in the faction stores for possibly new crew (which for a 4* as stated above are already steep). I'll note that these two purchase paths are different because faction stores rotate through characters, but taking into account the other methods for getting legendaries & super rares are cheaper ($100 for 2/5 event characters, $25 double up offer and the amount of free 4* just floating around wherever it is voyages go) I think the faction store prices are a decent comparison point.
If the Picard could have be exchanged for 10% towards a different Gold maybe there wouldn't have been so much ill feeling by DBs paying customers! I understand that you want the honour to be gradually occurring but how many times do people airlock Legendaries, unless they already have them FF.
550 honor doesn't get you much and pales into insignificance when voyages, the daily rewards and fleet rewards are taken into account.
Jim