I do not mind threshold rewards that keep going and going but I would have put the legendary troi much lower.
This. If they Kept the existing at 100k and, let's say, put the new 5* crew (for that event) at 500 or even 600k VP, I think that would be at least more fair (And would probably provide more sustainable attach rate from players, TBF)
But for newer players (let's say, less than 3-6 months), Reruns used to be Awesome. You'd get an older 5*, but a 5* nevertheless. Because as it stands now, I feel like a newer player would have a better payout just dumping dil into packs than whatever you'd have to spend to make it to 400k VP.
An event re-run giving an older 5* Crew as a threshold reward is a new thing. And some of those are a little sketchy. I got Dancing Uhura for example but I dumped her because I didn't feel like sparing crew space for a 2 skill 5* who's not useful in the Gauntlet. I did keep Bateson (he was previously 4/5) and T'Pol. T'Pol is probably the best re-run given away since she's main cast, has useful stats, 3 skills and decent in the Gauntlet.
It does take some work to do this well in a faction event admittedly. However there are good rewards leading up to 400k now. You get some decent stuff for your effort. It would be really annoying if they did this to the old thresholds. We'll see what happens in other re-runs. They need to update the rewards for those anyways.
I got Dancing Uhura right about at the 6 month mark. And I'll admit that while she is still sitting at a low level, I appreciated the gesture. T'Pol indeed would be a great one for newer players (Who don't have Surak, since Surak is just a better version of her...)
But There's a HUGE difference in a new player getting to 100 or 150k vs trying to get to 400k.
I'm not saying DB has to give us the farm here. I'm trying to paint this picture:
- Look at my above suggestion. Rerun 5* still at 100-150k, and the event legendary (not the ranked reward) is higher (this would also be present on non reruns.)
- Adjust my above figure of 500-600k accordingly, but basically,
- Adjust the VP rewards such that a newer player can buy a 15-25$ worth of offers and be able to get the repeat threshold level without extra pain, but an older player can buy 20-30$ worth of offers and be able to get to the new 5* level without delving too deep into their reserves of boosts.
Wouldn't this lead to a generally happier playerbase, a better retention rate, and better revenue overall?
If the answer is no I'm kinda fearful for the future of the game, as that could be an indication that they are dependent on a select few Whales and die-hard Trekkies that are one bad CS experience away from quitting.
Thanks to everyone who replied to my resource question. So essentially, 50-60 3* time boosts and 3 hour (or 1.5 hour) alarms for 4 days to clear thresholds now, if I am compiling my responses correctly. That’s unacceptable to me as a player, but as someone else stated above, it’s not my game and not my choice. The only thing I have control over is what my actions will be, and owning my boundaries. And I’m pretty certain that boundary now includes any more money going toward STT. I spent my Event Pack money on 14 packs of Hearthstone. Pulled a legendary, 2 epics, 18 rares and saved 5$. I’m satisfied with those results over 2500 honor and the 10% chance of maybe getting a gold.
Come on DB, give us some help here. The introduction of rerun 5 star crew was supposed to be an awesome thing to look forward to. I thought we had turned a bit of a corner where having a little success in the game was going to become more common. Its a rerun
What a fool I was. If you put say, a voyage refresh token at 400k and Troi at 250k, its a whole other story.
So, in a spirit of "yes, AND", and while respecting 100% everyone's frustration here, I'll note that scattered throughout forum threads are reports of players who comfortably and routinely get in the 300-ish rank range for shuttle events, with minimal investment and non-cetacean sized crew manifests.
The game will happily support brute force approaches to play, and DB will happily sell resources to enable those approaches (not saying everyone who complains here is doing that, just noting it as a built in game dynamic). There are also a number of other ways to squeeze out competitive edges in events, which are, after all, competitions. Of course we all have different calibrations on how hard the competitions we play in should be and all of those calibrations are valid, so we all have breaking points, shown here actual size.
No real point here other than, yes, the bar went up, but it hasn't yet gone up to the point where real $ are *required* to even compete, from what I can see. Dangerously and disturbingly close, though, and enough to alienate good customers whose calibration happens to be more along the lines of "moderately casual play with a good and safe ROI".
And I do think that raising the threshold bar just exacerbates a fundamental game problem that legendary cards are simply ridiculously over-valued both from money and effort perspectives. This dials up the gain on them to 1000 and makes loads of people unhappy every time one doesn't meet expectations or gets pushed further out of reach. Which fritters away all the good will from other good things. Durango Troi at $9.99 was a dang good offer at the right price point independent of this event. Elusive Treasures 20 packs (not 650 dil pulls) were the same - right price point and high chance of good return. But barely 3-4 days to appreciate those good steps before another self-induced crisis from overvalued legendaries model in action. Faceplant.
I am repeating myself here. But this is the second time DB has run a faction event with the new threshold rewards. This is the first rerun.
I think DB could lower the bar on the threshold for the previous runs legend.
I do not think this is set in stone. I think they will listen to us and lower it on future reruns. I think it is too late to change for this event.
Edit: I do believe the reason Troi is at 400k is that they thought it makes more sense that it is the greatest prize and should have the highest threshold. As @5000 Quatloos said they value legendaries highly. But by DBs reasoning they should make the reoccurring legendary in mega events higher.
DB needs to realize this is more of a gift that is still limited, you have to attain the threshold. So it should not be looked as highly valuable but as the gift they are trying to give us.
For a skirmish, Galaxy or even a hybrid shuttle/Galaxy it would have been fine at 400k VP. But for a pure shuttle event? Hell no! Then why even have rerun events?
New Thresholds are a joke, much like the time and resources that go into making top 1K. If I'd known two years ago how little this game would amount to at this point, I'd never have bothered.
It has been a good lesson in the power of branding. Learning how easily people can be exploited by nostalgia helps make up for some of the sunk costs.
Edit: I do believe the reason Troi is at 400k is that they thought it makes more sense that it is the greatest prize and should have the highest threshold.
More than likely they didn't put any thought into it other than "we need to add the previous legendary, just tack it on to the end".
I think it would make more sense to increase threshold requirements for Galaxy events rather then Faction? I mean chrons are much easier to come by then they use to be, but faction pt values have not been revamped since when? like the beginning lol
Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?
Been playing this game since nearly the beginning as a near f2p player (some monthly cards and the rare 10x pack offer) and I will not be ranking anywhere near 400k..... I didnt even hit 350k in the last shuttle event.... dont think DB want people to sleep, dread to think how much time people invest into this game over a weekend......
Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?
I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.
So for longer term players is this the norm, have I just been playing through a golden age the last 3 months and now have nothing to look forward to?
As someone who has been playing this game since launch, allow me to assure you -- you have plenty to look forward to.... if you like frustration and throwing good money after bad odds. At some point, you'll run out of crew to build and things to do in the game. It takes most folks about a year. You'll also have a lot of fully fused beholds and gauntlet bad beats waiting for you at that point. Then, all you'll have is events and the frustration inherent in those (as you're already expressing above).
Thanks for the encouragement! I was more after info on events, is this the norm where there are only a minimal number of bonus crew?
I managed to resist the latest offer with 5 legendary citations and enough dilithium for the next month for only 27 euros. It was a really great deal but I decided that I wanted to play my way up instead. So I think the money will not take me.
I am already at the stage where I have nothing I want to level up, I have some 2/4 s that are too average and will not help me until 4/4, and crew collections. I am leveling up any 1* or 2* in 2 collections. I am left balancing a lot of 1/4 stars that are good but I do not want to invest in them until I have them at least 2/4. So Chronitons grow but not much to do outside of events and gauntlet that I do very well in.
So although it is frustrating that the 5* reward is so so far out of reach... the main problem is the event is largely unplayable with the lack of bonus crew, and if it was then the other rewards are so mediocre, even the option of a 3/4 star is not going to make it to my voyage crew and just take up space. It seems very bad planning to me to make the game impossible and the rewards unattractive for those who would play. Adding a 5* so far up that most who get there will airlock her seems just a waste of their time.
It is all very well to have some premium things to draw in extra money for the game each week, but when they make the event so unattractive for those only paying monthly .... Most app creators would be very happy with 5 euros a month per player... I hope this is just a mistake and not the norm in the long term
Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?
I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.
Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.
Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.
Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."
So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?
I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.
Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.
Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.
Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."
So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.
The upgrade system is quite complex and it requires thought. PVP occurs quite soon, but it is limited to certain ranges. Starbase warfare comes later and I have already seen alliances join forces to try and wipe out an extremely annoying troll.
There is definitely a play to win aspect to the game, though I'm doing okay just by playing f2p so far.
It's very different to Timelines, and the crew are really just background. I have won a daily event (yippee!) but they have 3 different ones going on at the same time, and they are no-where near as intense as the timelines ones. I'm enjoying it, but heck it's a totally different game so whatever floats your boat really.
Anyone tried the new ST:Fleet command game that is currently advertised in timelines? Is that a pay to win game as bad as this one?
I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.
Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.
Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.
Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."
So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.
The upgrade system is quite complex and it requires thought. PVP occurs quite soon, but it is limited to certain ranges. Starbase warfare comes later and I have already seen alliances join forces to try and wipe out an extremely annoying troll.
There is definitely a play to win aspect to the game, though I'm doing okay just by playing f2p so far.
It's very different to Timelines, and the crew are really just background. I have won a daily event (yippee!) but they have 3 different ones going on at the same time, and they are no-where near as intense as the timelines ones. I'm enjoying it, but heck it's a totally different game so whatever floats your boat really.
I just installed it yesterday, its pretty decent as far as Trek games go. There is a loot box economy and Im not sure what "buying" an offer actually gives (Sound Familiar?) on the plus side, Im doing ok FTP at the moment.
I'm going to make my best effort for threshold. I did it last time without too much trouble, although I did get up every three hours (I'm usually up anyway, because being old I forgot how to sleep). But this time I'll probably throw out the 9 hour shuttles overnight. But this higher threshold is getting toward the upper limit of what I would like to see for threshold. I would much prefer they work on adjusting the ranked rewards.
Drunken Dahar Masters is recruiting active players.
PM for details.
400k is a bit high, i think 250-300k would have been a better number.
100k is too low. It's a free LEGENDARY character. It should take a little bit of work.
It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.
400k is a bit high, i think 250-300k would have been a better number.
100k is too low. It's a free LEGENDARY character. It should take a little bit of work.
It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.
I think that the idea is it's likely you already HAVE that character and you pursue it b/c you want to fuse it up and it can be useful for the last day or hour or w/e of the event.
Not saying it's a GOOD reason, but there is utility there.
It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.
I don't believe Tilting Point revealed the reasoning behind adding the rerun legendary to the threshold table, so you're just playing with assumptions. Regardless, it's still a gold character where you are not paying, least not directly, to obtain it. There are many people just happy to add another star to someone they already have.
It's Tilting Point's discretion where to place the bar. Did they place it too high? Most likely. Is it within reason for them to look at analytics and figure out where the best place is to place a "free" legendary. Also yes. Are they motivated to recoup 29 million dollars invested by "absorbing" DB. Definitely yes.
So for longer term players is this the norm, have I just been playing through a golden age the last 3 months and now have nothing to look forward to?
As someone who has been playing this game since launch, allow me to assure you -- you have plenty to look forward to.... if you like frustration and throwing good money after bad odds. At some point, you'll run out of crew to build and things to do in the game. It takes most folks about a year. You'll also have a lot of fully fused beholds and gauntlet bad beats waiting for you at that point. Then, all you'll have is events and the frustration inherent in those (as you're already expressing above).
Thanks for the encouragement! I was more after info on events, is this the norm where there are only a minimal number of bonus crew?
I managed to resist the latest offer with 5 legendary citations and enough dilithium for the next month for only 27 euros. It was a really great deal but I decided that I wanted to play my way up instead. So I think the money will not take me.
I am already at the stage where I have nothing I want to level up, I have some 2/4 s that are too average and will not help me until 4/4, and crew collections. I am leveling up any 1* or 2* in 2 collections. I am left balancing a lot of 1/4 stars that are good but I do not want to invest in them until I have them at least 2/4. So Chronitons grow but not much to do outside of events and gauntlet that I do very well in.
So although it is frustrating that the 5* reward is so so far out of reach... the main problem is the event is largely unplayable with the lack of bonus crew, and if it was then the other rewards are so mediocre, even the option of a 3/4 star is not going to make it to my voyage crew and just take up space. It seems very bad planning to me to make the game impossible and the rewards unattractive for those who would play. Adding a 5* so far up that most who get there will airlock her seems just a waste of their time.
It is all very well to have some premium things to draw in extra money for the game each week, but when they make the event so unattractive for those only paying monthly .... Most app creators would be very happy with 5 euros a month per player... I hope this is just a mistake and not the norm in the long term
I haven’t done any rigorous review of past events (I can think of two or three others who are really good at that sort of thing) but the total number of small bonus or event crew that are useful (20: Apollo, Layna, 9/11 Kirks, and 9/10 Trois) isn’t terribly small, though there are a lot of 5* crew in that tally. If we just look at 3 or 4* crew, 9 is on the smaller side. Ready to Rumble was the most recent one that was worse, with 9/9 Qs, 4/5 Tuckers, and Klaa for a total of 14 useful bonus crew (with only 9 total 3 or 4*s and really 8 that were commonly available). Events like Peldor Joi or An Even Field, where there are 20ish or more useful event/bonus crew, are not the norm either.
There seems to be a fine balance between “too many” and “too few”...at least as this forum is concerned. 10-15 3 or 4* bonus crew is probably the standard and this event is just under that. The important thing to note is that newer players that aren’t whales are going to have a hard time in any Faction event because a deep crew roster is one of the major keys to success (a pantsload of boosts - or dilithium - is the other).
Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.
With 500k or whereever you will get the new legendary though. Next to GOET and those other threshold goodies. Also Troi is event character often. Hence she is not only useful in this event. And despite only 2 skill her med base coupled with a good proficiency makes her useful on some Voyages. Especially FF. So while not the most amazing card around she has her uses this event apart.
Also you can build up the new shuttle tokens and double reward thingies in time. Which makes reaching the threshold easier when you pick your battles and don´t go fullsteam on every event.
Also your line of reasoning is based completely on GOET-less people. Many users also have her at 1 or more stars already. And in case they reach the 400 k mark can add a further one latest at at the end of the event. A coin always has 2 sides...
And once again DB is silent about our concerns. So typical lately. Sad.
I prefer they experiment with different threshold reward layouts than do nothing at all. They are trying different things to see how the broader game reacts. The forum is the voice of (typically) more active players and higher spenders. They are more interested in the behavior of the player base as a whole, not the forum rabble. To get their "input", they have to experiment with different event structures. I'm 100% OK with this.
400k is a bit high, i think 250-300k would have been a better number.
100k is too low. It's a free LEGENDARY character. It should take a little bit of work.
It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.
This is the issue I have to me the rerun legendary is kind of like the mega event legendary you get it early enough on so that you can level to be of some credible use in the event.
On a side note though; Bajoran and Ferengi missions and apparently she needs a s-ton of holoprograms - she might as well be 400k, but it doesn't justify the premise of this change.
[was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
On a side note though; Bajoran and Ferengi missions and apparently she needs a s-ton of holoprograms - she might as well be 400k, but it doesn't justify the premise of this change.
Comments
This. If they Kept the existing at 100k and, let's say, put the new 5* crew (for that event) at 500 or even 600k VP, I think that would be at least more fair (And would probably provide more sustainable attach rate from players, TBF)
I got Dancing Uhura right about at the 6 month mark. And I'll admit that while she is still sitting at a low level, I appreciated the gesture. T'Pol indeed would be a great one for newer players (Who don't have Surak, since Surak is just a better version of her...)
But There's a HUGE difference in a new player getting to 100 or 150k vs trying to get to 400k.
I'm not saying DB has to give us the farm here. I'm trying to paint this picture:
- Look at my above suggestion. Rerun 5* still at 100-150k, and the event legendary (not the ranked reward) is higher (this would also be present on non reruns.)
- Adjust my above figure of 500-600k accordingly, but basically,
- Adjust the VP rewards such that a newer player can buy a 15-25$ worth of offers and be able to get the repeat threshold level without extra pain, but an older player can buy 20-30$ worth of offers and be able to get to the new 5* level without delving too deep into their reserves of boosts.
Wouldn't this lead to a generally happier playerbase, a better retention rate, and better revenue overall?
If the answer is no I'm kinda fearful for the future of the game, as that could be an indication that they are dependent on a select few Whales and die-hard Trekkies that are one bad CS experience away from quitting.
What a fool I was. If you put say, a voyage refresh token at 400k and Troi at 250k, its a whole other story.
This is a dropped ball, again.
The game will happily support brute force approaches to play, and DB will happily sell resources to enable those approaches (not saying everyone who complains here is doing that, just noting it as a built in game dynamic). There are also a number of other ways to squeeze out competitive edges in events, which are, after all, competitions. Of course we all have different calibrations on how hard the competitions we play in should be and all of those calibrations are valid, so we all have breaking points, shown here actual size.
No real point here other than, yes, the bar went up, but it hasn't yet gone up to the point where real $ are *required* to even compete, from what I can see. Dangerously and disturbingly close, though, and enough to alienate good customers whose calibration happens to be more along the lines of "moderately casual play with a good and safe ROI".
And I do think that raising the threshold bar just exacerbates a fundamental game problem that legendary cards are simply ridiculously over-valued both from money and effort perspectives. This dials up the gain on them to 1000 and makes loads of people unhappy every time one doesn't meet expectations or gets pushed further out of reach. Which fritters away all the good will from other good things. Durango Troi at $9.99 was a dang good offer at the right price point independent of this event. Elusive Treasures 20 packs (not 650 dil pulls) were the same - right price point and high chance of good return. But barely 3-4 days to appreciate those good steps before another self-induced crisis from overvalued legendaries model in action. Faceplant.
I think DB could lower the bar on the threshold for the previous runs legend.
I do not think this is set in stone. I think they will listen to us and lower it on future reruns. I think it is too late to change for this event.
Edit: I do believe the reason Troi is at 400k is that they thought it makes more sense that it is the greatest prize and should have the highest threshold. As @5000 Quatloos said they value legendaries highly. But by DBs reasoning they should make the reoccurring legendary in mega events higher.
DB needs to realize this is more of a gift that is still limited, you have to attain the threshold. So it should not be looked as highly valuable but as the gift they are trying to give us.
78 FE ,78 Lvl 100,
Immortalized: 190
Vip:12 Lvl :64
It has been a good lesson in the power of branding. Learning how easily people can be exploited by nostalgia helps make up for some of the sunk costs.
More than likely they didn't put any thought into it other than "we need to add the previous legendary, just tack it on to the end".
Been playing this game since nearly the beginning as a near f2p player (some monthly cards and the rare 10x pack offer) and I will not be ranking anywhere near 400k..... I didnt even hit 350k in the last shuttle event.... dont think DB want people to sleep, dread to think how much time people invest into this game over a weekend......
I got notification of the official launch today and loaded it up. It's basically a Star Trek themed city builder (Game of War, Battle Warship, etc.) at least from what I've played so far.
Thanks for the encouragement! I was more after info on events, is this the norm where there are only a minimal number of bonus crew?
I managed to resist the latest offer with 5 legendary citations and enough dilithium for the next month for only 27 euros. It was a really great deal but I decided that I wanted to play my way up instead. So I think the money will not take me.
I am already at the stage where I have nothing I want to level up, I have some 2/4 s that are too average and will not help me until 4/4, and crew collections. I am leveling up any 1* or 2* in 2 collections. I am left balancing a lot of 1/4 stars that are good but I do not want to invest in them until I have them at least 2/4. So Chronitons grow but not much to do outside of events and gauntlet that I do very well in.
So although it is frustrating that the 5* reward is so so far out of reach... the main problem is the event is largely unplayable with the lack of bonus crew, and if it was then the other rewards are so mediocre, even the option of a 3/4 star is not going to make it to my voyage crew and just take up space. It seems very bad planning to me to make the game impossible and the rewards unattractive for those who would play. Adding a 5* so far up that most who get there will airlock her seems just a waste of their time.
It is all very well to have some premium things to draw in extra money for the game each week, but when they make the event so unattractive for those only paying monthly .... Most app creators would be very happy with 5 euros a month per player... I hope this is just a mistake and not the norm in the long term
Yeah, there's definitely a good deal of that. But there are a few other elements, as well. I've been playing it tonight, and you also have ships to build up, crew to recruit and level, and various missions that you get corralled into doing. The thing is — aside from the fact that this type of game isn't particularly my cup of tea — it just doesn't feel very Trek-y. That's at least one thing that STT does very well: you always know you're in the Star Trek universe.
Also, the graphics in Fleet Command range from decent (when there are animated talking crew members or other characters) to sort of cheesy-looking, imo. The ship battles just look "low rent" (and there's no user input once you've selected to attack another ship). That's another thing that makes you appreciate how gorgeous a game STT is, in comparison.
Not sure if they have player-to-player battles of any kind... as I said, I've only just started playing. It's also not terribly intuitive all the time — most of it is easy enough to figure out, but there were a number of times where I wasn't sure what I was supposed to do. And when you do do (heh) things, there isn't much strategy involved — it's more like, "Here, go upgrade this building, and here, go on this mission."
So, long story longer — I may dabble in it a bit, but it sure as heck ain't gonna take the place of Timelines.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
The upgrade system is quite complex and it requires thought. PVP occurs quite soon, but it is limited to certain ranges. Starbase warfare comes later and I have already seen alliances join forces to try and wipe out an extremely annoying troll.
There is definitely a play to win aspect to the game, though I'm doing okay just by playing f2p so far.
It's very different to Timelines, and the crew are really just background. I have won a daily event (yippee!) but they have 3 different ones going on at the same time, and they are no-where near as intense as the timelines ones. I'm enjoying it, but heck it's a totally different game so whatever floats your boat really.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
PM for details.
So long and thanks for all the fish.
100k is too low. It's a free LEGENDARY character. It should take a little bit of work.
Second Star to the Right - Join Today!
It was still a challenge for the people who hasn't played over 2 years. The point with the OLD legendary character was not that it was a legendary but that it was an event crew. Now if you put the crew as the last treshold then what incentive would there be to level that character? None whatsoever. So it essentially becomes useless in the event. If it was the new legendary that will be useful during the next event that was at 400k or 500k or wherever they wanted to place it then there wouldn't be any issues with that.
I think that the idea is it's likely you already HAVE that character and you pursue it b/c you want to fuse it up and it can be useful for the last day or hour or w/e of the event.
Not saying it's a GOOD reason, but there is utility there.
I don't believe Tilting Point revealed the reasoning behind adding the rerun legendary to the threshold table, so you're just playing with assumptions. Regardless, it's still a gold character where you are not paying, least not directly, to obtain it. There are many people just happy to add another star to someone they already have.
It's Tilting Point's discretion where to place the bar. Did they place it too high? Most likely. Is it within reason for them to look at analytics and figure out where the best place is to place a "free" legendary. Also yes. Are they motivated to recoup 29 million dollars invested by "absorbing" DB. Definitely yes.
Second Star to the Right - Join Today!
I haven’t done any rigorous review of past events (I can think of two or three others who are really good at that sort of thing) but the total number of small bonus or event crew that are useful (20: Apollo, Layna, 9/11 Kirks, and 9/10 Trois) isn’t terribly small, though there are a lot of 5* crew in that tally. If we just look at 3 or 4* crew, 9 is on the smaller side. Ready to Rumble was the most recent one that was worse, with 9/9 Qs, 4/5 Tuckers, and Klaa for a total of 14 useful bonus crew (with only 9 total 3 or 4*s and really 8 that were commonly available). Events like Peldor Joi or An Even Field, where there are 20ish or more useful event/bonus crew, are not the norm either.
There seems to be a fine balance between “too many” and “too few”...at least as this forum is concerned. 10-15 3 or 4* bonus crew is probably the standard and this event is just under that. The important thing to note is that newer players that aren’t whales are going to have a hard time in any Faction event because a deep crew roster is one of the major keys to success (a pantsload of boosts - or dilithium - is the other).
With 500k or whereever you will get the new legendary though. Next to GOET and those other threshold goodies. Also Troi is event character often. Hence she is not only useful in this event. And despite only 2 skill her med base coupled with a good proficiency makes her useful on some Voyages. Especially FF. So while not the most amazing card around she has her uses this event apart.
Also you can build up the new shuttle tokens and double reward thingies in time. Which makes reaching the threshold easier when you pick your battles and don´t go fullsteam on every event.
Also your line of reasoning is based completely on GOET-less people. Many users also have her at 1 or more stars already. And in case they reach the 400 k mark can add a further one latest at at the end of the event. A coin always has 2 sides...
Second Star to the Right - Join Today!
I prefer they experiment with different threshold reward layouts than do nothing at all. They are trying different things to see how the broader game reacts. The forum is the voice of (typically) more active players and higher spenders. They are more interested in the behavior of the player base as a whole, not the forum rabble. To get their "input", they have to experiment with different event structures. I'm 100% OK with this.
This is the issue I have to me the rerun legendary is kind of like the mega event legendary you get it early enough on so that you can level to be of some credible use in the event.
On a side note though; Bajoran and Ferengi missions and apparently she needs a s-ton of holoprograms - she might as well be 400k, but it doesn't justify the premise of this change.
52 x 0* Holoprogram. Also, 106 x 2* Database.