See the thread in the Ready Room called something like Rayzors law of 10 hour voyages. I’ve posted 6 or 8 screenshots of what I do. It gets me 10 hours somewhere around 85% of the time
Doesn't it really bother you that 15% that doesn't make it to ten hours when it should? I know it bothers me. Dirty rng.
It really does. When I’m thinking this could run at 11 hours and it crashes and burns at 9:15, well, it’s a little worse than one of those off the wall bad gauntlet beats where you have 45%, the opponent has 5% and he crits three times to your none to take the victory
My last two voyages died at 9:58:30 when they were supposed to go to 10:20. On the upside I got to 13 hours with 2x120 dil.^^
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
This may be a moot point, but fleet level matters! Having those bonuses is important. I switched and lost them and I'm struggling on voyages now. But when I was hitting them regularly I aimed for 12-13k on the primary and secondary skills, 6k for two other skills, and 3-4k on the last two. I never hit the 11h mark, but I was getting close.
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It really does. When I’m thinking this could run at 11 hours and it crashes and burns at 9:15, well, it’s a little worse than one of those off the wall bad gauntlet beats where you have 45%, the opponent has 5% and he crits three times to your none to take the victory
I rolled the dice on eight hours before and failed at 7:59:23!!!!!
Those close ones are more irking than failing by half an hour!!!!!
😡🙄😡🙄😡