Thankies for Shelby, and thankies even more for making her the purrple and not the gold! Easy peasy lemonsqueezy, and she's done! I look forward to seeing her avatar.
I'm glad someone else gets it. Remember how people clamored for 🧀 🍰 Seven? And then she/he was a Fusion? In a Skirmish, most players in four days should be able to grind out at least 1 🌟 copy of Shelby.........
The issue with having Shelby as a 4* is that she has fleeting gameplay value. I'd much rather she be my white whale and her actually be useable once I get her. That would satisfy two important goals, give me something to play *for* and something to play *with*. As it is, I'll pick her up and freeze her after the event. She's very simple to acquire, no challenge and is useless within days, not worth having.
Cheesecake Seven wasn't hard to get. You could buy Mobile Doctor direct and get the 4* from the pack that week. You only needed one. I just used the purple citations from past campaigns that I have no use for otherwise and the new Mobile Doctor and I had a 1/5. Then it was a matter of pushing hard on honor gain for a few weeks to finish her off. And she's really good and I use her all of the time. She wasn't impossible to get, but she did require effort and some commitment of resources and she was worth every bit of it.
Perhaps the way to do it that satisfies collectors and gamers is to do what they did with Kamala and bring out two versions of her at the same time. The 2* which is an epic picture and a reasonably useful 5*.
There's no reason there can't be a Commander Shelby at 4* (when she first arrives on the Enterprise) now and a First Officer Shelby at 5* (after Picard is captured) down the road.
With the Q Continuum trait being a bonus for this event, I'm crossing my fingers they'll offer a $10 Quinn with a legendary citation. I'm currently working on him, so this would be super ideal for me!
Help me understand why many of you want Shelby as a 5*. I'm not talking about her value/utility in the game, nor your personal fandom of her. I remember her character as a promising up-and-comer, but with some serious rough edges that made her not quite ready for primetime. That strikes me as a not-quite-legendary status card (i.e., a 4*).
Just my opinion of course. For those of you that have been wanting her for a long time... cheers!
Help me understand why many of you want Shelby as a 5*. I'm not talking about her value/utility in the game, nor your personal fandom of her. I remember her character as a promising up-and-comer, but with some serious rough edges that made her not quite ready for primetime. That strikes me as a not-quite-legendary status card (i.e., a 4*).
Just my opinion of course. For those of you that have been wanting her for a long time... cheers!
What makes sense and what we get aren’t always aligned...remember Lt. Vargas? I’m not alone in totally accepting him as a 4*, or even a 3* in an event with a 5* Veteran Nog or Field Surgeon Bashir. But he’s a 5* crew. It goes the other way as well - Robin Hood is a 4* while a random, unspecified Merry Man played by Beverly Crusher is a 5*.
Help me understand why many of you want Shelby as a 5*. I'm not talking about her value/utility in the game, nor your personal fandom of her. I remember her character as a promising up-and-comer, but with some serious rough edges that made her not quite ready for primetime. That strikes me as a not-quite-legendary status card (i.e., a 4*).
Just my opinion of course. For those of you that have been wanting her for a long time... cheers!
Like Miss Q a few months ago and many others before, Shelby is a highly requested and highly anticipated character. To have her show up as a purple, destined for the freezer for most of the more tenured players, is disappointing. When one of the cards I have most wanted is one I'm going to play with once and never again...well, that's unfortunate.
Not to mention that it's an odd choice for DB, who could easily have monetized her as in a Tuesday pack as they have many other highly requested characters.
Help me understand why many of you want Shelby as a 5*. I'm not talking about her value/utility in the game, nor your personal fandom of her. I remember her character as a promising up-and-comer, but with some serious rough edges that made her not quite ready for primetime. That strikes me as a not-quite-legendary status card (i.e., a 4*).
Just my opinion of course. For those of you that have been wanting her for a long time... cheers!
Like Miss Q a few months ago and many others before, Shelby is a highly requested and highly anticipated character. To have her show up as a purple, destined for the freezer for most of the more tenured players, is disappointing. When one of the cards I have most wanted is one I'm going to play with once and never again...well, that's unfortunate.
Not to mention that it's an odd choice for DB, who could easily have monetized her as in a Tuesday pack as they have many other highly requested characters.
Maybe 4 🌟 Shelby will be the gruff, independent, renegade, almost borderline insubordinate Shelby. Then later they can do a Tuesday pack with her as a new 5 🌟 First Officer, and some existing First Officers:
Away Team Number One
Bridge Officer Number One
First Officer Riker
First Officer Chekov
First Officer Saru
Are just some I found on a cumbersome search of the Wiki on my phone...........
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
I could see First Officer Shelby, Task Force Commander Shelby, Saucer Section Shelby, Shelby with the Kung-Fu grip, Mermaid Shelby, Cowboy Shelby, Assimilated Shelby, Romulan Shelby, etc etc.
Shelby coming around the mountain when she comes.
Shelby coming around the mountain when she comes.
Shelby coming around the mountain,
Shelby coming around the mountain,
Shelby coming around the mountain
When she comes.
Shelby driving six white horses when...
Help me understand why many of you want Shelby as a 5*. I'm not talking about her value/utility in the game, nor your personal fandom of her. I remember her character as a promising up-and-comer, but with some serious rough edges that made her not quite ready for primetime. That strikes me as a not-quite-legendary status card (i.e., a 4*).
Just my opinion of course. For those of you that have been wanting her for a long time... cheers!
What makes sense and what we get aren’t always aligned...remember Lt. Vargas? I’m not alone in totally accepting him as a 4*, or even a 3* in an event with a 5* Veteran Nog or Field Surgeon Bashir. But he’s a 5* crew. It goes the other way as well - Robin Hood is a 4* while a random, unspecified Merry Man played by Beverly Crusher is a 5*.
You don't HAVE to freeze the 4* Shelby if you love her that much. I have a couple of favourites that I keep unfrozen despite their being Fe/FF and of no particular use.
Thx for the feedback on Shelby - all good perspectives. I'm certainly in favor of having a 5* version of her at some point (ex: FO Shelby). Her clashes with Riker from about 10 seconds after she arrived on the ship just never sat well with me. It worked as a story arc, but it just didn't feel like something a newly arrived officer would do.
Thx for the feedback on Shelby - all good perspectives. I'm certainly in favor of having a 5* version of her at some point (ex: FO Shelby). Her clashes with Riker from about 10 seconds after she arrived on the ship just never sat well with me. It worked as a story arc, but it just didn't feel like something a newly arrived officer would do.
I get what you mean but I believe they were trying to show what Riker used to be like as a young commander and how much he had changed very much like when Picard saw what his younger brash self was like in the God Q episode. As the episode develops Riker listens to Shelby as she guides him into thinking more out of the box and more risk taking like he used to be in order to defeat Locutus.
I'll try to be brief, but I'll fail. Apologies if this is not the right place. I can't seem to figure out how to start a thread.
Reading comments I've noticed something that has nagged me for a long time. The way event crew work seems designed to make them quickly disposable. A lot of people have said they would freeze Shelby and done. And that's because the logic behind how they are added to the game doesn't make sense.
Only the 5* cards carry over as event crew, the 4* and 3* cards don't. Which means there is no point in having them beyond novelty. All of the reward crew should carry over as the event crew in the next event. The game seems designed to specificly be ten times easier for anyone who places top 1.5k.
We will spend the current event fusing and leveling Lucero and as soon as she can do anything you are out of cronitons. Then the event ends and she goes in the freezer forever. The very least the game could be designed to do is engage you by making her an event crew for the next event rather than the current event for which she's useless for half of it or more.
Using the current examples, why wouldn't you design the game to engage players by making Belle, Dolim, and Word the event crew for the next event. Why add them in a way designed to only reward the top 1.5k and in a way most will recycle them for honor immediately?
You don't HAVE to freeze the 4* Shelby if you love her that much. I have a couple of favourites that I keep unfrozen despite their being Fe/FF and of no particular use.
I keep the 2* Kamala around and Waitress Ezri too. But doing that on any kind of scale gets expensive (in terms of crew slots) fast. And even when you keep them around there is no reason to actually use them for anything unfortunately. Maybe Shelby will have a great Arena ability, but it's more likely she'll be going on the freezer.
You don't HAVE to freeze the 4* Shelby if you love her that much. I have a couple of favourites that I keep unfrozen despite their being Fe/FF and of no particular use.
I keep the 2* Kamala around and Waitress Ezri too. But doing that on any kind of scale gets expensive (in terms of crew slots) fast. And even when you keep them around there is no reason to actually use them for anything unfortunately. Maybe Shelby will have a great Arena ability, but it's more likely she'll be going on the freezer.
Maybe something like "Fire Anti-matter Spread" for a good sized Instant Damage.
To be honest, though. I have several 4 🌟 Immortalized Crew that I still use. My Legendaries are still kind of thin.
EDIT: Two are active Voyagers. One just Immortalized will probably be taking a Chill Pill after his stint next week in the Skirmish.
Froze three or four the past week or so to make room for the Honour Sale Legendary BeGolds.
But those were usually on Voyages before, as well.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
I'll try to be brief, but I'll fail. Apologies if this is not the right place. I can't seem to figure out how to start a thread.
Reading comments I've noticed something that has nagged me for a long time. The way event crew work seems designed to make them quickly disposable. A lot of people have said they would freeze Shelby and done. And that's because the logic behind how they are added to the game doesn't make sense.
Only the 5* cards carry over as event crew, the 4* and 3* cards don't. Which means there is no point in having them beyond novelty. All of the reward crew should carry over as the event crew in the next event. The game seems designed to specificly be ten times easier for anyone who places top 1.5k.
We will spend the current event fusing and leveling Lucero and as soon as she can do anything you are out of cronitons. Then the event ends and she goes in the freezer forever. The very least the game could be designed to do is engage you by making her an event crew for the next event rather than the current event for which she's useless for half of it or more.
Using the current examples, why wouldn't you design the game to engage players by making Belle, Dolim, and Word the event crew for the next event. Why add them in a way designed to only reward the top 1.5k and in a way most will recycle them for honor immediately?
No one is recycling them for Honor. What you're missing is most advanced players only use 4* crew in events they have a bonus. So once the event is done they get frozen.
Also, the new crew are threshold rewards. You get them on Thursday and then have the next 3 days of the event to use them. If you buy a pack you can get the event crew on Wednesday too and have them at the start of the event.
You don't HAVE to freeze the 4* Shelby if you love her that much. I have a couple of favourites that I keep unfrozen despite their being Fe/FF and of no particular use.
I keep the 2* Kamala around and Waitress Ezri too. But doing that on any kind of scale gets expensive (in terms of crew slots) fast. And even when you keep them around there is no reason to actually use them for anything unfortunately. Maybe Shelby will have a great Arena ability, but it's more likely she'll be going on the freezer.
I think you've hit another nail on the head. DB needs to start giving characters abilities that affect aspects of the game other than, or beyond ship battles. Why not an ability that has an affect on federation shuttle missions? Small boost to success or maybe human based rewards. Why not an ability that gives her a plus and/or minus in gauntlet. Say a 10% boost to crit against Borg.
I've watched the abilities new characters get. They are little more than incremental boosts that make them worth getting them to replace existing crew. But in practice all they really do is put longer running characters at a disadvantage. The game has well serviced it's ship battle and stat/skill combos. But it's spinning in circles trying to do the same thing over and over. We need DB to give us reasons to want new crew that don't lead to replacing crew with another 50% ship damage or shorter charge time.
I think it's time to start putting in abilities that don't lead to most characters becoming popsicles on a checklist. How about a couple of engineers that reduce antimatter loss by 1 or 2 after a hazard. Ferangi that boost federation credit drops by 5%. Klingons that result in a slightly higher chance of dropping honour. Tactical characters that influence trainer drops. How about a Lwaxana that gives a greater chance at getting certain types of traits. There are a lot of ways voyages, shuttle missions, and gauntlets could be slightly influenced that wouldn't break the game. But would give us a reason to maintain, rotate, and find more characters. Good ways to challenge us with management of our crew slots.
I'll try to be brief, but I'll fail. Apologies if this is not the right place. I can't seem to figure out how to start a thread.
Reading comments I've noticed something that has nagged me for a long time. The way event crew work seems designed to make them quickly disposable. A lot of people have said they would freeze Shelby and done. And that's because the logic behind how they are added to the game doesn't make sense.
Only the 5* cards carry over as event crew, the 4* and 3* cards don't. Which means there is no point in having them beyond novelty. All of the reward crew should carry over as the event crew in the next event. The game seems designed to specificly be ten times easier for anyone who places top 1.5k.
We will spend the current event fusing and leveling Lucero and as soon as she can do anything you are out of cronitons. Then the event ends and she goes in the freezer forever. The very least the game could be designed to do is engage you by making her an event crew for the next event rather than the current event for which she's useless for half of it or more.
Using the current examples, why wouldn't you design the game to engage players by making Belle, Dolim, and Word the event crew for the next event. Why add them in a way designed to only reward the top 1.5k and in a way most will recycle them for honor immediately?
Keep in mind that the player base has a huge range of people with different play styles and crew complements. There are sure to be hundreds, if not thousands, of players who will get at least one copy of Lucero and have her be their best scientist. For veterans, most crew have the promise of replay value in future events - it’s less important for Galaxy events and almost entirely unimportant for Skirmishes, of course, but Faction events are made vastly easier by having a large collection of crew that give bonuses.
And there is already a mechanism in the game for using crew for more than one week at a time: mega events. These already represent half of all events and give us a reason to have someone out of the freezer for more than one week a year...with many people feeling crunched by crew slots, expanding this mechanism to be a continuous function would be more of a problem than a solution.
You don't HAVE to freeze the 4* Shelby if you love her that much. I have a couple of favourites that I keep unfrozen despite their being Fe/FF and of no particular use.
I keep the 2* Kamala around and Waitress Ezri too. But doing that on any kind of scale gets expensive (in terms of crew slots) fast. And even when you keep them around there is no reason to actually use them for anything unfortunately. Maybe Shelby will have a great Arena ability, but it's more likely she'll be going on the freezer.
I think you've hit another nail on the head. DB needs to start giving characters abilities that affect aspects of the game other than, or beyond ship battles. Why not an ability that has an affect on federation shuttle missions? Small boost to success or maybe human based rewards. Why not an ability that gives her a plus and/or minus in gauntlet. Say a 10% boost to crit against Borg.
I've watched the abilities new characters get. They are little more than incremental boosts that make them worth getting them to replace existing crew. But in practice all they really do is put longer running characters at a disadvantage. The game has well serviced it's ship battle and stat/skill combos. But it's spinning in circles trying to do the same thing over and over. We need DB to give us reasons to want new crew that don't lead to replacing crew with another 50% ship damage or shorter charge time.
I think it's time to start putting in abilities that don't lead to most characters becoming popsicles on a checklist. How about a couple of engineers that reduce antimatter loss by 1 or 2 after a hazard. Ferangi that boost federation credit drops by 5%. Klingons that result in a slightly higher chance of dropping honour. Tactical characters that influence trainer drops. How about a Lwaxana that gives a greater chance at getting certain types of traits. There are a lot of ways voyages, shuttle missions, and gauntlets could be slightly influenced that wouldn't break the game. But would give us a reason to maintain, rotate, and find more characters. Good ways to challenge us with management of our crew slots.
These are some good ideas. So far, only starbases and collections have provided such account-wide bonuses. Perhaps the concept of choosing bridge crew could be reworked - each ship of course would still need to have specialists for ship battles, but perhaps there would be additional slots that grant just the sorts of bonuses you’ve listed. It’s a near certainty that stronger effects would belong to higher crew rarities, with veterans leveraging large collections of legendary crew rather than keeping super rares thawed out; however, it would be a nice addition for strategizing crew deployment and I think most people wouldn’t say no to adding a new layer of strategy to the game.
Also, another thing you can do is look at the new 4 🌟 Threshold Crew. I got Fugitive Burnham to 💯 and Fully Equipped, while grabbing enough Intel to bring Rescue Team Uhura home.......
1) Thank you for running a Skirmish, to let us start replenishing our honor supplies you just drained us dry from.
2) Isn't his proper name "The Professor," due to copyright/licensing issues?
Sir Arthur Conan Doyle's works have been in the public domain throughout the world for a long time. Back when things were still getting there eventually...
The works are public domain, but the characters are not. The Doyle family still has partial ownership of use of the characters/likenesses. Back when the original episode with Moriarty was made, Paramount got a legal notice afterwards, which delayed the follow-up episode for years (partially due to a miscommunication, but they still had to pay a license fee in the end).
Also, when this game first came out, he was Professor Moriarty; they had to change the name to be "generic" due to the same legal issues.
That's not quite right. Most of Sherlock Holmes' canon is in the public domain. There are ten stories that are in the public domain outside of the U.S. but the U.S. has on several occasions extended the length of copyright, and those ten stories keep getting extended.
Whether or not the characters themselves are in the public domain is unclear, as a matter of law. However, the cost of litigating the issue can be quite expensive, and it was a lot cheaper for paramount to concede the issue.
On a similar note, the song "happy birthday to you, happy birthday to you..." has a flawed copyright. Any historian or legal scholar familiar with the matter will say likewise, and if it were to go to court, the copyright would almost certainly be invalidated. But going to court would cost hundreds of thousands of dollars, whereas the usage fee for the song is minimal. Which has allowed the copyright owner to earn something like $2 million per year in royalties.
1) Thank you for running a Skirmish, to let us start replenishing our honor supplies you just drained us dry from.
2) Isn't his proper name "The Professor," due to copyright/licensing issues?
Sir Arthur Conan Doyle's works have been in the public domain throughout the world for a long time. Back when things were still getting there eventually...
The works are public domain, but the characters are not. The Doyle family still has partial ownership of use of the characters/likenesses. Back when the original episode with Moriarty was made, Paramount got a legal notice afterwards, which delayed the follow-up episode for years (partially due to a miscommunication, but they still had to pay a license fee in the end).
Also, when this game first came out, he was Professor Moriarty; they had to change the name to be "generic" due to the same legal issues.
That's not quite right. Most of Sherlock Holmes' canon is in the public domain. There are ten stories that are in the public domain outside of the U.S. but the U.S. has on several occasions extended the length of copyright, and those ten stories keep getting extended.
Whether or not the characters themselves are in the public domain is unclear, as a matter of law. However, the cost of litigating the issue can be quite expensive, and it was a lot cheaper for paramount to concede the issue.
On a similar note, the song "happy birthday to you, happy birthday to you..." has a flawed copyright. Any historian or legal scholar familiar with the matter will say likewise, and if it were to go to court, the copyright would almost certainly be invalidated. But going to court would cost hundreds of thousands of dollars, whereas the usage fee for the song is minimal. Which has allowed the copyright owner to earn something like $2 million per year in royalties.
"The Goldbergs" did it.
"Every time you sing that song, two old ladies get $50,000"
It was one of the holiday episodes. Erica tried to write a new Hannaka song, and used the tune.........
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Comments
The issue with having Shelby as a 4* is that she has fleeting gameplay value. I'd much rather she be my white whale and her actually be useable once I get her. That would satisfy two important goals, give me something to play *for* and something to play *with*. As it is, I'll pick her up and freeze her after the event. She's very simple to acquire, no challenge and is useless within days, not worth having.
Cheesecake Seven wasn't hard to get. You could buy Mobile Doctor direct and get the 4* from the pack that week. You only needed one. I just used the purple citations from past campaigns that I have no use for otherwise and the new Mobile Doctor and I had a 1/5. Then it was a matter of pushing hard on honor gain for a few weeks to finish her off. And she's really good and I use her all of the time. She wasn't impossible to get, but she did require effort and some commitment of resources and she was worth every bit of it.
Perhaps the way to do it that satisfies collectors and gamers is to do what they did with Kamala and bring out two versions of her at the same time. The 2* which is an epic picture and a reasonably useful 5*.
...Could it be? After all this time? No, surely not. It can't be! Dare a boy to dream?
I’m ok with Moriarty being the ranked reward. Mine is at 3/5 so I welcome another star.
no Travis, it's not an expedition but it's the next best thing
But the Flashback it's leading into very likely is.
Where did you see that the Event in two weeks is not an Expedition? Event type is only posted six days ahead, usually.
Just my opinion of course. For those of you that have been wanting her for a long time... cheers!
What makes sense and what we get aren’t always aligned...remember Lt. Vargas? I’m not alone in totally accepting him as a 4*, or even a 3* in an event with a 5* Veteran Nog or Field Surgeon Bashir. But he’s a 5* crew. It goes the other way as well - Robin Hood is a 4* while a random, unspecified Merry Man played by Beverly Crusher is a 5*.
Uh, what other criteria is there?
Like Miss Q a few months ago and many others before, Shelby is a highly requested and highly anticipated character. To have her show up as a purple, destined for the freezer for most of the more tenured players, is disappointing. When one of the cards I have most wanted is one I'm going to play with once and never again...well, that's unfortunate.
Not to mention that it's an odd choice for DB, who could easily have monetized her as in a Tuesday pack as they have many other highly requested characters.
Maybe 4 🌟 Shelby will be the gruff, independent, renegade, almost borderline insubordinate Shelby. Then later they can do a Tuesday pack with her as a new 5 🌟 First Officer, and some existing First Officers:
Away Team Number One
Bridge Officer Number One
First Officer Riker
First Officer Chekov
First Officer Saru
Are just some I found on a cumbersome search of the Wiki on my phone...........
Shelby coming around the mountain when she comes.
Shelby coming around the mountain,
Shelby coming around the mountain,
Shelby coming around the mountain
When she comes.
Shelby driving six white horses when...
I mean if we can have Game of Thrones Bashir, Gunslinger Uhura, and M.A.S.H. Odo...
Merry Man Crusher has a 5* name, though.
I get what you mean but I believe they were trying to show what Riker used to be like as a young commander and how much he had changed very much like when Picard saw what his younger brash self was like in the God Q episode. As the episode develops Riker listens to Shelby as she guides him into thinking more out of the box and more risk taking like he used to be in order to defeat Locutus.
Reading comments I've noticed something that has nagged me for a long time. The way event crew work seems designed to make them quickly disposable. A lot of people have said they would freeze Shelby and done. And that's because the logic behind how they are added to the game doesn't make sense.
Only the 5* cards carry over as event crew, the 4* and 3* cards don't. Which means there is no point in having them beyond novelty. All of the reward crew should carry over as the event crew in the next event. The game seems designed to specificly be ten times easier for anyone who places top 1.5k.
We will spend the current event fusing and leveling Lucero and as soon as she can do anything you are out of cronitons. Then the event ends and she goes in the freezer forever. The very least the game could be designed to do is engage you by making her an event crew for the next event rather than the current event for which she's useless for half of it or more.
Using the current examples, why wouldn't you design the game to engage players by making Belle, Dolim, and Word the event crew for the next event. Why add them in a way designed to only reward the top 1.5k and in a way most will recycle them for honor immediately?
I keep the 2* Kamala around and Waitress Ezri too. But doing that on any kind of scale gets expensive (in terms of crew slots) fast. And even when you keep them around there is no reason to actually use them for anything unfortunately. Maybe Shelby will have a great Arena ability, but it's more likely she'll be going on the freezer.
Maybe something like "Fire Anti-matter Spread" for a good sized Instant Damage.
To be honest, though. I have several 4 🌟 Immortalized Crew that I still use. My Legendaries are still kind of thin.
EDIT: Two are active Voyagers. One just Immortalized will probably be taking a Chill Pill after his stint next week in the Skirmish.
Froze three or four the past week or so to make room for the Honour Sale Legendary BeGolds.
But those were usually on Voyages before, as well.
No one is recycling them for Honor. What you're missing is most advanced players only use 4* crew in events they have a bonus. So once the event is done they get frozen.
Also, the new crew are threshold rewards. You get them on Thursday and then have the next 3 days of the event to use them. If you buy a pack you can get the event crew on Wednesday too and have them at the start of the event.
I think you've hit another nail on the head. DB needs to start giving characters abilities that affect aspects of the game other than, or beyond ship battles. Why not an ability that has an affect on federation shuttle missions? Small boost to success or maybe human based rewards. Why not an ability that gives her a plus and/or minus in gauntlet. Say a 10% boost to crit against Borg.
I've watched the abilities new characters get. They are little more than incremental boosts that make them worth getting them to replace existing crew. But in practice all they really do is put longer running characters at a disadvantage. The game has well serviced it's ship battle and stat/skill combos. But it's spinning in circles trying to do the same thing over and over. We need DB to give us reasons to want new crew that don't lead to replacing crew with another 50% ship damage or shorter charge time.
I think it's time to start putting in abilities that don't lead to most characters becoming popsicles on a checklist. How about a couple of engineers that reduce antimatter loss by 1 or 2 after a hazard. Ferangi that boost federation credit drops by 5%. Klingons that result in a slightly higher chance of dropping honour. Tactical characters that influence trainer drops. How about a Lwaxana that gives a greater chance at getting certain types of traits. There are a lot of ways voyages, shuttle missions, and gauntlets could be slightly influenced that wouldn't break the game. But would give us a reason to maintain, rotate, and find more characters. Good ways to challenge us with management of our crew slots.
Keep in mind that the player base has a huge range of people with different play styles and crew complements. There are sure to be hundreds, if not thousands, of players who will get at least one copy of Lucero and have her be their best scientist. For veterans, most crew have the promise of replay value in future events - it’s less important for Galaxy events and almost entirely unimportant for Skirmishes, of course, but Faction events are made vastly easier by having a large collection of crew that give bonuses.
And there is already a mechanism in the game for using crew for more than one week at a time: mega events. These already represent half of all events and give us a reason to have someone out of the freezer for more than one week a year...with many people feeling crunched by crew slots, expanding this mechanism to be a continuous function would be more of a problem than a solution.
These are some good ideas. So far, only starbases and collections have provided such account-wide bonuses. Perhaps the concept of choosing bridge crew could be reworked - each ship of course would still need to have specialists for ship battles, but perhaps there would be additional slots that grant just the sorts of bonuses you’ve listed. It’s a near certainty that stronger effects would belong to higher crew rarities, with veterans leveraging large collections of legendary crew rather than keeping super rares thawed out; however, it would be a nice addition for strategizing crew deployment and I think most people wouldn’t say no to adding a new layer of strategy to the game.
https://forum.disruptorbeam.com/stt/discussion/14164/since-this-week-is-a-skirmish/p1
Also, another thing you can do is look at the new 4 🌟 Threshold Crew. I got Fugitive Burnham to 💯 and Fully Equipped, while grabbing enough Intel to bring Rescue Team Uhura home.......
https://youtu.be/5Md_nDXAOZ8
That's not quite right. Most of Sherlock Holmes' canon is in the public domain. There are ten stories that are in the public domain outside of the U.S. but the U.S. has on several occasions extended the length of copyright, and those ten stories keep getting extended.
Whether or not the characters themselves are in the public domain is unclear, as a matter of law. However, the cost of litigating the issue can be quite expensive, and it was a lot cheaper for paramount to concede the issue.
On a similar note, the song "happy birthday to you, happy birthday to you..." has a flawed copyright. Any historian or legal scholar familiar with the matter will say likewise, and if it were to go to court, the copyright would almost certainly be invalidated. But going to court would cost hundreds of thousands of dollars, whereas the usage fee for the song is minimal. Which has allowed the copyright owner to earn something like $2 million per year in royalties.
"The Goldbergs" did it.
"Every time you sing that song, two old ladies get $50,000"
It was one of the holiday episodes. Erica tried to write a new Hannaka song, and used the tune.........