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Okay, Enough!!!!!

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  • Synthetic CommanderSynthetic Commander ✭✭✭✭✭
    Banjo1012 wrote: »
    robownage wrote: »
    I was averaging about one minute per Battle in the Skirmish.
    So this actually concerns me. You've been playing long enough that a battle shouldn't be lasting a full minute. What kind of set up are you using?

    Yeah. Should be less than ten seconds

    the loading and exploding animations alone take more than 10 seconds. when he's measuring how long he's got left before the end of an event, excluding non-skippable animation time would not be beneficial.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Banjo1012 wrote: »
    robownage wrote: »
    I was averaging about one minute per Battle in the Skirmish.
    So this actually concerns me. You've been playing long enough that a battle shouldn't be lasting a full minute. What kind of set up are you using?

    Yeah. Should be less than ten seconds

    the loading and exploding animations alone take more than 10 seconds. when he's measuring how long he's got left before the end of an event, excluding non-skippable animation time would not be beneficial.

    Granted. I was just taking purely the battle into account. I suppose the motions take a bit longer. Yeah I can totally see now how those seconds were precious. Um. Yeah. Kidding. Still not sympathetic
  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    I'm sympathetic. We have so much time allotted. It's reasonable to expect to be able to use the full time. And, it's also reasonable not to have a random check, that's of little macro value so late in the event, interfere with that time usage right before the end.

    BTW, I also had one random check, but it came much earlier and right after I had left the game dormant for a time, and then picked it back up.
    Fleet: Starship Trista
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    Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Scott, I’ll understand if you elect to not comment here any longer, but there must be something you can do about that startup delay. Whether it is a different device or connection, something is off...even if it’s just the tried-and-true turning it off and back on again trick.

    Likewise, I am sure there is is a way to reduce your battle lengths - there any many here who would be happy to help you put together an improved Skirmish crew. I know I would, and can say with certainty that what works in the arena is not necessarily what works in Skirmishes.

    As for the negative people that act as if they think one needs to be awake 96 hours straight to be allowed to have an opinion on last-minute VP accumulation, don’t let them get you down. Life gets in the way for a lot of people, to take away time that could have been spent grinding away at this game - that was certainly my experience this weekend and now I’ll have to work that much harder to make sure I get Reno next week. I completely sympathize with you on just barely missing out on that final threshold and wish you the best of luck in the game of CS Roulette!
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  • Banjo1012Banjo1012 ✭✭✭✭✭
    Scott, I’ll understand if you elect to not comment here any longer, but there must be something you can do about that startup delay. Whether it is a different device or connection, something is off...even if it’s just the tried-and-true turning it off and back on again trick.

    Likewise, I am sure there is is a way to reduce your battle lengths - there any many here who would be happy to help you put together an improved Skirmish crew. I know I would, and can say with certainty that what works in the arena is not necessarily what works in Skirmishes.

    As for the negative people that act as if they think one needs to be awake 96 hours straight to be allowed to have an opinion on last-minute VP accumulation, don’t let them get you down. Life gets in the way for a lot of people, to take away time that could have been spent grinding away at this game - that was certainly my experience this weekend and now I’ll have to work that much harder to make sure I get Reno next week. I completely sympathize with you on just barely missing out on that final threshold and wish you the best of luck in the game of CS Roulette!

    It certainly doesn’t take 96 hours to get 350k VP
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Banjo1012 wrote: »
    Scott, I’ll understand if you elect to not comment here any longer, but there must be something you can do about that startup delay. Whether it is a different device or connection, something is off...even if it’s just the tried-and-true turning it off and back on again trick.

    Likewise, I am sure there is is a way to reduce your battle lengths - there any many here who would be happy to help you put together an improved Skirmish crew. I know I would, and can say with certainty that what works in the arena is not necessarily what works in Skirmishes.

    As for the negative people that act as if they think one needs to be awake 96 hours straight to be allowed to have an opinion on last-minute VP accumulation, don’t let them get you down. Life gets in the way for a lot of people, to take away time that could have been spent grinding away at this game - that was certainly my experience this weekend and now I’ll have to work that much harder to make sure I get Reno next week. I completely sympathize with you on just barely missing out on that final threshold and wish you the best of luck in the game of CS Roulette!

    It certainly doesn’t take 96 hours to get 350k VP

    Of course not, given an appropriate ship. But there are any number of life events and obligations that (should) take precedence over a game, things that leave a very small amount of time left in which to rack up as many VP as possible. It shouldn’t take much human decency at all to consider this possibility before passing judgment.
  • robownagerobownage ✭✭✭✭✭
    Banjo1012 wrote: »
    Scott, I’ll understand if you elect to not comment here any longer, but there must be something you can do about that startup delay. Whether it is a different device or connection, something is off...even if it’s just the tried-and-true turning it off and back on again trick.

    Likewise, I am sure there is is a way to reduce your battle lengths - there any many here who would be happy to help you put together an improved Skirmish crew. I know I would, and can say with certainty that what works in the arena is not necessarily what works in Skirmishes.

    As for the negative people that act as if they think one needs to be awake 96 hours straight to be allowed to have an opinion on last-minute VP accumulation, don’t let them get you down. Life gets in the way for a lot of people, to take away time that could have been spent grinding away at this game - that was certainly my experience this weekend and now I’ll have to work that much harder to make sure I get Reno next week. I completely sympathize with you on just barely missing out on that final threshold and wish you the best of luck in the game of CS Roulette!

    It certainly doesn’t take 96 hours to get 350k VP

    But it could if you're trying to balance it with living your non-digital life, and if you have a terrible set up that makes your battles last way longer than they should. I can do a full five battle skirmish in about 2.5 minutes easily, but it sounds like it's taking @DScottHewitt twice as long.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Hey I enjoyed Father’s Day as much as anyone else. Friday I did nothing either. Saturday I played some. Thursday thresholds were cleared in a few hours. I barely played myself
  • Sorry bro...any problem you had must be your fault. DB is off limits for criticism. :wink:
  • Bylo BandBylo Band ✭✭✭✭✭
    Same here @DScottHewitt, you, you, you know my name; look up the number :)
  • FlemmingFlemming ✭✭✭✭✭
    I believe I read before the OP has limited time/opportunity to play during the week/weekend. And gathering his data collected in the short spans where he can play, its my understanding he is managing as much time and resources as he can.

    That would make the outcome even more frustrating.
    Intentionally Left Blank
  • Jim SteeleJim Steele ✭✭✭✭✭
    edited June 2019
    Simply for the time involved, I quit after getting the third Riker and spent the weekend with my family.

    The packs are usually trash anyway so I am sure you are not missing much.

    DB: Do Better
  • Wildstar19Wildstar19 ✭✭✭✭
    Banjo1012 wrote: »

    It certainly doesn’t take 96 hours to get 350k VP

    No, it doesn't. I got to 350k midday Saturday, and I'm not a cetacean or a big event player. I just had the time and chrons this time. and with skirmish, you can mindlessly sit there and play while doing other things. And most of my skirmish battles last around 15 seconds on average, from start to the last explosion. I'm sorry he had trouble, but something seems off if he played all weekend like he said he did.

    Hurry up before those things eat Guy!
  • DScottHewittDScottHewitt ✭✭✭✭✭
    edited June 2019
    Jim Steele wrote: »
    Simply for the time involved, I quit after getting the third Riker and spent the weekend with my family.

    The packs are usually trash anyway so I am sure you are not missing much.

    I got a straight drop of a 1701 Jadzia. Who I think I have frozen already. maybe. I know I had her already, and she was not showing up when I did the search by thing on my Crew.

    And enough Schemes {I just noticed} for the Andorian Battle Cruiser Kumari to unlock.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DScottHewittDScottHewitt ✭✭✭✭✭
    On what I was using: I have the Bounty and the Cube 10/10 Ranked. I tried the Cube one run, and it was much worse than the Bounty, so I used it the rest of the Epic Runs.

    My Crew was: T'Kuvma, for that big instant Damage hit when activated, the Recurring Janeway, Leonardo for my Accuracy person, and Darth Bashir for the Evasion/Instant Repair. That gave me two Crew who Repair, plus the build-in third Skill, which also Repairs. I never had to do the Post-Battle Repair, because I could undo the Boarding Party Damage, and other Damage at the beginning of the next battle, before Shields were gone.

    MY crew Levels:

    T'Kiuvma 5*, Level 90, 2/4 Equipped.
    Determined Janeway 3*/5* Level 90, 2/4 Equipped.
    Leonardo 2*/5* Level 60, 2/4 Equipped
    Darth Bashir 5*, Level 80, 1/4 Equipped.

    Most of the actual Battles had 150+ Seconds or even 160+ Seconds left on Timer when I won. The animations killed me. They really did.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Banjo1012 wrote: »

    It certainly doesn’t take 96 hours to get 350k VP

    No, it doesn't. I got to 350k midday Saturday, and I'm not a cetacean or a big event player. I just had the time and chrons this time. and with skirmish, you can mindlessly sit there and play while doing other things. And most of my skirmish battles last around 15 seconds on average, from start to the last explosion. I'm sorry he had trouble, but something seems off if he played all weekend like he said he did.

    Actually, I said I played the whole time that I could. Which did not include the weekend itself.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • robownagerobownage ✭✭✭✭✭
    edited June 2019
    Do you think you could share what other crew you have? Specifically golds, but also purples. That'll help us with finding a better set up, because I'm not sure what you're using is optimal - of those, only T'Kuvma has any business being in a Skirmish (plus Janeway out of necessity). I typically go for a mix of accuracy plus instant damage. Any Ardra in your crew? Killy? Rura Penthe Kirk?
  • DScottHewittDScottHewitt ✭✭✭✭✭
    edited June 2019
    robownage wrote: »
    Do you think you could share what other crew you have? Specifically golds, but also purples. That'll help us with finding a better set up, because I'm not sure what you're using is optimal - of those, only T'Kuvma has any business being in a Skirmish (plus Janeway out of necessity). I typically go for a mix of accuracy plus instant damage. Any Ardra in your crew? Killy? Rura Penthe Kirk?

    Be a few minutes on that one. I shall return.


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    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • AviTrekAviTrek ✭✭✭✭✭
    On what I was using: I have the Bounty and the Cube 10/10 Ranked. I tried the Cube one run, and it was much worse than the Bounty, so I used it the rest of the Epic Runs.

    My Crew was: T'Kuvma, for that big instant Damage hit when activated, the Recurring Janeway, Leonardo for my Accuracy person, and Darth Bashir for the Evasion/Instant Repair. That gave me two Crew who Repair, plus the build-in third Skill, which also Repairs. I never had to do the Post-Battle Repair, because I could undo the Boarding Party Damage, and other Damage at the beginning of the next battle, before Shields were gone.

    MY crew Levels:

    T'Kiuvma 5*, Level 90, 2/4 Equipped.
    Determined Janeway 3*/5* Level 90, 2/4 Equipped.
    Leonardo 2*/5* Level 60, 2/4 Equipped
    Darth Bashir 5*, Level 80, 1/4 Equipped.

    Most of the actual Battles had 150+ Seconds or even 160+ Seconds left on Timer when I won. The animations killed me. They really did.

    Some suggestions, finish Janeway and Tkuvma already. Even if you have to replicate every item you're not that far away and those final items give you a big boost in stats.

    Go with more instant damage in a skirmish event. Don't be as concerned about all that repair and evasion. As you saw a skirmish event is about time management. You want to finish the opponent as quickly as possible. If they're dead they can't harm you. And if you shave even 5 seconds off of each battle, that's 25 seconds over one skirmish. While playing for multiple hours straight that translates to multiple extra rounds you can play.

    To use your Monday as an example. Let's say your full round took 5 minutes. Over 3 hours that is 36 rounds you played. If you saved 5 seconds per match/25 per round, that's 900 seconds saved. That's 15 minutes and enough time for another 3 rounds. That is your final threshold right there just by saving 5 seconds each battle.

    My own ship/crew this skirmish:
    Borg Cube
    Killy
    Rura Penthe Commandant
    Enemy Lines Sisko
    Determined Janeway.

    That is 3 instant damage + the borg instant damage
    Any hull damage I took from the Reliant was rebuilt by the borg's repair plus Janeway. But since every other battle ended quickly, I rarely took significant damage besides the reliant match.
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    I am glad that CS helped you, @DScottHewitt .

    I would be glad to send you a link to my public (Google Drive) Ship Abilities spreadsheet, which has over 600 crew so far and is sortable by ... everything, pretty much. 🖖🏻
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • DScottHewittDScottHewitt ✭✭✭✭✭
    AviTrek wrote: »
    On what I was using: I have the Bounty and the Cube 10/10 Ranked. I tried the Cube one run, and it was much worse than the Bounty, so I used it the rest of the Epic Runs.

    My Crew was: T'Kuvma, for that big instant Damage hit when activated, the Recurring Janeway, Leonardo for my Accuracy person, and Darth Bashir for the Evasion/Instant Repair. That gave me two Crew who Repair, plus the build-in third Skill, which also Repairs. I never had to do the Post-Battle Repair, because I could undo the Boarding Party Damage, and other Damage at the beginning of the next battle, before Shields were gone.

    MY crew Levels:

    T'Kiuvma 5*, Level 90, 2/4 Equipped.
    Determined Janeway 3*/5* Level 90, 2/4 Equipped.
    Leonardo 2*/5* Level 60, 2/4 Equipped
    Darth Bashir 5*, Level 80, 1/4 Equipped.

    Most of the actual Battles had 150+ Seconds or even 160+ Seconds left on Timer when I won. The animations killed me. They really did.

    Some suggestions, finish Janeway and Tkuvma already. Even if you have to replicate every item you're not that far away and those final items give you a big boost in stats.

    Go with more instant damage in a skirmish event. Don't be as concerned about all that repair and evasion. As you saw a skirmish event is about time management. You want to finish the opponent as quickly as possible. If they're dead they can't harm you. And if you shave even 5 seconds off of each battle, that's 25 seconds over one skirmish. While playing for multiple hours straight that translates to multiple extra rounds you can play.

    To use your Monday as an example. Let's say your full round took 5 minutes. Over 3 hours that is 36 rounds you played. If you saved 5 seconds per match/25 per round, that's 900 seconds saved. That's 15 minutes and enough time for another 3 rounds. That is your final threshold right there just by saving 5 seconds each battle.

    My own ship/crew this skirmish:
    Borg Cube
    Killy
    Rura Penthe Commandant
    Enemy Lines Sisko
    Determined Janeway.

    That is 3 instant damage + the borg instant damage
    Any hull damage I took from the Reliant was rebuilt by the borg's repair plus Janeway. But since every other battle ended quickly, I rarely took significant damage besides the reliant match.

    My only instant Damage/Kill {Unless I totally missed someone} is the Big T.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • MiT SanoaMiT Sanoa ✭✭✭✭✭
    No Leland? He is my only 400% one and I always use him.
    Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
  • AviTrekAviTrek ✭✭✭✭✭
    AviTrek wrote: »
    On what I was using: I have the Bounty and the Cube 10/10 Ranked. I tried the Cube one run, and it was much worse than the Bounty, so I used it the rest of the Epic Runs.

    My Crew was: T'Kuvma, for that big instant Damage hit when activated, the Recurring Janeway, Leonardo for my Accuracy person, and Darth Bashir for the Evasion/Instant Repair. That gave me two Crew who Repair, plus the build-in third Skill, which also Repairs. I never had to do the Post-Battle Repair, because I could undo the Boarding Party Damage, and other Damage at the beginning of the next battle, before Shields were gone.

    MY crew Levels:

    T'Kiuvma 5*, Level 90, 2/4 Equipped.
    Determined Janeway 3*/5* Level 90, 2/4 Equipped.
    Leonardo 2*/5* Level 60, 2/4 Equipped
    Darth Bashir 5*, Level 80, 1/4 Equipped.

    Most of the actual Battles had 150+ Seconds or even 160+ Seconds left on Timer when I won. The animations killed me. They really did.

    Some suggestions, finish Janeway and Tkuvma already. Even if you have to replicate every item you're not that far away and those final items give you a big boost in stats.

    Go with more instant damage in a skirmish event. Don't be as concerned about all that repair and evasion. As you saw a skirmish event is about time management. You want to finish the opponent as quickly as possible. If they're dead they can't harm you. And if you shave even 5 seconds off of each battle, that's 25 seconds over one skirmish. While playing for multiple hours straight that translates to multiple extra rounds you can play.

    To use your Monday as an example. Let's say your full round took 5 minutes. Over 3 hours that is 36 rounds you played. If you saved 5 seconds per match/25 per round, that's 900 seconds saved. That's 15 minutes and enough time for another 3 rounds. That is your final threshold right there just by saving 5 seconds each battle.

    My own ship/crew this skirmish:
    Borg Cube
    Killy
    Rura Penthe Commandant
    Enemy Lines Sisko
    Determined Janeway.

    That is 3 instant damage + the borg instant damage
    Any hull damage I took from the Reliant was rebuilt by the borg's repair plus Janeway. But since every other battle ended quickly, I rarely took significant damage besides the reliant match.

    My only instant Damage/Kill {Unless I totally missed someone} is the Big T.

    Check this list. I assume you must have some of the other options here.

    https://stt.wiki/wiki/Bonus_Ability#Damage
  • AviTrekAviTrek ✭✭✭✭✭
    Suus Mahna Sarek is not great because of his 10 second initialization, but I believe he was a free giveaway at one point so you should have him.

    Kol was a previous mega crew. You'd need to pair him with a ship that has a cloak, but you probably have him too.

    Those are just the two examples that stand out that you almost certainly have. But there are probably others on that list that you've picked up too.
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