I got my first ever top 500 rank and I used everything to get it (previously I only ranked better than 10,000 twice) being fairly new. I didn't play in the previous two galaxy events and that made a huge difference to how many items I had in my inventory. So I got a lot out of it, and I won't be doing it again. I just needed a decent engineer really badly. But yeah, getting the top threshold reward is my aim from now on, at least for some time. I need those chrons badly. I would like to see percentages because then I'd stand half a chance in other events. Also better rewards sometimes you don't seem to get much extra for the effort put in. No incentive at all really.
Sometimes the best rewards are the achievements you get from scoring that high
Oh definitely I was after achievements too. Without the 500 mark achievement I would have eased up and gone for the 1,000 score. But they are a 1 off which is why I probably won't be going hard again, unless I have the chrons, time and the gold card is good enough. I struggle enough to fully fuse my 4* crew so there has to be a damn good reason why a 1*5 is taking up a crew slot!
I agree with a lot here. Percentage system really should happen as the player base expands and more spenders come in or eventually all the F2Ps will get kicked out of the top 1/5* reward. Also love the Idea of added threshold rewards. Throwing the 5* in as a threshold way up there I don’t know, but it’s worth considering especially if DB refuses to go % based.
Oh definitely I was after achievements too. Without the 500 mark achievement I would have eased up and gone for the 1,000 score. But they are a 1 off which is why I probably won't be going hard again, unless I have the chrons, time and the gold card is good enough. I struggle enough to fully fuse my 4* crew so there has to be a damn good reason why a 1*5 is taking up a crew slot!
Exactly. I finished first in a gauntlet once. Now that I got that achievement reward I just go for streaks
I agree with a lot here. Percentage system really should happen as the player base expands and more spenders come in or eventually all the F2Ps will get kicked out of the top 1/5* reward. Also love the Idea of added threshold rewards. Throwing the 5* in as a threshold way up there I don’t know, but it’s worth considering especially if DB refuses to go % based.
Yes I definitely think the 5* crew threshold reward should be hard to obtain but I suppose the problem is this. I bought a Tilly for $50 cuz I knew I wasn’t interested in going past T’Kuvma on this last event. If she were obtainable I would’ve went until I reached that threshold which would’ve meant I would not have spent that $50
However I support to update the threshold reward considering most ppl, get more than 130-150k.
we could have more levels to to get 500k credits, honir pts, or crew slots
if 5* is in the threshold reward, I am pretty sure even db agrees with thus, db going to make it 1m pts threshold which is out of reach for 99% of players
However I support to update the threshold reward considering most ppl, get more than 130-150k.
we could have more levels to to get 500k credits, honir pts, or crew slots
if 5* is in the threshold reward, I am pretty sure even db agrees with thus, db going to make it 1m pts threshold which is out of reach for 99% of players
Weird to say they can’t use percentage based rewards. Maybe they won’t, but why would you say that like you know it as a fact?
Because there could be many ppl with multiple account to skew this as ppl mention.
and let say stt has 100k players and only 30% plays really hard and the rest only do whatever, and 1% will get legendary crew.
if we now have 1m players but stil only 30k players play hard just like before (not any harder), it doesnt make sense we now should give 30k players (which is 1%) legendary crew.
Because there could be many ppl with multiple account to skew this as ppl mention.
and let say stt has 100k players and only 30% plays really hard and the rest only do whatever, and 1% will get legendary crew.
if we now have 1m players but stil only 30k players play hard just like before (not any harder), it doesnt make sense we now should give 30k players (which is 1%) legendary crew.
That's a very specific assumption.
One assumption I would make is that if the rewards were more attainable that more people would play harder.
This has been demonstrated on similar collecting games, such as the now departed Marvel Avengers Alliance which saw a marked increase in PVP activity (I believe it was over 15%) when they changed from a specific number to percentage rewards. (Had Disney not gotten rid of all their in house gaming, the thing would still be going strong to this day as they made intelligent adjustments like this from time to time)
To assume that only the same number of people will try hard when the reward structure changes is absurd unless there are simply 1) Sucky rewards 2) the same number of players overall 3) An event that no one knows how to play
Yeah I think to assume the player base doesn’t grow is pretty far fetched. In my own fleet we’ve had several new people start from scratch, become big spenders, and overtake me in skill. I’m a lvl 57 with about 30 FE 5*s and 75 immortal 4* usually rank top 1 k with effort. So I can confidently say the competitive player base is growing, I just wouldn’t presume to know the rate of growth.
Because there could be many ppl with multiple account to skew this as ppl mention.
and let say stt has 100k players and only 30% plays really hard and the rest only do whatever, and 1% will get legendary crew.
if we now have 1m players but stil only 30k players play hard just like before (not any harder), it doesnt make sense we now should give 30k players (which is 1%) legendary crew.
I think I understand what you're saying but all it takes to get around that issue is base it on the people playing in the event, not the total number of accounts.
Even in galaxy events where you would think there are many many people just in it enough for community rewards there are still at about 20k accounts not being used. (Based galaxies averaging about 60k and factions averaging about 80k.)
i agree here this needs to be looked at again. a year ago with fewer players the top 1000 players get at least one of the prime crew. but 1000 players in 100,000 is 1 percent. today the same event reward structure for 1000 players recieving the same prime event crew in a group of 600,000 is no where near 1 percent of the population. not saying those population numbers are currect, but imsure there are far more players now than ayear ago. if anyone has those exact numbers id be interested to know the difference in game population from then til now.
And so it gets even more difficult for new players because the chances of doing well are significantly lower, and getting worse all the time, and are starting out with a poor crew base whereas long term players have a huge crew to rely on. If long term players are struggling, how do you think newer players feel? These goals are essentially unreachable without spending large quantities of dilithium.
Just like to make a few points that I think have been neglected.
1) Inflated scoring does not increase the competition. Everyone's scores are inflated, so scores go up, but this would have very little effect on actual ranking. Important distinction here because even though it's been pointed out that scores are ridiculous, it's really the frustration that it has become to difficult to get a reasonable rank these days that drives a lot of this.
2) The increased availability of chronitrons should likewise have little impact on actual ranking except in the case where people have planned way ahead and saved up for long periods. Again, this blows up the scores and how long it takes to grind those stupid construction projects, but aside from rewarding the small number of savers, generally the big shots will get a little more chrons from voyages than the little shots, meaning ranking should remain fairly similar.
3) Here is stinker IMO... the influx of new players is probably 80% of the problem with ranking frustrations. However, as it has been pointed out, it is nearly impossible to compete as a new player... meaning that a very large portion of new players are spending a LOT to catch up with the long time vets and cause this frantic competition (very unlikely), or a good portion of new (and maybe some old) players are cheating.
So yeah, I think there is a lot of cheating driving this crap, and with such a small static reward pool, cheaters are taking up a larger chunk of it.
Cheating? How? By spending money? AFAIK there is no way to cheat in this game. Spending money isn't cheating, much as I dislike the ridiculous amounts some people drop on this.
Just like to make a few points that I think have been neglected.
3) Here is stinker IMO... the influx of new players is probably 80% of the problem with ranking frustrations. However, as it has been pointed out, it is nearly impossible to compete as a new player... meaning that a very large portion of new players are spending a LOT to catch up with the long time vets and cause this frantic competition (very unlikely), or a good portion of new (and maybe some old) players are cheating.
I can attest to this. When I was a new player I spent to catch up. Now that I’m stocked with a good crew most of my spending is simply on extra cadet tickets
There are definitely some intense strategies that go into making a good rank, particularly faction or faction hybrid events, but I’d hardly consider them cheating. You need a good fleet that can show you the ropes. Or do some experiments yourself, but yeah I agree reward structure should expand with playerbase. It is getting ridiculous.
My chron amount i used was like 21k .....also my 4/5* tilly i had helped me with farming rares.
There are 2 reasons for this high pointages in general.....more vp at the items to craft with 1550 max and more vp for dumping rares in .
And voyages for sure
I dumped my rares in directly after phase switch . 1180 rares gave me 600k points.
Well it was a chron bloodbath at the end and really high pointages at all rankins . I think another reason is at galaxy event's you need only a Few crew . I used only Kuvma , Tilly and Zek the whole event. .So peeps have more crew left to run better voyages.
in reference to values and exploiting the poplulation to increse the percent pool.
anyone that busy wit scripting tools and hacks obviosly already has the tech to cheat in the current model. im assuming that anykne with those skills already employs thier skill in possibly some other way. point is thats gonna exist no matter what. as for the members saying leace it alone. im fairly positive ive seen your names ithe top 200. consistantly. dont be threatened bu more competition its what u need. pat yourself on the back for having the abilty to place in the top 200 but we all know your politics is to competition to a minimum. youve spent a ton of dil to get where u are, and your feeling threatened. its okay we simpathise with you, but greater competition is in the timelines best interest.
vote percentage increase.
3) Here is stinker IMO... the influx of new players is probably 80% of the problem with ranking frustrations. However, as it has been pointed out, it is nearly impossible to compete as a new player... meaning that a very large portion of new players are spending a LOT to catch up with the long time vets and cause this frantic competition (very unlikely), or a good portion of new (and maybe some old) players are cheating.
Whilst, its true that new players will have a hard time competing the threshold rewards are still fairly decent. I'm a little far removed from being a new player but in most galaxy events I could almost always score 130K if I wanted to. A recent player getting a 4/4 from a Galaxy probably isn't too much of a stretch especially with the Gauntlet and Voyages.
No cheating from me. I saved thousands of chrons through voyages and didn't take part in the previous 2 galaxy event portions, relying on event packs and community awards for fully fusing the new crew.
I also leveled every bonus crew and discovery crew I had for the events. I prepared hard. I used every 'trick' I found on the forums. I used up all my boosts.
People like me have to pick and choose which events we go hard in and expect to do poorly most of the rest of the time. We can't expect to cruise in, or do reasonably with little effort. We have to strategize and plan and prepare for disaster. I only have 3 shuttles so I have at least one disaster per event (ie failing all three) and there's a thread somewhere where I explain how I failed at 99/99/97% one time during the mega event.
I got lucky probably because older players rested on their laurels or didn't care about 'Disco' crew. Well I hate T'Kuvma but he's gonna help me enormously in my game. I have 4 x gold crew and he's the only one with more than one star. Others might throw him away in a hissy fit but for me he's crucial to building my crew.
BelleAnna, having read many of your posts I can tell that you are a very dedicated and honest player, I’ll look forward to seeing you in the upper echelons of the leaderboards someday soon.
Comments
Sometimes the best rewards are the achievements you get from scoring that high
Exactly. I finished first in a gauntlet once. Now that I got that achievement reward I just go for streaks
Yes I definitely think the 5* crew threshold reward should be hard to obtain but I suppose the problem is this. I bought a Tilly for $50 cuz I knew I wasn’t interested in going past T’Kuvma on this last event. If she were obtainable I would’ve went until I reached that threshold which would’ve meant I would not have spent that $50
However I support to update the threshold reward considering most ppl, get more than 130-150k.
we could have more levels to to get 500k credits, honir pts, or crew slots
if 5* is in the threshold reward, I am pretty sure even db agrees with thus, db going to make it 1m pts threshold which is out of reach for 99% of players
Weird to say they can’t use percentage based rewards. Maybe they won’t, but why would you say that like you know it as a fact?
and let say stt has 100k players and only 30% plays really hard and the rest only do whatever, and 1% will get legendary crew.
if we now have 1m players but stil only 30k players play hard just like before (not any harder), it doesnt make sense we now should give 30k players (which is 1%) legendary crew.
That's a very specific assumption.
One assumption I would make is that if the rewards were more attainable that more people would play harder.
This has been demonstrated on similar collecting games, such as the now departed Marvel Avengers Alliance which saw a marked increase in PVP activity (I believe it was over 15%) when they changed from a specific number to percentage rewards. (Had Disney not gotten rid of all their in house gaming, the thing would still be going strong to this day as they made intelligent adjustments like this from time to time)
To assume that only the same number of people will try hard when the reward structure changes is absurd unless there are simply 1) Sucky rewards 2) the same number of players overall 3) An event that no one knows how to play
I think I understand what you're saying but all it takes to get around that issue is base it on the people playing in the event, not the total number of accounts.
Even in galaxy events where you would think there are many many people just in it enough for community rewards there are still at about 20k accounts not being used. (Based galaxies averaging about 60k and factions averaging about 80k.)
But changing the reward structure won’t help new players anyway since there is no way they can be in mid or higher tier
1) Inflated scoring does not increase the competition. Everyone's scores are inflated, so scores go up, but this would have very little effect on actual ranking. Important distinction here because even though it's been pointed out that scores are ridiculous, it's really the frustration that it has become to difficult to get a reasonable rank these days that drives a lot of this.
2) The increased availability of chronitrons should likewise have little impact on actual ranking except in the case where people have planned way ahead and saved up for long periods. Again, this blows up the scores and how long it takes to grind those stupid construction projects, but aside from rewarding the small number of savers, generally the big shots will get a little more chrons from voyages than the little shots, meaning ranking should remain fairly similar.
3) Here is stinker IMO... the influx of new players is probably 80% of the problem with ranking frustrations. However, as it has been pointed out, it is nearly impossible to compete as a new player... meaning that a very large portion of new players are spending a LOT to catch up with the long time vets and cause this frantic competition (very unlikely), or a good portion of new (and maybe some old) players are cheating.
So yeah, I think there is a lot of cheating driving this crap, and with such a small static reward pool, cheaters are taking up a larger chunk of it.
I can attest to this. When I was a new player I spent to catch up. Now that I’m stocked with a good crew most of my spending is simply on extra cadet tickets
My chron amount i used was like 21k .....also my 4/5* tilly i had helped me with farming rares.
There are 2 reasons for this high pointages in general.....more vp at the items to craft with 1550 max and more vp for dumping rares in .
And voyages for sure
I dumped my rares in directly after phase switch . 1180 rares gave me 600k points.
Well it was a chron bloodbath at the end and really high pointages at all rankins . I think another reason is at galaxy event's you need only a Few crew . I used only Kuvma , Tilly and Zek the whole event. .So peeps have more crew left to run better voyages.
anyone that busy wit scripting tools and hacks obviosly already has the tech to cheat in the current model. im assuming that anykne with those skills already employs thier skill in possibly some other way. point is thats gonna exist no matter what. as for the members saying leace it alone. im fairly positive ive seen your names ithe top 200. consistantly. dont be threatened bu more competition its what u need. pat yourself on the back for having the abilty to place in the top 200 but we all know your politics is to competition to a minimum. youve spent a ton of dil to get where u are, and your feeling threatened. its okay we simpathise with you, but greater competition is in the timelines best interest.
vote percentage increase.
Whilst, its true that new players will have a hard time competing the threshold rewards are still fairly decent. I'm a little far removed from being a new player but in most galaxy events I could almost always score 130K if I wanted to. A recent player getting a 4/4 from a Galaxy probably isn't too much of a stretch especially with the Gauntlet and Voyages.
I also leveled every bonus crew and discovery crew I had for the events. I prepared hard. I used every 'trick' I found on the forums. I used up all my boosts.
People like me have to pick and choose which events we go hard in and expect to do poorly most of the rest of the time. We can't expect to cruise in, or do reasonably with little effort. We have to strategize and plan and prepare for disaster. I only have 3 shuttles so I have at least one disaster per event (ie failing all three) and there's a thread somewhere where I explain how I failed at 99/99/97% one time during the mega event.
I got lucky probably because older players rested on their laurels or didn't care about 'Disco' crew. Well I hate T'Kuvma but he's gonna help me enormously in my game. I have 4 x gold crew and he's the only one with more than one star. Others might throw him away in a hissy fit but for me he's crucial to building my crew.