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Threshold for re-run of Faction Events.

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  • WaldoMagWaldoMag ✭✭✭✭✭
    edited November 2018
    I am repeating myself here. But this is the second time DB has run a faction event with the new threshold rewards. This is the first rerun.

    I think DB could lower the bar on the threshold for the previous runs legend.
    I do not think this is set in stone. I think they will listen to us and lower it on future reruns. I think it is too late to change for this event.

    Edit: I do believe the reason Troi is at 400k is that they thought it makes more sense that it is the greatest prize and should have the highest threshold. As @5000 Quatloos said they value legendaries highly. But by DBs reasoning they should make the reoccurring legendary in mega events higher.
    DB needs to realize this is more of a gift that is still limited, you have to attain the threshold. So it should not be looked as highly valuable but as the gift they are trying to give us.
  • (400,000) for a Legendary :p Captain Morgan Bateson (150,000) Dancing Uhura (100,000)
  • i am agree whit the other 400k for the legendary crew is way to much VP, for only shuttle mission
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  • New Thresholds are a joke, much like the time and resources that go into making top 1K. If I'd known two years ago how little this game would amount to at this point, I'd never have bothered.

    It has been a good lesson in the power of branding. Learning how easily people can be exploited by nostalgia helps make up for some of the sunk costs.
  • DeanWinsDeanWins ✭✭✭✭
    I think it would make more sense to increase threshold requirements for Galaxy events rather then Faction? I mean chrons are much easier to come by then they use to be, but faction pt values have not been revamped since when? like the beginning lol
  • Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?

    Been playing this game since nearly the beginning as a near f2p player (some monthly cards and the rare 10x pack offer) and I will not be ranking anywhere near 400k..... I didnt even hit 350k in the last shuttle event.... dont think DB want people to sleep, dread to think how much time people invest into this game over a weekend......
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    edited November 2018
    Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?

    I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.
  • Phantum wrote: »
    So for longer term players is this the norm, have I just been playing through a golden age the last 3 months and now have nothing to look forward to?

    As someone who has been playing this game since launch, allow me to assure you -- you have plenty to look forward to.... if you like frustration and throwing good money after bad odds. At some point, you'll run out of crew to build and things to do in the game. It takes most folks about a year. You'll also have a lot of fully fused beholds and gauntlet bad beats waiting for you at that point. Then, all you'll have is events and the frustration inherent in those (as you're already expressing above).

    Thanks for the encouragement! I was more after info on events, is this the norm where there are only a minimal number of bonus crew?

    I managed to resist the latest offer with 5 legendary citations and enough dilithium for the next month for only 27 euros. It was a really great deal but I decided that I wanted to play my way up instead. So I think the money will not take me.

    I am already at the stage where I have nothing I want to level up, I have some 2/4 s that are too average and will not help me until 4/4, and crew collections. I am leveling up any 1* or 2* in 2 collections. I am left balancing a lot of 1/4 stars that are good but I do not want to invest in them until I have them at least 2/4. So Chronitons grow but not much to do outside of events and gauntlet that I do very well in.

    So although it is frustrating that the 5* reward is so so far out of reach... the main problem is the event is largely unplayable with the lack of bonus crew, and if it was then the other rewards are so mediocre, even the option of a 3/4 star is not going to make it to my voyage crew and just take up space. It seems very bad planning to me to make the game impossible and the rewards unattractive for those who would play. Adding a 5* so far up that most who get there will airlock her seems just a waste of their time.

    It is all very well to have some premium things to draw in extra money for the game each week, but when they make the event so unattractive for those only paying monthly .... Most app creators would be very happy with 5 euros a month per player... I hope this is just a mistake and not the norm in the long term
  • Data1001Data1001 ✭✭✭✭✭
    edited November 2018
    Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?

    I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.

    Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.

    Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.

    Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."

    So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.


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  • Data1001 wrote: »
    Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?

    I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.

    Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.

    Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.

    Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."

    So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.

    The upgrade system is quite complex and it requires thought. PVP occurs quite soon, but it is limited to certain ranges. Starbase warfare comes later and I have already seen alliances join forces to try and wipe out an extremely annoying troll.

    There is definitely a play to win aspect to the game, though I'm doing okay just by playing f2p so far.

    It's very different to Timelines, and the crew are really just background. I have won a daily event (yippee!) but they have 3 different ones going on at the same time, and they are no-where near as intense as the timelines ones. I'm enjoying it, but heck it's a totally different game so whatever floats your boat really.
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  • Jim SteeleJim Steele ✭✭✭✭✭
    Data1001 wrote: »
    Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?

    I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.

    Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.

    Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.

    Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."

    So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.

    The upgrade system is quite complex and it requires thought. PVP occurs quite soon, but it is limited to certain ranges. Starbase warfare comes later and I have already seen alliances join forces to try and wipe out an extremely annoying troll.

    There is definitely a play to win aspect to the game, though I'm doing okay just by playing f2p so far.

    It's very different to Timelines, and the crew are really just background. I have won a daily event (yippee!) but they have 3 different ones going on at the same time, and they are no-where near as intense as the timelines ones. I'm enjoying it, but heck it's a totally different game so whatever floats your boat really.
    I just installed it yesterday, its pretty decent as far as Trek games go. There is a loot box economy and Im not sure what "buying" an offer actually gives (Sound Familiar?) on the plus side, Im doing ok FTP at the moment.
    DB: Do Better
  • I'm going to make my best effort for threshold. I did it last time without too much trouble, although I did get up every three hours (I'm usually up anyway, because being old I forgot how to sleep). But this time I'll probably throw out the 9 hour shuttles overnight. But this higher threshold is getting toward the upper limit of what I would like to see for threshold. I would much prefer they work on adjusting the ranked rewards.
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  • SSR BarkleySSR Barkley ✭✭✭✭✭
    400k is a bit high, i think 250-300k would have been a better number.

    100k is too low. It's a free LEGENDARY character. It should take a little bit of work.
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  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    400k is a bit high, i think 250-300k would have been a better number.

    100k is too low. It's a free LEGENDARY character. It should take a little bit of work.

    It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.

    I think that the idea is it's likely you already HAVE that character and you pursue it b/c you want to fuse it up and it can be useful for the last day or hour or w/e of the event.

    Not saying it's a GOOD reason, but there is utility there.
  • SSR BarkleySSR Barkley ✭✭✭✭✭

    It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.

    I don't believe Tilting Point revealed the reasoning behind adding the rerun legendary to the threshold table, so you're just playing with assumptions. Regardless, it's still a gold character where you are not paying, least not directly, to obtain it. There are many people just happy to add another star to someone they already have.

    It's Tilting Point's discretion where to place the bar. Did they place it too high? Most likely. Is it within reason for them to look at analytics and figure out where the best place is to place a "free" legendary. Also yes. Are they motivated to recoup 29 million dollars invested by "absorbing" DB. Definitely yes.
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  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.

    With 500k or whereever you will get the new legendary though. Next to GOET and those other threshold goodies. Also Troi is event character often. Hence she is not only useful in this event. And despite only 2 skill her med base coupled with a good proficiency makes her useful on some Voyages. Especially FF. So while not the most amazing card around she has her uses this event apart.

    Also you can build up the new shuttle tokens and double reward thingies in time. Which makes reaching the threshold easier when you pick your battles and don´t go fullsteam on every event.

    Also your line of reasoning is based completely on GOET-less people. Many users also have her at 1 or more stars already. And in case they reach the 400 k mark can add a further one latest at at the end of the event. A coin always has 2 sides...

  • SSR BarkleySSR Barkley ✭✭✭✭✭
    would you feel better if you got the typical "We've forwarded your concerns to the team"?
    /SSR/ Barkley - semi retired
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  • IronagedaveIronagedave ✭✭✭✭✭
    400k is a bit high, i think 250-300k would have been a better number.

    100k is too low. It's a free LEGENDARY character. It should take a little bit of work.

    It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.

    This is the issue I have to me the rerun legendary is kind of like the mega event legendary you get it early enough on so that you can level to be of some credible use in the event.

    On a side note though; Bajoran and Ferengi missions and apparently she needs a s-ton of holoprograms - she might as well be 400k, but it doesn't justify the premise of this change.
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  • On a side note though; Bajoran and Ferengi missions and apparently she needs a s-ton of holoprograms - she might as well be 400k, but it doesn't justify the premise of this change.

    52 x 0* Holoprogram. Also, 106 x 2* Database.
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