Maybe the things we have asked for for a long time. ???????
More control in starbase second command officer option.
Better sort and recycle bin in inventory. Remove cap on items
Better sort options in vault with additions of owned/active/froze numbers at top. Now it only shows immortal/total available.
A treasure hunt sort of new event. (someone else suggested idea) i like it!
Fix artwork on cards that is dis-proportionate or funky.
Pop up glitches, visual complaints, crashes, voyage glitches....
The addition of campaigns was great and very well received, (except the visual format). Instead of working on the next big addition can we back up a minute and fix some stuff????????
A lot of things have been asked for for a long time and are never addressed. Instead of making new things, can we just go back to fix-its that ppl have been waiting for.
Crew - Update using the Trait Audit Thread
Cryostasis Vault - Sort by stats integrating Active and Frozen so I can see if anyone is worth thawing
Galaxy Events - Revamp recipes
Replicator - Provide name for single items without making me get all the way to the replicate screen
Voyages - Implement a duration calculator and/or recommendation screen
I would like to be able to search my crew using more than one trait at a time. For gauntlet I need to find crew with two or three of the traits but to do so I have to search one trait at a time and remember or write down who has each trait. A better search function would be helpful. Here is me searching for "Human," "Federation" and then the two together.
- Remove timers from Arena and Cadet Challenges
- Allow for auto-dilemma-choice for Voyages so you don't have to check back in
- Allow for auto-skirmishing at a reduced rate and reduced success rate than if you were actually playing
- More player-choice content like one-off events or new crew
All suggestions/requests made with love and understanding that there's a lot to do in a game studio and only so many things can get done in a finite amount of time with a finite set of resources.
But I BELIEVE in DB!
If it doesn't stop because you pre-chose your responses, wouldn't your Voyage crash more often because the 2 hour marks were a chance to not lose your Voyage?
I would like to be able to search my crew using more than one trait at a time. For gauntlet I need to find crew with two or three of the traits but to do so I have to search one trait at a time and remember or write down who has each trait. A better search function would be helpful. Here is me searching for "Human," "Federation" and then the two together.
Piggybacking on this, it would be great to be able to select a skill, then filter by a trait, i.e. select Engineering then search for Desperate.
- Kill or at least address the inventory cap.
- Actually eradicate cheating in game - see the recent locked thread about galaxies being done with a mouse recorder. Still happens all the time in every event type.
- Add some new content or game modes or something interesting. Whatever happened to the Erin Prince defending DS9 idea?
Hope they found a "replacement" and indeed some new stuff is in the making...
Used that as a jumping point to look at people who work at DB, and it looks like they have multiple employees with the title "QA," so I guess that means they do pay people for that.
I'd like to see a bonus rewards in the Campaign for people who finish all 100 tiers early -- just something small for accolades above that, such as merits, and maybe honor. The downtime between campaigns feels awkward and there's a visible change in how fast my merits drop during the 5 days between campaigns.
The ability to replicate honor, event if it's a small amount. It would help with the inventory limit too.
I've been thinking about something like this for a while, and my idea goes something like this:
an upgradable starbase room, called something like "Borg Alcove", that lets you donate to building something, store a 1/5 you don't need, and each day it gives you something like 1 or 10 additional honor (1% increases that stack up would probably be too unbalanced) for each crew stored.
This helps address the crew slot problem, the "what to do with those old 1/5s" problem, and the "we need stuff to donate into" problem all at once, doesn't it?
crew: many ideas here, most probably unachievable on mobile mode (ea. filters as per *,4/5, 1/4.., ) because of lack of space?
would really like to see them properly marked, Frozen,Duplicate.., if possible, my own rank (so the line to the airlock can be tidy) game modes: fleet event, base/planet defense i red above seems a good idea,the only problem i see here is our diff time zones, so probably a pre planed fleet strategic team positioning captains around?
I'm at a high level (71) and now that I have some maxed out 5 star ships, all the other ships are basically worthless to me in Voyages. It'd be nice to be able to use them again; I'd like to use my scout ships again, given how often that trait comes up. How about standardizing the max antimatter for all ships. This could be scaled, since lower star ships don't have as many levels as the 5 stars. Or just add more levels to the under 5 star ships.
crew: many ideas here, most probably unachievable on mobile mode (ea. filters as per *,4/5, 1/4.., ) because of lack of space?
would really like to see them properly marked, Frozen,Duplicate.., if possible, my own rank (so the line to the airlock can be tidy) game modes: fleet event, base/planet defense i red above seems a good idea,the only problem i see here is our diff time zones, so probably a pre planed fleet strategic team positioning captains around?
My idea for base defense was PvE, like most of the game. I worry about doing PvP. I've played games like that. Basically, spenders group up and it becomes less fun for others. I like the community here the way it is.
Allow me to spend my inventory. I currently have enough fuel to replicate at least 600 5* equipment with rations alone. I don't think its possible for me to spend that fuel.
Different voyage bonuses based on the ship used. For example, 1% bonus DIP for Ferengi ships or 1% bonus SEC for Klingon ships or 1% bonus to CMD for Cardasian ships...
Sunshine Riker, those dilemmas have saved my keester on multiple occasions when I would have run out of anti-matter!
And that's why it should be a toggle-able option!
That way people who can run 8/10 hour voyages can just let them run and anyone who wants to leave the dilemmas in as manual can.
I thought of this before, maybe set a timer, or number of dilemmas the voyage would do, then pause. So I could let it complete 3 dilemmas, and wait at the forth for me to make a decision. They I could do the dilemma, and recall the voyage. This way voyage could run over night, or during work hours.
Add a user-level increment to the odds of pulling a 5*, at least for standard 10x pulls. Either a linear one, or a Fibonacci one (I prefer the latter) that resets back to zero when the player pulls a 5*
e.g.
Player does a 10x pull, chance of a 5* is 10% (base + 0), doesn't get one
Player does another 10x. odds are now 11% (base + 1), doesn't get one
Player does a third 10x. odds are now 11% (base + 1), doesn't get one
Player does a fourth 10x. odds are now 12% (base + 2), doesn't get one
Player does a fifth 10x. odds are now 13% (base + 3), doesn't get one
Player does a sixth 10x. odds are now 15% (base + 5), doesn't get one
Player does a seventh 10x. odds are now 18% (base + 8), gets a begold
Player does a eighth 10x. odds are now 10% (base + 0), doesn't get one
I can understand not having one for event or Tuesday packs, as they're a cash cow, but it'd make regular 10x pulls more useful
Allow me to spend my inventory. I currently have enough fuel to replicate at least 600 5* equipment with rations alone. I don't think its possible for me to spend that fuel.
I'm not sure I understand this one, as we can already use inventory items as replicator fuel. Or were you wanting to "spend" on something else?
Allow me to spend my inventory. I currently have enough fuel to replicate at least 600 5* equipment with rations alone. I don't think its possible for me to spend that fuel.
I'm not sure I understand this one, as we can already use inventory items as replicator fuel. Or were you wanting to "spend" on something else?
That was my impression. Replicating items is not an effective sink for the volume of boosts, ship schematics, and unnecessarily duplicated items. I replicated a bunch of interphasic coil scanners for T’Pol yesterday and only made it through three or four uselessly duplicated 5* items...I have a lifetime supply of rep rats and don’t even need to post screenshots of my schematics inventory because anyone who has played longer than a year or so could look at their own schematics inventory and see the same thing.
Allow me to spend my inventory. I currently have enough fuel to replicate at least 600 5* equipment with rations alone. I don't think its possible for me to spend that fuel.
I'm not sure I understand this one, as we can already use inventory items as replicator fuel. Or were you wanting to "spend" on something else?
On something else.
There are no sinks in this game at all. The replicator is a useful convenience for the occasional harder to get item but even then its possible to get away with never using it. Even if I had more daily uses I would run out of credits which are really the only resource in the game that serves as a bottleneck.
I have about 9000 of those old equipment uniforms that almost never get used.
20000 basic spices
Dozens of 0-2* skills boosts
Almost capped out on every kind of trainer
20K+ of 5 different 5* schematics
21K 3* Rations
There's no way I can use that stuff. Not without something new in the game.
PS DB at least start using a wider variety of gear in Galaxy events. I remember when people lost their minds over having to farm Basic Bloodwine. Now its never used and I have 1200 bottles.
IIRC Legacy of the Beast allows you to recycle things you don't want anymore, so something like that would be good.
Call it Quark's Lucky Dip, you chuck stuff in it and see what you get back. Could be 1* trainers, could be a portal pull.
Alternatively, have a Trading Post where you can sell excess items for credits. One character from random list would give you different prices, with the character changing daily. If you're lucky, it's a Pakled willing to give you 1k credits for a 1* item, if you're unlucky it's Zek and he wouldn't part with more than 100 for a 5* item.
You could even get a new Dilemma out of that - "The Klingon who paid you over the odds for {item} at the Trading Post demands a duel"
Comments
+1
More control in starbase second command officer option.
Better sort and recycle bin in inventory. Remove cap on items
Better sort options in vault with additions of owned/active/froze numbers at top. Now it only shows immortal/total available.
A treasure hunt sort of new event. (someone else suggested idea) i like it!
Fix artwork on cards that is dis-proportionate or funky.
Pop up glitches, visual complaints, crashes, voyage glitches....
The addition of campaigns was great and very well received, (except the visual format). Instead of working on the next big addition can we back up a minute and fix some stuff????????
A lot of things have been asked for for a long time and are never addressed. Instead of making new things, can we just go back to fix-its that ppl have been waiting for.
Expand First-Run Event Thresholds to Include Existing 5* Crew From Mega-Events
Replay Expeditions as Skirmish Hybrids
Show My Chronitons When I Complete a Mission
I'm also strongly in favor of:
Crew - Update using the Trait Audit Thread
Cryostasis Vault - Sort by stats integrating Active and Frozen so I can see if anyone is worth thawing
Galaxy Events - Revamp recipes
Replicator - Provide name for single items without making me get all the way to the replicate screen
Voyages - Implement a duration calculator and/or recommendation screen
If it doesn't stop because you pre-chose your responses, wouldn't your Voyage crash more often because the 2 hour marks were a chance to not lose your Voyage?
Piggybacking on this, it would be great to be able to select a skill, then filter by a trait, i.e. select Engineering then search for Desperate.
- Actually eradicate cheating in game - see the recent locked thread about galaxies being done with a mouse recorder. Still happens all the time in every event type.
- Add some new content or game modes or something interesting. Whatever happened to the Erin Prince defending DS9 idea?
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
Since Erin went very silent and I remember DB looking for a STT game director or something earlier this year I just checked some stuff. Erin is gone
https://www.linkedin.com/in/erinprince/de
Hope they found a "replacement" and indeed some new stuff is in the making...
Boy she sure put alot of fancy stuff in her resume. All that boils down to is “we made collections and Voyages while I was there”
Used that as a jumping point to look at people who work at DB, and it looks like they have multiple employees with the title "QA," so I guess that means they do pay people for that.
WOAH!! You just blew my mind! That would efficiently replace my honor machine idea. I would dump so much stuff in there!
I've been thinking about something like this for a while, and my idea goes something like this:
an upgradable starbase room, called something like "Borg Alcove", that lets you donate to building something, store a 1/5 you don't need, and each day it gives you something like 1 or 10 additional honor (1% increases that stack up would probably be too unbalanced) for each crew stored.
This helps address the crew slot problem, the "what to do with those old 1/5s" problem, and the "we need stuff to donate into" problem all at once, doesn't it?
would really like to see them properly marked, Frozen,Duplicate.., if possible, my own rank (so the line to the airlock can be tidy)
game modes: fleet event, base/planet defense i red above seems a good idea,the only problem i see here is our diff time zones, so probably a pre planed fleet strategic team positioning captains around?
My idea for base defense was PvE, like most of the game. I worry about doing PvP. I've played games like that. Basically, spenders group up and it becomes less fun for others. I like the community here the way it is.
Allow me to spend my inventory. I currently have enough fuel to replicate at least 600 5* equipment with rations alone. I don't think its possible for me to spend that fuel.
I thought of this before, maybe set a timer, or number of dilemmas the voyage would do, then pause. So I could let it complete 3 dilemmas, and wait at the forth for me to make a decision. They I could do the dilemma, and recall the voyage. This way voyage could run over night, or during work hours.
e.g.
Player does a 10x pull, chance of a 5* is 10% (base + 0), doesn't get one
Player does another 10x. odds are now 11% (base + 1), doesn't get one
Player does a third 10x. odds are now 11% (base + 1), doesn't get one
Player does a fourth 10x. odds are now 12% (base + 2), doesn't get one
Player does a fifth 10x. odds are now 13% (base + 3), doesn't get one
Player does a sixth 10x. odds are now 15% (base + 5), doesn't get one
Player does a seventh 10x. odds are now 18% (base + 8), gets a begold
Player does a eighth 10x. odds are now 10% (base + 0), doesn't get one
I can understand not having one for event or Tuesday packs, as they're a cash cow, but it'd make regular 10x pulls more useful
I'm not sure I understand this one, as we can already use inventory items as replicator fuel. Or were you wanting to "spend" on something else?
That was my impression. Replicating items is not an effective sink for the volume of boosts, ship schematics, and unnecessarily duplicated items. I replicated a bunch of interphasic coil scanners for T’Pol yesterday and only made it through three or four uselessly duplicated 5* items...I have a lifetime supply of rep rats and don’t even need to post screenshots of my schematics inventory because anyone who has played longer than a year or so could look at their own schematics inventory and see the same thing.
Second Star to the Right - Join Today!
On something else.
There are no sinks in this game at all. The replicator is a useful convenience for the occasional harder to get item but even then its possible to get away with never using it. Even if I had more daily uses I would run out of credits which are really the only resource in the game that serves as a bottleneck.
I have about 9000 of those old equipment uniforms that almost never get used.
20000 basic spices
Dozens of 0-2* skills boosts
Almost capped out on every kind of trainer
20K+ of 5 different 5* schematics
21K 3* Rations
There's no way I can use that stuff. Not without something new in the game.
PS DB at least start using a wider variety of gear in Galaxy events. I remember when people lost their minds over having to farm Basic Bloodwine. Now its never used and I have 1200 bottles.
Call it Quark's Lucky Dip, you chuck stuff in it and see what you get back. Could be 1* trainers, could be a portal pull.
Alternatively, have a Trading Post where you can sell excess items for credits. One character from random list would give you different prices, with the character changing daily. If you're lucky, it's a Pakled willing to give you 1k credits for a 1* item, if you're unlucky it's Zek and he wouldn't part with more than 100 for a 5* item.
You could even get a new Dilemma out of that - "The Klingon who paid you over the odds for {item} at the Trading Post demands a duel"