I live in a town with a four way stop light. It was the first light put up here. And to this day, I regularly have to sit and point from one driver to the next because left to their own devices, they'd have no idea whose turn it was. Roundabouts may or may not be efficient or clever or whatever, but I can tell you for certain that they're way too ambitious for communities like mine.
And to bring this back on topic, since we've diverged onto a transportation tangent, I propose that you cite Delta Flyer Paris, @CaptainSushi.
I live in a town with a four way stop light. It was the first light put up here. And to this day, I regularly have to sit and point from one driver to the next because left to their own devices, they'd have no idea whose turn it was. Roundabouts may or may not be efficient or clever or whatever, but I can tell you for certain that they're way too ambitious for communities like mine.
And to bring this back on topic, since we've diverged onto a transportation tangent, I propose that you cite Delta Flyer Paris, @CaptainSushi.
I do like my Delta Flyer Paris. Great traits, good command, pretty good engineering with some medical in addition. Further, he is part of the Holodeck Enthusiasts Collection. He is not close to the best in any category but he is a jack of all trades that allows much flexibility in your voyages. You have many good options and choices. Here are Delta Flyer Paris' stats with nearly all starbase and cryo collection boosts.
I think how many FF/FE legendaries and high end 4/4s you have, and which primary/secondary skill they have, should be of consideration. If your top FF/FE character in a skill is top 10 but then your next best is 30th at 4/5, you need to add top end value to your crew strength which for me would be citing up some 4/5 to 5/5 to boost your upper production in that skill.
If you have 4 characters in one skill at over 1300+ base and several over 1000 base for depth and another skill where top is 1150, second is 1005 and then it drops off, I would equalize the much weaker skill with some of that honour.
The numbers are relative and occasionally one crew can be a real benefit, but having a well rounded crew with some even high end across the board I think is worth the effort to develop. Depth is good, but not at the expense of neglecting other skills. Gaps in other areas of the game get smaller when your crew gets more well rounded and this is all relative to your crew. Asking advice is a good thing but in the end of the day, only you can see your full crew and only you can make the decision who to cite because only you know your full depth in each skill.
I think how many FF/FE legendaries and high end 4/4s you have, and which primary/secondary skill they have, should be of consideration. If your top FF/FE character in a skill is top 10 but then your next best is 30th at 4/5, you need to add top end value to your crew strength which for me would be citing up some 4/5 to 5/5 to boost your upper production in that skill.
If you have 4 characters in one skill at over 1300+ base and several over 1000 base for depth and another skill where top is 1150, second is 1005 and then it drops off, I would equalize the much weaker skill with some of that honour.
The numbers are relative and occasionally one crew can be a real benefit, but having a well rounded crew with some even high end across the board I think is worth the effort to develop. Depth is good, but not at the expense of neglecting other skills. Gaps in other areas of the game get smaller when your crew gets more well rounded and this is all relative to your crew. Asking advice is a good thing but in the end of the day, only you can see your full crew and only you can make the decision who to cite because only you know your full depth in each skill.
Those are some really fine points, @Average Guy. Well put!
I always advise ppl to build evenly. If you have 1/5 that is worthy, you should cite them. You have many 1/5 that dont show up very often. A 4/5 is more likely to drop a fifth star right after you cite it. Unless you are looking for collection rewards, then yes cite your 4/5. It really is disappointing when this happens.
I always advise ppl to build evenly. If you have 1/5 that is worthy, you should cite them. You have many 1/5 that dont show up very often. A 4/5 is more likely to drop a fifth star right after you cite it. Unless you are looking for collection rewards, then yes cite your 4/5. It really is disappointing when this happens.
That does stink. And yes, it does seem to work that way. I added the final two stars to my Klingon Janeway with citations. Then was low on honor and decided to use some of my packs to increase my honor and bam, Klingon Janeway in a legendary pull.
Do you tend to go for top 1500 in skirmishes? If you do, I think the most useful single character I have at 5/5 is my Rura Penthe Commandant. Having commandant or killy at 5/5 makes your skirmish battles last 4 seconds. Maybe 5 on average. Has already saved me so much time tapping. Dkora Krayton, Ardra, Commandant, Killy, irrelevant event crew. 4 second skirmish battles.
Killy and Commandant activate at 6 seconds, how are you getting 4 second battles?
Do you tend to go for top 1500 in skirmishes? If you do, I think the most useful single character I have at 5/5 is my Rura Penthe Commandant. Having commandant or killy at 5/5 makes your skirmish battles last 4 seconds. Maybe 5 on average. Has already saved me so much time tapping. Dkora Krayton, Ardra, Commandant, Killy, irrelevant event crew. 4 second skirmish battles.
Killy and Commandant activate at 6 seconds, how are you getting 4 second battles?
The Krayton's ship ability knocks two seconds off cooldown and initialize timers. It says only cooldown, but it does drop both.
Does 1/5 vs 5/5 make a difference in ship abilities? I've never thought to check, just assumed it was lime gauntlet.
The only thing it affects is the amount the card boosts its skill (attack, evasion, accuracy) by. It adds +1 per star. So if at 1/5 the card gives +4 attack, at 2/5 it will be +5, and so on.
Does 1/5 vs 5/5 make a difference in ship abilities? I've never thought to check, just assumed it was lime gauntlet.
The only thing it affects is the amount the card boosts its skill (attack, evasion, accuracy) by. It adds +1 per star. So if at 1/5 the card gives +4 attack, at 2/5 it will be +5, and so on.
Thanks; that can be significant, all right.
I do normally go for top 1500 skirmish but didn't this time as I wasn't really interested in Beloved Annorax.
Normally I use ISS Enterprise, immortalized Mirror Spock, immortalized Prisoner O'Brien, 1/5 Killy, and an event crew. I don't usually take much if any damage except from Miranda-class ships, but would like to make battles shorter. Hmmm.
Does 1/5 vs 5/5 make a difference in ship abilities? I've never thought to check, just assumed it was lime gauntlet.
Yes. I checked to be sure. I have 2 drone sevens, 1 is 4/4 lv 2, the other 4/4 immortal. Same ship ability. I have 2 tsunkatse seven. 1 at 1/4 lvl 2, the other 4/4 lvl 100. Not the same. The drones have the same ship ability, both 4/4 different lv. The tsunkatse do not.
Does 1/5 vs 5/5 make a difference in ship abilities? I've never thought to check, just assumed it was lime gauntlet.
Yes. I checked to be sure. I have 2 drone sevens, 1 is 4/4 lv 2, the other 4/4 immortal. Same ship ability. I have 2 tsunkatse seven. 1 at 1/4 lvl 2, the other 4/4 lvl 100. Not the same. The drones have the same ship ability, both 4/4 different lv. The tsunkatse do not.
I'm a pretty big Killy advocate. I have her at 5/5 and RPC at 3/5. It makes a difference having one at 5/5. I highly recommend it if you like Skirmishes at all.
I'm facing a similar series of decisions, with over 350k honor and 2 5* citations currently sitting idle.
One thing I've started doing is tracking which of my 5* crew get regular voyage duty, even at 1/5, 2/5 and 3/5. I figure if they're strong enough and have a decent enough set of traits to get use while partially fused, they'll likely become dependable voyage all-stars at 4/5 (if you don't want to FF) or 5/5!
Well, I've immortalized Burnham and Cornwall. My other current top picks, still subject to change, are EMA and Killy, and two undecided.
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
I am not a proponent of saving a ton of honour. I think if you have crew you want to fuse, using the citations actually gets you value and use out of the crew rather than having the crew sitting around or being put into service with much lower stats until you fuse them. If a 4/5, especially around the time of a mega event is on your list to FF/FE, then that is the best time to do it instead of stockpiling honour and fusing it later. You lose so much production on that citation if it is sitting in inventory when you have crew ready to go. You get more production out of the crew at 5/5 rather than worrying about getting an extra behold on it later.
Well, I've immortalized Burnham and Cornwall. My other current top picks, still subject to change, are EMA and Killy, and two undecided.
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
If you view Galaxy events as a waste of resources, why do you hoard chrons at all? They're one of the most abundant currencies in the game and are constantly recharged via voyages. Eventually you'll reach a point in the game where you've got most SR crew finished and contemplate making duplicates, at which point chrons really just become another stockpiled currency. Galaxy events also give you 4/4 instead of 3/4 crew, so that chron investment can be very worth it to someone still building their SR crew.
Well, I've immortalized Burnham and Cornwall. My other current top picks, still subject to change, are EMA and Killy, and two undecided.
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
If you view Galaxy events as a waste of resources, why do you hoard chrons at all? They're one of the most abundant currencies in the game and are constantly recharged via voyages. Eventually you'll reach a point in the game where you've got most SR crew finished and contemplate making duplicates, at which point chrons really just become another stockpiled currency. Galaxy events also give you 4/4 instead of 3/4 crew, so that chron investment can be very worth it to someone still building their SR crew.
I can't answer for @Captain Sushi, but I can say that I too detest Galaxy Events. You're entirely right that chronitons are plentiful enough these days via Voyages that slogging through the thresholds is tolerable, at least from a resource management perspective. But competing for a top 1500 finish these days requires considerably more than that, and every now and again, there's a 5* in the rank rewards that I want just enough to go for it.
The last time I did that, it set me back almost 9k chronitons (five weeks ago, for Saboteur Garak). I won't finally get back to the 20k balance that I like to have until the Voyage I just sent out comes back tonight. I did end at #264 in that event, so 9k was overkill. Because of the influx of in-game resources, though, event point scoring has become volatile, ridiculous, and increasingly difficult to safely project. I don't want to end at #1501 because I thought I could get by without spending more chronitons. The only trustworthy solution I've found is to hoard chronitons and burn through them on those periodic occasions when I'm tempted.
@Travis S McClain pretty much summed up my feelings; I do enough in a galaxy to finish the new 4* (usually so I can immediately freeze them) and very rarely decide to shoot for the 5*, but I need chrons for when I do.
Well, I've immortalized Burnham and Cornwall. My other current top picks, still subject to change, are EMA and Killy, and two undecided.
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
If you view Galaxy events as a waste of resources, why do you hoard chrons at all? They're one of the most abundant currencies in the game and are constantly recharged via voyages. Eventually you'll reach a point in the game where you've got most SR crew finished and contemplate making duplicates, at which point chrons really just become another stockpiled currency. Galaxy events also give you 4/4 instead of 3/4 crew, so that chron investment can be very worth it to someone still building their SR crew.
I can't answer for @Captain Sushi, but I can say that I too detest Galaxy Events. You're entirely right that chronitons are plentiful enough these days via Voyages that slogging through the thresholds is tolerable, at least from a resource management perspective. But competing for a top 1500 finish these days requires considerably more than that, and every now and again, there's a 5* in the rank rewards that I want just enough to go for it.
The last time I did that, it set me back almost 9k chronitons (five weeks ago, for Saboteur Garak). I won't finally get back to the 20k balance that I like to have until the Voyage I just sent out comes back tonight. I did end at #264 in that event, so 9k was overkill. Because of the influx of in-game resources, though, event point scoring has become volatile, ridiculous, and increasingly difficult to safely project. I don't want to end at #1501 because I thought I could get by without spending more chronitons. The only trustworthy solution I've found is to hoard chronitons and burn through them on those periodic occasions when I'm tempted.
This is pretty much where I am at as well. Galaxy events require about as much tapping as Skirmish events but drain your reserves rather than replenish them...even though I have fully come around on pre-farming versus hoarding and have also mostly built up my chron stash from the Saboteur Garak Race, it’s just a complete pain to participate in Galaxy events. It’s only worth it for me when there is a good 5* crew; given DB’s attitude towards updating the premium portal pool, clearing any thresholds much past 160k VP is just a silly waste of resources.
Well, I've immortalized Burnham and Cornwall. My other current top picks, still subject to change, are EMA and Killy, and two undecided.
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
If you view Galaxy events as a waste of resources, why do you hoard chrons at all? They're one of the most abundant currencies in the game and are constantly recharged via voyages. Eventually you'll reach a point in the game where you've got most SR crew finished and contemplate making duplicates, at which point chrons really just become another stockpiled currency. Galaxy events also give you 4/4 instead of 3/4 crew, so that chron investment can be very worth it to someone still building their SR crew.
I can't answer for @Captain Sushi, but I can say that I too detest Galaxy Events. You're entirely right that chronitons are plentiful enough these days via Voyages that slogging through the thresholds is tolerable, at least from a resource management perspective. But competing for a top 1500 finish these days requires considerably more than that, and every now and again, there's a 5* in the rank rewards that I want just enough to go for it.
The last time I did that, it set me back almost 9k chronitons (five weeks ago, for Saboteur Garak). I won't finally get back to the 20k balance that I like to have until the Voyage I just sent out comes back tonight. I did end at #264 in that event, so 9k was overkill. Because of the influx of in-game resources, though, event point scoring has become volatile, ridiculous, and increasingly difficult to safely project. I don't want to end at #1501 because I thought I could get by without spending more chronitons. The only trustworthy solution I've found is to hoard chronitons and burn through them on those periodic occasions when I'm tempted.
This is pretty much where I am at as well. Galaxy events require about as much tapping as Skirmish events but drain your reserves rather than replenish them...even though I have fully come around on pre-farming versus hoarding and have also mostly built up my chron stash from the Saboteur Garak Race, it’s just a complete pain to participate in Galaxy events. It’s only worth it for me when there is a good 5* crew; given DB’s attitude towards updating the premium portal pool, clearing any thresholds much past 160k VP is just a silly waste of resources.
I try to pre-farm, but unless I happen to have a new crew member to work on, when I'll pop open a Supply Kit, I limit my chroniton spending to just enough to clear the daily missions. That's only a handful of things each day. Skirmishes are a great opportunity for pre-farming. The last couple of times I did a Galaxy or Galaxy-Hybrid the week after a Skirmish, I ended up having to run some arbitrarily chosen Space Battles just to meet my daily mission requirements, because I still had so many of those items. The problem is that so many of the Galaxy recipe items either don't drop at all from Space Battles or drop at such high rates that it's wasteful to try to farm for them that way. And that leads me back to hoarding chronitons so I can Warp 10 ad infinitum for those Away Mission exclusives for four tedious days.
I do not mind galaxy events cause u do not end up with any 3/4 like you do with skirmishes and factions. I prefer though the hybrid faction/galaxy. Fewer chrons, some fun shuttle stuff, and I get a 4/4 and two portal pulls.
Well, I've immortalized Burnham and Cornwall. My other current top picks, still subject to change, are EMA and Killy, and two undecided.
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
If you view Galaxy events as a waste of resources, why do you hoard chrons at all? They're one of the most abundant currencies in the game and are constantly recharged via voyages. Eventually you'll reach a point in the game where you've got most SR crew finished and contemplate making duplicates, at which point chrons really just become another stockpiled currency. Galaxy events also give you 4/4 instead of 3/4 crew, so that chron investment can be very worth it to someone still building their SR crew.
I can't answer for @Captain Sushi, but I can say that I too detest Galaxy Events. You're entirely right that chronitons are plentiful enough these days via Voyages that slogging through the thresholds is tolerable, at least from a resource management perspective. But competing for a top 1500 finish these days requires considerably more than that, and every now and again, there's a 5* in the rank rewards that I want just enough to go for it.
The last time I did that, it set me back almost 9k chronitons (five weeks ago, for Saboteur Garak). I won't finally get back to the 20k balance that I like to have until the Voyage I just sent out comes back tonight. I did end at #264 in that event, so 9k was overkill. Because of the influx of in-game resources, though, event point scoring has become volatile, ridiculous, and increasingly difficult to safely project. I don't want to end at #1501 because I thought I could get by without spending more chronitons. The only trustworthy solution I've found is to hoard chronitons and burn through them on those periodic occasions when I'm tempted.
This is pretty much where I am at as well. Galaxy events require about as much tapping as Skirmish events but drain your reserves rather than replenish them...even though I have fully come around on pre-farming versus hoarding and have also mostly built up my chron stash from the Saboteur Garak Race, it’s just a complete pain to participate in Galaxy events. It’s only worth it for me when there is a good 5* crew; given DB’s attitude towards updating the premium portal pool, clearing any thresholds much past 160k VP is just a silly waste of resources.
I try to pre-farm, but unless I happen to have a new crew member to work on, when I'll pop open a Supply Kit, I limit my chroniton spending to just enough to clear the daily missions. That's only a handful of things each day. Skirmishes are a great opportunity for pre-farming. The last couple of times I did a Galaxy or Galaxy-Hybrid the week after a Skirmish, I ended up having to run some arbitrarily chosen Space Battles just to meet my daily mission requirements, because I still had so many of those items. The problem is that so many of the Galaxy recipe items either don't drop at all from Space Battles or drop at such high rates that it's wasteful to try to farm for them that way. And that leads me back to hoarding chronitons so I can Warp 10 ad infinitum for those Away Mission exclusives for four tedious days.
When I exclusively pre-farmed, I performed very consistently between 1500 and 2000 in most events but didn’t have much ability to go all out when I really wanted to. I’d invariably forget to farm one or two items and then have little to no reserve chron stash to make up the difference.
Since starting to hoard chrons, I can lay off or surge to a top-1500 rank whenever I need to. The only cost is that holoemitter donations drop nearly to zero except during Skirmish events and the Galaxy events where I really go for it. I get that those who go for top-25 finishes will end up with enough holoemitters to sustain donations until the next event, but I run out in a few days at best.
You're probably low on DIP primary crew then, but most people don't have a strong need for DIP skill due to how common it is. Killy will benefit you with more +atk for every skirmish event. Picard will gain a very small benefit going to 2/5 for Picard events and maybe your voyages. They're both decent options, but personally I'd choose killy.
Comments
I do like my Delta Flyer Paris. Great traits, good command, pretty good engineering with some medical in addition. Further, he is part of the Holodeck Enthusiasts Collection. He is not close to the best in any category but he is a jack of all trades that allows much flexibility in your voyages. You have many good options and choices. Here are Delta Flyer Paris' stats with nearly all starbase and cryo collection boosts.
If you have 4 characters in one skill at over 1300+ base and several over 1000 base for depth and another skill where top is 1150, second is 1005 and then it drops off, I would equalize the much weaker skill with some of that honour.
The numbers are relative and occasionally one crew can be a real benefit, but having a well rounded crew with some even high end across the board I think is worth the effort to develop. Depth is good, but not at the expense of neglecting other skills. Gaps in other areas of the game get smaller when your crew gets more well rounded and this is all relative to your crew. Asking advice is a good thing but in the end of the day, only you can see your full crew and only you can make the decision who to cite because only you know your full depth in each skill.
Those are some really fine points, @Average Guy. Well put!
That does stink. And yes, it does seem to work that way. I added the final two stars to my Klingon Janeway with citations. Then was low on honor and decided to use some of my packs to increase my honor and bam, Klingon Janeway in a legendary pull.
Killy and Commandant activate at 6 seconds, how are you getting 4 second battles?
The Krayton's ship ability knocks two seconds off cooldown and initialize timers. It says only cooldown, but it does drop both.
The only thing it affects is the amount the card boosts its skill (attack, evasion, accuracy) by. It adds +1 per star. So if at 1/5 the card gives +4 attack, at 2/5 it will be +5, and so on.
Thanks; that can be significant, all right.
I do normally go for top 1500 skirmish but didn't this time as I wasn't really interested in Beloved Annorax.
Normally I use ISS Enterprise, immortalized Mirror Spock, immortalized Prisoner O'Brien, 1/5 Killy, and an event crew. I don't usually take much if any damage except from Miranda-class ships, but would like to make battles shorter. Hmmm.
Yes. I checked to be sure. I have 2 drone sevens, 1 is 4/4 lv 2, the other 4/4 immortal. Same ship ability. I have 2 tsunkatse seven. 1 at 1/4 lvl 2, the other 4/4 lvl 100. Not the same. The drones have the same ship ability, both 4/4 different lv. The tsunkatse do not.
Thanks for the double check.
Follow that up with Cornwell and Warship EMA. Strong Med is always needed.
One thing I've started doing is tracking which of my 5* crew get regular voyage duty, even at 1/5, 2/5 and 3/5. I figure if they're strong enough and have a decent enough set of traits to get use while partially fused, they'll likely become dependable voyage all-stars at 4/5 (if you don't want to FF) or 5/5!
I am waiting to see what Jett looks like, though I won't be competing for her in the Galaxy event; I only have about 10k chrons (including my reserve in messages) and I regard Galaxy events as nothing but a waste of resources anyway, and this one is likely to be viscous.
If I go after her it will have to be in packs next week. In any case, I won't be finalizing any other decisions until after I see her stats tomorrow, but still welcome suggestions (and reasons) for prioritizing any given card.
If you view Galaxy events as a waste of resources, why do you hoard chrons at all? They're one of the most abundant currencies in the game and are constantly recharged via voyages. Eventually you'll reach a point in the game where you've got most SR crew finished and contemplate making duplicates, at which point chrons really just become another stockpiled currency. Galaxy events also give you 4/4 instead of 3/4 crew, so that chron investment can be very worth it to someone still building their SR crew.
I can't answer for @Captain Sushi, but I can say that I too detest Galaxy Events. You're entirely right that chronitons are plentiful enough these days via Voyages that slogging through the thresholds is tolerable, at least from a resource management perspective. But competing for a top 1500 finish these days requires considerably more than that, and every now and again, there's a 5* in the rank rewards that I want just enough to go for it.
The last time I did that, it set me back almost 9k chronitons (five weeks ago, for Saboteur Garak). I won't finally get back to the 20k balance that I like to have until the Voyage I just sent out comes back tonight. I did end at #264 in that event, so 9k was overkill. Because of the influx of in-game resources, though, event point scoring has become volatile, ridiculous, and increasingly difficult to safely project. I don't want to end at #1501 because I thought I could get by without spending more chronitons. The only trustworthy solution I've found is to hoard chronitons and burn through them on those periodic occasions when I'm tempted.
This is pretty much where I am at as well. Galaxy events require about as much tapping as Skirmish events but drain your reserves rather than replenish them...even though I have fully come around on pre-farming versus hoarding and have also mostly built up my chron stash from the Saboteur Garak Race, it’s just a complete pain to participate in Galaxy events. It’s only worth it for me when there is a good 5* crew; given DB’s attitude towards updating the premium portal pool, clearing any thresholds much past 160k VP is just a silly waste of resources.
I try to pre-farm, but unless I happen to have a new crew member to work on, when I'll pop open a Supply Kit, I limit my chroniton spending to just enough to clear the daily missions. That's only a handful of things each day. Skirmishes are a great opportunity for pre-farming. The last couple of times I did a Galaxy or Galaxy-Hybrid the week after a Skirmish, I ended up having to run some arbitrarily chosen Space Battles just to meet my daily mission requirements, because I still had so many of those items. The problem is that so many of the Galaxy recipe items either don't drop at all from Space Battles or drop at such high rates that it's wasteful to try to farm for them that way. And that leads me back to hoarding chronitons so I can Warp 10 ad infinitum for those Away Mission exclusives for four tedious days.
When I exclusively pre-farmed, I performed very consistently between 1500 and 2000 in most events but didn’t have much ability to go all out when I really wanted to. I’d invariably forget to farm one or two items and then have little to no reserve chron stash to make up the difference.
Since starting to hoard chrons, I can lay off or surge to a top-1500 rank whenever I need to. The only cost is that holoemitter donations drop nearly to zero except during Skirmish events and the Galaxy events where I really go for it. I get that those who go for top-25 finishes will end up with enough holoemitters to sustain donations until the next event, but I run out in a few days at best.
Depends on your existing crew, but Killy rocks Skirmishes. 🖖🏻
My other 5* crew are either from Mega events or Gauntlet exclusive.