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Ray’s Law of Ten Hour Voyages

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    kobakoba ✭✭✭
    I am too lazy too scroll back & find @ReginoldJudd ’s original post about this math, but I have found that when I set mine up at 11500+ on gold & silver AND 5500 minimum average across the bronzes, I rarely fail to reach 10 hours. It makes for easier trait matches, too, even if that is not @Automaton_2000 ’s thing. 😉
    I believe the rule was 12000+ for gold and silver and 1 random 9000+.
    But I will try your method.
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    ~peregrine~~peregrine~ ✭✭✭✭✭
    edited September 2020
    koba wrote: »
    I am too lazy too scroll back & find @ReginoldJudd ’s original post about this math, but I have found that when I set mine up at 11500+ on gold & silver AND 5500 minimum average across the bronzes, I rarely fail to reach 10 hours. It makes for easier trait matches, too, even if that is not @Automaton_2000 ’s thing. 😉
    I believe the rule was 12000+ for gold and silver and 1 random 9000+.
    But I will try your method.

    Found the original post re: this method.
    A while back I did a lengthy bit of testing and theory crafting that ultimately led to the following rule:
    If you were to convert all your stats to points that you could assign as you pleased, the longest possible voyage without refills would come from starting with roughly 6000 points each in the gold and silver skills, and then taking all remaining points and dividing them 1/6th into gold, 1/6th into silver, and the remainder, divide among the other 4 in any way you wish, SO LONG AS no one of the skills exceeds your gold or silver skill.

    What does that mean? Well, let's say you have 45,000 points to spend. You start off putting 6k each in gold and silver, so that you get
    6000, 6000, 0, 0, 0, 0
    Now you have 33,000 points remaining. 5500 each will go into silver and gold
    11500, 11500, 0, 0, 0, 0
    And you're left with 22,000 to spend on the remaining 4. You could (theoretically) put 11,000 into 2 skills and 0 into the other 2 and get exactly the same expected run time as 5,500 in each skill.

    11500, 11500, 10500, 10500, 500, 500
    11500, 11500, 8000, 6000, 4000, 4000
    Both missions should run roughly the same amount of time.

    Now, if you REALLY want to get bogged down, the exact values to substitute in there are:
    Starting value of gold/silver skills = 2x starting antimatter
    31% of points go into gold/silver after that, 69% into the other 4.
    Gold can be 1 point higher than silver, but only 0 or 1 point difference achieve the highest run time. Anything beyond that is wasted.
    Same is true for off-star skills that are above either one.
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
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