Has there been some mistake with the Stats posted? Thrax has identical stats to Kol from the last Mega, surely that must be a mistake? Given all the other crew for this event are Comand Security maybe there was a typo? Lorca also seems a bit emancipated stat wise but maybe being in prison does that to you. After playing a few months I will really get no use out of him. I guess it could explain the discount on the prisoner packs as compensation.
Kol and Thrax stats are not identical
Did you remember to deduct your starbase & collection bonuses when you checked?
Their bases are comparable (Thrax has more COM and less DIP) but Thrax has objectively and noticeably worse proficiencies.
Truly pathetic proficiencies
Indeed. They’re on the level of crew like Falcon O’Brien or Pah-Wraith Keiko (even Professor Sato) but with base stats that are good but not insane like Keiko or The Falcon.
Has there been some mistake with the Stats posted? Thrax has identical stats to Kol from the last Mega, surely that must be a mistake? Given all the other crew for this event are Comand Security maybe there was a typo? Lorca also seems a bit emancipated stat wise but maybe being in prison does that to you. After playing a few months I will really get no use out of him. I guess it could explain the discount on the prisoner packs as compensation.
Kol and Thrax stats are not identical
Did you remember to deduct your starbase & collection bonuses when you checked?
Their bases are comparable (Thrax has more COM and less DIP) but Thrax has objectively and noticeably worse proficiencies.
Truly pathetic proficiencies
Indeed. They’re on the level of crew like Falcon O’Brien or Pah-Wraith Keiko (even Professor Sato) but with base stats that are good but not insane like Keiko or The Falcon.
Yes. And at least Keiko, Obrien and Sato have variants. Thrax doesn't.
His overall use just drops immensely
Piss weak prof but massive base like your Falcon and Sato example is not comparable with Thrax. This is just a terribad card. Back to back megas not worth citing.
In retrospect, I'm kind of glad the stats-heavy events are at the start of the mega instead of the end. Makes it easier to justify not using a citation on Thrax and instead save it for someone else who could really benefit my crew. I'm happy for the newbies who will get a Gold to 4/5, but he won't really do much for me sadly.
I'm in favour of mega recurring crew not having amazing proficiencies - it prevents gauntlet walls.
I can also see the case for overall stats not being excellent - it's still a great card for newer players, which they'll receive 4/5 essentially for free. From DB's perspective, making free crew the strongest in the game likely reduces the appeal of other legendaries and so impacts spend. Can't begrudge them that.
I'm in favour of mega recurring crew not having amazing proficiencies - it prevents gauntlet walls.
I can also see the case for overall stats not being excellent - it's still a great card for newer players, which they'll receive 4/5 essentially for free. From DB's perspective, making free crew the strongest in the game likely reduces the appeal of other legendaries and so impacts spend. Can't begrudge them that.
I'd go with that to an extent, however retention and enjoyment factor also play a part not to mention the DYC purchases.
If they had made him just a little different say CMD primary and SEC secondary with the same stats I reckon there would be less grumbling especially when we have an event where people are likely to have good Security bonus crew depth, which again further devalues the purposefulness of the card somewhat.
[was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
Or how about a DIP primary? So far Minuet has been the only DIP primary character we've had. A lot have been DIP secondary, but not primary.
I'm ready for MED to come back around. I have Darth Bashir, but the other(s) were before my time.
As to Gauntlet walls... That happens anyway. I kind of like what they did with Minuet's proficiencies. She's got one good pair that newer players can use to capitalize. Other than that, it's easy to get around. Surak, on the other hand, has three strong pairs. They are all beatable, but it requires 3 different crew, two of which are Gauntlet exclusives. (Pardon me if I'm exaggerating a little.)
Point is, it's ok to give everyone a decent card, but it can be done without creating massive frustration. (I am NOT advocating for 2-skill legendaries in a mega. A third stat with a low proficiency would have been welcome.)
I was looking at crew a couple weeks back and noticed something interesting. There are five DIP/ENG crew in the top 50 voyagers. There are four different skill sets between them (Stranded Quark MED, BO#1 CMD, Interfaced La Forge and Etana Jol SCI, and Okona SEC) and they all have different event niches. Some have megas to look forward to (Ferengi [fingers crossed]/Disco), some have regular events (Quark, La Forge), some have great bases, and some are more gauntlet focused.
Given DB's track record of pumping out very similar crew very close together (Human Torres/Tourist Trip, back to back megas, Weyoun 5/Musketeer Picard) I'm sure this was a coincidence, but it goes to show that if they wanted to put effort and planning into creating a varied ecosystem, for lack of a better term, they could. They could spread around the unique attributes of crew and give most of them a niche they can excel in other than 1-2 event bonuses per year.
They could even make 2-skill crew more viable for voyages with bigger proficiencies and by their very nature they would only hog one gauntlet pair, not two or three. Of all the top 3 ranked gauntlet crew in each pair (45 total), there are only six 2-skill crew and none of them appear more than once. Whereas six 3-skill crew (Gary Seven, ATB, Caretaker, Locutus, Surak, Defensive Phlox, and very nearly Boothby/Armus/AT#1) have multiple top 3 pairs. If you want to break up some of the gauntlet walls and give players a reason to give a damn about the 2-skill shuttle turds you print, give them a little more flavor and use.
There are many ways DB could improve their crew by the numbers that would give players reasons to care about them and shell out $ for them. And in turn, we as players would have a greater range of choices and characters to utilize.
Or how about a DIP primary? So far Minuet has been the only DIP primary character we've had. A lot have been DIP secondary, but not primary.
I'm ready for MED to come back around. I have Darth Bashir, but the other(s) were before my time.
As to Gauntlet walls... That happens anyway. I kind of like what they did with Minuet's proficiencies. She's got one good pair that newer players can use to capitalize. Other than that, it's easy to get around. Surak, on the other hand, has three strong pairs. They are all beatable, but it requires 3 different crew, two of which are Gauntlet exclusives. (Pardon me if I'm exaggerating a little.)
Point is, it's ok to give everyone a decent card, but it can be done without creating massive frustration. (I am NOT advocating for 2-skill legendaries in a mega. A third stat with a low proficiency would have been welcome.)
But walls typically consist of mega crew, and the gauntlet specials. Surak and Mirror Picard should not be repeated.
Or how about a DIP primary? So far Minuet has been the only DIP primary character we've had. A lot have been DIP secondary, but not primary.
I'm ready for MED to come back around. I have Darth Bashir, but the other(s) were before my time.
As to Gauntlet walls... That happens anyway. I kind of like what they did with Minuet's proficiencies. She's got one good pair that newer players can use to capitalize. Other than that, it's easy to get around. Surak, on the other hand, has three strong pairs. They are all beatable, but it requires 3 different crew, two of which are Gauntlet exclusives. (Pardon me if I'm exaggerating a little.)
Point is, it's ok to give everyone a decent card, but it can be done without creating massive frustration. (I am NOT advocating for 2-skill legendaries in a mega. A third stat with a low proficiency would have been welcome.)
But walls typically consist of mega crew, and the gauntlet specials. Surak and Mirror Picard should not be repeated.
The interesting thing about the gauntlet specials is that so many people have a hard time getting them, yet they still end up as walls...the wall problem happens whether crew are hard to get or very easy to get. Saying that we should never again have mega event recurring legendary crew that are strong in both base and proficiency (as is the case for Surak and Gun Show Picard) to avoid gauntlet walls I think will only deprive people of excellent crew and not fix the wall problem. Even avoiding proficiency-only recurring mega legendaries like Minuet isn’t going to fix the root cause, which is that people are likely to pick the strongest crew they have for any given gauntlet.
The way I see it, there are no easy solutions for gauntlet walls. Most of them probably require some heavy-duty programming...algorithms to select opponents such that certain crew are avoided might unfairly target players hanging around in the bottom ranks, adding more possible opponents to choose from might not yield any different crew, and the systems proposed for making it hard to load up on gauntlet aces probably would require a complete rebuild of the gauntlet crew selection system.
Or how about a DIP primary? So far Minuet has been the only DIP primary character we've had. A lot have been DIP secondary, but not primary.
I'm ready for MED to come back around. I have Darth Bashir, but the other(s) were before my time.
As to Gauntlet walls... That happens anyway. I kind of like what they did with Minuet's proficiencies. She's got one good pair that newer players can use to capitalize. Other than that, it's easy to get around. Surak, on the other hand, has three strong pairs. They are all beatable, but it requires 3 different crew, two of which are Gauntlet exclusives. (Pardon me if I'm exaggerating a little.)
Point is, it's ok to give everyone a decent card, but it can be done without creating massive frustration. (I am NOT advocating for 2-skill legendaries in a mega. A third stat with a low proficiency would have been welcome.)
But walls typically consist of mega crew, and the gauntlet specials. Surak and Mirror Picard should not be repeated.
The interesting thing about the gauntlet specials is that so many people have a hard time getting them, yet they still end up as walls...the wall problem happens whether crew are hard to get or very easy to get. Saying that we should never again have mega event recurring legendary crew that are strong in both base and proficiency (as is the case for Surak and Gun Show Picard) to avoid gauntlet walls I think will only deprive people of excellent crew and not fix the wall problem. Even avoiding proficiency-only recurring mega legendaries like Minuet isn’t going to fix the root cause, which is that people are likely to pick the strongest crew they have for any given gauntlet.
The way I see it, there are no easy solutions for gauntlet walls. Most of them probably require some heavy-duty programming...algorithms to select opponents such that certain crew are avoided might unfairly target players hanging around in the bottom ranks, adding more possible opponents to choose from might not yield any different crew, and the systems proposed for making it hard to load up on gauntlet aces probably would require a complete rebuild of the gauntlet crew selection system.
More people get the gauntlet exclusives than you think. It's just that the only people who complain are the ones who haven't gotten the exclusive crew.
Or how about a DIP primary? So far Minuet has been the only DIP primary character we've had. A lot have been DIP secondary, but not primary.
I'm ready for MED to come back around. I have Darth Bashir, but the other(s) were before my time.
As to Gauntlet walls... That happens anyway. I kind of like what they did with Minuet's proficiencies. She's got one good pair that newer players can use to capitalize. Other than that, it's easy to get around. Surak, on the other hand, has three strong pairs. They are all beatable, but it requires 3 different crew, two of which are Gauntlet exclusives. (Pardon me if I'm exaggerating a little.)
Point is, it's ok to give everyone a decent card, but it can be done without creating massive frustration. (I am NOT advocating for 2-skill legendaries in a mega. A third stat with a low proficiency would have been welcome.)
But walls typically consist of mega crew, and the gauntlet specials. Surak and Mirror Picard should not be repeated.
The interesting thing about the gauntlet specials is that so many people have a hard time getting them, yet they still end up as walls...the wall problem happens whether crew are hard to get or very easy to get. Saying that we should never again have mega event recurring legendary crew that are strong in both base and proficiency (as is the case for Surak and Gun Show Picard) to avoid gauntlet walls I think will only deprive people of excellent crew and not fix the wall problem. Even avoiding proficiency-only recurring mega legendaries like Minuet isn’t going to fix the root cause, which is that people are likely to pick the strongest crew they have for any given gauntlet.
The way I see it, there are no easy solutions for gauntlet walls. Most of them probably require some heavy-duty programming...algorithms to select opponents such that certain crew are avoided might unfairly target players hanging around in the bottom ranks, adding more possible opponents to choose from might not yield any different crew, and the systems proposed for making it hard to load up on gauntlet aces probably would require a complete rebuild of the gauntlet crew selection system.
More people get the gauntlet exclusives than you think. It's just that the only people who complain are the ones who haven't gotten the exclusive crew.
@Shan I leveled Thrax and his stats do not match the event notes.
Wow, 603 instead of 303!
From other post: FE 1/5 level 100 CMD 564 (156-311), DIP 211 (38-75), SEC 744 (268-303)
I suggest that you look at security proficiency.
So, that’s a pretty massive difference. I already spent the citation I had for him elsewhere. I might still have done what I did, but it shows how important accurate numbers are.
Yep, they have been changed to correct stats in the starfleet communications section. Thrax FE 1/5 level 100 CMD 564 (156-311), DIP 211 (38-75), SEC 744 (268-603)
Comments
Indeed. They’re on the level of crew like Falcon O’Brien or Pah-Wraith Keiko (even Professor Sato) but with base stats that are good but not insane like Keiko or The Falcon.
Yes. And at least Keiko, Obrien and Sato have variants. Thrax doesn't.
His overall use just drops immensely
Thrax’s ship ability may be found in the Starfleet Communications thread for this event. Here is a link:
https://forum.disruptorbeam.com/stt/discussion/13504/hybrid-event-faction-galaxy-notes-the-stolen-years-mega-event-part-1#latest
🖖🏻
I can also see the case for overall stats not being excellent - it's still a great card for newer players, which they'll receive 4/5 essentially for free. From DB's perspective, making free crew the strongest in the game likely reduces the appeal of other legendaries and so impacts spend. Can't begrudge them that.
I'd go with that to an extent, however retention and enjoyment factor also play a part not to mention the DYC purchases.
If they had made him just a little different say CMD primary and SEC secondary with the same stats I reckon there would be less grumbling especially when we have an event where people are likely to have good Security bonus crew depth, which again further devalues the purposefulness of the card somewhat.
I'm ready for MED to come back around. I have Darth Bashir, but the other(s) were before my time.
As to Gauntlet walls... That happens anyway. I kind of like what they did with Minuet's proficiencies. She's got one good pair that newer players can use to capitalize. Other than that, it's easy to get around. Surak, on the other hand, has three strong pairs. They are all beatable, but it requires 3 different crew, two of which are Gauntlet exclusives. (Pardon me if I'm exaggerating a little.)
Point is, it's ok to give everyone a decent card, but it can be done without creating massive frustration. (I am NOT advocating for 2-skill legendaries in a mega. A third stat with a low proficiency would have been welcome.)
Given DB's track record of pumping out very similar crew very close together (Human Torres/Tourist Trip, back to back megas, Weyoun 5/Musketeer Picard) I'm sure this was a coincidence, but it goes to show that if they wanted to put effort and planning into creating a varied ecosystem, for lack of a better term, they could. They could spread around the unique attributes of crew and give most of them a niche they can excel in other than 1-2 event bonuses per year.
They could even make 2-skill crew more viable for voyages with bigger proficiencies and by their very nature they would only hog one gauntlet pair, not two or three. Of all the top 3 ranked gauntlet crew in each pair (45 total), there are only six 2-skill crew and none of them appear more than once. Whereas six 3-skill crew (Gary Seven, ATB, Caretaker, Locutus, Surak, Defensive Phlox, and very nearly Boothby/Armus/AT#1) have multiple top 3 pairs. If you want to break up some of the gauntlet walls and give players a reason to give a damn about the 2-skill shuttle turds you print, give them a little more flavor and use.
There are many ways DB could improve their crew by the numbers that would give players reasons to care about them and shell out $ for them. And in turn, we as players would have a greater range of choices and characters to utilize.
But walls typically consist of mega crew, and the gauntlet specials. Surak and Mirror Picard should not be repeated.
The interesting thing about the gauntlet specials is that so many people have a hard time getting them, yet they still end up as walls...the wall problem happens whether crew are hard to get or very easy to get. Saying that we should never again have mega event recurring legendary crew that are strong in both base and proficiency (as is the case for Surak and Gun Show Picard) to avoid gauntlet walls I think will only deprive people of excellent crew and not fix the wall problem. Even avoiding proficiency-only recurring mega legendaries like Minuet isn’t going to fix the root cause, which is that people are likely to pick the strongest crew they have for any given gauntlet.
The way I see it, there are no easy solutions for gauntlet walls. Most of them probably require some heavy-duty programming...algorithms to select opponents such that certain crew are avoided might unfairly target players hanging around in the bottom ranks, adding more possible opponents to choose from might not yield any different crew, and the systems proposed for making it hard to load up on gauntlet aces probably would require a complete rebuild of the gauntlet crew selection system.
More people get the gauntlet exclusives than you think. It's just that the only people who complain are the ones who haven't gotten the exclusive crew.
Solid point
@Shan I leveled Thrax and his stats do not match the event notes.
Wow, 603 instead of 303!
From other post: FE 1/5 level 100 CMD 564 (156-311), DIP 211 (38-75), SEC 744 (268-303)
I suggest that you look at security proficiency.
So, that’s a pretty massive difference. I already spent the citation I had for him elsewhere. I might still have done what I did, but it shows how important accurate numbers are.
My bad, may apologies - fixing now!
Disregard I found them.