I sense rumbles of another 'DB, do better" campaign...
Useless...as long as they got their "DB is perfect" fans, everything else is just a storm in a glass of water...
I'm often accused of being a DB is perfect person. I am more than willing to complain about things that I actually have a serious problem with. I will continue to pass on making complaints about things that do not matter.
Some things that don't impact or matter to you or I, might to someone else. Whether something matters or not is probably an objective thing far less often than it appears from individual perspectives.
As players have a variety of different priorities and situations, and don't always see the big deal about a thing that another player will be disappointed about to the point of complaining and/or leaving.
For me personally, the chron nerf is not a big deal. But I understand that others are really disappointed by it. Because it matters to them, it matters.
Less crew dropping is a big deal to me, and the misleading (or whatever is happening here) about there supposedly being a higher chance of crew dropping (any type of crew, except for 1*s now I guess) is also a big deal to me.
Sometimes there is much complaining about things which seem trivial. But there are many things about the way the game is done which I think deserve and can even benefit from critical feedback.
Like the art: For me this is the biggest nerf in the game. If someone else doesn't have a serious problem with it, they can simply pass on engaging in the subject - instead of dressing me down for my trivial concerns.
Voyages pre-nerf helped me make progress, whereas now I gotta decide if I should play or not.
When I have less of a reason to play an event I have less of a reason to spend for anything in game.
How long have you been playing the game? If I recall correctly, you've been posting here for awhile.
Let's roll the game back to Jan of this year. There was no Gauntlet. No achievements. No Starbases. Certainly no Voyages.
How did people progress back then?
Somehow I still managed to level every event 4* the week of release. I also made it a point to try and level a cadet at the same time. I viewed filling the vault as a challenge. A challenge I succeeded at on 300 chrons a day + EAS when it was up. And I did it without spending money.
Voyages still give a lot of chrons as well as numerous components that you need but don't have to farm. You're quite mistaken if you think not having them ruins the game. The game was fine before Voyages. Voyages are merely a nice outlet for idling characters that also happen to randomly give you crew without spending dilithium on packs. Sure its random but crew you don't need gets turned into honour which is then used to improve other crew.
Voyages pre-nerf helped me make progress, whereas now I gotta decide if I should play or not.
When I have less of a reason to play an event I have less of a reason to spend for anything in game.
How long have you been playing the game? If I recall correctly, you've been posting here for awhile.
Let's roll the game back to Jan of this year. There was no Gauntlet. No achievements. No Starbases. Certainly no Voyages.
How did people progress back then?
Somehow I still managed to level every event 4* the week of release. I also made it a point to try and level a cadet at the same time. I viewed filling the vault as a challenge. A challenge I succeeded at on 300 chrons a day + EAS when it was up. And I did it without spending money.
Voyages still give a lot of chrons as well as numerous components that you need but don't have to farm. You're quite mistaken if you think not having them ruins the game. The game was fine before Voyages. Voyages are merely a nice outlet for idling characters that also happen to randomly give you crew without spending dilithium on packs. Sure its random but crew you don't need gets turned into honour which is then used to improve other crew.
1) Bought slots -- but those have a limit which they change on an irregular and unpredictable schedule. (Note not talking about free, but dilithium purchasable slots)
2) Airlocked crew I wanted to keep for space.
3) Skipped events for space that I wanted to play.
That's how. And I got to a point where two out of the three weren't necessary to continue or compete. (I still buy slots periodically especially now there is a sale, but again, those are finite supply as you cannot buy enough to cover more than a portion of characters)
And we did not have significant events like the megas we've had this past year that have included events with all three new crew. All three were pretty damn rare. For a while there weren't even 3 event crew and characters were released a bit more slowly.
You might as well ask folks how they got by without the Vault. Or before events.
Simply put, it sucked more then.
And right now it **tsk tsk** here more than it did two weeks ago.
The most annoying thing for me about this nerf was that dB announced we would get more crew and instead I have experienced about 50 % down to crew. And the main problem here is not that I really need more 4* since I already got about 10+ of every skill fe ff of them and with good numbers 800-1000, but I really need the honor I used to get to ff my legendaries since I currently have none of them with sci or eng skill. So after a year and half playing this game is very frustrating to take away from me the best hope i had to get a good ff legendary!
2 points regarding the maths in this thread, and any attempt to quantify the impact to the acquisition of chronitons (or croutons!) after the recent change to Voyages:
- In Voyages, chronitons come from two sources: (A) Dilemma rewards, and (B) 'cache' rewards; the recent change has only impacted (B), and so anyone suggesting what the impact has become to their dropping (e.g., allegedly down 50%), should only talk about what they are seeing regarding their 'cache' drops, and exclude the 'Dilemma' drop amounts. For example with the 'Dilemma' drops, in one 8 hour voyage, one could get 4*30=120 one time, and then 30+50+75+75=230 on another voyage; this difference of 110 would have ZERO to do with the recent change!
- As has been noted by some previous posters, there is RNG involved, and you need to look at the typical range, or multiple data points, for what occurred before versus what is happening after the change. To make an assertion of a 50% change based on a single data point before and a single data point after is poor math.
Voyages pre-nerf helped me make progress, whereas now I gotta decide if I should play or not.
When I have less of a reason to play an event I have less of a reason to spend for anything in game.
How long have you been playing the game? If I recall correctly, you've been posting here for awhile.
Let's roll the game back to Jan of this year. There was no Gauntlet. No achievements. No Starbases. Certainly no Voyages.
How did people progress back then?
Somehow I still managed to level every event 4* the week of release. I also made it a point to try and level a cadet at the same time. I viewed filling the vault as a challenge. A challenge I succeeded at on 300 chrons a day + EAS when it was up. And I did it without spending money.
Voyages still give a lot of chrons as well as numerous components that you need but don't have to farm. You're quite mistaken if you think not having them ruins the game. The game was fine before Voyages. Voyages are merely a nice outlet for idling characters that also happen to randomly give you crew without spending dilithium on packs. Sure its random but crew you don't need gets turned into honour which is then used to improve other crew.
1) Bought slots -- but those have a limit which they change on an irregular and unpredictable schedule. (Note not talking about free, but dilithium purchasable slots)
2) Airlocked crew I wanted to keep for space.
3) Skipped events for space that I wanted to play.
That's how. And I got to a point where two out of the three weren't necessary to continue or compete. (I still buy slots periodically especially now there is a sale, but again, those are finite supply as you cannot buy enough to cover more than a portion of characters)
And we did not have significant events like the megas we've had this past year that have included events with all three new crew. All three were pretty damn rare. For a while there weren't even 3 event crew and characters were released a bit more slowly.
You might as well ask folks how they got by without the Vault. Or before events.
Simply put, it sucked more then.
And right now it **** here more than it did two weeks ago.
1)I have purchased slots but I try to keep that to a minimum. My current slot cost is 1750 and I do not wish to purchase it even on sale.
2)I've done that although I don't recall doing it since the release of the Gauntlet.
3)I've never skipped an event although I do not try to obtain every 5*.
Megas do create space management headaches but I've managed to get by in any case. It helps I had 90% of all cadets finished by the Borg event.
The point I'm trying to make is the game was already very manageable before Voyages. Prior to Voyages we had the Gauntlet, expanded Daily rewards, the Honour Hall and Starbases. And in spite of the so called "nerf" I've still received over 2000 chrons (AKA a week's worth of daily recharge in 2 days). Anybody who's saying the game is ruined is being hyperbolic.
Does anyone who played pre-voyages really think that this feature didn't unbalance the game? Sure, the chron boost was nice while it lasted, but DB underestimated how much effect it would have. A rebalance (or nerf if you'd like) was bound to happen. And will happen again, I'm sure. A new equilibrium point doesn't mean the game is ruined. We'll adjust to it. And it's still basically a source of free loot we didn't have before.
The point I'm trying to make is the game was already very manageable before Voyages. Prior to Voyages we had the Gauntlet, expanded Daily rewards, the Honour Hall and Starbases. And in spite of the so called "nerf" I've still received over 2000 chrons (AKA a week's worth of daily recharge in 2 days). Anybody who's saying the game is ruined is being hyperbolic.
I haven't heard anyone say "the game is ruined" because of just this. However I have heard MANY people express considerable disappointment. Large numbers of disappointed customers is not a great way to run a business. You may not be bothered by it, but others clearly are, and their opinions matter to them - regardless of how you feel. If someone is not happy, your trying to tell them they are wrong for not being happy, is not going to change that. Build up enough disappointments and the game WILL be ruined for them.
I'm also seeing high attrition rates in my fleet. And those players are not quickly being replaced. Granted, that is just one fleet. But I've also noticed a large number of 'suggested players" to invite to my fleet who are not participating in events at all (which is one of my criteria to invite them). I've personally been on the 'quitting the game' fence many times since starting. Chronitons from voyages won me back and I was a happy player. Chronitons are the main reason I run them and I've seeing major reductions there. I don't do it for galaxy events, I do it to build a deeper crew. Now I'm teetering on quiting again. It's being a fan of Star Trek that has continued to keep me playing. DB seems to want to drive me away. This was not a "slight" decrease as far as I'm concerned and feels like a lie. And their saying "To be clear: We are not reverting the Chronitons change to Voyages. " doesn't help either; because that says to me "complain all you want, were don't care".
The point I'm trying to make is the game was already very manageable before Voyages. Prior to Voyages we had the Gauntlet, expanded Daily rewards, the Honour Hall and Starbases. And in spite of the so called "nerf" I've still received over 2000 chrons (AKA a week's worth of daily recharge in 2 days). Anybody who's saying the game is ruined is being hyperbolic.
I haven't heard anyone say "the game is ruined" because of just this. However I have heard MANY people express considerable disappointment. Large numbers of disappointed customers is not a great way to run a business. You may not be bothered by it, but others clearly are, and their opinions matter to them - regardless of how you feel. If someone is not happy, your trying to tell them they are wrong for not being happy, is not going to change that. Build up enough disappointments and the game WILL be ruined for them.
So in order to keep people happy should DB instead massively buff the amount of Chrons people get? How will that work out?
And while they're at it should DB send out an email to D3Go to give massive amounts of ISO to MPQ players just for logging in? I'm tired of not having all of my characters at max level.
Also send an email to Blizzard to give people free loot to WoW players? I really need a full set of Mythic gear. I don't run Mythic but it would make me happy and it would justify my $15 a month.
I have an additional question for you and all those disappointed by the Voyage change. How many unleveled crew do you have right now?
Yes, really. But I'm a completist and am trying to collect every card.
I also have another 18 fully leveled/equipped but not fully fused, and 207 immortalized. Just to provide some context.
Ok, this is where you need to take a step back and realize that the most important resource in the game is not Chronitons, its patience. There is no point in this game where I have had 137 unleveled characters (I have 115 crew slots). For context, I have 26 1or2/4*'s that are sitting at L1. They will likely remain there until a Voyage gives me the crew or honour to put them at 4/4. If I have to give them the boot, I will do it with a mostly clean conscience.
You absolutely positively do not need to have that many characters like that are unleveled. If its a 1/2/3*, punt it till later. 4*'s you can worry about later although it may take sometime till you get it again but its not a bad idea. 5*'s are problematic and are crew slot sinks for many players. I try to avoid getting to many of them but you can have a healthy crew and every 5* in game for less than 200 crew slots.
Having a tonne of Chrons is helpful when you have a lot to level but you should never try to obtain more characters than you can feasibly level.
Voyages pre-nerf helped me make progress, whereas now I gotta decide if I should play or not.
When I have less of a reason to play an event I have less of a reason to spend for anything in game.
How long have you been playing the game? If I recall correctly, you've been posting here for awhile.
Let's roll the game back to Jan of this year. There was no Gauntlet. No achievements. No Starbases. Certainly no Voyages.
How did people progress back then?
Somehow I still managed to level every event 4* the week of release. I also made it a point to try and level a cadet at the same time. I viewed filling the vault as a challenge. A challenge I succeeded at on 300 chrons a day + EAS when it was up. And I did it without spending money.
Voyages still give a lot of chrons as well as numerous components that you need but don't have to farm. You're quite mistaken if you think not having them ruins the game. The game was fine before Voyages. Voyages are merely a nice outlet for idling characters that also happen to randomly give you crew without spending dilithium on packs. Sure its random but crew you don't need gets turned into honour which is then used to improve other crew.
Prior to the voyages implementation I was a monthly card only player. Voyages made me desire to actually spend money on extending them because of the excellent value it represented. I am not going to buy packs that are expensive and only give me a chance of getting the crew that I want. I am not going to pay $50 for chronotrons in a galaxy event.
Quite simply, voyages made galaxy events actually something that I could be competitive in and I really enjoyed that. It made me really want to play the game, and I spent a lot more time playing it. If we go back to the way things used to be, as you seem to want, the game loses a great deal of appeal for me. If the only way to do well is buying super expensive chronitrons or buying expensive packs that don't guarantee I will actually get anything useful for my money then I do not want to play as much. That's why I'm pissed.
Yes, really. But I'm a completist and am trying to collect every card.
I also have another 18 fully leveled/equipped but not fully fused, and 207 immortalized. Just to provide some context.
Ok, this is where you need to take a step back and realize that the most important resource in the game is not Chronitons, its patience. There is no point in this game where I have had 137 unleveled characters (I have 115 crew slots). For context, I have 26 1or2/4*'s that are sitting at L1. They will likely remain there until a Voyage gives me the crew or honour to put them at 4/4. If I have to give them the boot, I will do it with a mostly clean conscience.
You absolutely positively do not need to have that many characters like that are unleveled. If its a 1/2/3*, punt it till later. 4*'s you can worry about later although it may take sometime till you get it again but its not a bad idea. 5*'s are problematic and are crew slot sinks for many players. I try to avoid getting to many of them but you can have a healthy crew and every 5* in game for less than 200 crew slots.
Having a tonne of Chrons is helpful when you have a lot to level but you should never try to obtain more characters than you can feasibly level.
In other words, play the game like you do and like it or get out.
So back to your other thing 'don't obtain too much new crew'. Don't get too many fives.... That translates sometimes to don't play events or intentionally tank for space.
Really unacceptable as things were going just fine pre-nerf. (And calling it a so-called nerf doesn't help your case as pro or con it was a nerf.)
This just also illustrates how screwed up having galaxies use the same resources that are used to level crew is.
The point I'm trying to make is the game was already very manageable before Voyages. Prior to Voyages we had the Gauntlet, expanded Daily rewards, the Honour Hall and Starbases. And in spite of the so called "nerf" I've still received over 2000 chrons (AKA a week's worth of daily recharge in 2 days). Anybody who's saying the game is ruined is being hyperbolic.
I haven't heard anyone say "the game is ruined" because of just this. However I have heard MANY people express considerable disappointment. Large numbers of disappointed customers is not a great way to run a business. You may not be bothered by it, but others clearly are, and their opinions matter to them - regardless of how you feel. If someone is not happy, your trying to tell them they are wrong for not being happy, is not going to change that. Build up enough disappointments and the game WILL be ruined for them.
So in order to keep people happy should DB instead massively buff the amount of Chrons people get? How will that work out?
And while they're at it should DB send out an email to D3Go to give massive amounts of ISO to MPQ players just for logging in? I'm tired of not having all of my characters at max level.
Also send an email to Blizzard to give people free loot to WoW players? I really need a full set of Mythic gear. I don't run Mythic but it would make me happy and it would justify my $15 a month.
I have an additional question for you and all those disappointed by the Voyage change. How many unleveled crew do you have right now?
You really like to jump to extremes, don't you?! Is anyone calling for a massive buff? Face it, they took this AWAY. That is why people are upset. Upset customers are not a good business model.
And I currently have 107 crew I'm working on leveling. Most between levels 30 and 70. And if I'm to level bonus crew to have a shot at doing decent in events, I need Chronitons more than anything else from voyages. It's my primary purpose for running them. As other people have already tried to get you to understand, different people have different needs and goals within the game. Just because you don't think this is a big deal , or you think they should be playing there way you feel they should, doesn't mean others agree. Frankly it's getting tiring seeing you telling other people how to feel or play; or that they are wrong to feel the way that they do.
Quite simply, voyages made galaxy events actually something that I could be competitive in and I really enjoyed that. It made me really want to play the game, and I spent a lot more time playing it. If we go back to the way things used to be, as you seem to want, the game loses a great deal of appeal for me. If the only way to do well is buying super expensive chronitrons or buying expensive packs that don't guarantee I will actually get anything useful for my money then I do not want to play as much. That's why I'm pissed.
Sigh. Voyages make everyone competitive in Galaxies. And if everyone is competitive, all you're actually doing pressing the same buttons many more times to get more VP to maintain parity with other people doing the exact same thing. I've competed in every single Galaxy event this year and gotten top 2000 or better every single time without spending money. Prior to Voyages, I could probably score 130-150K to get top 2000. Now? I need to score 250-300K or more to get the same placement. F2P players have always done well at Galaxies. Its not a whale game like Faction events are.
Yes, really. But I'm a completist and am trying to collect every card.
I also have another 18 fully leveled/equipped but not fully fused, and 207 immortalized. Just to provide some context.
Ok, this is where you need to take a step back and realize that the most important resource in the game is not Chronitons, its patience. There is no point in this game where I have had 137 unleveled characters (I have 115 crew slots). For context, I have 26 1or2/4*'s that are sitting at L1. They will likely remain there until a Voyage gives me the crew or honour to put them at 4/4. If I have to give them the boot, I will do it with a mostly clean conscience.
You absolutely positively do not need to have that many characters like that are unleveled. If its a 1/2/3*, punt it till later. 4*'s you can worry about later although it may take sometime till you get it again but its not a bad idea. 5*'s are problematic and are crew slot sinks for many players. I try to avoid getting to many of them but you can have a healthy crew and every 5* in game for less than 200 crew slots.
Having a tonne of Chrons is helpful when you have a lot to level but you should never try to obtain more characters than you can feasibly level.
In other words, play the game like you do and like it or get out.
All I'm actually doing is advocating patience. Everything is available in game for you. You could spend more money to speed the process up but just remember this game isn't about having crew, its about having leveled crew.
More importantly, game health is important. If everything is too easy, is it really a game anymore?
Yes, really. But I'm a completist and am trying to collect every card.
I also have another 18 fully leveled/equipped but not fully fused, and 207 immortalized. Just to provide some context.
Ok, this is where you need to take a step back and realize that the most important resource in the game is not Chronitons, its patience. There is no point in this game where I have had 137 unleveled characters (I have 115 crew slots). For context, I have 26 1or2/4*'s that are sitting at L1. They will likely remain there until a Voyage gives me the crew or honour to put them at 4/4. If I have to give them the boot, I will do it with a mostly clean conscience.
You absolutely positively do not need to have that many characters like that are unleveled. If its a 1/2/3*, punt it till later. 4*'s you can worry about later although it may take sometime till you get it again but its not a bad idea. 5*'s are problematic and are crew slot sinks for many players. I try to avoid getting to many of them but you can have a healthy crew and every 5* in game for less than 200 crew slots.
Having a tonne of Chrons is helpful when you have a lot to level but you should never try to obtain more characters than you can feasibly level.
In other words, play the game like you do and like it or get out.
All I'm actually doing is advocating patience. Everything is available in game for you. You could spend more money to speed the process up but just remember this game isn't about having crew, its about having leveled crew.
More importantly, game health is important. If everything is too easy, is it really a game anymore?
No you're advocating that it's better than 6 months ago, so it must be good even if its worse than 2 weeks ago.
Everything is also not available at all times --- so that statement doesn't hold water. Not all characters (such as the mega 5s, Jazz Riker, etc) are added to packs. So sometimes you get it when its presented or you don't.
And I'm not asking for easy. Thats a typical troll move. I'm also not asking for free stuff in case that was your next move. I'm asking for my money to have the same value spent than it did before to keep up a steady progress on actually getting the characters as they come out and a lil extra. 'easy' means an easy button, not playing for hours on friggin end.
Yes, really. But I'm a completist and am trying to collect every card.
I also have another 18 fully leveled/equipped but not fully fused, and 207 immortalized. Just to provide some context.
Ok, this is where you need to take a step back and realize that the most important resource in the game is not Chronitons, its patience. There is no point in this game where I have had 137 unleveled characters (I have 115 crew slots). For context, I have 26 1or2/4*'s that are sitting at L1. They will likely remain there until a Voyage gives me the crew or honour to put them at 4/4. If I have to give them the boot, I will do it with a mostly clean conscience.
You absolutely positively do not need to have that many characters like that are unleveled. If its a 1/2/3*, punt it till later. 4*'s you can worry about later although it may take sometime till you get it again but its not a bad idea. 5*'s are problematic and are crew slot sinks for many players. I try to avoid getting to many of them but you can have a healthy crew and every 5* in game for less than 200 crew slots.
Having a tonne of Chrons is helpful when you have a lot to level but you should never try to obtain more characters than you can feasibly level.
I have ALL 1*, 2*, and 3* immortalized already. All my crew I'm working on are 4* and 5*. I am a monthly card only player, but have been playing since just after the first event "It Came From The Holodeck", so don't you DARE talk to me about patience!
I have used my dilirhium for shuttles (4) and crew slots (225) as that seemed to me the best use of it. Doing so has allowed me to maximize my performance in events and otherwise, by letting me build a deep bench of crew and to earn max points in events and max faction only items from shuttle runs in between.
When Supply Kits came out, I'd do 1 or 2 a week as they really increased my efficiency. When Voyages came out, I usually extended 1 Voyage a day as THAT helped me the most, even if it did take around 90 of each day's 100 dilithium, as that was what helped me the most. And because of them, I recently bought 1 or 2 of the really good $10 dilithium offers.
That's what has allowed me to immortalize almost 2/3 of my crew.
And I have a few open crew slots currently, so it's not like I'm full up and crying for space.
This is a collectible card game, as DB finally admitted, and that is what I'm doing.
So take your smug self-righteous tone and [self-censored] it.
No you're advocating that it's better than 6 months ago, so it must be good even if its worse than 2 weeks ago.
Everything is also not available at all times --- so that statement doesn't hold water. Not all characters (such as the mega 5s, Jazz Riker, etc) are added to packs. So sometimes you get it when its presented or you don't.
And I'm not asking for easy. Thats a typical troll move. I'm also not asking for free stuff in case that was your next move. I'm asking for my money to have the same value spent than it did before to keep up a steady progress on actually getting the characters as they come out and a lil extra. 'easy' means an easy button, not playing for hours on friggin end.
Voyages provide a tonne of material for very little effort. Now its still slightly less than a tonne and I still have an absurd amount of material. Replicator rations have almost no value now for example. I can't even conceivably spend them even if I did my two 5* replications every day. I have 3300 basic microconnectors that will never get used. Why are these not issues?
Mega 5*'s are always available via the Dabo. I wouldn't rule out a repeat either. Having permanently unavailable characters distorts the game in favour of older players. This will need to be addressed sooner or later.
The money I spend on the game still has the same value it had before voyages or before voyage nerfs. You don't need Voyages to keep pace with the release of new characters in the first place. It does mean you can conceivably level a fresh 4* in 30 minutes which is fun and easy but I'm not sure how that makes for a better game.
I have ALL 1*, 2*, and 3* immortalized already. All my crew I'm working on are 4* and 5*. I am a monthly card only player, but have been playing since just after the first event "It Came From The Holodeck", so don't you DARE talk to me about patience!
I started after you and accomplished more without relying on crutches like Voyages whilst spending less money. How is that possible? (This me being smug)
“I'm asking for my money to have the same value spent than it did before”
Irony. Voyages devalued the chronoton. No way the 9.99 for 1250 gave you the same value in November that it did back in June.
It unbalanced the game economy in a way you found favorable.
In the specific context of galaxy events you might have a point. But did they change how characters level? How many chrons it takes to take a 4* up? How many chrons to get a 4 star database?
Finally came up with an analogy that works for me to express what it feels like.
Imagine if they changed packs to now only have 5 slots of characters because they decided we were getting honor too quick but kept the price the same.
That sounds awful. Glad that didn't happen.
But what if they upped pack slots to 16 but made a mistake and had only intended to give 15 instead?
If they left it up for several months? Sorry charlie, that's a feature. DB has shown they can correct mistakes very quickly when they want to.
Sometimes, it takes time and analysis to correct mistakes. This is not the first time a game developer has had to claw back a buff.
D3Go introduced Gambit into Marvel Puzzle Quest a month or two ago. Last week, they punched him in the nuts with the nerf bat. Old Man Logan was introduced into the game several months ago but after a year they realized that 10% of matches involved the use of OML so they whacked him with the nerf bat.
Finally came up with an analogy that works for me to express what it feels like.
Imagine if they changed packs to now only have 5 slots of characters because they decided we were getting honor too quick but kept the price the same.
That sounds awful. Glad that didn't happen.
But what if they upped pack slots to 16 but made a mistake and had only intended to give 15 instead?
If they left it up for several months? Sorry charlie, that's a feature. DB has shown they can correct mistakes very quickly when they want to.
Sometimes, it takes time and analysis to correct mistakes. This is not the first time a game developer has had to claw back a buff.
D3Go introduced Gambit into the game a month or two ago. Last week, they punched him in the nuts with the nerf bat last week. Old Man Logan was introduced into the game several months ago but after a year they realized that 10% of matches involved the use of OML so they whacked him with the nerf bat.
MAA used to do that **tsk tsk** and ended up having to rebuff weapons and characters cause of it.
What was that weapon that caused Despair again.. hmmm
Comments
Some things that don't impact or matter to you or I, might to someone else. Whether something matters or not is probably an objective thing far less often than it appears from individual perspectives.
As players have a variety of different priorities and situations, and don't always see the big deal about a thing that another player will be disappointed about to the point of complaining and/or leaving.
For me personally, the chron nerf is not a big deal. But I understand that others are really disappointed by it. Because it matters to them, it matters.
Less crew dropping is a big deal to me, and the misleading (or whatever is happening here) about there supposedly being a higher chance of crew dropping (any type of crew, except for 1*s now I guess) is also a big deal to me.
Sometimes there is much complaining about things which seem trivial. But there are many things about the way the game is done which I think deserve and can even benefit from critical feedback.
Like the art: For me this is the biggest nerf in the game. If someone else doesn't have a serious problem with it, they can simply pass on engaging in the subject - instead of dressing me down for my trivial concerns.
~· Fly with the Subspace Eddies! ·~
How long have you been playing the game? If I recall correctly, you've been posting here for awhile.
Let's roll the game back to Jan of this year. There was no Gauntlet. No achievements. No Starbases. Certainly no Voyages.
How did people progress back then?
Somehow I still managed to level every event 4* the week of release. I also made it a point to try and level a cadet at the same time. I viewed filling the vault as a challenge. A challenge I succeeded at on 300 chrons a day + EAS when it was up. And I did it without spending money.
Voyages still give a lot of chrons as well as numerous components that you need but don't have to farm. You're quite mistaken if you think not having them ruins the game. The game was fine before Voyages. Voyages are merely a nice outlet for idling characters that also happen to randomly give you crew without spending dilithium on packs. Sure its random but crew you don't need gets turned into honour which is then used to improve other crew.
1) Bought slots -- but those have a limit which they change on an irregular and unpredictable schedule. (Note not talking about free, but dilithium purchasable slots)
2) Airlocked crew I wanted to keep for space.
3) Skipped events for space that I wanted to play.
That's how. And I got to a point where two out of the three weren't necessary to continue or compete. (I still buy slots periodically especially now there is a sale, but again, those are finite supply as you cannot buy enough to cover more than a portion of characters)
And we did not have significant events like the megas we've had this past year that have included events with all three new crew. All three were pretty damn rare. For a while there weren't even 3 event crew and characters were released a bit more slowly.
You might as well ask folks how they got by without the Vault. Or before events.
Simply put, it sucked more then.
And right now it **tsk tsk** here more than it did two weeks ago.
- In Voyages, chronitons come from two sources: (A) Dilemma rewards, and (B) 'cache' rewards; the recent change has only impacted (B), and so anyone suggesting what the impact has become to their dropping (e.g., allegedly down 50%), should only talk about what they are seeing regarding their 'cache' drops, and exclude the 'Dilemma' drop amounts. For example with the 'Dilemma' drops, in one 8 hour voyage, one could get 4*30=120 one time, and then 30+50+75+75=230 on another voyage; this difference of 110 would have ZERO to do with the recent change!
- As has been noted by some previous posters, there is RNG involved, and you need to look at the typical range, or multiple data points, for what occurred before versus what is happening after the change. To make an assertion of a 50% change based on a single data point before and a single data point after is poor math.
1)I have purchased slots but I try to keep that to a minimum. My current slot cost is 1750 and I do not wish to purchase it even on sale.
2)I've done that although I don't recall doing it since the release of the Gauntlet.
3)I've never skipped an event although I do not try to obtain every 5*.
Megas do create space management headaches but I've managed to get by in any case. It helps I had 90% of all cadets finished by the Borg event.
The point I'm trying to make is the game was already very manageable before Voyages. Prior to Voyages we had the Gauntlet, expanded Daily rewards, the Honour Hall and Starbases. And in spite of the so called "nerf" I've still received over 2000 chrons (AKA a week's worth of daily recharge in 2 days). Anybody who's saying the game is ruined is being hyperbolic.
I haven't heard anyone say "the game is ruined" because of just this. However I have heard MANY people express considerable disappointment. Large numbers of disappointed customers is not a great way to run a business. You may not be bothered by it, but others clearly are, and their opinions matter to them - regardless of how you feel. If someone is not happy, your trying to tell them they are wrong for not being happy, is not going to change that. Build up enough disappointments and the game WILL be ruined for them.
I'm also seeing high attrition rates in my fleet. And those players are not quickly being replaced. Granted, that is just one fleet. But I've also noticed a large number of 'suggested players" to invite to my fleet who are not participating in events at all (which is one of my criteria to invite them). I've personally been on the 'quitting the game' fence many times since starting. Chronitons from voyages won me back and I was a happy player. Chronitons are the main reason I run them and I've seeing major reductions there. I don't do it for galaxy events, I do it to build a deeper crew. Now I'm teetering on quiting again. It's being a fan of Star Trek that has continued to keep me playing. DB seems to want to drive me away. This was not a "slight" decrease as far as I'm concerned and feels like a lie. And their saying "To be clear: We are not reverting the Chronitons change to Voyages. " doesn't help either; because that says to me "complain all you want, were don't care".
It matches nicely with another famous motto engraved above the entrance to another infamous place of business: "Abandon hope all ye who enter here."
So in order to keep people happy should DB instead massively buff the amount of Chrons people get? How will that work out?
And while they're at it should DB send out an email to D3Go to give massive amounts of ISO to MPQ players just for logging in? I'm tired of not having all of my characters at max level.
Also send an email to Blizzard to give people free loot to WoW players? I really need a full set of Mythic gear. I don't run Mythic but it would make me happy and it would justify my $15 a month.
I have an additional question for you and all those disappointed by the Voyage change. How many unleveled crew do you have right now?
Yes, really. But I'm a completist and am trying to collect every card.
I also have another 18 fully leveled/equipped but not fully fused, and 207 immortalized. Just to provide some context.
Ok, this is where you need to take a step back and realize that the most important resource in the game is not Chronitons, its patience. There is no point in this game where I have had 137 unleveled characters (I have 115 crew slots). For context, I have 26 1or2/4*'s that are sitting at L1. They will likely remain there until a Voyage gives me the crew or honour to put them at 4/4. If I have to give them the boot, I will do it with a mostly clean conscience.
You absolutely positively do not need to have that many characters like that are unleveled. If its a 1/2/3*, punt it till later. 4*'s you can worry about later although it may take sometime till you get it again but its not a bad idea. 5*'s are problematic and are crew slot sinks for many players. I try to avoid getting to many of them but you can have a healthy crew and every 5* in game for less than 200 crew slots.
Having a tonne of Chrons is helpful when you have a lot to level but you should never try to obtain more characters than you can feasibly level.
Prior to the voyages implementation I was a monthly card only player. Voyages made me desire to actually spend money on extending them because of the excellent value it represented. I am not going to buy packs that are expensive and only give me a chance of getting the crew that I want. I am not going to pay $50 for chronotrons in a galaxy event.
Quite simply, voyages made galaxy events actually something that I could be competitive in and I really enjoyed that. It made me really want to play the game, and I spent a lot more time playing it. If we go back to the way things used to be, as you seem to want, the game loses a great deal of appeal for me. If the only way to do well is buying super expensive chronitrons or buying expensive packs that don't guarantee I will actually get anything useful for my money then I do not want to play as much. That's why I'm pissed.
In other words, play the game like you do and like it or get out.
So back to your other thing 'don't obtain too much new crew'. Don't get too many fives.... That translates sometimes to don't play events or intentionally tank for space.
Really unacceptable as things were going just fine pre-nerf. (And calling it a so-called nerf doesn't help your case as pro or con it was a nerf.)
This just also illustrates how screwed up having galaxies use the same resources that are used to level crew is.
You really like to jump to extremes, don't you?! Is anyone calling for a massive buff? Face it, they took this AWAY. That is why people are upset. Upset customers are not a good business model.
And I currently have 107 crew I'm working on leveling. Most between levels 30 and 70. And if I'm to level bonus crew to have a shot at doing decent in events, I need Chronitons more than anything else from voyages. It's my primary purpose for running them. As other people have already tried to get you to understand, different people have different needs and goals within the game. Just because you don't think this is a big deal , or you think they should be playing there way you feel they should, doesn't mean others agree. Frankly it's getting tiring seeing you telling other people how to feel or play; or that they are wrong to feel the way that they do.
Sigh. Voyages make everyone competitive in Galaxies. And if everyone is competitive, all you're actually doing pressing the same buttons many more times to get more VP to maintain parity with other people doing the exact same thing. I've competed in every single Galaxy event this year and gotten top 2000 or better every single time without spending money. Prior to Voyages, I could probably score 130-150K to get top 2000. Now? I need to score 250-300K or more to get the same placement. F2P players have always done well at Galaxies. Its not a whale game like Faction events are.
Imagine if they changed packs to now only have 5 slots of characters because they decided we were getting honor too quick but kept the price the same.
Theres something that money was being paid for that has had a substantial decrease in quantity given for the money paid (i.e. extensions on voyages).
Or, now instead of 5 slots you get 3 for the 3k DIL (sale notwitstanding)
Forget the free stuff, for a minute and look at the paid.
It's like a bus fare increase when they close lines and make you walk further to your stop.
All I'm actually doing is advocating patience. Everything is available in game for you. You could spend more money to speed the process up but just remember this game isn't about having crew, its about having leveled crew.
More importantly, game health is important. If everything is too easy, is it really a game anymore?
No you're advocating that it's better than 6 months ago, so it must be good even if its worse than 2 weeks ago.
Everything is also not available at all times --- so that statement doesn't hold water. Not all characters (such as the mega 5s, Jazz Riker, etc) are added to packs. So sometimes you get it when its presented or you don't.
And I'm not asking for easy. Thats a typical troll move. I'm also not asking for free stuff in case that was your next move. I'm asking for my money to have the same value spent than it did before to keep up a steady progress on actually getting the characters as they come out and a lil extra. 'easy' means an easy button, not playing for hours on friggin end.
I have ALL 1*, 2*, and 3* immortalized already. All my crew I'm working on are 4* and 5*. I am a monthly card only player, but have been playing since just after the first event "It Came From The Holodeck", so don't you DARE talk to me about patience!
I have used my dilirhium for shuttles (4) and crew slots (225) as that seemed to me the best use of it. Doing so has allowed me to maximize my performance in events and otherwise, by letting me build a deep bench of crew and to earn max points in events and max faction only items from shuttle runs in between.
When Supply Kits came out, I'd do 1 or 2 a week as they really increased my efficiency. When Voyages came out, I usually extended 1 Voyage a day as THAT helped me the most, even if it did take around 90 of each day's 100 dilithium, as that was what helped me the most. And because of them, I recently bought 1 or 2 of the really good $10 dilithium offers.
That's what has allowed me to immortalize almost 2/3 of my crew.
And I have a few open crew slots currently, so it's not like I'm full up and crying for space.
This is a collectible card game, as DB finally admitted, and that is what I'm doing.
So take your smug self-righteous tone and [self-censored] it.
Voyages provide a tonne of material for very little effort. Now its still slightly less than a tonne and I still have an absurd amount of material. Replicator rations have almost no value now for example. I can't even conceivably spend them even if I did my two 5* replications every day. I have 3300 basic microconnectors that will never get used. Why are these not issues?
Mega 5*'s are always available via the Dabo. I wouldn't rule out a repeat either. Having permanently unavailable characters distorts the game in favour of older players. This will need to be addressed sooner or later.
The money I spend on the game still has the same value it had before voyages or before voyage nerfs. You don't need Voyages to keep pace with the release of new characters in the first place. It does mean you can conceivably level a fresh 4* in 30 minutes which is fun and easy but I'm not sure how that makes for a better game.
That sounds awful. Glad that didn't happen.
But what if they upped pack slots to 16 but made a mistake and had only intended to give 15 instead?
I started after you and accomplished more without relying on crutches like Voyages whilst spending less money. How is that possible? (This me being smug)
Irony. Voyages devalued the chronoton. No way the 9.99 for 1250 gave you the same value in November that it did back in June.
It unbalanced the game economy in a way you found favorable.
In the specific context of galaxy events you might have a point. But did they change how characters level? How many chrons it takes to take a 4* up? How many chrons to get a 4 star database?
If they left it up for several months? Sorry charlie, that's a feature. DB has shown they can correct mistakes very quickly when they want to.
Sometimes, it takes time and analysis to correct mistakes. This is not the first time a game developer has had to claw back a buff.
D3Go introduced Gambit into Marvel Puzzle Quest a month or two ago. Last week, they punched him in the nuts with the nerf bat. Old Man Logan was introduced into the game several months ago but after a year they realized that 10% of matches involved the use of OML so they whacked him with the nerf bat.
MAA used to do that **tsk tsk** and ended up having to rebuff weapons and characters cause of it.
What was that weapon that caused Despair again.. hmmm