I’ve personally been targeting 12k/12k/24k from the remaining 4. If your goal is 10 hours then it doesn’t matter how the other stats are distributed among the 4. Barring some horrific RNG I make 10 hours every time, usually with 400-700 antimatter to spare, so I prioritize optimal stats over getting 2900 AM. Usually I start with around 2800.
I’ve been really shaping my crew for the last 18 months to target the highest possible voyage crew, and it has really paid off.
Here's a screenshot from one that got really good RNG. I'll try to remember to post the skill checks. Glad I had the time to babysit this all the way to 10.
So, Ray, where do you base that Banjo refilled his AM? I see nothing there...
FWIW, I try to max AM at the beginning and front-load gold and silver to 12k or so while trying to balance the rest at 4K or better.
And then chicken out at 9 hours, as I miss too many that fail right at 9:55...and work ALWAYS keeps me from noticing.
Fantastic’s Law: if your game needs you, your job needs you more.
Use the Formula.
Remaining Anti-Matter divided by 22 equals minimum minutes left.
Never fails me. {2640 Anti-Matter minimum after a Dilemma guarantees will make the next Dilemma.} At nine hours use the Formula. If you have more than 1320 Anti-Matter, it should always make the next Dilemma.......
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
So, Ray, where do you base that Banjo refilled his AM? I see nothing there...
FWIW, I try to max AM at the beginning and front-load gold and silver to 12k or so while trying to balance the rest at 4K or better.
And then chicken out at 9 hours, as I miss too many that fail right at 9:55...and work ALWAYS keeps me from noticing.
Fantastic’s Law: if your game needs you, your job needs you more.
Use the Formula.
Remaining Anti-Matter divided by 22 equals minimum minutes left.
Never fails me. {2640 Anti-Matter minimum after a Dilemma guarantees will make the next Dilemma.} At nine hours use the Formula. If you have more than 1320 Anti-Matter, it should always make the next Dilemma.......
I divide it by 30 just to be on the safe side. A hazard a minute. But I do always have my skill numbers, at least the goals and silver, enough to go 11 hours so I never get to the point where I fail all hazards unless I go past ten and forget to recall. If I am under 400AM at ten hours I recall at 10 cuz I won’t get to 11. If I’m above 400 there’s a chance for 11 so I let it ride
A while back I did a lengthy bit of testing and theory crafting that ultimately led to the following rule:
If you were to convert all your stats to points that you could assign as you pleased, the longest possible voyage without refills would come from starting with roughly 6000 points each in the gold and silver skills, and then taking all remaining points and dividing them 1/6th into gold, 1/6th into silver, and the remainder, divide among the other 4 in any way you wish, SO LONG AS no one of the skills exceeds your gold or silver skill.
What does that mean? Well, let's say you have 45,000 points to spend. You start off putting 6k each in gold and silver, so that you get
6000, 6000, 0, 0, 0, 0
Now you have 33,000 points remaining. 5500 each will go into silver and gold
11500, 11500, 0, 0, 0, 0
And you're left with 22,000 to spend on the remaining 4. You could (theoretically) put 11,000 into 2 skills and 0 into the other 2 and get exactly the same expected run time as 5,500 in each skill.
11500, 11500, 10500, 10500, 500, 500
11500, 11500, 8000, 6000, 4000, 4000
Both missions should run roughly the same amount of time.
Now, if you REALLY want to get bogged down, the exact values to substitute in there are:
Starting value of gold/silver skills = 2x starting antimatter
31% of points go into gold/silver after that, 69% into the other 4.
Gold can be 1 point higher than silver, but only 0 or 1 point difference achieve the highest run time. Anything beyond that is wasted.
Same is true for off-star skills that are above either one.
Here's one I'm kinda proud of ... my first for the combo CMD/MED ... #11 of 15 combos to hit 10 hrs.
For those interested, crew were:
CMD - Borg Queen, Prince Bashir; DIP - Gloria, AoS Crusher; SEC - Bartender Guinan, Bell Riots Bashir; SCI - Tenavik, Pollard; ENG - Po, RAF O'Brien; MED - Q as "God", Cornwell.
Starting AM: 2775.
Interesting fact: Would have been a good DIP/MED too.
Also, most of the crew have been available to all players ... bar Pollard, RAF O'Brien and AoS Crusher. Po and Gloria have been from campaigns, Bartender Guinan the gauntlet, Prince Bashir freebee and the rest (5) were mega-event crew.
I sent out a Voyage pretty much simultaneously with you posting this, @RaraRacing! I think I ended up hitting about what I'd have gone for if I had read your post first, though:
Everyone was IMM. Only Laborer Kirk hasn't been in a Campaign, Gauntlet, or Mega-Event as the Recurring Legendary, but he was in the most recent mega's wrap-up packs for 390 dilithium a pop, which is how I lucked into four of his five stars.
Here's one I'm kinda proud of ... my first for the combo CMD/MED ... #11 of 15 combos to hit 10 hrs.
For those interested, crew were:
CMD - Borg Queen, Prince Bashir; DIP - Gloria, AoS Crusher; SEC - Bartender Guinan, Bell Riots Bashir; SCI - Tenavik, Pollard; ENG - Po, RAF O'Brien; MED - Q as "God", Cornwell.
Starting AM: 2775.
Interesting fact: Would have been a good DIP/MED too.
Also, most of the crew have been available to all players ... bar Pollard, RAF O'Brien and AoS Crusher. Po and Gloria have been from campaigns, Bartender Guinan the gauntlet, Prince Bashir freebee and the rest (5) were mega-event crew.
That’s a fascinating voyage...I have all of those immortal except Po (5/5*, not leveled), Prince Bashir, and Bartender Guinan. I think I cracked 9:30ish on my last MED/COM voyage with DF Paris and Rev Phlox instead of Prince Bashir and Guinan, plus a few other differences...I might have to review my crew strategy the next time this combo comes up.
That’s a fascinating voyage...I have all of those immortal except Po (5/5*, not leveled), Prince Bashir, and Bartender Guinan. I think I cracked 9:30ish on my last MED/COM voyage with DF Paris and Rev Phlox instead of Prince Bashir and Guinan, plus a few other differences...I might have to review my crew strategy the next time this combo comes up.
DF Paris/Mountain Climber Mayweather for Bashir is a good substitute.
Rev. Phlox is an upgrade on Guinan.
Laborer Kirk (or another ENG/CMD/x crew) or Braxton (especially with Paris) would be better than Queen Po, but I have neither at 5/5 and I'd prefer maximum potential ENG there.
I sent out a Voyage pretty much simultaneously with you posting this, @RaraRacing! I think I ended up hitting about what I'd have gone for if I had read your post first, though:
Everyone was IMM. Only Laborer Kirk hasn't been in a Campaign, Gauntlet, or Mega-Event as the Recurring Legendary, but he was in the most recent mega's wrap-up packs for 390 dilithium a pop, which is how I lucked into four of his five stars.
Made it!
EDIT TO ADD
Here are the skill check pass numbers, in case they're of any curiosity. (Number) is point value per skill.
Comments
Very typical outcome for the 12,12,6,6 formula.
Standard goodness
An equally close call but distributed power.
Had a really bad run of RNG and only got 9:47 on this one. My latest made it though, but real life got in the way and it died @10:17.
This is one of the riskier approaches, usually I go for balanced 5-6k non-featured skills and 12.5k featured skills.
I’ve been really shaping my crew for the last 18 months to target the highest possible voyage crew, and it has really paid off.
Here is an example voyage:
I think you can let it go now, as you have proven your point. 🖖
I was waiting for that as my cue.
Use the Formula.
Remaining Anti-Matter divided by 22 equals minimum minutes left.
Never fails me. {2640 Anti-Matter minimum after a Dilemma guarantees will make the next Dilemma.} At nine hours use the Formula. If you have more than 1320 Anti-Matter, it should always make the next Dilemma.......
I divide it by 30 just to be on the safe side. A hazard a minute. But I do always have my skill numbers, at least the goals and silver, enough to go 11 hours so I never get to the point where I fail all hazards unless I go past ten and forget to recall. If I am under 400AM at ten hours I recall at 10 cuz I won’t get to 11. If I’m above 400 there’s a chance for 11 so I let it ride
RNGesus smiled upon your choice of SEC for unbalanced tertiaries. Rock on, E.W.B.! 🖖
That's not how that works.
In my best Alec Guinness voice....”now that’s a name I haven’t heard in a long time”
If you were to convert all your stats to points that you could assign as you pleased, the longest possible voyage without refills would come from starting with roughly 6000 points each in the gold and silver skills, and then taking all remaining points and dividing them 1/6th into gold, 1/6th into silver, and the remainder, divide among the other 4 in any way you wish, SO LONG AS no one of the skills exceeds your gold or silver skill.
What does that mean? Well, let's say you have 45,000 points to spend. You start off putting 6k each in gold and silver, so that you get
6000, 6000, 0, 0, 0, 0
Now you have 33,000 points remaining. 5500 each will go into silver and gold
11500, 11500, 0, 0, 0, 0
And you're left with 22,000 to spend on the remaining 4. You could (theoretically) put 11,000 into 2 skills and 0 into the other 2 and get exactly the same expected run time as 5,500 in each skill.
11500, 11500, 10500, 10500, 500, 500
11500, 11500, 8000, 6000, 4000, 4000
Both missions should run roughly the same amount of time.
Now, if you REALLY want to get bogged down, the exact values to substitute in there are:
Starting value of gold/silver skills = 2x starting antimatter
31% of points go into gold/silver after that, 69% into the other 4.
Gold can be 1 point higher than silver, but only 0 or 1 point difference achieve the highest run time. Anything beyond that is wasted.
Same is true for off-star skills that are above either one.
For those interested, crew were:
CMD - Borg Queen, Prince Bashir; DIP - Gloria, AoS Crusher; SEC - Bartender Guinan, Bell Riots Bashir; SCI - Tenavik, Pollard; ENG - Po, RAF O'Brien; MED - Q as "God", Cornwell.
Starting AM: 2775.
Interesting fact: Would have been a good DIP/MED too.
Also, most of the crew have been available to all players ... bar Pollard, RAF O'Brien and AoS Crusher. Po and Gloria have been from campaigns, Bartender Guinan the gauntlet, Prince Bashir freebee and the rest (5) were mega-event crew.
Primary (DIP): 12063
Secondary (CMD): 10609
Others (Cumulative): 24642
Starting Antimatter: 2800
First Officer: Laborer Kirk
Helm Officer: Scrooge Data (C)
Communications Officer: High Roller Sisko (C)
Diplomat: Surak (M)
Chief Security Officer: Mirror Jean-Luc Picard (M/C)
Tactical Officer: Locutus of Borg (G)
Chief Engineer: Queen Po (C)
Engineer: The Caretaker (G)
Chief Science Officer: Q as "God" (M)
Deputy Science Officer: Timekeeper Tenavik (M)
Chief Medical Officer: Gloria (C)
Ship's Counselor: Prisoner Katrina Cornwell (M)
(C: Campaign, G: Gauntlet, M: Mega-Event Recurring Legendary)
Everyone was IMM. Only Laborer Kirk hasn't been in a Campaign, Gauntlet, or Mega-Event as the Recurring Legendary, but he was in the most recent mega's wrap-up packs for 390 dilithium a pop, which is how I lucked into four of his five stars.
That’s a fascinating voyage...I have all of those immortal except Po (5/5*, not leveled), Prince Bashir, and Bartender Guinan. I think I cracked 9:30ish on my last MED/COM voyage with DF Paris and Rev Phlox instead of Prince Bashir and Guinan, plus a few other differences...I might have to review my crew strategy the next time this combo comes up.
The primary and secondary are good, but none of the others were overly high. I believe I got lucky.
DF Paris/Mountain Climber Mayweather for Bashir is a good substitute.
Rev. Phlox is an upgrade on Guinan.
Laborer Kirk (or another ENG/CMD/x crew) or Braxton (especially with Paris) would be better than Queen Po, but I have neither at 5/5 and I'd prefer maximum potential ENG there.
Made it!
EDIT TO ADD
Here are the skill check pass numbers, in case they're of any curiosity. (Number) is point value per skill.
143/145 DIP (12063)
75/82 CMD (10609)
75/156 Others (24642)
17/40 ENG (5500)
15/35 SEC (5511)
15/40 MED (5068)
28/41 SCI (8563)