The (New And Improved) Little Book Of Cadet Advice (v2.0)
Captain Idol
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Update: The Little Book has upgraded to Sheets! Those familiar with the new Big Book will see the similarities but yes I moved over to the Sheets format as it's easier to update and stats are tracked in real time! Link updated below.
Good day to you all. Welcome to the Little Book Of Cadet Advice, the younger version of the Big Book! Inside is a tiered list of 1-3* crew organised by usefulness, written with intention to give new players a good idea of who to keep in their rosters when the quarters get full.
Each rarity is evaluated based on different conditions listen in the guide. So if you are overwhelmed by the amount of crew you have and not sure who is best to keep and who best to show out of the nearest airlock then come take a look.
The Little Book Of Cadet Advice
Thanks to 10F and the guys on the Timelines discord for help evaluating the rankings. Also to Automaton_2000 for inspiration from the Big Book and to all those who keep all the spreadsheets and guides up to date.
When new crew are released I will keep this up to date, version log is at the bottom of the document.
Good day to you all. Welcome to the Little Book Of Cadet Advice, the younger version of the Big Book! Inside is a tiered list of 1-3* crew organised by usefulness, written with intention to give new players a good idea of who to keep in their rosters when the quarters get full.
Each rarity is evaluated based on different conditions listen in the guide. So if you are overwhelmed by the amount of crew you have and not sure who is best to keep and who best to show out of the nearest airlock then come take a look.
The Little Book Of Cadet Advice
Thanks to 10F and the guys on the Timelines discord for help evaluating the rankings. Also to Automaton_2000 for inspiration from the Big Book and to all those who keep all the spreadsheets and guides up to date.
When new crew are released I will keep this up to date, version log is at the bottom of the document.
Author Of Captain Idol's Datacore Analysis Sheet, Timelines Backend Stats Super Hyper Edition,Captain Idol's Voyage Analysis SheetCome join the Trek Time Wednesday Stream on YouTube at https://www.twitch.tv/TrekTime and catch up with old episodes at https://www.youtube.com/@TrekTime Join our Discord at https://discord.gg/HmNrwakbN9
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Comments
I wish I had a similar advice when I started this game. I got my crew slots full and did not really knew whom to threw out and whom to keep. It took me quite a while to e.g. finish my cadet missions because of same key crew not being in my roster (but I remember that I had them once).
Thanks for all the effort Captain - truely a - Idol
https://forums.disruptorbeam.com/stt/viewthread/63571
The header pic isn't showing anymore, so here it is, or at least an early version of it. I feel like I added a title to the version I used for that thread.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
Yes the roster grows ever larger! Now with Injured Torres being the latest addition!
Cadet Sito, Lt Pazlar, Ensign Seska, Injured Torres, Ensign Ro, Festive Dax, Lt Wildman and to a lesser extent Chief Engineer Torres.
It is a remarkable story of redemption!
You airlocked Galen! What did you expect!
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
I have some notes about the Angels. I have no control over how the designation is used by anyone else, but when I coined it, it wasn't just Alien Starfleet Women. They also had to be able to clear at least one Epic node that dropped a reward in all three weekly challenges, which is why neither Chief Engineer Torres or Lt Jadzia Dax were designated as Angels.
The impetus for the team was that in those days, no one could warp Cadet Challenges. VIP players had even fewer crew slots, too, so we wanted to not have to thaw any cadets just to complete the Dailies. That meant having to pare down the cadets to as few as possible, which was three. Warp makes the Angels needless once missions are 3-starred now, but for the player still working on dong that, they remain relevant.
Ensign Ro
She's usable, but only has CMD, so the other two Angels teamed with her have to do more heavy lifting. Sito makes Ro extraneous, as her secondary DIP can clear some Epic nodes, and her tertiary SEC can clear Elite.
Ensign Seska
Injured Torres and Lt Naomi Wildman can replace her for ENG nodes, but no other Angel can replace her for SEC. That makes her a key, if not necessary, member of the team. She can't clear all the Epic SEC nodes, unless Starbase and Collection bonuses have bumped her up enough, so you will need to go outside the Angels to 3-star everything (after which, you can freeze everyone!).
Festive Jadzia Dax
She came along after I stopped updating the roster. She can replace Ensign Pazlar, if teamed with Cadet Sito's CMD. See also: Science Officer T'Pol.
Injured Torres
Not a substitute for Seska because of the SEC, but Starbase and Collection bonuses may give Torres some flexibility for replacing Sito, depending on how the node sequences work.
Lt Naomi Wildman
See: Ensign Seska. Also, Sito's secondary DIP is comparable. Sito and Seska together make Naomi extraneous.
Science Officer T'Pol
T'Pol did not originally have the Starfleet trait, which I guess is why she's not listed as an Angel. She has it now. Like Festive Jadzia Dax, she can replace Ensign Pazlar if teamed with Cadet Sito's CMD.
Sadly, we still have no MED Angel. I'm still bummed Selar was made a 3*.
Also, @[10F] Captain Idol, you have Lt Tasha Yar shaded gray rather than green.
It's good as there's lots of flexibility for cadets in the greens, so until the cadets are finished it's worth keeping and immortalizing all of the aforementioned.
Maybe this mega will give us another 2* MED monster.
So far as I know, no. Just the stats themselves matter. Also, in case you didn't know the formula for events:
FACTION
Featured Crew 3x base
Bonus Crew 2x base
GALAXY
Featured Crew 5x base
Bonus Crew 3x base
I mostly agree, but I also think it makes sense to combine 1* and 2*, since they're used in the same challenges and players consulting this guide are likely to need it most for those.
Also it gives the good 2* cards that are tier 1 the recognition they deserve standing next to good 3* cards. Highlights the usefulness to a new player rather than strictly a numbers game.
As this is largely a resource for newer players, I stand by the decision. I will also add that when new players have to decide who to airlock, it makes sense to make them aware that it is not always best to keep the 3* over a 2*.
True enough but you currently have her at Tier 7 whereas in a grey category you would have her more likely Tier 1.
I don't know about most but if I was strapped for spaces I wouldn't really be looking at tier 7. Another option would be to keep them altogether but treat them on their own rarity and bump them up to the appropriate tier.
Also I think you underestimate the "choose one" captain(s) and their worth progressing on the campaign map early game. Also if I recall correctly Captain Kirk has the best chance of criting a CMD cadet node on epic.
And lastly events should also be considered Talos IV Spock for instance very good base and incredibly useful for weekend challenges, Similarly LT CMR Data strong base for a green.
EDIT: I actually noticed two other mistakes: Teenager Nog (Tier 8) is listed as a 2*, when he should be a 1*. Also, Commander Scot is listed twice, in Tiers 6 and 7.
Also, a suggestion: Maquis Chakotay always stood out for me for how horrible it was to FE him. I think he's the only Common card with a Super Rare item and he needs an insane amount of Maquis faction only items to do it. Might be worth noting in his description.
The same should go for Gaia Odo imo. He’s harder to equip than Constable version, and he’s placed in higher tier
This is what differentiates my Tier system, not that the statistics of each crew are better but how useful they are to a new player. Again this is all subjective. Although I will admit I've not taken mission nodes as much to account as I could have, so the beginning captains probably have taken a hit there. I'm happy to re-evaluate but it moving tiers has to be due to significant changes. But like the Big Book, once your crew quarters fill out, a player will begin to understand where his priorities lie.
Maquis Chakotay is horrible to equip...you should never do so.
@EnderW Thanks I have corrected the errors.
When it comes down to airlocking crew, Grey 1* crew can be easily chucked. That's the reason I put a cap on 1* crew going no higher than Tier 7 as it didn't feel right to have them alongside others. Whilst I have previously said that stats don't matter as much in this list, they do for Grey's as they are, for the most part, terrible and their main appeal in this list is for collection and very early missions.
Talos Spock can do one, he took too many of my replications and I wish I had found other Vulcans and equipped better crew. For events, lets just say there are far too many Spocks available and with a Portal update coming soon, more to come.
So let it be written; so let it be done!
Many thanks for clearing that up - and preventing me having to re-do my crew spreadsheet.
@Travis S McClain just for completion: do you have also the bonus stats for the other event types?
Well, maybe see it from the practical point:
The known "Big Book" is about the Single Rare and Legendary Cards. This is now an attempt to compare and rank simply all the other cards that were left out.
Not everyone will agree with each ranking, but it is also everyone's choice to follow an advice or not, mostly depending on available space and the current crew roster.
Simply to have some advice, which type of crew is needed for the cadet missions and which ones can be left as "to do later/next time it comes around" will be of high value for all new players.
Agreed not all truths are universal. My alt for instance is very early game and I'm using the Little Book as a reference. Not having Sito or any Tier 1-4 crews in my alt's roster gave me some perspective about how new players look at crew use.
For instance the alt is currently working on Data, CMO Crusher and Spock. Those are my best options for cadet and mission usage at the moment based on where I currently am in the game and what my options will be for future cadet missions. He has a ton of blues but I'm not working on them right now due to the greens being more useful in my immediate future, so this is why I rank them together with rares.
Had I stuck to blue-green-grey then as a new player I might think "oh best work on the blues, they are better" but get stuck in a chrono-deficiency with little to no missions/cadets unlocked. By prioritizing greens over blues the new player opens up more opportunities to work on the blue crews at a later date.
I may have rambled, in my head I know what I mean, someone more eloquent can explain it better I'm sure.
I distinctly recall Talos IV Spock being harder to equip than Mirror Spock...that’s not right.
Great work really.
@Henning1105 Not for Skirmishes, no. In my beloved Expeditions, the rules kept changing and I've forgotten how VP worked. The fatigue rate was 5% per node for Featured/Bonus crew and 10% for everyone else.