Any update from last week's delayed lock boss battles update to this week?
Not as of yet, we're still dealing with some bugs.
Keep in mind that the option to lock battles will only be available once 9.2.0 becomes mandatory.
While we aim to release as quickly as possible on our various platforms, we have to use caution and it will be slower than past releases.
I know how eagerly this change is waited upon, we're doing our best to make it happen
Any update from last week's delayed lock boss battles update to this week?
Not as of yet, we're still dealing with some bugs.
Keep in mind that the option to lock battles will only be available once 9.2.0 becomes mandatory.
While we aim to release as quickly as possible on our various platforms, we have to use caution and it will be slower than past releases.
I know how eagerly this change is waited upon, we're doing our best to make it happen
Thank you
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Any update from last week's delayed lock boss battles update to this week?
Not as of yet, we're still dealing with some bugs.
Keep in mind that the option to lock battles will only be available once 9.2.0 becomes mandatory.
While we aim to release as quickly as possible on our various platforms, we have to use caution and it will be slower than past releases.
I know how eagerly this change is waited upon, we're doing our best to make it happen
Will the update include the extended bridge rewards? I've been capped at 32k magnesite and I know a number of people in similar situations. We're all sitting on resources waiting for the update so we can upgrade our bridge again.
Any update from last week's delayed lock boss battles update to this week?
Not as of yet, we're still dealing with some bugs.
Keep in mind that the option to lock battles will only be available once 9.2.0 becomes mandatory.
While we aim to release as quickly as possible on our various platforms, we have to use caution and it will be slower than past releases.
I know how eagerly this change is waited upon, we're doing our best to make it happen
Will the update include the extended bridge rewards? I've been capped at 32k magnesite and I know a number of people in similar situations. We're all sitting on resources waiting for the update so we can upgrade our bridge again.
That's the plan, though the Bridge Extension will be part of a server update after everyone is 9.2.0.
With the recent announcement about Brutal rewards, we can progress a bit further now. Thank you
My fleet would be progressing, but we cannot beat Brutal, and cannot seem to recruit any new players for our fleet, which has shrunk to ~25 active players down from 45 at the start of the year. 1-2 years ago we were full and any player we had who left would be replaced within 24 hours. Nowadays, nope.
We'll be stuck on Brutal forever, oh well.
Right there with you. Takes about a month to get a single new player. We're a relatively small fleet and we can barely crack 50% on brutal. :-/
With the recent announcement about Brutal rewards, we can progress a bit further now. Thank you
My fleet would be progressing, but we cannot beat Brutal, and cannot seem to recruit any new players for our fleet, which has shrunk to ~25 active players down from 45 at the start of the year. 1-2 years ago we were full and any player we had who left would be replaced within 24 hours. Nowadays, nope.
We'll be stuck on Brutal forever, oh well.
Right there with you. Takes about a month to get a single new player. We're a relatively small fleet and we can barely crack 50% on brutal. :-/
Obvious solution is obvious. But every time someone suggests it it immediately gets shot down because other issues seem to actually be more important than progression in the FBB.
And these posts are a glaring example of the obvious solution........
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Boss battles is really cool on the surface, but my fleet is having a lot of problems with coordination and we have had to start using discord to have a fleet channel, but this does not fix the problem because some people in my fleet dont want extra apps on there phone and other people download it but never check it, because as they say “now i have to use two apps to play one game”
We are losing players. And the ones we still have are losing interest.
We also have been seeing that there have been a lot of issues with fleet boss battles that arent getting fixed. We have a lit of fleet members who get confused and open the wrong battle or attack the wrong boss, and we have a lot of fleet members who are wasting their attacks on nodes by using the same crew that other people have already tried.
Im no programmer but these issues really need to be addressed. The frustration among fleet members has got to the point that people are stopping their attempts on boss battles, or just quitting all together.
One thing we all like is that there is a potential for more teamwork than ever.
Another thing about boss battles that is confising is we want to know if it is still considered beta, because no announcements have been made.
Another thing we dont like is that each llayer can only unlock one node per combo chain. We have a person in our fleet who almost always has the crew to unlock a node but cant because they are locked out, and no ine else can unlock it because we cant retrieve the crew we need since we all use crew retrieval as soon as we have enough quantum so that we can keeep getting more quantum from daily regeneration and not hit the cap limit.
Really this is a lot of stuff so i hope i dont offend, but we are just all thinking that this thing has been in test mode for almost a year and none of the big problems are getting fixed, and we are losing players so i wanted to say something.
Boss battles is really cool on the surface, but my fleet is having a lot of problems with coordination and we have had to start using discord to have a fleet channel, but this does not fix the problem because some people in my fleet dont want extra apps on there phone and other people download it but never check it, because as they say “now i have to use two apps to play one game”
We are losing players. And the ones we still have are losing interest.
We also have been seeing that there have been a lot of issues with fleet boss battles that arent getting fixed. We have a lit of fleet members who get confused and open the wrong battle or attack the wrong boss, and we have a lot of fleet members who are wasting their attacks on nodes by using the same crew that other people have already tried.
Im no programmer but these issues really need to be addressed. The frustration among fleet members has got to the point that people are stopping their attempts on boss battles, or just quitting all together.
One thing we all like is that there is a potential for more teamwork than ever.
Another thing about boss battles that is confising is we want to know if it is still considered beta, because no announcements have been made.
Another thing we dont like is that each llayer can only unlock one node per combo chain. We have a person in our fleet who almost always has the crew to unlock a node but cant because they are locked out, and no ine else can unlock it because we cant retrieve the crew we need since we all use crew retrieval as soon as we have enough quantum so that we can keeep getting more quantum from daily regeneration and not hit the cap limit.
Really this is a lot of stuff so i hope i dont offend, but we are just all thinking that this thing has been in test mode for almost a year and none of the big problems are getting fixed, and we are losing players so i wanted to say something.
Yep, the fact that there aren't more co-ordination features 'baked in' is a problem. It would be good if once someone in a fleet tried a character that they become 'greyed out' on the selection screen. Ideally, the potential selections would also reduce based on crew already locked in. As with anything that you are doing several times a day, the fun factor goes away over time and the clunkiness of the system becomes tedious. The fact that the basic chat system isn't fit for purpose accentuates these issues.
I like the mechanism of trait-matching, but that might be nostalgia.
I love the way it increased fleet camaraderie, but I regret that the comms system still **tsk tsk**.
How about you fix chat before you roll another client update on us? Please? Some of us have only been asking for 5-6 years.
Better yet: Don't renew the contract with PubNub, because all of us are now painfully aware of their poor performance. Just get rid of it & start over.
"In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
Better yet: Don't renew the contract with PubNub, because all of us are now painfully aware of their poor performance. Just get rid of it & start over.
THIS!
"Never teach a pig to sing. It wastes your time and annoys the pig" Lazarus Long, Time Enough for Love, R.A. Heinlein
I am wondering when there will be rewards at Level 20? The current option is rather pathetic.
It is rather pathetic that contributing enough to clear thresholds for 8 ultra nightmare battles only wins you a single premium portal pull. I initially thought it was a premium 10x pack, which would have been more worth the effort, since it would likely result in nothing but 1k honor anyway.
I still contribute to help my fellow fleet members, but now I'm just hoarding resources and not even bothering to trade them in. Maybe they'll introduce a new midweek event or tweak the existing FBB one to force me to spend those resources rather than hoard them.
I am wondering when there will be rewards at Level 20? The current option is rather pathetic.
It is rather pathetic that contributing enough to clear thresholds for 8 ultra nightmare battles only wins you a single premium portal pull. I initially thought it was a premium 10x pack, which would have been more worth the effort, since it would likely result in nothing but 1k honor anyway.
I still contribute to help my fellow fleet members, but now I'm just hoarding resources and not even bothering to trade them in. Maybe they'll introduce a new midweek event or tweak the existing FBB one to force me to spend those resources rather than hoard them.
HALF the current cost for a Ten Pull MIGHT have encouraged participation.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
My fleet is just starting Nightmare as we reach level 9. We've only managed 50% once and we need Soren for this one and I and another player are both missing them. 94 out of 1326 (31 in the Portal, all golds) and they are one of them. We have time, but this is just chain 3.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
Looks like there might be a glitch where all the traits aren't showing up. You can see several traits used with the crew on the cleared nodes that don't appear on the trait list. Since they've reduced the number of possible traits I've never seen this issue. Not sure how this happened but I've tried every possible combination of available traits to try and clear that Desperate node and nothing.
Simple question. How do you know if you have finished level 20? I know I have have exceeded the magnesite level and turned it green a few times but don’t see any indication I’ve completed the level.
Comments
Not as of yet, we're still dealing with some bugs.
Keep in mind that the option to lock battles will only be available once 9.2.0 becomes mandatory.
While we aim to release as quickly as possible on our various platforms, we have to use caution and it will be slower than past releases.
I know how eagerly this change is waited upon, we're doing our best to make it happen
Thank you
Will the update include the extended bridge rewards? I've been capped at 32k magnesite and I know a number of people in similar situations. We're all sitting on resources waiting for the update so we can upgrade our bridge again.
That's the plan, though the Bridge Extension will be part of a server update after everyone is 9.2.0.
Right there with you. Takes about a month to get a single new player. We're a relatively small fleet and we can barely crack 50% on brutal. :-/
Agreed. Just very disappointed that this "update" was announced in August, and we are still waiting.
Obvious solution is obvious. But every time someone suggests it it immediately gets shot down because other issues seem to actually be more important than progression in the FBB.
And these posts are a glaring example of the obvious solution........
Yes. Take six Upgrades each.
Edit: FIVE Upgrades each.
Boss battles is really cool on the surface, but my fleet is having a lot of problems with coordination and we have had to start using discord to have a fleet channel, but this does not fix the problem because some people in my fleet dont want extra apps on there phone and other people download it but never check it, because as they say “now i have to use two apps to play one game”
We are losing players. And the ones we still have are losing interest.
We also have been seeing that there have been a lot of issues with fleet boss battles that arent getting fixed. We have a lit of fleet members who get confused and open the wrong battle or attack the wrong boss, and we have a lot of fleet members who are wasting their attacks on nodes by using the same crew that other people have already tried.
Im no programmer but these issues really need to be addressed. The frustration among fleet members has got to the point that people are stopping their attempts on boss battles, or just quitting all together.
One thing we all like is that there is a potential for more teamwork than ever.
Another thing about boss battles that is confising is we want to know if it is still considered beta, because no announcements have been made.
Another thing we dont like is that each llayer can only unlock one node per combo chain. We have a person in our fleet who almost always has the crew to unlock a node but cant because they are locked out, and no ine else can unlock it because we cant retrieve the crew we need since we all use crew retrieval as soon as we have enough quantum so that we can keeep getting more quantum from daily regeneration and not hit the cap limit.
Really this is a lot of stuff so i hope i dont offend, but we are just all thinking that this thing has been in test mode for almost a year and none of the big problems are getting fixed, and we are losing players so i wanted to say something.
Yep, the fact that there aren't more co-ordination features 'baked in' is a problem. It would be good if once someone in a fleet tried a character that they become 'greyed out' on the selection screen. Ideally, the potential selections would also reduce based on crew already locked in. As with anything that you are doing several times a day, the fun factor goes away over time and the clunkiness of the system becomes tedious. The fact that the basic chat system isn't fit for purpose accentuates these issues.
I love the way it increased fleet camaraderie, but I regret that the comms system still **tsk tsk**.
How about you fix chat before you roll another client update on us? Please? Some of us have only been asking for 5-6 years.
Better yet: Don't renew the contract with PubNub, because all of us are now painfully aware of their poor performance. Just get rid of it & start over.
THIS!
Let’s give Ben a little time to acclimate to doing both his and Shan’s job, before we start to drag him, shall we?
Ben's a big boy, he can take a little good-natured humor (why I put the laughy face at the bottom) and after 7 years it is a bit funny...
It is rather pathetic that contributing enough to clear thresholds for 8 ultra nightmare battles only wins you a single premium portal pull. I initially thought it was a premium 10x pack, which would have been more worth the effort, since it would likely result in nothing but 1k honor anyway.
I still contribute to help my fellow fleet members, but now I'm just hoarding resources and not even bothering to trade them in. Maybe they'll introduce a new midweek event or tweak the existing FBB one to force me to spend those resources rather than hoard them.
HALF the current cost for a Ten Pull MIGHT have encouraged participation.
I'm pretty sure they said that the bridge is going to get more levels with the next client update.
Either then or at some other time in the future.