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Is tier 1 a fast moving target now?

Ive been noticing over the past year that they have really ramped up the rare that they are introducing the new “best” crew at various parts of the game. So, basically every few months the “best crew” that you worked your tail off to acquire (or spend real money to buy) is now just an after thougt.

Am i the only one seeing this? Im starting to get fatigued from the constant crew acquisition and then overwhelmed by not having enough honor to max them all, and by the time that i do, there is better crew out there.

Anyone else?
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Comments

  • Ok, so just for perspective do the three of you consider yourselves to be non, low, medium, or heavy spenders? Non meaning never spending, low meaning dilithium card and maybe the 9.99 campaign, medium meaning monthly card, ultra campaign and a few offers, heavy meaning all of the above plus tons of offers?

    For reference, im a low spender usually, but my vip points probably eclipse most players from a time when i spent quite a lot
  • IvanstoneIvanstone ✭✭✭✭✭
    AviTrek wrote: »
    I'll add that they just had a mega event with only one decent 5*.

    And 4 great ones!

    Gogo Lower Decks.
    VIP 13 - 295 Crew Slots - 786 Immortals
  • Captain IdolCaptain Idol ✭✭✭✭✭
    Ok, so just for perspective do the three of you consider yourselves to be non, low, medium, or heavy spenders? Non meaning never spending, low meaning dilithium card and maybe the 9.99 campaign, medium meaning monthly card, ultra campaign and a few offers, heavy meaning all of the above plus tons of offers?

    For reference, im a low spender usually, but my vip points probably eclipse most players from a time when i spent quite a lot

    I used to be fairly high but the last six months or so I've been low, only buying the ultra campaign and nothing else.
  • AviTrekAviTrek ✭✭✭✭✭
    Ivanstone wrote: »
    AviTrek wrote: »
    I'll add that they just had a mega event with only one decent 5*.

    And 4 great ones!

    Gogo Lower Decks.

    I love Lower Decks the show, and I'm glad they were added to the game. But Ransom, Tendi and the Dog, and Shaxs do not have good stats. Corrupted Badgey is the only 5* from the mega I'm considering citing. And since the mega, Agimus is the only new Lower Decks crew worth citing.

    Since Bionic Rutherford 2 months ago, we've only had 4 5* that I think are worth citing(roughly tier 2 or higher).

    I don't think 1 good crew every 2 weeks is too much stat creep. Especially when its mixed between events, 6 packs, and objective events. It's much more sustainable than feeling like you need to compete in an event every week while also not feeling stale like there are no new cards worth going for over a month.
  • Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.
  • WebberoniWebberoni ✭✭✭✭✭
    edited September 15
    Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.

    I haven't found stat creep to be any different than it's always been. Some new crew are 'must have' for the masses, while others are either terrible or redundant. As a nearly 6-year, low-spend (non-spend for most of the past year) player, I still find crew slots to be a far more limiting factor than stat creep, in terms of determining what 5* I go for. With a deep enough crew, even the shiny new stat superstars barely move the needle, so I certainly don't feel like I'm missing out. Between the introduction of crew retrieval, and 10x packs & cites being more readily available thanks to objective events, desired crew are far more easy to come by (and immortalize) now than ever before.
  • Princess_UhuraPrincess_Uhura ✭✭✭
    edited September 15
    Webberoni wrote: »
    Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.

    I haven't found stat creep to be any different than it's always been. Some new crew are 'must have' for the masses, while others are either terrible or redundant. As a nearly 6-year, low-spend (non-spend for most of the past year) player, I still find crew slots to be a far more limiting factor than stat creep, in terms of determining what 5* I go for. With a deep enough crew, even the shiny new stat superstars barely move the needle, so I certainly don't feel like I'm missing out. Between the introduction of crew retrieval, and 10x packs & cites being more readily available thanks to objective events, desired crew are far more easy to come by (and immortalize) now than ever before.

    I think the crew slots are part of what my concern is. With fbb relying so heavily on a deep roster, and with the churning out of new ultra high power crew ar a real rapid pace (compared to a year ago), i am really seeing some strain with crew slots. And slits are extremely over priced, even when “on sale”.

    I mean i am happy that there are new shiny things that i want, but it really seems like the game is trying to tip people into a moderate to high spending category to keep up.

    I have 330 slots right now and there is definitely a need for about 30 more with my roster/play style.

    Without the slots, you dump buckets of merits to help with nodes in fbb.

    If you tap your dilithium budget for slots, you cant as easily keep up with honor to cite up your new shiny crew.

    If you use a slot for a new shiny crew, you have to factor in which crew gets frozen and have to juggle your options for fbb thawing to attack nodes at a cost of merits.

    Im just saying that the playing field is shifting to be more heavy spender friendly, which, i understand to an extent, but the balance seems way off for me, a low spender, and im hesitant to shift up to be a moderate spender, which i know is just my situation, but i think that a lot of players are in a similar spot.
  • WebberoniWebberoni ✭✭✭✭✭
    edited September 15
    Webberoni wrote: »
    Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.

    I haven't found stat creep to be any different than it's always been. Some new crew are 'must have' for the masses, while others are either terrible or redundant. As a nearly 6-year, low-spend (non-spend for most of the past year) player, I still find crew slots to be a far more limiting factor than stat creep, in terms of determining what 5* I go for. With a deep enough crew, even the shiny new stat superstars barely move the needle, so I certainly don't feel like I'm missing out. Between the introduction of crew retrieval, and 10x packs & cites being more readily available thanks to objective events, desired crew are far more easy to come by (and immortalize) now than ever before.

    I think the crew slots are part of what my concern is. With fbb relying so heavily on a deep roster, and with the churning out of new ultra high power crew ar a real rapid pace (compared to a year ago), i am really seeing some strain with crew slots. And slits are extremely over priced, even when “on sale”.

    I mean i am happy that there are new shiny things that i want, but it really seems like the game is trying to tip people into a moderate to high spending category to keep up.

    I have 330 slots right now and there is definitely a need for about 30 more with my roster/play style.

    Without the slots, you dump buckets of merits to help with nodes in fbb.

    If you tap your dilithium budget for slots, you cant as easily keep up with honor to cite up your new shiny crew.

    If you use a slot for a new shiny crew, you have to factor in which crew gets frozen and have to juggle your options for fbb thawing to attack nodes at a cost of merits.

    Im just saying that the playing field is shifting to be more heavy spender friendly, which, i understand to an extent, but the balance seems way off for me, a low spender, and im hesitant to shift up to be a moderate spender, which i know is just my situation, but i think that a lot of players are in a similar spot.

    I agree that milking of the cash cow has been far more blatant since the change in ownership, but I refuse to spent dil on crew slots, given the game is a glorified collecting quest. I make that decision and realize it limits my ability to go after crew I may like for one reason or another. I can finish wherever I want to in any given event, but rarely bother to do more than clearing thresholds. I could see how that approach might lead to frustration, but it is also freeing, when it comes to the time/effort/dil/money spent chasing rank.

    The only time I've ever been guilty of succumbing to mob mentality was a few years ago when FO Burnham was all the rage on the forums - I got her in a behold and cited her right away, yet rarely use her beyond CMD shuttles (with several options giving similar %). The whole idea of tier rankings are based on vacuum, without taking existing crew into consideration. I find that so many of the top crew have redundant stats, to the point that they would provide minimal incremental value AFTER citing them up to immortalize them (while taking a valuable crew slot).

    As for FBB, I accept the fact that I will be basically useless for all battles below nightmare, especially when it comes to clearing nodes. In an active, well-balanced fleet, that ideally shouldn't be a big deal. Players can contribute in different ways at different levels. Those early battles are only repeated often enough to get past the early resource roadblocks, and then I am able to more substantially contribute to both nightmare battles. I choose to accept this reality as a bi-product of my personal gameplay strategies.
  • AviTrekAviTrek ✭✭✭✭✭
    Webberoni wrote: »
    Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.

    I haven't found stat creep to be any different than it's always been. Some new crew are 'must have' for the masses, while others are either terrible or redundant. As a nearly 6-year, low-spend (non-spend for most of the past year) player, I still find crew slots to be a far more limiting factor than stat creep, in terms of determining what 5* I go for. With a deep enough crew, even the shiny new stat superstars barely move the needle, so I certainly don't feel like I'm missing out. Between the introduction of crew retrieval, and 10x packs & cites being more readily available thanks to objective events, desired crew are far more easy to come by (and immortalize) now than ever before.

    I think the crew slots are part of what my concern is. With fbb relying so heavily on a deep roster, and with the churning out of new ultra high power crew ar a real rapid pace (compared to a year ago), i am really seeing some strain with crew slots. And slits are extremely over priced, even when “on sale”.

    I mean i am happy that there are new shiny things that i want, but it really seems like the game is trying to tip people into a moderate to high spending category to keep up.

    I have 330 slots right now and there is definitely a need for about 30 more with my roster/play style.

    Without the slots, you dump buckets of merits to help with nodes in fbb.

    If you tap your dilithium budget for slots, you cant as easily keep up with honor to cite up your new shiny crew.

    If you use a slot for a new shiny crew, you have to factor in which crew gets frozen and have to juggle your options for fbb thawing to attack nodes at a cost of merits.

    Im just saying that the playing field is shifting to be more heavy spender friendly, which, i understand to an extent, but the balance seems way off for me, a low spender, and im hesitant to shift up to be a moderate spender, which i know is just my situation, but i think that a lot of players are in a similar spot.

    I'm am far from a whale. I am a super light spender. I only have 5 more crew slots than you. Crew slots are always an issue. They were an issue before FBB and they will be an issue after FBB. The OE giving a 4* cite has helped relieve some of the crew slot pressure more than anything else they've done in the past year. But you were complaining about those OE events too.

    Yes you have to use merits to unfreeze crew, but between the packs and bridge rewards I am net positive merits since FBB launched.

    If there is a 5* crew I like, I compete for that crew. If there isn't, I take the week easy. But I'd much rather have a reason every couple weeks to get a new crew than go months with no crew will make any difference on my roster. Sure I'll never FF all my crew, but I would have never FF'd my crew anyway. But making that choice of which crew to cite is part of the game. And it's better than not making the choice because there are no good crew to cite.
  • I agree that slots have always been an issue, but i think fbb has made them a bigger issue. And combined with the fast pace roll out of the best new crew week after week, its seeming like an even bigger issue.


  • DScottHewittDScottHewitt ✭✭✭✭✭
    edited September 15
    For me, it is kind of a bigger bummer for a brand new Crew {especially if it is someone I want!} to have 2016 level Stats.

    Without looking back, I'm pretty sure I suggested "Sacrifice Hemmer" {"Valeo Beta V Hemmer"} as soon as I finished watching the episode. {along with some others from that episode.} And I think most people can agree that the Tuesday Pack EV Suit Hemmer this week is way better than the one in what people are starting to call "The Dishonor Hall."


    Yes, found it. Posted it 30 June 2022

    SPOILERS FOR EPISODE NINE OF STRANGE NEW WORLDS
    Sacrifice Hemmer
    Timid Sam Kirk
    Defensive Chapel {with phaser rifle}
    Gorn Hatchlings {The Alpha with the babies at his/her feet?}
    Oriana {Newt. Only her brother calls her Rebecca Oriana}
    Buckley
    Catharsis La'An {with shattered Alpha Gorn}
    Decisive Uhura {End of episode}
    Chia 'Det {Ch-Ch-Chia}
    Emotional Outbreak Spock
    Lieutenant Duke
    "It's YOUR party" Erica
    Dishwasher Spock

    Oh, we'd be alright if the wind was in our sails
    We'd be alright if the wind was in our sails
    We'd be alright if the wind was in our sails
    And we'll all hang on behind...
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Ok, so just for perspective do the three of you consider yourselves to be non, low, medium, or heavy spenders? Non meaning never spending, low meaning dilithium card and maybe the 9.99 campaign, medium meaning monthly card, ultra campaign and a few offers, heavy meaning all of the above plus tons of offers?

    For reference, im a low spender usually, but my vip points probably eclipse most players from a time when i spent quite a lot

    I'm not one of the three, but for reference, I usually do the Uber Campaign and DYC the new 5*. I time it to also DYC the Premium 5* if I do not have them, or they are new, too. Also, do the Daily Dilithium. So, $54-$79 a month, I guess.
    Oh, we'd be alright if the wind was in our sails
    We'd be alright if the wind was in our sails
    We'd be alright if the wind was in our sails
    And we'll all hang on behind...
  • EnderWEnderW ✭✭✭✭✭
    I've taken the recent infusion of new, strong crew as a way of refreshing the game. There were YEARS of certain crew being the definitive crew for certain tasks; it's good to have fresh options (though I'm still waiting for a real Eng gauntleter to challenge Caretaker...**grrr**). While it was great to get so much worth from those fusions, it can be frustrating waiting to get those cards.
    Playing Since: 2018-02-26. Level: 99
    Fleet: ÷ Battleship Yamato, Squad Leader & Fleet Officer
    12hr, 38min Voyage /wo Refuel; 20K+ Gauntlet Rounds; Highest Event Rank: 8 (God of Thunder)
  • I dont disagree with a lot of what is being said……provided that the conveyor belt slows down at some point.

    If the pace continues, its going to get to a point that exclusive crew are the only edge, and portal crew are devalued considerably.
  • Captain IdolCaptain Idol ✭✭✭✭✭
    EnderW wrote: »
    I've taken the recent infusion of new, strong crew as a way of refreshing the game. There were YEARS of certain crew being the definitive crew for certain tasks; it's good to have fresh options (though I'm still waiting for a real Eng gauntleter to challenge Caretaker...**grrr**). While it was great to get so much worth from those fusions, it can be frustrating waiting to get those cards.

    This is it, for all the years we had events for crew like Hernandez, Jhamel, Suspiria. We now have lots of options. Can't get this week's great crew? Well in a few weeks there will be another one, this is a great option to get good powered crew for all players, not just for who spends and doesn't. And adds to the longevity of the game.
  • I'm (roughly speaking) a whale in recovery, though I do also have a nightmare mode alt these days where I don't spend at all. I think the rate of highly valuable new crew has been great, and it doesn't feel particularly like a big cash grab on WRG's part from where I'm sitting. Pathfinder Uhura, for example, is a fantastic new card (as is only right for a tribute to Nichelle Nichols) that everyone can get at 1/5 completely for free, and get to 4/5 just by playing the game as normal. It's not as though the top cards are only ever in Tuesday six packs, which would feel like the game was going full on P2W.

    (But at the same time, game utility is way down my personal criteria for going after a card, it's very much about my faves. If some of them turn out to be useful, so much the better.)

    On a semi-related note, I have felt as though they've recently been paying much more attention to making sure even quite new players have a leg up in events, eg the bonus traits corresponding to ones belonging to the previous mega gold, or putting Tam Elbrun into the monthly rewards before he was big bonus that time.
  • IvanstoneIvanstone ✭✭✭✭✭
    edited September 15
    Webberoni wrote: »
    Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.

    I haven't found stat creep to be any different than it's always been. Some new crew are 'must have' for the masses, while others are either terrible or redundant. As a nearly 6-year, low-spend (non-spend for most of the past year) player, I still find crew slots to be a far more limiting factor than stat creep, in terms of determining what 5* I go for. With a deep enough crew, even the shiny new stat superstars barely move the needle, so I certainly don't feel like I'm missing out. Between the introduction of crew retrieval, and 10x packs & cites being more readily available thanks to objective events, desired crew are far more easy to come by (and immortalize) now than ever before.

    I think the crew slots are part of what my concern is. With fbb relying so heavily on a deep roster, and with the churning out of new ultra high power crew ar a real rapid pace (compared to a year ago), i am really seeing some strain with crew slots. And slits are extremely over priced, even when “on sale”.

    You do not need a deep roster. You also don’t need the latest high powered card.

    What does Acting Tier One Arex do for you for example?

    He’s obviously top flight Voyager with good stats and a variety of traits. He even has decent proficiencies which are requirement for doing a crap shoot for 12 hours.

    But does one Voyager really help you that much? It doesn’t.

    His only real value is in collections and even that’s a little limited. He provides limited ability in every other area of the game. I passed on him and I’m going to pass on the next few 5* crew.

    The only solution is to just pick and choose if something appeals to you. You can always get something later.

    Of the top 20 crew only 7 are event crew, 3 are pack crew. Some of those are hardly required and some are already in portal. Spork is far and away the best of them. I’m shocked that it’s not still in the top 5.
    VIP 13 - 295 Crew Slots - 786 Immortals
  • Bylo BandBylo Band ✭✭✭✭✭
    Ivanstone wrote: »
    He even has decent proficiencies which are requirement for doing a crap shoot for 12 hours.
    z7m075a4xfdg.jpg

  • AviTrekAviTrek ✭✭✭✭✭
    Ivanstone wrote: »
    Webberoni wrote: »
    Im guessing that since no one is talking, you are all “whales”, which makes sense why you would want a fast tunning conveyor belt of ultra powerful crew.

    I dont have any argument with that stance.

    I would like to hear from some players who dont drop tons of cash on the game though, since, im sorry to say, you dont represent the majority of the players.

    I haven't found stat creep to be any different than it's always been. Some new crew are 'must have' for the masses, while others are either terrible or redundant. As a nearly 6-year, low-spend (non-spend for most of the past year) player, I still find crew slots to be a far more limiting factor than stat creep, in terms of determining what 5* I go for. With a deep enough crew, even the shiny new stat superstars barely move the needle, so I certainly don't feel like I'm missing out. Between the introduction of crew retrieval, and 10x packs & cites being more readily available thanks to objective events, desired crew are far more easy to come by (and immortalize) now than ever before.

    I think the crew slots are part of what my concern is. With fbb relying so heavily on a deep roster, and with the churning out of new ultra high power crew ar a real rapid pace (compared to a year ago), i am really seeing some strain with crew slots. And slits are extremely over priced, even when “on sale”.

    You do not need a deep roster. You also don’t need the latest high powered card.

    What does Acting Tier One Arex do for you for example?

    He’s obviously top flight Voyager with good stats and a variety of traits. He even has decent proficiencies which are requirement for doing a crap shoot for 12 hours.

    But does one Voyager really help you that much? It doesn’t.

    His only real value is in collections and even that’s a little limited. He provides limited ability in every other area of the game. I passed on him and I’m going to pass on the next few 5* crew.

    The only solution is to just pick and choose if something appeals to you. You can always get something later.

    Of the top 20 crew only 7 are event crew, 3 are pack crew. Some of those are hardly required and some are already in portal. Spork is far and away the best of them. I’m shocked that it’s not still in the top 5.

    And I would add voyages is the most individually focused part of the game. A Voyager crew only affects your own voyage length. If you don't get arex, he probably won't be a bonus in too many faction events. He's not useful in gauntlet or arena. And he won't be a be required card for a FBB node until a later portal update. And when he does show up, hopefully someone else in your fleet has him.

    And if you did get arex, who cares if a better card comes around in 2 months. He'll still provide the exact same voyage score for you then as he does now.
  • I would say that it is only harmful if not having x crew has a measurable negative impact. That is probably only true if you are talking about an event that you are competing at the highest level for. No one crew member is likely to make that much of a difference with the exception, maybe, of galaxy events. You could always do more crafting to make up the difference but at some point time is going to become the limiting factor.
    Member of Rise of the Phoenix.
  • Ok, well i think from the responses we can all agree that the answer to my question is “yes”.

    Moving forward, i doubt that the tiered ranking system that a lot of players use to talk about crew will be relevant for much longer. It might be simpler to just rate crew based on how new they are.
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    Ok, well i think from the responses we can all agree that the answer to my question is “yes”.

    Moving forward, i doubt that the tiered ranking system that a lot of players use to talk about crew will be relevant for much longer. It might be simpler to just rate crew based on how new they are.
    The DataCore website (https://datacore.app) already does this somewhat by allowing for the cards to be sorted by the date added to the game:

    swldwbfktpc6.jpeg
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • Captain IdolCaptain Idol ✭✭✭✭✭
    Links for Discords below

    Timelines Talks Discord: https://discord.gg/HmNrwakbN9
    Timelines Discord: https://discord.gg/8Du7ZtJ

    Always lots of analysis of the game happening there. TT Discord has discussions for 12 hour voyages, fleet boss battles and Big Book resources aswell as rational behind tiering and lots of indepth looks at the maths of the game.
  • Ok, well i think from the responses we can all agree that the answer to my question is “yes”.

    what-star-trek.gif

    All I see is several people trying tell you that you are not getting power creeped, meaning your roster is not getting devalued, so there is no real issue here. You are really just whining about not getting everything you want for your play style and the money you are spending. Which many of us understand but if your solution is to rob that joy from others, again, when it does no harm to you, is just…funny?.

    I have only bought the monthly dil and the campaign for almost a year now and I have all the top crew I want minus Rhys (got very unlucky). Other than that I ran voyages around the clock, adwarp everything on cooldown including expensive components (building inventory), tank shuttles, farm galaxy items in skirmishes and compete in events for multiple copies. Merits are the most important currency and they’re only spent on tanking. Always play gauntlet and maximize the number for rounds you play for maximum merits. I did a couple of difficult 4x offerwalls that yielded over 100k dil which I’ve used on 6-packs when they put top crew in them. That’s more of a splurge as they all can be sniped with CR eventually, and I will do that for Rhys. You all know how to do this but are you really doing it around the clock with an app with multiple timers to remind you of everything? That’s how some of us are playing this.

    It is a lot of time and work, but a lot can be achieved without more spending. Dialing down the rate of top crew is not just penalizing whales, it’s penalizing efficiency and number obsessed trekkies like me. And again, for what?

    [edit] It took less than a year for my alt to reach a point where I can afford to compete in events for multiple copies quite often. It’s a vip0 alt that runs 10h voyages on the regular. I’ve airlocked most cadets, I airlock SRs often, I wisely spend cites on top golds that offer tremendous value in multiple areas of the game and have good long term prospects. Arex is absolutely one of them. Stop using harmful community resources (citation optimizer, etc.) and pay no attention to the *big base* crowd. Hop on Discord and talk numbers with fellow theorycrafters, data munchers and math gurus, it’s a different world and perspective than what you commonly see on these forums.

    The question i asked is in the thread title, “is tier 1 a fast moving target”, and the answer is yes.

    I appreciate alot of your post, but i disagree with your assessment that i am “whining” about being power creeped. My concerns are larger than that, but you dont have those same concerns and thats fine.

    But you dont have to resort to attacking the legitimacy of my concerns by claiming that i am doing something that i am not.
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