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Art feedback

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  • eg3a1rv1bkc1.jpg

    I don't blame DB, they copied the comic book art pretty much exactly. Except, it's pretty clear the comic book art isn't of the same quality as past DB character art.

    EDIT: Actually, I'm being hypocritical. Mirror Picard looks good. This Data looks horrific.

    Yeah it is the basis of the comic artist's work, but honestly Data looks more like an assimilated Wesley there.
    Maybe one of the answers on this one is to not try and incorporate non-live action characters in here, or at least have them depicted in the house art-style.
  • To me the biggest issue I have is that a lot of the newly added characters just look rushed to me these days compared to the older ones.
    I'm never against new content, but maybe some kind of quality assurance?
    Obviously not always possible when, like now, new characters are having to be rolled out every seven days.
    Still though, there's some characters who just look like they need some more detailing and rendering into them.

    My other point would be that some not live action characters just stick out badly as not fitting the house art style we're accustomed to.
    Animated Arex was an ok translation of an animated character, Mirror Data just looks all kinds of wrong , especially compared to all the other Datas who capture Brent Spiner's likeness really well.
  • For the most part, I'm contented with the original line work and likenesses. There are three elements that have become conspicuous to my eye. The third is not a new issue, though.

    The coloring has become crude, relying on large soft areas that look outright amateurish on a laptop screen. They look blurry, especially shades of yellow, orange, and brown. This is easily my biggest complaint about the artwork of the last several months.

    Thicker black outline lines, which create the effect that instead of being a singular person, it's a collection of parts that look like a person. See: Leonardo da Vinci's beard, which looks like he's wearing a costume accessory instead of his own organic hair.

    Legs. There are way too many characters whose legs are in bizarre posture incongruous with the trunk and arms. Try to stand up and recreate some of these. They're incredibly awkward.

    7drnj5hqp3jh.jpg

    Who gives a toast over their shoulder?

    mji88wvblv2k.jpg

    All four of his limbs are going in different directions from his torso.

    54yralbvcxa3.jpg

    Did Spock just get down from riding an elephant?

    vfn164pd0ygx.jpg

    From the waist up, he's more or less facing us. From the waste down, he's in profile walking away from us.

    Also, in case no one else has mentioned it, Lt Commander La Forge ought to be clean shaven.

    uh83vdxfiwhc.jpg
  • JhamelJhamel ✭✭✭✭✭
    I have to admit, if I didn't know it was Mirror Vic Fontaine, I wouldn't have recognized him at first. *shy look* As for Mirror Reed and Data, is it just me or are their faces actually blurry? I play on Steam and the resolutions are usually fine and clear.
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • The artwork has been sub-par on and off for a while now.

    However it has really hit home the last few weeks, seeing the beautifully detailed rendering of Mirror Empress Sato in contrast with the frankly awful artwork for Mirror Reed made me realize the artwork issue has to be fixed, after all the artwork is half the game in a game like Timelines.

    Then this week adding further fuel to the fire with the awful Mirror Vic Fontaine and Mirror Data artwork, once again contrasted against the extremely good depiction of Mirror Tucker which I feel really captured the essence of the character.

    Please DB improve the artwork, in the past it has been brilliant and detailed, it can be again.
  • [BL] Q [BL] Q ✭✭✭✭✭
    @Shan thanks for making this space here. I hope this really will make a difference, and that my examples are useful and constructive. Trekkies tend towards the sciencey/nerdy/artsy side so for many of us, our support and spending on a game will go where the artistic integrity is.

    Some issues apply across the board and intersect in these examples. However I've attempted to use these images to illustrate (har har) some specifics.

    I'm using a lot of faces because they are the focal point of the card, and the primary thing we notice & care about. However, the clothing and hair matter too:

    - If you only read one of these, please make it this one. Does this card inspire me to participate, compete and/or pay for it? Would I have started playing the game if this card was presented as what was to be expected?
    v81gw8xb9g2x.png
    - Lt Commander & 1701 Jadzia: soft blended neon light in purposeful colours that go with and enhance the specific images; life-like details & gradient shading of the face; visible hairs with depth; I feel like I am looking at Jadzia/Teri Farrell.
    - Mirror Jadzia: hard neon light overwhelming the image, no visible hairs (single block), skin uses limited colour palate & limited variance of shade giving a feeling of flatness. I am disconnected with Jadzia/Teri.

    Likewise:

    cp2dqymo4hot.png
    + all the same comparisons apply as with the Jadzias ^

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Does the image bear a strong resemblance to the character/actor?
    7bu6umeizeag.png
    lxo3xzatrliq.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Is the image clear?
    kteu1hwdp22p.png
    These are also good examples of:
    - Captain Janeway: life-like hues, soft (blended!) skin highlights add to depth, & subtle/suitable neon glow which adds to the image.
    - Kathryn Janeway: greyer/washed out (though nicely blended) skin & uniform colours, + chunky neon glow is overwhelming & takes away from the image.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Hair: Is there depth, contrast and detail; can I see hairs?
    i0y7wvz3x7gc.png
    - Chapel's hair is blocky. These images are also good examples of perfect thickness, subtle blended neon lighting (on Seven) vs hard blocky overwhelming neon lighting (on Chapel).

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Attire: Is there significant texture & gradient shading?
    plwf9r1e6e4n.png
    - In Chapel's uniform (right) my brain is left to fill in the gaps. That's good for abstract and impressionist art forms, but I don't think that's what we're going for in a Trek card game.

    (I've used Commander Chapel's hair and uniform as examples purposefully because the lack of finer detail in the hair and absence of shading on her uniform are a jarring clash with her face. The face was enjoyed by players more than most recent art, as it has depth and accurately resembles Majel Barrett -
    although it could also use more gradient blending, especially depending the platform we're playing on.)

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Is the neon glow add epicness?
    8tf9dcac0zeb.png
    - Subtle blended glow on Commander Spock allows his face to take prominence. Also we can see his hairs, and his face is fresh in colour and full of depth and life-like skin detail.
    - Unblended chunky glow on Laborer Spock overwhelms his face. Also his hair is more of a uniform block, and his skin like Kathryn Janeway is less lifelike; less fresh and nuanced.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Composition/balance:
    6by3g3s0ox1g.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Klingon Ridges:
    lnoilct0bvls.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Please use gradients for shading instead of these block colours:
    n0s8co5ssnat.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    Other requests:

    - Scale: Please scale the full cards evenly so that for example, President of Earth is easier to see on our devices & to scale with other crew in gauntlet and on the bridge.

    - Cropping: Please crop headshots evenly. Not too big, not too small. I actually like bigger headshots so more visible, but within reason.
    Too small: Ilia Probe, President of Earth, Sheriff of Nottingham Q, Lal
    Too big: Buster Kincaid Kim, Commander Chapel (not sure if these have been fixed?)
    Just right: Command Hologram, Mobile Doctor, Mirror Phlox, Seven of Nine

    - In crew quarters, please do not grey out crew who are on voyages/shuttles/battle stations or have that written across their faces. Small icons of ship/shuttle/etc or letters V/S/B in the corner would suffice. Currently, most favourite and primary crew are greyed out, and the text makes it busier than I think is necessary.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    In summary, the newer art typically uses broad blocky strokes, sacrificing detail, contrast and depth, making the product far less life-like.

    Using smooth gradient shading for all aspects of the card, a more full and contrasting colour palate, and toning back down and softening the neon glow as in the examples above - would help the art and game to shine.

    Artistic talent is not scarce: There are many great artists who would love to do pieces for DB. Mike Gardner is still a fan favourite, and if he's not available, there are others out there too who would do justice to the characters we love.

    Thanks!

    Thanks for the comparisons everything that's said here I agree with 100%
  • How did DB get this:
    ql2q5zusdq3k.jpg

    From this:
    6nimtim1knn0.jpg


    I am sorry to break it to you DB, but NO ONE LIKES THE ART YOU CHOSE. I am confused why you didn't go with the other art. Thanks!
    “What's a knockout like you doing in a computer-generated gin joint like this?”

    Proud member of Patterns of Force
    Captain Level 99
    Played since January 2017

    TP: Do better!!!
  • I'm no artist, so I can't give detailed comments like some of the above.

    However, it feels like in the past few weeks, someone took the character artwork a person makes, and then took the "blur" tool to the whole thing. There's a significant lack of detail, and some feel like the edges are fuzzed to lose all the distinct lines.
  • Grant77Grant77 ✭✭✭✭
    @Shan thanks for making this space here. I hope this really will make a difference, and that my examples are useful and constructive. Trekkies tend towards the sciencey/nerdy/artsy side so for many of us, our support and spending on a game will go where the artistic integrity is.

    Some issues apply across the board and intersect in these examples. However I've attempted to use these images to illustrate (har har) some specifics.

    I'm using a lot of faces because they are the focal point of the card, and the primary thing we notice & care about. However, the clothing and hair matter too:

    - If you only read one of these, please make it this one. Does this card inspire me to participate, compete and/or pay for it? Would I have started playing the game if this card was presented as what was to be expected?
    v81gw8xb9g2x.png
    - Lt Commander & 1701 Jadzia: soft blended neon light in purposeful colours that go with and enhance the specific images; life-like details & gradient shading of the face; visible hairs with depth; I feel like I am looking at Jadzia/Teri Farrell.
    - Mirror Jadzia: hard neon light overwhelming the image, no visible hairs (single block), skin uses limited colour palate & limited variance of shade giving a feeling of flatness. I am disconnected with Jadzia/Teri.

    Likewise:

    cp2dqymo4hot.png
    + all the same comparisons apply as with the Jadzias ^

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Does the image bear a strong resemblance to the character/actor?
    7bu6umeizeag.png
    lxo3xzatrliq.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Is the image clear?
    kteu1hwdp22p.png
    These are also good examples of:
    - Captain Janeway: life-like hues, soft (blended!) skin highlights add to depth, & subtle/suitable neon glow which adds to the image.
    - Kathryn Janeway: greyer/washed out (though nicely blended) skin & uniform colours, + chunky neon glow is overwhelming & takes away from the image.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Hair: Is there depth, contrast and detail; can I see hairs?
    i0y7wvz3x7gc.png
    - Chapel's hair is blocky. These images are also good examples of perfect thickness, subtle blended neon lighting (on Seven) vs hard blocky overwhelming neon lighting (on Chapel).

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Attire: Is there significant texture & gradient shading?
    plwf9r1e6e4n.png
    - In Chapel's uniform (right) my brain is left to fill in the gaps. That's good for abstract and impressionist art forms, but I don't think that's what we're going for in a Trek card game.

    (I've used Commander Chapel's hair and uniform as examples purposefully because the lack of finer detail in the hair and absence of shading on her uniform are a jarring clash with her face. The face was enjoyed by players more than most recent art, as it has depth and accurately resembles Majel Barrett -
    although it could also use more gradient blending, especially depending the platform we're playing on.)

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Is the neon glow add epicness?
    8tf9dcac0zeb.png
    - Subtle blended glow on Commander Spock allows his face to take prominence. Also we can see his hairs, and his face is fresh in colour and full of depth and life-like skin detail.
    - Unblended chunky glow on Laborer Spock overwhelms his face. Also his hair is more of a uniform block, and his skin like Kathryn Janeway is less lifelike; less fresh and nuanced.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Composition/balance:
    6by3g3s0ox1g.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Klingon Ridges:
    lnoilct0bvls.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Please use gradients for shading instead of these block colours:
    n0s8co5ssnat.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    Other requests:

    - Scale: Please scale the full cards evenly so that for example, President of Earth is easier to see on our devices & to scale with other crew in gauntlet and on the bridge.

    - Cropping: Please crop headshots evenly. Not too big, not too small. I actually like bigger headshots so more visible, but within reason.
    Too small: Ilia Probe, President of Earth, Sheriff of Nottingham Q, Lal
    Too big: Buster Kincaid Kim, Commander Chapel (not sure if these have been fixed?)
    Just right: Command Hologram, Mobile Doctor, Mirror Phlox, Seven of Nine

    - In crew quarters, please do not grey out crew who are on voyages/shuttles/battle stations or have that written across their faces. Small icons of ship/shuttle/etc or letters V/S/B in the corner would suffice. Currently, most favourite and primary crew are greyed out, and the text makes it busier than I think is necessary.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    In summary, the newer art typically uses broad blocky strokes, sacrificing detail, contrast and depth, making the product far less life-like.

    Using smooth gradient shading for all aspects of the card, a more full and contrasting colour palate, and toning back down and softening the neon glow as in the examples above - would help the art and game to shine.

    Artistic talent is not scarce: There are many great artists who would love to do pieces for DB. Mike Gardner is still a fan favourite, and if he's not available, there are others out there too who would do justice to the characters we love.

    Thanks!

    I second all of this. Fantastic job.
  • @Shan thanks for making this space here. I hope this really will make a difference, and that my examples are useful and constructive. Trekkies tend towards the sciencey/nerdy/artsy side so for many of us, our support and spending on a game will go where the artistic integrity is.

    Some issues apply across the board and intersect in these examples. However I've attempted to use these images to illustrate (har har) some specifics.

    I'm using a lot of faces because they are the focal point of the card, and the primary thing we notice & care about. However, the clothing and hair matter too:

    - If you only read one of these, please make it this one. Does this card inspire me to participate, compete and/or pay for it? Would I have started playing the game if this card was presented as what was to be expected?
    v81gw8xb9g2x.png
    - Lt Commander & 1701 Jadzia: soft blended neon light in purposeful colours that go with and enhance the specific images; life-like details & gradient shading of the face; visible hairs with depth; I feel like I am looking at Jadzia/Teri Farrell.
    - Mirror Jadzia: hard neon light overwhelming the image, no visible hairs (single block), skin uses limited colour palate & limited variance of shade giving a feeling of flatness. I am disconnected with Jadzia/Teri.

    Likewise:

    cp2dqymo4hot.png
    + all the same comparisons apply as with the Jadzias ^

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Does the image bear a strong resemblance to the character/actor?
    7bu6umeizeag.png
    lxo3xzatrliq.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Is the image clear?
    kteu1hwdp22p.png
    These are also good examples of:
    - Captain Janeway: life-like hues, soft (blended!) skin highlights add to depth, & subtle/suitable neon glow which adds to the image.
    - Kathryn Janeway: greyer/washed out (though nicely blended) skin & uniform colours, + chunky neon glow is overwhelming & takes away from the image.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Hair: Is there depth, contrast and detail; can I see hairs?
    i0y7wvz3x7gc.png
    - Chapel's hair is blocky. These images are also good examples of perfect thickness, subtle blended neon lighting (on Seven) vs hard blocky overwhelming neon lighting (on Chapel).

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Attire: Is there significant texture & gradient shading?
    plwf9r1e6e4n.png
    - In Chapel's uniform (right) my brain is left to fill in the gaps. That's good for abstract and impressionist art forms, but I don't think that's what we're going for in a Trek card game.

    (I've used Commander Chapel's hair and uniform as examples purposefully because the lack of finer detail in the hair and absence of shading on her uniform are a jarring clash with her face. The face was enjoyed by players more than most recent art, as it has depth and accurately resembles Majel Barrett -
    although it could also use more gradient blending, especially depending the platform we're playing on.)

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Is the neon glow add epicness?
    8tf9dcac0zeb.png
    - Subtle blended glow on Commander Spock allows his face to take prominence. Also we can see his hairs, and his face is fresh in colour and full of depth and life-like skin detail.
    - Unblended chunky glow on Laborer Spock overwhelms his face. Also his hair is more of a uniform block, and his skin like Kathryn Janeway is less lifelike; less fresh and nuanced.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Composition/balance:
    6by3g3s0ox1g.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Klingon Ridges:
    lnoilct0bvls.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    - Please use gradients for shading instead of these block colours:
    n0s8co5ssnat.png

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    Other requests:

    - Scale: Please scale the full cards evenly so that for example, President of Earth is easier to see on our devices & to scale with other crew in gauntlet and on the bridge.

    - Cropping: Please crop headshots evenly. Not too big, not too small. I actually like bigger headshots so more visible, but within reason.
    Too small: Ilia Probe, President of Earth, Sheriff of Nottingham Q, Lal
    Too big: Buster Kincaid Kim, Commander Chapel (not sure if these have been fixed?)
    Just right: Command Hologram, Mobile Doctor, Mirror Phlox, Seven of Nine

    - In crew quarters, please do not grey out crew who are on voyages/shuttles/battle stations or have that written across their faces. Small icons of ship/shuttle/etc or letters V/S/B in the corner would suffice. Currently, most favourite and primary crew are greyed out, and the text makes it busier than I think is necessary.

    ~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~

    In summary, the newer art typically uses broad blocky strokes, sacrificing detail, contrast and depth, making the product far less life-like.

    Using smooth gradient shading for all aspects of the card, a more full and contrasting colour palate, and toning back down and softening the neon glow as in the examples above - would help the art and game to shine.

    Artistic talent is not scarce: There are many great artists who would love to do pieces for DB. Mike Gardner is still a fan favourite, and if he's not available, there are others out there too who would do justice to the characters we love.

    Thanks!

    This post demonstrates the biggest problem with recent artwork. The art from the game's beginning is so much better. It is more detailed and of an overall much higher quality. The new art looks lazy and slapdash. A recent exception that comes to mind for a new character that was good is Commander Barak. The level of detail on the head is amazing. The body is poor and looks like an old piece of art was thrown on a new body. Compare the level of detail in the head and body:

    xv0to2x8g76p.png
  • There is one piece of art that I definitely disagree with some other posters on. Mirror Jadzia is one of my favorite pieces of art in recent times.

    Yes, I agree that her hair and clothing are bad and lacking detail.

    However, the aspects of the art that are important to me, the artist got right:
    - Good facial detail
    - Looks just like the actress
    - Glowing skin tones that make the piece of art come alive
    - Body shape and positioning are spot on
    - Decent color mix
    - She is engaging and draws you in, and looks intriguing.

    This one is definitely a keeper.

    Taron
    Aka Taran eXo
    Aka Taralie VIP0
    Player since spring 2016
  • Data1001Data1001 ✭✭✭✭✭
    In another thread I shared pics of Data from the Mirror Broken comic. I won't repost them all here, just provide the link to that post. I think it's helpful to see just how very far DB strayed from the source.

    https://forum.disruptorbeam.com/stt/discussion/comment/22746/#Comment_22746


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Nero84Nero84 ✭✭✭
    For the Mary amazing post. DB/Shan if you only read 1 post please use that one.
  • DralixDralix ✭✭✭✭✭
    Nero84 wrote: »
    For the Mary amazing post. DB/Shan if you only read 1 post please use that one.

    If they only read that one, then they wouldn't read the one telling them to read that one.

    But seriously, I'd prefer they read everyone's comments.
  • While I basically agree with almost all of the points raised in this thread. I do think there needs to be some variety in the artwork as well.

    More detail is almost always going to be better, particularly now that there are computer sized options available.

    Some variation in what is clipped for the small head shots is a good thing. Ranging from including a waist and cropping out forehead is too much though.

    I personally think the worst art decision is the "baseball" crew not being in a baseball card style.
  • Knight RangerKnight Ranger ✭✭✭✭
    edited December 2017
    Also, in case no one else has mentioned it, Lt Commander La Forge ought to be clean shaven.

    uh83vdxfiwhc.jpg

    It looks like they've composited him from two different sources. The head and pose seem to more or less match up with this publicity photo from Nemesis, while the outfit is obviously from First Contact.

    normal_laforge_nem1.jpg

    Personally I would've went with sunglasses Geordi B)

    20120327afteripad4.jpg
    Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
  • ClanofClanof ✭✭✭
    Taron wrote: »
    Finally, I would like to say that not all recent art is bad. I absolutely love Mirror Picard. He is one of my favorites. It does not even matter that he looks just like the mirror trek comic book Picard. In fact, that is a plus in my book. And I also really like the Discovery crew art — Tilly, Lorca, Stamets, Burnham, and Georgiou.

    Also, Shan, your starting this thread and passing on our comments is greatly appreciated. Hopefully, we will see improved artwork in the future.

    Taron

    Aka Taran of eXo and Taralie of VIP0

    -

    Now that you mention it, almost all the Discovery crew had good art... which is odd, considering that almost every other new character in the last several months has had art ranging from pretty bad to atrocious.
  • Data1001Data1001 ✭✭✭✭✭
    Clanof wrote: »
    Now that you mention it, almost all the Discovery crew had good art... which is odd, considering that almost every other new character in the last several months has had art ranging from pretty bad to atrocious.

    The cynic in me thinks that perhaps this may be a case of them having to run all the Discovery art by CBS bigwigs for approval before it could be used in the game... whereas there is (I'm guessing) not nearly as stringent an approval process for non-Discovery artwork.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • I suspect there's a lot more riding on the Discovery artwork than any other. With it being a current show that CBS are hyping, it's probably important to them for it to have the best representation in other media as it can. So CBS are making damn sure DB do a good job on them, whereas for characters from 12-51 year old episodes, it's more "whatever".
    Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
  • I am not an artistic person by any stretch of the imagination. My criticism is based solely on what I think looks good or bad. I have been reading comic books my whole life and enjoy playing magic the gathering. If the artwork in either of those fields are bad, I lose interest and move on to something else. The artwork in this game has been gravitating towards what in my opinion is bad for a while now. The makers of this game need to fix the quality or I (and others) will move on.
    F2P/VIP 0 for LIFE!
  • ShanShan ✭✭✭✭✭
    A big thank you to all who participated in this thread.

    This is the kind of feedback that is really well done and helpful.
    It allowed Black Pebble and myself to submit a clear and precise summary to the team.

    It is not necessary to continue to provide feedback at this point, but feel free to add your comments of course :)

    Again, thank you!

  • ·§ë· For the Many·§ë· For the Many ✭✭✭✭✭
    edited December 2017
    Shan wrote: »
    A big thank you to all who participated in this thread.

    This is the kind of feedback that is really well done and helpful.
    It allowed Black Pebble and myself to submit a clear and precise summary to the team.

    The devil is in the details; hopefully in summary there isn't a loss of essential specifics. Image examples also help to clarify precise issues.

    Many thanks nonetheless!
  • PallidynePallidyne ✭✭✭✭✭
    Feels like the half-assed art got mixed in with some decent art again.

    I can dig the Troi... she ok. Not great, mind you, just not a tree monster.

    The LaForge looks like no other LeVar Burton pic I've ever seen and having seen him in person recently I can attest he didn't age that direction either. The face is Eddie Murphy. Seriously. I mean, if Eddie Murphy was the target subject, I think it looks pretty good. Why would anyone actually think that looks like a La Forge? Do we need to have folks watch Roots and then Beverly Hills Cop to understand the difference?

    The Janeway -- I can see where the vision was on this. And from the eyes and lips it almost looks like Mulgrew. Art style wise, we're back to cartoony, and actually going into Anime Land. This looks like Captain Harlock with a Janeway lips and eyes. What kinda shells are that on the bandoleer? Did they somehow revert back to 20th century firearms in the pirate trade? The eye... sorry looks too much like sloppy leftover borg piece from Data but in crayon.
  • v81gw8xb9g2x.png


    Count me in the minority but I happen to like Robyn Sparkles Jadzia

  • Data1001Data1001 ✭✭✭✭✭
    v81gw8xb9g2x.png


    Count me in the minority but I happen to like Robyn Sparkles Jadzia

    Oh my Q. I never noticed the resemblance before. Not Robin Sparkles… but Maria Hill of S.H.I.E.L.D. It's of course much more the 3rd drawing than the other two, but still, Cobie Smulders could still easily play a relative of Jadzia.

    65a0mngrx9fc.jpg




    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • /plays Mirror month, sees crew for this week/

    Honest question, what was the purpose for this thread?
  • Lady GaghgaghLady Gaghgagh ✭✭✭✭✭
    /plays Mirror month, sees crew for this week/

    Honest question, what was the purpose for this thread?

    To get some recognition from DB that the art is becoming a problem. Customers expect a certain level of quality and we see DB has not been listening.
    Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
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    Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
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  • /plays Mirror month, sees crew for this week/

    Honest question, what was the purpose for this thread?

    To get some recognition from DB that the art is becoming a problem. Customers expect a certain level of quality and we see DB has not been listening.

    Agreed (this was one of the silent/invisible lines of text after my question).
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