That's crazy. Less than 500 people would get the 5 star then. I would say 2.5% should get the 5* and 10% should get the 4*.
I'm pretty sure what was meant is 5* = 5/5, 4* = 4/5, etc.
OOOOOOOOOOOOO.. That's a horse of a different color.
It's a little generous but with the increased #s it's completely called for.
Basically they need to double the spread on the rewards to compensate for increased players.
Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, is all ancient history. Then, before you can blink an eye, suddenly, it threatens to start all over again."
Event rewards could stand for some reworking, IMO.
A year ago, 500k VP would net you top 50 in a galaxy event, and clearing the thresholds would net you top 1k for most event types. So, if thresholds were expanded to hit approximately top 1k again, people like me who clear and stop in 30 minutes would be back in the competition for longer, which would put more pressure on the upper end of the VP etc. etc. like a bad feedback loop.
I think the only reasonable solution is to forget the hard rank caps and look for a % based system like we have in the arena. It's never made sense to me why ranks 16-1,000 have essentially the same rewards, anyway.
FWIW, I just hit the voyages hard for chrons and didn't buy the chron deal from the portal and I ranked 248. I bought a few event packs early to get Tilly and failed and decided to go all in on the event to get her. Not my top event ranking ever, but certainly my top galaxy ranking.
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this **** ****... 483,000 VP and I still don’t get a **** Tilly! i placed about 1176. Could have put those 3,000 chrons to better use last night, but thought i could place in the 900’s. Didn’t even have an option for 250k VP for 1,000 Merits.
I spent 1500 chrons in the first two hours on Thursday to get 137,000 VP. I was going to stop and just be content with Tyler, but saw the possible usefulness of Tilly and thought I’d go for her last night.
With the added number of players to the game over last two years, the reward structure has not changed and deep he seriously needs to look at this. I should not have to fight so hard and spend 5000 chrons to not end up in the top 1,000. just over 1 million VP was needed to be in the top 50. **** ridiculous.
Voyages have made Galaxy events more competitive as 300 dilithium on a voyage = over 1000 chronitons
In the almost two years since the game has been out I have finished out of the top 1000 five times. All were intentional skips because of event crew I did not want. This time I wanted Tilly but skipped because I knew the insane about of Chrons it would take.
Since Voyages we have had only half Galaxies and even those required me to save up 2000 Chrons from Voyages to make the top 1000.
I do not know what I will do for the next full Galaxy but dropping that many Chrons into a black hole is not an appealing idea.
On one hand, getting free 4/4's on these events are great. I could care less about the ranked rewards most of the time.
On the other hand, there's no reason for people who can't compete in the events to try to buy event packs, since there's a 100% chance we are just going to get duplicates of that free 4/4 we got.
They should probably tweak how those packs work to not give dupes, so us event under-achievers are tempted to spend on them.
The way I look at it is voyages have completely tanked the value of chronotons. Normally, on non-MWF cadet days, I used to get ~400 chrons per day. Now, I'll get closer to 1000. With that influx, I am down to a single 4/4 and 8 1/5s that I have yet to level (none of which I'm really THAT excited about leveling).
What do I need chronotons for any more these days? I've already slowed down my leveling and have been building a bigger stockpile of 2/3/4* Components to make event character leveling even easier.
I lot of long time players minds are still in a world where Chronotons are one of (if not the most) valuable commodity. Voyages have completely changed that paradigm. Every few weeks, you'll see a post for someone asking for unlimited Chronotons. While it certainly still is limited, they are certainly being served out faster than can reasonably used to level characters.
Edit: And to add a conclusion...galaxy events are a lot less "wasteful" when chronotons (and, thus, equipment that can be gained from chronotons) are already very cheap.
I'm in the same fleet as AviTrek and for this was in the same squad as Data1001. As a Fleet we decided to go "all in" on this one. We wanted to see what we could do. Some of us spent $ and dll, others did not. I do agree that it would be nice to see rewards restructured. For those of us in the upper rewards ranks the rewards make no sense. To win an event you need to have event crew, only to get rewarded with the same event crew. A percentage based reward system would be nice but to go with it a revamp of the rewards structure. Instead of winning event crew above 50th, perhaps a number of legendary citations or behinds. Very happy with how we did in the event though.
Instead of winning event crew above 50th, perhaps a number of legendary citations or beholds. Very happy with how we did in the event though.
To make this clear, since DB is all about the money, I bet making the rewards more flexible would result in more spending. If the reward was a gold citation, or a choice between the gold event crew and a gold citation, I bet it would result in even more competition than there already is, including more spending. A single gold citation can usually benefit most players much more than a single exact crew that they may not need or want. Making it a behold type of thing for either the crew or the citation keeps the crew option there for those who may actually want that crew member.
Oh it didn't help that they added a Chroniton purchase this event. I am sure a lot of people bought that.
Yeah, once I saw that, I knew if I didn't buy it, I wouldn't be able to compete at the level I was shooting for, so... buh-bye, money!
I ranked under 100(my best ever) and spent $0 on the event. With correct prep and planning it's possible even with the crazy scores this event.
For sure. And congratulations! That's a notable achievement. However, the "level I was shooting for" that I personally spoke of above, was in the even higher echelons -- and as we all saw, there was a lot of variance just within the 1 to 100 rank for this event. Now, I realize that there are F2P players who can do insanely well in such events (and who may have done so today), but I dare say that for this weekend in particular -- with the 5 extra chroniton packs offered, and the ability to get 1000 chrons/Voyage by spending a few hundred Dilithium -- the possibility of a middling player (even one who's been at it for at least a half a year) getting to the upper end of that spectrum would start to wane significantly, regardless of the amount of preparation and planning. Now, of course, this is not how it used to be, and months ago, that same player in a full Galaxy event -- doing the same sort of prep and planning -- would have ended up in a much better position at the end of the weekend.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
everyone, please remember, this event was a perfect storm:
1) Scoring was inflated https://stt.wiki/wiki/Galaxy_Event#Event_Scoring
2) first full galaxy event after voyages (mucho chronitons)
3) first full galaxy event after starbases (more mucho chronitons)
4) first full galaxy event after Discovery launch (new players)
5) Supply Kits are coming up in achievements/event rewards
reality is, there were a ton more chronitons available. chances are, everyone was still doing similar number of recipe builds compared to previous events. scoring was just inflated b/c of the perfect storm above.
#2-5 also means inflated scoring going forward as well. but #1 was a big tipping point.
While waiting on restocking the legendary exp items I work on pre-farming for the galaxy events. Working on getting about 200 each of the 0* and 1* component items that commonly show up. Having all these extra components farmed up has been a huge help with hitting all the threshold rewards.
I finished 583. Used 2300 chronitons. Seems reasonable. I had some items over from my last prefarm and used a time boost on Friday afternoon. Spent zero money. Saved rare rewards to turn in until the end.
this **** ****... 483,000 VP and I still don’t get a **** Tilly! i placed about 1176. Could have put those 3,000 chrons to better use last night, but thought i could place in the 900’s. Didn’t even have an option for 250k VP for 1,000 Merits.
The total VP needed for this event was greater because the VP awarded was ~50% higher than the previous two events. It was giving 1550 pts per node as opposed to 1150(?) the previous weeks. Cashing in 12 plans was 6250 pts and it was 4650 last week. Voyages also seem to make Galaxy Events more competitive.
That's not to say that threshold rewards don't need to be updated for Galaxies.
Or to fix bonuses like Convergence Quark giving more than Georgiou.
Personally, I didn't have any issue maintaining a top 2000.
That's a really important point about the VP structure being different for this one, but still doesn't really explain (and certainly not solve) the problem. Though the rewards were higher, that wouldn't necessarily change the rank reward levels since there's still no reason that people would push for a specific target number. If I'm trying to get rank 2000, I'm not going to say "I'd better earn 50% more VP than usual because everyon'es getting more". I'm going to raise my rank to my target and see where things go from there.
Well there are some folks who expect to rank at a specific point by making all the thresholds, so yes there were some folks saying 130k and out. So that would affect some players (but not all, probably not most) expectations. So it would be a factor, not a deciding one, but a factor.
This one was all over the place, and without some numbers that I'm not sure we can ever get (like participation population) we're making educated guesses. Did more people play? Did the hardcore Tilly or Discovery fans decide to go all out? Is this one a peak outlier or the new normal?
I think if scores are going to remain higher, that there should be more Threshold rewards. Keep the 3rd star of the 4 at 130k, but other currencies, or maybe equipment for the 5 and the ranked 4 in there. (Frankly I'd love to be getting equip for all the characters, worst case, you've got some rep fuel.)
I agree. Looks like the new normal. I think the idea of increasing the thresholds is an excellent suggestion.
The prize should remain as is. We must NOT change it to based % of ppl playing this game as ppl create multiple accounts among other thing.
and the points given out feom craftinf/rare items were higher than previous galaxy events
I don't see your logic. What does multiple accounts that a small population might have to do with this and/or the price of tea in China?
Some people feel that it's a guarantee that people are going to script hundreds of accounts each or something in order to influence the rankings, if it were % based; enough so to have an effect.
The prize should remain as is. We must NOT change it to based % of ppl playing this game as ppl create multiple accounts among other thing.
and the points given out feom craftinf/rare items were higher than previous galaxy events
I don't see your logic. What does multiple accounts that a small population might have to do with this and/or the price of tea in China?
Some people feel that it's a guarantee that people are going to script hundreds of accounts each or something in order to influence the rankings, if it were % based; enough so to have an effect.
They'd be doing that with non-percentage based ones then and getting all the rewards anyways if such exploits existed in the wild, so again, not seeing why their logic is related.
They'd be doing that with non-percentage based ones then and getting all the rewards anyways if such exploits existed in the wild, so again, not seeing why their logic is related.
I think the difference is you could create multiple accounts and have them earn minimal VP to skew the ranking of actual participants. So if 1% were to get a 1/5 and you doubled the amount of participants, but they have only nominal VP, that increases how many 1/5 are awarded without changing the competition.
How feasible that is depends on the number of participants.
They'd be doing that with non-percentage based ones then and getting all the rewards anyways if such exploits existed in the wild, so again, not seeing why their logic is related.
I think the difference is you could create multiple accounts and have them earn minimal VP to skew the ranking of actual participants. So if 1% were to get a 1/5 and you doubled the amount of participants, but they have only nominal VP, that increases how many 1/5 are awarded without changing the competition.
How feasible that is depends on the number of participants.
But that just means how many scripter succeed -- now you could have the same thing happening and no one would know, as you'd have 1-25 taken by whoever made the best script. (I am in no way saying that is happening now, just that the scale of it should not be determined by whether someone could do some hacking.)
It would just be a quantity thing, same result. If folks have found a way to script and cheat, they'll take all the top prizes whether they are 25 or 2500 in quantity. And I don't doubt that it would leak out and they'd not be able to do the same thing again
Perhaps then a threshold is placed to make grinding a numerous amount of accounts unfeasible? 30K, even 45K VP to enter the percentage based rewards, and still keep community rewards at "simply participated". I have nearly 20 immortalized 5* crew, 144 immortals total, 255 crew slots, and often struggle to maintain top 1K without using cash. Healthy competition is fun and enjoyable until I log on here to see " Didn't even want the 5*, immediately air locked them" after nearly every event while I fought hard to obtain them (and as a side note, why on earth even play the event at that point?!). That is frustrating and adjusted awards pools, even expanded tiers as suggested, would be a welcome addition to events with a lot more folks in the 2-10K rankings. Alienating new and lower intensity players is a great way to discourage play, and things that don't adapt tend to disappear. Giving out 3* star Janeways to 7500 people won't effect ranks, but will increase new player drive. Giving out 1500 5*s and 4K 4*s won't break events. It simply accommodates a much larger play base then it had a year ago.
If folks have found a way to script and cheat, they'll take all the top prizes whether they are 25 or 2500 in quantity.
Without a threshold as Torias mentions (which I didn't mention because I'm not sure that's a good idea either) it doesn't even have to be scripted.
Suppose for the sake of argument there are 100,000 active players, all playing one account each. If 1% gets a 1/5, that's 1000 people, just like now. But if each of those players just creates a second account and does the bare minimum of participation, now 2000 people get the 1/5. That doesn't require any scripting.
And I know that my starting assumptions are false and it's not feasible that every player will manipulate the system like I described. But with it being ridiculously easy to create a new account, I can see why a percentage system could be manipulated.
Event rewards could stand for some reworking, IMO.
A year ago, 500k VP would net you top 50 in a galaxy event, and clearing the thresholds would net you top 1k for most event types. So, if thresholds were expanded to hit approximately top 1k again, people like me who clear and stop in 30 minutes would be back in the competition for longer, which would put more pressure on the upper end of the VP etc. etc. like a bad feedback loop.
I think the only reasonable solution is to forget the hard rank caps and look for a % based system like we have in the arena. It's never made sense to me why ranks 16-1,000 have essentially the same rewards, anyway.
As someone who always comes about 900th in faction events, I can say that the threshold rewards are pretty solid. I get that last merit prize in the final hours of most events.
I got my first ever top 500 rank and I used everything to get it (previously I only ranked better than 10,000 twice) being fairly new. I didn't play in the previous two galaxy events and that made a huge difference to how many items I had in my inventory. So I got a lot out of it, and I won't be doing it again. I just needed a decent engineer really badly. But yeah, getting the top threshold reward is my aim from now on, at least for some time. I need those chrons badly. I would like to see percentages because then I'd stand half a chance in other events. Also better rewards sometimes you don't seem to get much extra for the effort put in. No incentive at all really.
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I'm pretty sure what was meant is 5* = 5/5, 4* = 4/5, etc.
OOOOOOOOOOOOO.. That's a horse of a different color.
It's a little generous but with the increased #s it's completely called for.
Basically they need to double the spread on the rewards to compensate for increased players.
A year ago, 500k VP would net you top 50 in a galaxy event, and clearing the thresholds would net you top 1k for most event types. So, if thresholds were expanded to hit approximately top 1k again, people like me who clear and stop in 30 minutes would be back in the competition for longer, which would put more pressure on the upper end of the VP etc. etc. like a bad feedback loop.
I think the only reasonable solution is to forget the hard rank caps and look for a % based system like we have in the arena. It's never made sense to me why ranks 16-1,000 have essentially the same rewards, anyway.
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Retired 12-14-20. So long, and thanks for all the cat pics!
Voyages have made Galaxy events more competitive as 300 dilithium on a voyage = over 1000 chronitons
Since Voyages we have had only half Galaxies and even those required me to save up 2000 Chrons from Voyages to make the top 1000.
I do not know what I will do for the next full Galaxy but dropping that many Chrons into a black hole is not an appealing idea.
On the other hand, there's no reason for people who can't compete in the events to try to buy event packs, since there's a 100% chance we are just going to get duplicates of that free 4/4 we got.
They should probably tweak how those packs work to not give dupes, so us event under-achievers are tempted to spend on them.
What do I need chronotons for any more these days? I've already slowed down my leveling and have been building a bigger stockpile of 2/3/4* Components to make event character leveling even easier.
I lot of long time players minds are still in a world where Chronotons are one of (if not the most) valuable commodity. Voyages have completely changed that paradigm. Every few weeks, you'll see a post for someone asking for unlimited Chronotons. While it certainly still is limited, they are certainly being served out faster than can reasonably used to level characters.
Edit: And to add a conclusion...galaxy events are a lot less "wasteful" when chronotons (and, thus, equipment that can be gained from chronotons) are already very cheap.
To make this clear, since DB is all about the money, I bet making the rewards more flexible would result in more spending. If the reward was a gold citation, or a choice between the gold event crew and a gold citation, I bet it would result in even more competition than there already is, including more spending. A single gold citation can usually benefit most players much more than a single exact crew that they may not need or want. Making it a behold type of thing for either the crew or the citation keeps the crew option there for those who may actually want that crew member.
For sure. And congratulations! That's a notable achievement. However, the "level I was shooting for" that I personally spoke of above, was in the even higher echelons -- and as we all saw, there was a lot of variance just within the 1 to 100 rank for this event. Now, I realize that there are F2P players who can do insanely well in such events (and who may have done so today), but I dare say that for this weekend in particular -- with the 5 extra chroniton packs offered, and the ability to get 1000 chrons/Voyage by spending a few hundred Dilithium -- the possibility of a middling player (even one who's been at it for at least a half a year) getting to the upper end of that spectrum would start to wane significantly, regardless of the amount of preparation and planning. Now, of course, this is not how it used to be, and months ago, that same player in a full Galaxy event -- doing the same sort of prep and planning -- would have ended up in a much better position at the end of the weekend.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
You misunderstood my meaning.
When I said 5*, I meant 5/5. 4* meant 4/5*.
Everyone in my list would’ve gotten at least one Tilly.
1) Scoring was inflated https://stt.wiki/wiki/Galaxy_Event#Event_Scoring
2) first full galaxy event after voyages (mucho chronitons)
3) first full galaxy event after starbases (more mucho chronitons)
4) first full galaxy event after Discovery launch (new players)
5) Supply Kits are coming up in achievements/event rewards
reality is, there were a ton more chronitons available. chances are, everyone was still doing similar number of recipe builds compared to previous events. scoring was just inflated b/c of the perfect storm above.
#2-5 also means inflated scoring going forward as well. but #1 was a big tipping point.
and the points given out feom craftinf/rare items were higher than previous galaxy events
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I agree. Looks like the new normal. I think the idea of increasing the thresholds is an excellent suggestion.
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I don't see your logic. What does multiple accounts that a small population might have to do with this and/or the price of tea in China?
Some people feel that it's a guarantee that people are going to script hundreds of accounts each or something in order to influence the rankings, if it were % based; enough so to have an effect.
They'd be doing that with non-percentage based ones then and getting all the rewards anyways if such exploits existed in the wild, so again, not seeing why their logic is related.
I think the difference is you could create multiple accounts and have them earn minimal VP to skew the ranking of actual participants. So if 1% were to get a 1/5 and you doubled the amount of participants, but they have only nominal VP, that increases how many 1/5 are awarded without changing the competition.
How feasible that is depends on the number of participants.
But that just means how many scripter succeed -- now you could have the same thing happening and no one would know, as you'd have 1-25 taken by whoever made the best script. (I am in no way saying that is happening now, just that the scale of it should not be determined by whether someone could do some hacking.)
It would just be a quantity thing, same result. If folks have found a way to script and cheat, they'll take all the top prizes whether they are 25 or 2500 in quantity. And I don't doubt that it would leak out and they'd not be able to do the same thing again
Without a threshold as Torias mentions (which I didn't mention because I'm not sure that's a good idea either) it doesn't even have to be scripted.
Suppose for the sake of argument there are 100,000 active players, all playing one account each. If 1% gets a 1/5, that's 1000 people, just like now. But if each of those players just creates a second account and does the bare minimum of participation, now 2000 people get the 1/5. That doesn't require any scripting.
And I know that my starting assumptions are false and it's not feasible that every player will manipulate the system like I described. But with it being ridiculously easy to create a new account, I can see why a percentage system could be manipulated.
As someone who always comes about 900th in faction events, I can say that the threshold rewards are pretty solid. I get that last merit prize in the final hours of most events.