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What is your view on expedition events.

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  • Give us a few more, one every couple of months.
    Love Expeditions, hate Expedition Hybrids.

    That's the opposite of what I was saying a little while ago (in this thread or another one maybe?). I was thinking it reduced the monotony to just have the Expedition last for half the event.

    But you usually have some good rationale, @Travis S McClain. Can I ask why you feel that way?

    I resent the further dilution of the format. I wasn't especially competitive in "The Game's Afoot 3" this weekend because I spent Saturday with friends, but even on the other days, my heart just wasn't in it because it's been so heavily compromised. I think what really drove home for me how far off the mark a certain segment of the player base is from the purpose and spirit of Expeditions was when someone requested over the weekend that we be able to warp Expedition missions. What's the smurfing point of the format, then?!

    Hybrids are even further diluted to the point I don't see any value in them whatsoever. To my mind, Expedition Hybrids should be *more* demanding than full Expeditions, to disincetivize skipping them. Though in fairness, I also think they should be more rewarding, to add a carrot along with the stick. In this very thread, we've heard from several of our fellow forum posters about how they'll only consider bothering with an Expedition if anything resembling a challenge is removed from it and even then, they'll snub it and just compensate for the VP by going hard in the other phase.

    On one hand, I totally get it. I frequently skip the Galaxy phase of a Hybrid with one of those. But there is a key difference that keeps this from being out and out hypocrisy on my part, which is that nothing about the Galaxy Event format has been diluted to pander to me. Yeah, the recipes in the first one required things like 0* Science Experiments and that was dropped, but that was a response to a universal backlash even from players who said they loved the format.
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    Expedition events are the worst, and I never want to see another
    Love Expeditions, hate Expedition Hybrids.

    That's the opposite of what I was saying a little while ago (in this thread or another one maybe?). I was thinking it reduced the monotony to just have the Expedition last for half the event.

    But you usually have some good rationale, @Travis S McClain. Can I ask why you feel that way?

    I resent the further dilution of the format. I wasn't especially competitive in "The Game's Afoot 3" this weekend because I spent Saturday with friends, but even on the other days, my heart just wasn't in it because it's been so heavily compromised. I think what really drove home for me how far off the mark a certain segment of the player base is from the purpose and spirit of Expeditions was when someone requested over the weekend that we be able to warp Expedition missions. What's the smurfing point of the format, then?!

    Hybrids are even further diluted to the point I don't see any value in them whatsoever. To my mind, Expedition Hybrids should be *more* demanding than full Expeditions, to disincetivize skipping them. Though in fairness, I also think they should be more rewarding, to add a carrot along with the stick. In this very thread, we've heard from several of our fellow forum posters about how they'll only consider bothering with an Expedition if anything resembling a challenge is removed from it and even then, they'll snub it and just compensate for the VP by going hard in the other phase.

    On one hand, I totally get it. I frequently skip the Galaxy phase of a Hybrid with one of those. But there is a key difference that keeps this from being out and out hypocrisy on my part, which is that nothing about the Galaxy Event format has been diluted to pander to me. Yeah, the recipes in the first one required things like 0* Science Experiments and that was dropped, but that was a response to a universal backlash even from players who said they loved the format.

    Not pandering on DB’s part but trying to make expeditions doable so people buy tickets.
    Let’s fly!
  • Jim SteeleJim Steele ✭✭✭✭✭
    I like the current frequency of one or two a year.
    My main gripe with them is the repeated scrolling to find the correct event crew. They are also pretty repettitive compaired with just chucking out shuttles, though better than skirmishes which lack any kind of tactic other than Ferengi + Instadamage crew.
    DB: Do Better
  • Jim SteeleJim Steele ✭✭✭✭✭
    I like the current frequency of one or two a year.
    I hate the time wasting involved in Expeditions and that you get nothing except points and the event rewards. If they added some other rewards on node it might be worth while. And I have had multiple comments in my fleet about how boring, or long it is to complete a ticket. This will be my worst event in ages, and my fleets worst in a long time.
    I only did the Hard/Epic difficulty tickets, and managed to finish sub 1500th. Its also a useful way of leveling officers and actually using crew. Though I agree, more rewards on nodes would be useful particulary harder to farm items.

    DB: Do Better
  • AntasilAntasil ✭✭✭✭
    Give us a few more, one every couple of months.
    I enjoy expeditions, but wouldn't want to play them every week.

    The interface is already much improved with the crew search. Favoriting a few should be an added option.

    In addition, the tickets in the thresholds can ve left out. The biggest problem people seem to have with expeditions is the grind, and those extra tickets only add to that
  • AviTrekAviTrek ✭✭✭✭✭
    Give us a lot more expedition events, like one a month.
    AviTrek wrote: »
    CB4_V'ger wrote: »
    I’d like to see expeditions more regulary, like every 3 months or so.

    But please allow to „heart“ most used crew, so u always see them on top, or show bonus crew general on top of sorting, no matter of fatigue and status. :)

    Edit

    But yeah, please limit Missions to 3 or 4 max.. 5 are too much imho.

    Id like to see each tiket allow us to choose 10 crew, rather than having to trawl through all of my crew hoping to get to event crew and variants for each expedition. I've just posted it on the make it so board hopefully DB might listen.

    Ten is far too few for an entire ticket, but I'd love a pool of 25-35 crew to use per ticket, a la the Gauntlet. That was plenty to complete an Expedition in 2016 when I was VIP 0, so it should be more than enough now after four years of power creep.

    Also, I'm totally on board with pinning event crew, but I think y'all have overlooked how helpful it would be for the crew sorting to drop crew as they weaken.

    10 would be interesting. Really make a challenge. It would be 2 event crew + 7 other crew. That might not be enough to complete a ticket, although debating how to prioritize missions would be a new challenge. 15 crew would be 3 event crew + 2 for each other skill. I imagine that could be doable with some thought. 35 crew would let you have 2 for every skill pair plus the event crew. That's probably more than I used and would only help by limiting scrolling.

    I think 20 would be a good challenge without being too hard for people.

    I was VIP 0 when most of the Expeditions originally ran, having to make do with 35 crew. A large percentage were cadets for the daily challenges and works in progress who weren't at their full capacity. Whenever I make suggestions, it always comes from thinking about the players in similar circumstances today. There are (hopefully) scads of newcomers all the time, still building their crews and chipping away at things. There are players who can't run Away Missions whenever they want because most everyone they need to do them are on a Voyage or shuttles, and they have to wait forever for their chronitons to recharge. Those players could not possibly complete a ticket using just ten crew.

    I ran those early expedition events at VIP0 or VIP1. I'm well aware of the challenges. Even for this event, I intentionally delayed running a voyage until I saw what crew I needed for the event and avoided them. My Voyage lengths were down, but I did that knowing that I wanted my top crew available for the expedition. I also ran shuttles around my tickets.

    If the event becomes your priority, then limiting the event crew helps free up crew for the rest of the game. If people put their best crew on Voyages and shuttles, and then complain that they can't complete the event, well is that the fault of the event designers, or the priorities chosen by the players?

    I also don't think every aspect of the game needs to be 100% accessible for new players. You've often talked about how you couldn't complete the missions in your first expedition event, and then your crew improved and you got better. Let the new players have that same experience. We don't need an easier event for new players and then everyone else doing the same thing. Let the event be harder so players can differentiate themselves and new players will still start slow and improve over time as they improve their crew,
  • Give us a few more, one every couple of months.
    Honestly, this last expedition was horrible. When you have very little variants of the event crew they are a pain as this one was. When we had the Mirror Mega event a few years back that expedition was great cause of all the variety of crew available. I like them, but hated The Games Afoot.
  • AviTrekAviTrek ✭✭✭✭✭
    Give us a lot more expedition events, like one a month.
    Honestly, this last expedition was horrible. When you have very little variants of the event crew they are a pain as this one was. When we had the Mirror Mega event a few years back that expedition was great cause of all the variety of crew available. I like them, but hated The Games Afoot.

    If you're using crew variants, you've already lost. The VP multiplier is setup such that you need to be using event crew for every star possible. Event crew + 1 variant for the CMD node. That's all you needed. The rest of the crew could just be normal crew.
  • Give us a few more, one every couple of months.
    Love Expeditions, hate Expedition Hybrids.

    That's the opposite of what I was saying a little while ago (in this thread or another one maybe?). I was thinking it reduced the monotony to just have the Expedition last for half the event.

    But you usually have some good rationale, @Travis S McClain. Can I ask why you feel that way?

    I resent the further dilution of the format. I wasn't especially competitive in "The Game's Afoot 3" this weekend because I spent Saturday with friends, but even on the other days, my heart just wasn't in it because it's been so heavily compromised. I think what really drove home for me how far off the mark a certain segment of the player base is from the purpose and spirit of Expeditions was when someone requested over the weekend that we be able to warp Expedition missions. What's the smurfing point of the format, then?!

    Hybrids are even further diluted to the point I don't see any value in them whatsoever. To my mind, Expedition Hybrids should be *more* demanding than full Expeditions, to disincetivize skipping them. Though in fairness, I also think they should be more rewarding, to add a carrot along with the stick. In this very thread, we've heard from several of our fellow forum posters about how they'll only consider bothering with an Expedition if anything resembling a challenge is removed from it and even then, they'll snub it and just compensate for the VP by going hard in the other phase.

    On one hand, I totally get it. I frequently skip the Galaxy phase of a Hybrid with one of those. But there is a key difference that keeps this from being out and out hypocrisy on my part, which is that nothing about the Galaxy Event format has been diluted to pander to me. Yeah, the recipes in the first one required things like 0* Science Experiments and that was dropped, but that was a response to a universal backlash even from players who said they loved the format.

    Not pandering on DB’s part but trying to make expeditions doable so people buy tickets.

    I would argue that they're so doable now that they've lost a lot of their appeal. How DB makes money is DB's problem to figure out, not the forum's. I'll brainstorm how they can do that when they're giving me some of it.
  • Synthetic CommanderSynthetic Commander ✭✭✭✭✭
    edited February 2020
    I like the current frequency of one or two a year.
    AviTrek wrote: »
    Honestly, this last expedition was horrible. When you have very little variants of the event crew they are a pain as this one was. When we had the Mirror Mega event a few years back that expedition was great cause of all the variety of crew available. I like them, but hated The Games Afoot.

    If you're using crew variants, you've already lost. The VP multiplier is setup such that you need to be using event crew for every star possible. Event crew + 1 variant for the CMD node. That's all you needed. The rest of the crew could just be normal crew.

    Yeah, it was frustrating needing to buy 2x tickets for dil over the span of the weekend to stay ranked, because I was missing professor because ugh I don't want him taking up a slot. This event type clearly requires event crew more than any other event, since you only get a fixed number of tickets you NEED to maximize VP per ticket.

    I realize now why I hate this event type, it's a horrible compromise of time requirement.
    1. faction - very short time required multiple times daily
    2. galaxy/skirmish - very LONG time required (especially skirmish), at any point during a weekend when you have time. I thought these were boring but I've been spoiled for a while!
    3. expedition - medium length of time required every day, or impossible to rank. That's brutal! combination of needing EVERY day participation, with significant time every day. so inflexible! Also extremely boring but I need to pay close attention or mistakes cost me VP, so I can't do something else while doing it passively.
  • Give us a few more, one every couple of months.
    AviTrek wrote: »
    AviTrek wrote: »
    CB4_V'ger wrote: »
    I’d like to see expeditions more regulary, like every 3 months or so.

    But please allow to „heart“ most used crew, so u always see them on top, or show bonus crew general on top of sorting, no matter of fatigue and status. :)

    Edit

    But yeah, please limit Missions to 3 or 4 max.. 5 are too much imho.

    Id like to see each tiket allow us to choose 10 crew, rather than having to trawl through all of my crew hoping to get to event crew and variants for each expedition. I've just posted it on the make it so board hopefully DB might listen.

    Ten is far too few for an entire ticket, but I'd love a pool of 25-35 crew to use per ticket, a la the Gauntlet. That was plenty to complete an Expedition in 2016 when I was VIP 0, so it should be more than enough now after four years of power creep.

    Also, I'm totally on board with pinning event crew, but I think y'all have overlooked how helpful it would be for the crew sorting to drop crew as they weaken.

    10 would be interesting. Really make a challenge. It would be 2 event crew + 7 other crew. That might not be enough to complete a ticket, although debating how to prioritize missions would be a new challenge. 15 crew would be 3 event crew + 2 for each other skill. I imagine that could be doable with some thought. 35 crew would let you have 2 for every skill pair plus the event crew. That's probably more than I used and would only help by limiting scrolling.

    I think 20 would be a good challenge without being too hard for people.

    I was VIP 0 when most of the Expeditions originally ran, having to make do with 35 crew. A large percentage were cadets for the daily challenges and works in progress who weren't at their full capacity. Whenever I make suggestions, it always comes from thinking about the players in similar circumstances today. There are (hopefully) scads of newcomers all the time, still building their crews and chipping away at things. There are players who can't run Away Missions whenever they want because most everyone they need to do them are on a Voyage or shuttles, and they have to wait forever for their chronitons to recharge. Those players could not possibly complete a ticket using just ten crew.

    I ran those early expedition events at VIP0 or VIP1. I'm well aware of the challenges. Even for this event, I intentionally delayed running a voyage until I saw what crew I needed for the event and avoided them. My Voyage lengths were down, but I did that knowing that I wanted my top crew available for the expedition. I also ran shuttles around my tickets.

    If the event becomes your priority, then limiting the event crew helps free up crew for the rest of the game. If people put their best crew on Voyages and shuttles, and then complain that they can't complete the event, well is that the fault of the event designers, or the priorities chosen by the players?

    I would argue it's a mix. By limiting the pool of usable crew to a size as severe as ten, the designers would effectively be taking the decision out of the hands of a lot of players. In those pre-Voyage days, it was practical, even helpful, to alternate between running a ticket then sending out 3h shuttles.
    I also don't think every aspect of the game needs to be 100% accessible for new players. You've often talked about how you couldn't complete the missions in your first expedition event, and then your crew improved and you got better. Let the new players have that same experience. We don't need an easier event for new players and then everyone else doing the same thing. Let the event be harder so players can differentiate themselves and new players will still start slow and improve over time as they improve their crew,

    What I'm asking is for players today to be able to have something close to the experience I had, which was not restricted to a mere ten crew. I'm not saying make it so easy that someone in their first week of play can rank in the top 1500. Expeditions were approachable for those of us with smaller, weaker crews were able to compensate by not having a glut of strong crew to throw at it by being willing to invest our time to grind out those additional points. A pool of ten crew makes that impossible.

    That said, I hadn't considered the advent of Starbase and Collections bonuses and Mega-Events and Campaigns. I think 25 ought to be comparable to yesteryear's 35, so 25 would be my magic number. I could even see 20. But ten is just too brutal even by my masochistic standards.
  • IronagedaveIronagedave ✭✭✭✭✭
    Give us a few more, one every couple of months.
    I think 20-25 sounds about right as I am trying to recall the crew I used the ones that stick out for me were:

    Non bonus/cleared nodes - ergo non bonus crew.
    Gangster Kirk
    FO Burnham
    Garth
    Tenavik
    Ru'Afo
    Professor Sato
    Survivalist Kirk
    Protomorphosis Barclay
    Evolved Janeway
    TP Chakotay
    Caretaker
    Surak
    Bashir
    Cornwell
    Q as 'god'
    High Roller Sisko
    Rura Penthe Kirk

    Small bonus for that COM Node
    Scrooge Data

    Big Bonus
    Doctor la Forge (x2)
    Detective Data
    The Professor

    Which makes about 22
    What didn't help me was I got ENG MED come up for a voyage.

    Regarding shuttles
    My Level 1 1/5 Captain Lorca and Admiral Cartwright had never seen so much action, and well I didn't really make a dent on my ever growing Romulan transmissions....





    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Expedition events are the worst, and I never want to see another
    AviTrek wrote: »
    Honestly, this last expedition was horrible. When you have very little variants of the event crew they are a pain as this one was. When we had the Mirror Mega event a few years back that expedition was great cause of all the variety of crew available. I like them, but hated The Games Afoot.

    If you're using crew variants, you've already lost. The VP multiplier is setup such that you need to be using event crew for every star possible. Event crew + 1 variant for the CMD node. That's all you needed. The rest of the crew could just be normal crew.

    100% agree. Having forgotten how Expeditions work, I thawed out a number of crew variants and then realized that Expeditions are much more like Galaxy events when it comes to the bonus crew: if you have all three (or four) event crew (immortal super-rares and at least FE at 1-2* for legendaries) you shouldn’t need any small-bonus crew at all - unless you make a mistake at some point.

    Given that one slip of a finger or overly-long blink is easy to do across the many hours of grinding it takes to do anything in an Expedition, you should plan for
    I think 20-25 sounds about right as I am trying to recall the crew I used the ones that stick out for me were:

    Non bonus/cleared nodes - ergo non bonus crew.
    Gangster Kirk
    FO Burnham
    Garth
    Tenavik
    Ru'Afo
    Professor Sato
    Survivalist Kirk
    Protomorphosis Barclay
    Evolved Janeway
    TP Chakotay
    Caretaker
    Surak
    Bashir
    Cornwell
    Q as 'god'
    High Roller Sisko
    Rura Penthe Kirk

    Small bonus for that COM Node
    Scrooge Data

    Big Bonus
    Doctor la Forge (x2)
    Detective Data
    The Professor

    Which makes about 22
    What didn't help me was I got ENG MED come up for a voyage.

    Regarding shuttles
    My Level 1 1/5 Captain Lorca and Admiral Cartwright had never seen so much action, and well I didn't really make a dent on my ever growing Romulan transmissions....





    Hmm...I’m trying to remember who all I used for non-reward nodes (just Epic and Elite after the first few tickets, all immortal unless otherwise specified):

    Darth Bashir
    Cornwell
    Warship EMA
    Timicin
    Leonardo
    LtC Uhura
    Tenavik
    Wrathful Kirk
    Professor Sato
    Orion Vina
    Warship Tuvok
    White Rabbit
    Ba’ul
    4/5* Scrooge (towards the end I stopped worrying so much about keeping small bonus crew fresh in case of emergency)
    Gladiator Spock
    LtC Jadzia
    Amanda Rogers

    I recall using a few others like Qod or Klingon Janeway but that was from an over abundance of caution or because others were on voyages. A 20 crew limit would be quite doable for the advanced player.
  • MiT SanoaMiT Sanoa ✭✭✭✭✭
    edited February 2020
    Give us a lot more expedition events, like one a month.
    I would rather not go through the hazzle of choosing any amount of crew for each ticket. Choosing them for the entire event would be stressful for me as a mistake would impact it all. Either way I dislike the idea to be honest.
    Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
  • Cranky (SC) Cranky (SC) ✭✭✭✭✭
    Give us a few more, one every couple of months.
    This one took me by surprise a little bit. I recall having to buy extra tokens on previous expeditions in order to T1500, but with this one it was so much easier.

    So easy that I would debate that it was possible for many players, with the right crew, to score T1500 with maybe 3hrs total play over the weekend.

    That feels like less time required than galaxy and skirmish events, its just that those are more easy to pick up and put down, or in the case of skirmishes, also offer a trickle of resource rewards along the way.

    Overall - Most event types are TIRED. We need a couple of totally new mechanisms in order to keep the interest up.
  • IvanstoneIvanstone ✭✭✭✭✭
    Go away, I am watching Picard.
    The crew search did remove a lot of the tedium of the event. I didn't notice it at first until a fleetmate pointed it out. However, its unlikely I'll try to hard in an Expedition until Event crew followed by bonus crew are always placed at the top of the crew choices. I cleared the Epic row on every event ticket and the elite row half the time. I still finished top 1500 for T'Pol although I could've done a lot better had I chosen to.

    I started the event with 4/4 LaForge, 2/5 Data, 1/5 Professor and a much wider variety of crew than when I did it years ago.
    VIP 13 - 310 Crew Slots - 1055 Immortals
  • IronagedaveIronagedave ✭✭✭✭✭
    Give us a few more, one every couple of months.
    I would rather not go through the hazzle of choosing any amount of crew for each ticket. Choosing them for the entire event would be stressful for me as a mistake would impact it all. Either way I dislike the idea to be honest.

    True and as Dirk says it wouldn't be a problem for advanced players with deep crew options with varied skill sets but would be more challenging for newer players with less crew/variety of skill combinations fitting to the away missions.

    It would however add an additional set of planning, management and skill to crack the puzzle. Also scrolling still feels quicker than typing in the search when selecting crew, so this could keep the scroll list nice and tidy and it could also provide an option to lock the crew to the event so that they aren't included in voyage/shuttle selection.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • Give us a lot more expedition events, like one a month.
    I actually had one super long voyage running (made sure not to have any event crew on board) for the whole event and it's still going actually (just passed 2 days 6 hours) so that made finding the right crew a bit easier.
  • edited February 2020
    Give us a few more, one every couple of months.
    I've always loved expeditions. They just need "event bonus crew sorting to top".

    But getting 8 copies of the same 4* crew is garbage.
  • I like the current frequency of one or two a year.
    I find Expedition events to be tedious but I used to really like them when I was a new player... so for that simple reason, I think we should keep them around and give the new people a chance to get a higher score but I would like to see is for squad leaders to be able to share a guy..... we need more things to keep people interested in being is a squad.... the rewards are not good
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