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How do you like the Skirmish changes?

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Comments

  • Keep: eveything as is.
    The Autoplay and Speed Up buttons are definitely too small and close together, as has already been mentioned by other people. But overall these changes to ship battles have made them much less tedious.

    Not to be a downer, but I think the bigger problem is that ship battles themselves are inherently tedious and, frankly, kind of boring. Making them pass faster with these new changes is really only a superficial solution. I've only been playing for several months, so I might have missed some past discussions on this topic, but I can't be the only one who thinks that ship battles could have more flavor.

    Then again, this is a F2P mobile game! And a relatively standout one at that. Can't complain too much.
  • Other (Please explain.)
    AugPeng wrote: »
    The Autoplay and Speed Up buttons are definitely too small and close together, as has already been mentioned by other people. But overall these changes to ship battles have made them much less tedious.

    Agreed.
    AugPeng wrote: »
    Not to be a downer, but I think the bigger problem is that ship battles themselves are inherently tedious and, frankly, kind of boring. Making them pass faster with these new changes is really only a superficial solution. I've only been playing for several months, so I might have missed some past discussions on this topic, but I can't be the only one who thinks that ship battles could have more flavor.

    I totally agree with you but those events seem to be preferred by a lot of players. They just want to tap and not do anything thinking. You might prefer Expeditions in that case. But, adding more "flavor" in the form of Story or Strategy has a tendency to make some players FREAK OUT!! :#
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Keep: eveything as is.
    So PLEASE keep the changes and please repeat

    Says the guy murdering the event. :p

    I'm Team squirrel!!!!

    🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • Other (Please explain.)
    Only things I'd like is a toggle in settings to keep 'skip animation' and 'play auto' on all the gorram time!

    I will likely bother to hit thresholds with the auto, possibly farm stuff, this is so much better.
  • Automaton_2000Automaton_2000 ✭✭✭✭✭
    Keep: Intro/outro skip, Speed-up - Change it back: Auto-play
    For personal enjoyment, I'd rather none of the recent changes stay. I liked the slower pace, and the ability to split my concentration and do other things during the event. Now, even though time spent has been reduced, it requires a lot more attention and is more exhausting/demanding.

    But speed-up/intro skip does address a few issues that prior Skirmishes had and should help out players who can't afford to treat the game as another job.
  • Keep: eveything as is.
    So far I like them a lot. They make clearing threshold rewards a lot less tedious and I generally like space battles better with all of these changes.

    I'm not sure yet how it will impact ranking, but so far it doesn't look like top 1500 will take more time than before (more chrons, yes). It's hard to tell if it will take significantly less time though.

    For those who dislike auto-play and speed-up because it doesn't allow them to do other things at the same time, just using auto-play without the speed-up could be an option. It will take longer to reach a certain rank, but if you factor in the skip-intro/outro option, maybe it won't even take that much longer than before. You only have to tap three times and you can ignore the space battle completely while it plays out.

    The only part where I assume it will have a significant impact (on chrons and playstyle) are the higher ranks (top 50? top 100? top 500?).
  • Keep: eveything as is.
    5knp4buukk3e.jpg
    “It ain’t what you don’t know that gets you into trouble. It’s what you know for sure that just ain’t so. “ – Mark Twain?
  • Zombie Squirrel Zombie Squirrel ✭✭✭✭✭
    Keep: eveything as is.
    I only rushed at the start, because i am leaving for vacation tomorrow. But yes, it‘s way easier to do so now. Both 😜😀
    •SSR Delta Flyers•
  • Keep: eveything as is.
    I am enjoying the auto play and speed up features
  • YateballYateball ✭✭✭✭✭
    Keep: Intro/outro skip - Change it back: Auto-play, Speed-up
    I don't like auto/speed up being available in event based things personally, but whatever
  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    Keep: Intro/outro skip - Change it back: Auto-play, Speed-up
    Will vote officially later, but my first thought is that I like the option to skip the intro/outro, but wish the rest would revert. Oh sure, I’m loving completing 5 battles in barely over a minute, but I’m not actually playing the event anymore. The AI is playing. I’m just saying “go”. I won’t search for it, but I believe I made this argument when the changes were first announced - this is only a quarter-step removed from full-on macro.

    Also, for anyone targeting a specific rank tier, whether top 25 or top 1500 or whatever... at the rate that VP can be generated, almost no lead is safe. I’m imagining a lot of complaints on Monday about rank drops. We’ll see.
  • *Nomad* {PoF}*Nomad* {PoF} ✭✭✭✭✭
    Speed up = use intel faster = need more chrono = more chrono offers = more revenue for TP.......
    Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
  • KadavarKadavar ✭✭✭
    Keep: Intro/outro skip - Change it back: Auto-play, Speed-up
    The new changes may make it easier to accumulate rewards, but there is no 'game' in doing it. Once you have designed your ship/crew combo you just keep pressing the button. Skirmish are my favourites as I have to commit to watching the battle and selecting the right crew at the right time for each opponent. There are also good rewards once you clear thresholds. Because you have to apply yourself I can usually get in top 1500. I'm concerned i will have to speed play to keep up and its going to kill the fun/skill of skirmishes. It will be similar to Factions, put in crew, press button, wait for result. I agree on skipping the start/end clips.
  • Mr. HobbsMr. Hobbs ✭✭✭
    Keep: Intro/outro skip, Auto-play - Change it back: Speed-up
    Also, I agree with those that are saying the buttons, for speed-up and auto-mode, should be changed. They should be made larger and moved further apart.

    That said, if it helps, I have found that my biggest problem is the auto-mode button. And, I have found that, if you tap right in the center of the blue circle (not slightly left or right, on the white words) the auto function works every time. For some reason that button is VERY particular about how it is pressed.
  • Keep: eveything as is.
    For the sake of reaching 350k for threshold rewards or 400k for legendary crew if available the speed is great. But if I want to rank well, it's gonna eat through more chrons than normal. A case of you can't have it both ways but I like it so far.
  • [RotP]Ran Airen[RotP]Ran Airen ✭✭✭✭
    Other (Please explain.)
    For the people that only played to a fixed point (like threshold and out), I would imagine the new features are the single best improvement to the game in some time. For those that are playing for a rank it almost certainly means more chrons and possibly more time spent playing (at the very least, not the time saving experienced by the first group of people). So in the end, mixed results based on your play style. I'm not sure I would change anything though and I'm sure WR is happy to see people spend down chron stockpiles if not buying chrons and intel.
    Member of Rise of the Phoenix.
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    Keep: Intro/outro skip, Auto-play - Change it back: Speed-up
    I wonder if the poll numbers would change much if we ask again on Tuesday.
    Farewell 🖖
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Other (Please explain.)
    AugPeng wrote: »
    The Autoplay and Speed Up buttons are definitely too small and close together, as has already been mentioned by other people. But overall these changes to ship battles have made them much less tedious.

    Not to be a downer, but I think the bigger problem is that ship battles themselves are inherently tedious and, frankly, kind of boring. Making them pass faster with these new changes is really only a superficial solution. I've only been playing for several months, so I might have missed some past discussions on this topic, but I can't be the only one who thinks that ship battles could have more flavor.

    Then again, this is a F2P mobile game! And a relatively standout one at that. Can't complain too much.

    If memory serves, the original (pre-release) idea for ship battles was going to be more involved but it ended up not working out for technical and/or interface reasons. Think about the complexity involved with space battles in Star Trek Online or even a simpler game like Star Trek Legacy...it would have been magnificent to have that carry over here but I guess it wasn’t meant to be?
    I wonder if the poll numbers would change much if we ask again on Tuesday.

    Indeed, it’s why I wanted to wait to vote until I had a better handle on the total experience. Already, I have come around to the idea that the automation and speed-up functionality are maybe not well suited to Skirmishes, as nice as they are for the Arena and for powering through thresholds as quickly as possible.
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    Keep: Intro/outro skip, Auto-play - Change it back: Speed-up
    AugPeng wrote: »
    The Autoplay and Speed Up buttons are definitely too small and close together, as has already been mentioned by other people. But overall these changes to ship battles have made them much less tedious.

    Not to be a downer, but I think the bigger problem is that ship battles themselves are inherently tedious and, frankly, kind of boring. Making them pass faster with these new changes is really only a superficial solution. I've only been playing for several months, so I might have missed some past discussions on this topic, but I can't be the only one who thinks that ship battles could have more flavor.

    Then again, this is a F2P mobile game! And a relatively standout one at that. Can't complain too much.

    If memory serves, the original (pre-release) idea for ship battles was going to be more involved but it ended up not working out for technical and/or interface reasons. Think about the complexity involved with space battles in Star Trek Online or even a simpler game like Star Trek Legacy...it would have been magnificent to have that carry over here but I guess it wasn’t meant to be?
    I wonder if the poll numbers would change much if we ask again on Tuesday.

    Indeed, it’s why I wanted to wait to vote until I had a better handle on the total experience. Already, I have come around to the idea that the automation and speed-up functionality are maybe not well suited to Skirmishes, as nice as they are for the Arena and for powering through thresholds as quickly as possible.

    I've been using the auto and sometimes the intro skip when I want to multitask. Just because the 3x speed is there, doesn't mean that I have to use it. Then when I'm ready to power through, I change from my "safe mode" set-up to my speed and efficiency set-up. On "safe mode" my quickest initialization is 4s To allow extra time to hit auto. My aggressive crew starts with Polywater Yar at 2s. :)
    Farewell 🖖
  • RoxtonRoxton ✭✭✭
    Other (Please explain.)
    It’s still boringly grind grind grind. Just faster
    Star Truckerz
    It's only my opinion but....

  • Veterinary PhloxVeterinary Phlox ✭✭✭✭✭
    Keep: eveything as is.
    Skipping the intro/outro is great!

    I'm starting to get the hang of 2x. For the moment, I wish it was a simple 1x / 2x toggle so I could slow
    down more easily. However, I'm learning how to work around that.

    My ship/crew choice works poorly for auto-play, so I avoid it. I certainly don't mind it being available.

    Like many others, I wish speed multiplier and auto-play buttons were further apart. I've miss-clicked many times, although nothing disastrous. I also know phone UX can be nightmarish to develop for, given the amount of variation that needs to be supported. And the Pixel 3 does have a smallish screen.
    Six degrees in Inter-species Veterinary Medicine. Treating all manner of critters, from Tribbles to Humans.

    Starport
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Keep: eveything as is.
    The greatest benefit should be obvious. It is 💯% manual. Don't like Auto? Don't use it......
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • RaraRacingRaraRacing ✭✭✭✭✭
    I'm not sure how people's chroniton stashes are goings down really ... for me this is a non-issue ...

    If you want to reach 350k VP you'll still need the same number of chronitons, whether you do it in one hour or in 10.

    The more chrontions you spend the more you get back through reward boxes, as you'll also have more chance of getting 300 chroniton reward boxes etc.

    For this event;
    - I started with 19.5k
    - At the moment of writing this, I have 19.6k, 14k intel still saved up, 527k vp (rank 1239).

    - Have used a supply kit to run missions.
    - Have FE'd nearly 2 5*s (First Officer Chekov and Medic Jett Reno), which required running Away Team missions for some components.
    - I'd set myself a lower limit of 15k ... but the lowest I've been is 18.7k so far ... yes, I want to rank, but time is my limiting factor.

    As for the changes ... meh ... I could take 'em or leave 'em so far, don't really care with regards to the event ... I've found I've had to pay more attention to what I'm doing because it all goes by so fast, whereas before I could just pay attention to other things while blindly tapping ... I've almost lost a couple of times now because I didn't realise the Auto-tap had apparently missed, or been turned off again, by my chunky fingers.

    ... like 'em for Arena though.
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