DB is right about Fast as Light
Morbo4
✭✭
in The Bridge
DB is right in the decisions and changes it made for the Fast as Light event. They're right to make it a galaxy, they're right to add a day, and they're at least not wrong to increase the community rewards points requirements.
They're right to make it a galaxy: In the US, where, I have no doubt, the vast majority of their player base lives, Thanksgiving is happening. Many players will be busy and not as interested in getting on. If they made it a faction event, this large portion would have no hope of keeping up or earning anything, and most may not bother to participate at all. With a galaxy, players can do more at their leisure instead of every three hours. For those who still can't get on, the community reward also allows people to get something out of it without really doing anything.
They're right to add a day: Since it's a holiday, the extra day allows more people to participate, particularly towards getting the community reward. If I were missing a day and a half of a normal length event, I would never bother trying. With the extra day, I still have a chance of competing.
Higher Community Rewards Requirements: Top reward went from 1 billion to 1.375 billion. Last galaxy, we reached the top reward in around 12 hours. Even with the holiday and higher requirement, there's no way it will take 24 hours. The higher requirement is basically meaningless, except that you might have to wait until the morning to pull your pack.
So what is the issue here? Why are people exploding all over the forum? Is it really because of this:
"As this event has a longer duration, the points needed for each Community Rewards have been increased. This will allow for more players to participate and have a chance at the those rewards."
Poorly worded, but the meaning is obvious. The longer duration allows more participation, not the point increase. Bad wording in hardly new in the game, and people were freaking out here before that.
The real issue is why certain people don't like Galaxy Events. Every event, one thousand people get to reach the 5* reward; the only difference is who those one thousand are. There's a set of players here who have spent to reach a certain level, and since they're there they believe they should always be. Faction events are easy because if you have four shuttles, are on all the time anyway, and have a backstock of boosts, reaching the top 1000 requires almost no additional effort. In Galaxy, other people can manage resources, spend more time, accept higher opportunity costs to place higher than they otherwise do. Even a fairly new player can just decide to save up resources and jump up.
The real issue here is entitled whiners who think if they personally don't win all the time, everything's rigged against them. They cry "greedy" and throw a fit because now they themselves decide to pay out to get the card of the week. The reality is, other players aren't suddenly spending more cash on galaxies to place higher; anyone spending just buys packs. It's only these people who decided winning was their right that are paying more; people who thinks being loudest on the forum makes their voice most important.
It's good for the game that different people can compete and win week-to-week, and the more people getting involved, the better for the game's development. Galaxy is much better for player balance and competitiveness than Faction for just that reason. If you want to win, commit more in-game resources than other people. It becomes about trade-offs and opportunity costs, strategy and competition, not just whales getting their candy for the week and following their endless routine of spend/win/level/brag without hiccup.
This game has SO many problems, from unending bugs to bad UI to flawed basic game designs to constant unnecessary RNG rolls. Guaranteeing one whiny cabal of players always gets their toys no matter what doesn't need to be one of them. The quickest way to drive the game into the ground is to let the inmates run the asylum by giving in to all these complaints. If they do make any extra money off this event, then aside from keeping themselves afloat enough to not fire the rest of their team, I hope they give Shan a big ole' bonus for having the patience to deal with all of these crass insults.
If you don't like how Galaxy events work, don't play them. If it's not worth your time, don't play them. If you want your chrons for something else, don't play them. But the game isn't broken and the developers aren't 'greedy' just because you personally can't fart your way to Honey Bare.
Now excuse me, I have a certain bespectacled scientist to go win.
They're right to make it a galaxy: In the US, where, I have no doubt, the vast majority of their player base lives, Thanksgiving is happening. Many players will be busy and not as interested in getting on. If they made it a faction event, this large portion would have no hope of keeping up or earning anything, and most may not bother to participate at all. With a galaxy, players can do more at their leisure instead of every three hours. For those who still can't get on, the community reward also allows people to get something out of it without really doing anything.
They're right to add a day: Since it's a holiday, the extra day allows more people to participate, particularly towards getting the community reward. If I were missing a day and a half of a normal length event, I would never bother trying. With the extra day, I still have a chance of competing.
Higher Community Rewards Requirements: Top reward went from 1 billion to 1.375 billion. Last galaxy, we reached the top reward in around 12 hours. Even with the holiday and higher requirement, there's no way it will take 24 hours. The higher requirement is basically meaningless, except that you might have to wait until the morning to pull your pack.
So what is the issue here? Why are people exploding all over the forum? Is it really because of this:
"As this event has a longer duration, the points needed for each Community Rewards have been increased. This will allow for more players to participate and have a chance at the those rewards."
Poorly worded, but the meaning is obvious. The longer duration allows more participation, not the point increase. Bad wording in hardly new in the game, and people were freaking out here before that.
The real issue is why certain people don't like Galaxy Events. Every event, one thousand people get to reach the 5* reward; the only difference is who those one thousand are. There's a set of players here who have spent to reach a certain level, and since they're there they believe they should always be. Faction events are easy because if you have four shuttles, are on all the time anyway, and have a backstock of boosts, reaching the top 1000 requires almost no additional effort. In Galaxy, other people can manage resources, spend more time, accept higher opportunity costs to place higher than they otherwise do. Even a fairly new player can just decide to save up resources and jump up.
The real issue here is entitled whiners who think if they personally don't win all the time, everything's rigged against them. They cry "greedy" and throw a fit because now they themselves decide to pay out to get the card of the week. The reality is, other players aren't suddenly spending more cash on galaxies to place higher; anyone spending just buys packs. It's only these people who decided winning was their right that are paying more; people who thinks being loudest on the forum makes their voice most important.
It's good for the game that different people can compete and win week-to-week, and the more people getting involved, the better for the game's development. Galaxy is much better for player balance and competitiveness than Faction for just that reason. If you want to win, commit more in-game resources than other people. It becomes about trade-offs and opportunity costs, strategy and competition, not just whales getting their candy for the week and following their endless routine of spend/win/level/brag without hiccup.
This game has SO many problems, from unending bugs to bad UI to flawed basic game designs to constant unnecessary RNG rolls. Guaranteeing one whiny cabal of players always gets their toys no matter what doesn't need to be one of them. The quickest way to drive the game into the ground is to let the inmates run the asylum by giving in to all these complaints. If they do make any extra money off this event, then aside from keeping themselves afloat enough to not fire the rest of their team, I hope they give Shan a big ole' bonus for having the patience to deal with all of these crass insults.
If you don't like how Galaxy events work, don't play them. If it's not worth your time, don't play them. If you want your chrons for something else, don't play them. But the game isn't broken and the developers aren't 'greedy' just because you personally can't fart your way to Honey Bare.
Now excuse me, I have a certain bespectacled scientist to go win.
18
Comments
Galaxy events are never the right thing to do.
Seeing in playtime we now have a phase1 which is 3/2 of the normal phase1, DB could just as well have applied the same rule to the vp points, making the top community reward 1.5 billion.
1.375 billion is very reasonable.
I typically get the character in Galaxy Events, yes I make the top 1000 most times in BOTH event types.
And you know what? I still don't like the way Galaxy Events work as they work against players developing crew.
And they could have pulled a Convergence Day-- they didn't. They could have just added the day. You know they HAVE just added the day before without mucking with the points. (Look up any other US Holiday weekends where a Monday has been involved and what DB did was just add a day with no alteration to any point requirements.). (And there has always been a negative reaction to extending of the events so no one should be surprised) Honestly, I think we're going to see them driving up the point count because we keep hitting it to see how far they can. Why? Because they have done it before.
And communication issues are at the root of many issues we're facing with DB now, with them cutting back more and more on said communications of events and in some cases features and fixes that we find out have been in place --- or the ad changes, etc. The only thing worse has been their QA folks these days.
Now some folks may have taken this a bit too nutty, but I find your counter to be approaching that level as well. You started out strong with some logic and then channeled the inner anti-whiner whiner. You paint with a pretty broad brush there.
So, I have a problem with how DB handled this. I will endure the Galaxy cause I want the character and barring technical difficulties like Internet outages I will have her. Now the problem I have with it is relatively minor on the surface, but I really hope someday DB learns how to communicate since they keep telling us it's a priority, right before undercutting that very statement. I hope they actually do patch some of the errors (and to their credit several, but not all of the voyage bugs have been addressed) going from more egregious to least.
I also think even speculating that DB will ever not be so RNG happy is to cause a rip into the space time continuum and expect the Mirror-DB to appear. And to expect complete game design redo to address fundamental flaws, whether real or imagined, sounds like you don't heed your own advice given to Galaxy detractors.
I find your event type analysis interesting as well.
Yes Whales can spend dilithium to speed shuttles up. You know they can spend to buy chrons as well. And with Warp 10 it's pretty quick to buy some VPs just like in factions. It's easy to say either event can be bought for the right price. To say that one is less vulnerable than the other is--well absurd.
The biggest difference between them is that if you play faction you can continue to level and develop your existing crew. With a Galaxy, yes, you trade that off -- or I should say you trade it away. But if galaxy went away, yes things would stagnate. They already have with the discontinuation of Expeditions. Having three event types plus hybrid combinations kept things pretty fresh compared to now.
GALAXY: Threshold can be leveled used for Event and frozen for the end. + guaranteed Minimum of 1 4*.
FACTION: Threshold is dead weight that you should level to perform better, but which will be stuck in your crew for an Eternity, or which you will have to airlock at some point and loose the invested resourced.
The issue of working against players developing crew is not post-event, it's during the event. During the event, you have to make a choice: spend chronitons leveling your bonus crew for a higher chance of bonus vp, or spend chronitons on actual vp and a lower chance at bonus vp.
Yes you develop that ONE crew member, maybe. During this past faction I finished maxing several.
I prefer galaxy over faction but i see your pain points.
I think variation between event types is important as well, and they miss a proper third event type.
I don't mind in the increase in threshold but they could've made it more interesting. Like crank up the top threshold to 2 billion or more and then give away two packs.
Also increase the solo threshold rewards.
The only reason I bring this up is because of the level of complaining that had erupted. When a bunch of people start screaming something, if you're not careful and argue back, the cacophony can quickly become "the truth", regardless of how ridiculous it is. If these voices are left unchecked, forums become a place where players feel ignored and developers and customer service people feel abused.
Personally, I understand people who don't like Galaxy. It's a pain. It's time consuming. It **tsk tsk** away other effort, both in-game and in-life. But if I decide to do go for it, I do it understanding what I'm spending and what I'm getting. I get tired of the mentality of "If it's harder for me to get what I want, it's unfair and suddenly everything's wrong."
I'm not about hating the whales; they keep the lights on. It's the entitlement and derisiveness of a few I can't stand. Communication is only an issue if they don't like what they hear. RNG is only an issue if they don't get good rolls. Event structure is only an issue if they don't rank as high. Then everything's "greed" this and "rigged" that.
If we use the forum to explain our general concerns and even say what aspects of the game make our experience less enjoyable, we can help the developers make improvements. If we give it over to abusive rhetoric anytime a minority of players don't get everything on their Christmas list, the game will end up suffering.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
...and during expeditions, you can get XP on EVERY character you use...
I agree.
I'm in a similar position - weirdly, this is the first Galaxy event I've "completed" so fast. I had finished all the threshold rewards four hours after the event started! I was 3/4 of the way through before I even realised it had happened!
(I was sitting on over 850 chrons at the start from a couple of nice long voyages, then 100 free chrons appeared... Started winning chrons in Gauntlet... More chrons in the threshold rewards... Oh, and I had a supply kit running - THAT makes a big difference. Then I went up a Captain Level - even MORE chrons!!!)
Anyhoo... I finished the last threshold level and the third star for "Korean Dictator" BK Kim and waited for the community rewards with 7 chrons left.
It certainly was Fast As Light. But now I can sit back for the next few days and finish leveling Kim...
More rewards higher up would have been very welcome indeed - especially as there's this extra day for folks to push their scores higher...
A nice Legendary Behold would have been nice at 180K...
Don't mind the change in rewards, but just increasing the points only isn't enough. Add some community rewards for stupid (challenging) amounts and make the solo rewards % based or at least increase them.
And on that note, please add more event types. Galaxy and faction only gets boring you know.
I hate expedition events with a passion but I'm ready for one now.
EDIT: Just came to me...it takes me less than 10 minutes to send all 4 shuttles. 10 minutes every 3 hours compared to the over 2 hours of hard playing I had to complete to get to 100,000 vp points...seems like it would've been better, time wise, to make this event a faction!
Thank you for including me in that "nobody likes" and for being wrong about my feelings about galaxy events.
I do like them, thank you very much. Galaxy events are an almost guaranteed way to turn chronitons into Legendary crew, and if f2p or low-VIP player wants to reach the top 1000, Galaxy events are amongst the easiest bet. At least half of my Legendaries come from Galaxy events, so you can bet I like them.
Anyway, it doesn't look to me like "Galaxy Event yay or nay" is the topic of this thread. Can we go back to the topic please?
I have serious RSI from all the damn clicking!! Make the recipes require 5x as many bits for 5k VP per pop and at least then the tedium would be reduced five fold!
Less tedium, more people would bother playing!
Jim
Okay...the majority of players don't like them!
I perfectly agree and I'd like to see such an improvement, or any improvement to decrease the repetitiveness of Galaxy events
Still, "Galaxy events yay or nay" isn't the topic of the thread.
There you go. It's amazing how a little bit of care in what you write can make the difference between "factually wrong" and "probably right".
Well when I saw somebody defending galaxy events...boiled my blood just a bit sorry
Well when I saw somebody defending galaxy events...boiled my blood just a bit sorry
People are free to defend what they like. It's basic free speech, really. As you are, for sure.
But let's be careful not to misrepresent the situation: this isn't "no one likes Galaxy events and DB's just stubbornly trying to push them down our throat". It's "the playerbase is in some extent split on the issue, and while most dislike them, a considerable amount of players have good reasons to like Galaxy events".
If we want the playerbase to come together on this issue, we should start by listening to each other instead of just assuming that everyone already agrees with us.