Finally came up with an analogy that works for me to express what it feels like.
Imagine if they changed packs to now only have 5 slots of characters because they decided we were getting honor too quick but kept the price the same.
That sounds awful. Glad that didn't happen.
But what if they upped pack slots to 16 but made a mistake and had only intended to give 15 instead?
If they left it up for several months? Sorry charlie, that's a feature. DB has shown they can correct mistakes very quickly when they want to.
Sometimes, it takes time and analysis to correct mistakes. This is not the first time a game developer has had to claw back a buff.
D3Go introduced Gambit into the game a month or two ago. Last week, they punched him in the nuts with the nerf bat last week. Old Man Logan was introduced into the game several months ago but after a year they realized that 10% of matches involved the use of OML so they whacked him with the nerf bat.
MAA used to do that **** and ended up having to rebuff weapons and characters cause of it.
What was that weapon that caused Despair again.. hmmm
I've never played MAA but sometimes the game needs to be changed for the better. It never feels good to be nerfed. Chrons aside though, its not the only problematic factor with Voyages. The brute force use of Chronitons also masks other problems. For example, its much easier to get some 3* components than others. Previously, picking the ideal missions to farm components was needed. Now? Just Warp10 brute force. If you screwed up, no big deal, you got plenty more chrons to cover your mistakes.
DB should probably revisit the drop rates of certain items and re-balance the tables again. I think you can make interesting choices with regards to 3* casings. 3* Polyalloys? Not so much. 3* Emitter crystals? I'm not convinced there are any good choices for these.
“I'm asking for my money to have the same value spent than it did before”
Irony. Voyages devalued the chronoton. No way the 9.99 for 1250 gave you the same value in November that it did back in June.
It unbalanced the game economy in a way you found favorable.
In the specific context of galaxy events you might have a point. But did they change how characters level? How many chrons it takes to take a 4* up? How many chrons to get a 4 star database?
Just so I understand your question, I’m going to repeat it in my own words. Correct me if I got it wrong.
Did devaluing chronotons make it cheaper to fully equip a 4* character or acquire 4* items?
As I said earlier, I quit playing expeditions because I could fully equip 2 to 3 existing fully fused low level characters I’ve been procrastinating on instead of placing for another fully fused character in the “someday” queue.
“I'm asking for my money to have the same value spent than it did before”
Irony. Voyages devalued the chronoton. No way the 9.99 for 1250 gave you the same value in November that it did back in June.
It unbalanced the game economy in a way you found favorable.
In the specific context of galaxy events you might have a point. But did they change how characters level? How many chrons it takes to take a 4* up? How many chrons to get a 4 star database?
Just so I understand your question, I’m going to repeat it in my own words. Correct me if I got it wrong.
Did devaluing chronotons make it cheaper to fully equip a 4* character or acquire 4* items?
As I said earlier, I quit playing expeditions because I could fully equip 2 to 3 existing fully fused low level characters I’ve been procrastinating on instead of placing for another fully fused character in the “someday” queue.
Finally came up with an analogy that works for me to express what it feels like.
Imagine if they changed packs to now only have 5 slots of characters because they decided we were getting honor too quick but kept the price the same.
That sounds awful. Glad that didn't happen.
But what if they upped pack slots to 16 but made a mistake and had only intended to give 15 instead?
If they left it up for several months? Sorry charlie, that's a feature. DB has shown they can correct mistakes very quickly when they want to.
Sometimes, it takes time and analysis to correct mistakes. This is not the first time a game developer has had to claw back a buff.
D3Go introduced Gambit into the game a month or two ago. Last week, they punched him in the nuts with the nerf bat last week. Old Man Logan was introduced into the game several months ago but after a year they realized that 10% of matches involved the use of OML so they whacked him with the nerf bat.
MAA used to do that **** and ended up having to rebuff weapons and characters cause of it.
What was that weapon that caused Despair again.. hmmm
I've never played MAA but sometimes the game needs to be changed for the better. It never feels good to be nerfed. Chrons aside though, its not the only problematic factor with Voyages. The brute force use of Chronitons also masks other problems. For example, its much easier to get some 3* components than others. Previously, picking the ideal missions to farm components was needed. Now? Just Warp10 brute force. If you screwed up, no big deal, you got plenty more chrons to cover your mistakes.
DB should probably revisit the drop rates of certain items and re-balance the tables again. I think you can make interesting choices with regards to 3* casings. 3* Polyalloys? Not so much. 3* Emitter crystals? I'm not convinced there are any good choices for these.
So you are asking them to basically make the game harder and take longer to finish crew?
Sorry but that's the exact opposite of what I want them to do. Being bottlenecked trying to get 6000 teran emblems is annoying enough. I do not want more roadblocks to leveling crew.
Are you trying to troll the thread or is there something wrong with your head?
“I'm asking for my money to have the same value spent than it did before”
Irony. Voyages devalued the chronoton. No way the 9.99 for 1250 gave you the same value in November that it did back in June.
It unbalanced the game economy in a way you found favorable.
In the specific context of galaxy events you might have a point. But did they change how characters level? How many chrons it takes to take a 4* up? How many chrons to get a 4 star database?
Just so I understand your question, I’m going to repeat it in my own words. Correct me if I got it wrong.
Did devaluing chronotons make it cheaper to fully equip a 4* character or acquire 4* items?
As I said earlier, I quit playing expeditions because I could fully equip 2 to 3 existing fully fused low level characters I’ve been procrastinating on instead of placing for another fully fused character in the “someday” queue.
Did you mean Galaxy?
My bad. Yes.
I didn't get how many chronotons you could get for a couple hundred dilithium until around Thanksgiving. I missed the boat pretty badly on filling out my current roster.
Despite that, I see where it creates issues. I have the fortitude to grind out 200,000 points but it just gets stupid boring beyond that. And I have to sacrifice days of voyage chronotons to do it? It has to be destroying the participation in the event, but the scoring is so high at the top that the community targets are a joke.
So you are asking them to basically make the game harder and take longer to finish crew?
Sorry but that's the exact opposite of what I want them to do. Being bottlenecked trying to get 6000 teran emblems is annoying enough. I do not want more roadblocks to leveling crew.
Are you trying to troll the thread or is there something wrong with your head?
Explain to me how its helpful to have:
~500, 000 Replicator Fuel currently. That's enough for ~150 5* items.
~18000 5* Ship Schematics
~5500 Basic Spices
Voyages gave me the fuel. Ship Battles gave me the schematics. The Spices are from farming 1* ID Codes (Voyages aren't helping here either).
I can not use these items for anything. The amount of fuel given in game is well beyond what you can use. Schematics could be used for fuel except I have tonnes of actual fuel. ID Codes are a high demand item for leveling and Galaxy Events. Spices are the unfortunate byproduct. Why are there no other useful sources for this item?
Why shouldn't there be roadblocks in the game? When you play the Pandemic board game do you complain that the game roadblocks you by not giving you enough actions?
Why shouldn't there be roadblocks in the game? When you play the Pandemic board game do you complain that the game roadblocks you by not giving you enough actions?
Because this isn't the Pandemic board game and there are already more than enough roadblocks already. This is a pay-to-win computer game. Anything making it harder means it is costing me money.
Because this isn't the Pandemic board game and there are already more than enough roadblocks already. This is a pay-to-win computer game. Anything making it harder means it is costing me money.
If the game is Pay2Win then how do Free2Play players derive any form of satisfaction from the game? Bear in mind that a VIP0 fleet is in 10th place amongst all fleets in the current event.
Because this isn't the Pandemic board game and there are already more than enough roadblocks already. This is a pay-to-win computer game. Anything making it harder means it is costing me money.
If the game is Pay2Win then how do Free2Play players derive any form of satisfaction from the game? Bear in mind that a VIP0 fleet is in 10th place amongst all fleets in the current event.
I am done with your comments. You are a troll and have successfully taken the discussion off topic. If you don't understand why this a pay to win game, I am not sure how best to explain it to you. Basically the fact that you can pay money to do better and that's what most successful players do makes it pay to win. It's not rocket science.
I have ALL 1*, 2*, and 3* immortalized already. All my crew I'm working on are 4* and 5*. I am a monthly card only player, but have been playing since just after the first event "It Came From The Holodeck", so don't you DARE talk to me about patience!
I started after you and accomplished more without relying on crutches like Voyages whilst spending less money. How is that possible? (This me being smug)
I have ALL 1*, 2*, and 3* immortalized already. All my crew I'm working on are 4* and 5*. I am a monthly card only player, but have been playing since just after the first event "It Came From The Holodeck", so don't you DARE talk to me about patience!
I started after you and accomplished more without relying on crutches like Voyages whilst spending less money. How is that possible? (This me being smug)
What's your definition of "more"?
Well I think the achievement for smug is lighting up, as he self-describes, lol.
I have ALL 1*, 2*, and 3* immortalized already. All my crew I'm working on are 4* and 5*. I am a monthly card only player, but have been playing since just after the first event "It Came From The Holodeck", so don't you DARE talk to me about patience!
I started after you and accomplished more without relying on crutches like Voyages whilst spending less money. How is that possible? (This me being smug)
What's your definition of "more"?
Well I think the achievement for smug is lighting up, as he self-describes, lol.
Because this isn't the Pandemic board game and there are already more than enough roadblocks already. This is a pay-to-win computer game. Anything making it harder means it is costing me money.
If the game is Pay2Win then how do Free2Play players derive any form of satisfaction from the game? Bear in mind that a VIP0 fleet is in 10th place amongst all fleets in the current event.
I am done with your comments. You are a troll and have successfully taken the discussion off topic. If you don't understand why this a pay to win game, I am not sure how best to explain it to you. Basically the fact that you can pay money to do better and that's what most successful players do makes it pay to win. It's not rocket science.
No, I haven't. Ever since Voyages I have been astounded that DB is giving away this much stuff. I was wondering if it would actually get nerfed. Now we got a modest nerf that will cause minimal impact. I'm hoping I'll be able to achieve top 2000 in a Galaxy without needing 300k VP.
More to the point, people who spend no money on the game still manage to be successful at it. This isn't new. Freemium games will always be more advantageous to people who spend money but if the game didn't work for low or no spenders the whales wouldn't have anyone to play with. There is no substitute for patience and strategy.
261 Immortalized Characters whilst only utilizing 115 Crew Slots. I'm not above spending a little extra money here and there but I do try to keep it to a minimum. It used to be a tricky balancing act. I can't tell if Voyages made the problem better or worse.
I have no dog in this fight, but seeing how it's Festivus for the rest of us, and we are upon the hour of the airing of grievances, I feel I should weigh in here....
You're all right. Every last one of you lovely people that has commented here.
You're all wrong. Every last stinkin' one of ya.
But Uncle Frank, how is this possible?
Well Timmy, it's quite easy - we all play a different game. Everyone has a different "end game" goal. Everyone has a different reason they come back and play every day. Everyone has a different reason they feel connected to Trek, and even they have a different favorite episode or character. None of us are the same in that regard.
So when Darling Nikki says that it's a "pay to win" game, she's absolutely right. There is no end game to Timelines, but if you want to have the best crew, top the leaderboards and in general be a blowhard, you spend the equivalent of a really nice steak dinner with side salad like I have over the last 2 years.
But when Ivan Ooze says that F2P just as easily sit atop the mountain, he's right too. Those crazy freeloaders over in the VIP 0 Heroes fleet are real models for how people can persevere at mobile games with grinding and persistence. But, that lifestyle isn't for everyone - some people log on to forget the outside world and they don't want to spend 2 years to grind it out - they just want 20 minutes of solitude whilst they sit on their davenport.
What are all here together and, what we should unite on, is a common goal or belief. Something that can bring us all together under one banner and turn our collective mudslinging and knife jabbing to a friendly, wholesome family BBQ.
And I'm going to propose that idea, because you've read this far down and at this point, you're trapped. Clickbait!
I'll come up with that idea soon. I've got a working draft of several possibilities. Sadly I've got to run as I need to go participate in the feats of strength and then I'm playing "Ghost of Christmas Present" in a local production of "Home Alone 2".
261 Immortalized Characters whilst only utilizing 115 Crew Slots. I'm not above spending a little extra money here and there but I do try to keep it to a minimum. It used to be a tricky balancing act. I can't tell if Voyages made the problem better or worse.
That's impressive, at least in my book. Doesn't change the fact you're an insufferable [blank], though.
I like the part where they promised more credits and they are actually the same amount as before. I guess that in their dictionary "slightly" is in the same linguistic family as "more".
Last week it was not enough credits, this week it's chrons. It's tough getting the balance right, but at least it's interesting. Personally, I miss those extra chrons so hard. It's going to slow things up a lot, glad I had them when I did, helped me level up a foundering crew. I'd really hate to go back to how it was before voyages.
I'm still not seeing any improvements in crew drops.
Now I average about 1 crew drop that didn't come from a dilemma on voyages lasting around 7 hours. That's a huge loss of honor for something that was advertised as having more crew drop.
My crew drops have been terrible since 2.0 rolled out. I get lots of worthless one-star airlock fuel, but 3 and 4 star drops are non-existent. I have had exactly 2 3-stars and 0 4-stars since the 'improvement'. Thankfully, DB made up for it with mountains of useless trainers.
Since the drops are worse, and the chrons past the initial phase are much decreased, I am back to playing out the single phase and not using any DL. If getting me to spend less was the intent, then mission accomplished.
They want to try to restore the galaxy event spending to where it was before Voyages... question is has the train left the station on that front..
As far as I am concerned, I am done trying to do well in galaxy events. DB was unhappy that voyages helped me to compete in them even though I was spending money to do that. I am basically going to clear thresholds which can easily be done for free and stop. Nerfed voyages make my chronitrons supply too small to waste on galaxy events now.
They want to try to restore the galaxy event spending to where it was before Voyages... question is has the train left the station on that front..
As far as I am concerned, I am done trying to do well in galaxy events. DB was unhappy that voyages helped me to compete in them even though I was spending money to do that. I am basically going to clear thresholds which can easily be done for free and stop. Nerfed voyages make my chronitrons supply too small to waste on galaxy events now.
I don't think it is your spending on voyages that they are looking for, but the 9.95 chron packers who buy 3 or 5 of them depending on availability plus dil for all other sources.
I don't think it is your spending on voyages that they are looking for, but the 9.95 chron packers who buy 3 or 5 of them depending on availability plus dil for all other sources.
I understand that. Basically they are saying that me spending $100 a month on voyages isn't what they want. If you aren't willing to spend a lot more than that you aren't worth anything. So basically they are trying to make it so only big money wins events. That's fine. I hear them loud and clear. I've spent a lot of time and money on this game, but maybe I should start looking for something else to do instead. Right now I am not quite ready to do that, but it would not take much for me to just walk away.
I went from being completely into the game and satisfied to angry and frustrated. I didn't see it coming and feel punched in the stomach. I don't think I will get over it quickly. I'm just waiting to see the next thing they do to make the game more expensive.
Comments
I've never played MAA but sometimes the game needs to be changed for the better. It never feels good to be nerfed. Chrons aside though, its not the only problematic factor with Voyages. The brute force use of Chronitons also masks other problems. For example, its much easier to get some 3* components than others. Previously, picking the ideal missions to farm components was needed. Now? Just Warp10 brute force. If you screwed up, no big deal, you got plenty more chrons to cover your mistakes.
DB should probably revisit the drop rates of certain items and re-balance the tables again. I think you can make interesting choices with regards to 3* casings. 3* Polyalloys? Not so much. 3* Emitter crystals? I'm not convinced there are any good choices for these.
Just so I understand your question, I’m going to repeat it in my own words. Correct me if I got it wrong.
Did devaluing chronotons make it cheaper to fully equip a 4* character or acquire 4* items?
As I said earlier, I quit playing expeditions because I could fully equip 2 to 3 existing fully fused low level characters I’ve been procrastinating on instead of placing for another fully fused character in the “someday” queue.
Did you mean Galaxy?
So you are asking them to basically make the game harder and take longer to finish crew?
Sorry but that's the exact opposite of what I want them to do. Being bottlenecked trying to get 6000 teran emblems is annoying enough. I do not want more roadblocks to leveling crew.
Are you trying to troll the thread or is there something wrong with your head?
My bad. Yes.
I didn't get how many chronotons you could get for a couple hundred dilithium until around Thanksgiving. I missed the boat pretty badly on filling out my current roster.
Despite that, I see where it creates issues. I have the fortitude to grind out 200,000 points but it just gets stupid boring beyond that. And I have to sacrifice days of voyage chronotons to do it? It has to be destroying the participation in the event, but the scoring is so high at the top that the community targets are a joke.
Explain to me how its helpful to have:
~500, 000 Replicator Fuel currently. That's enough for ~150 5* items.
~18000 5* Ship Schematics
~5500 Basic Spices
Voyages gave me the fuel. Ship Battles gave me the schematics. The Spices are from farming 1* ID Codes (Voyages aren't helping here either).
I can not use these items for anything. The amount of fuel given in game is well beyond what you can use. Schematics could be used for fuel except I have tonnes of actual fuel. ID Codes are a high demand item for leveling and Galaxy Events. Spices are the unfortunate byproduct. Why are there no other useful sources for this item?
Why shouldn't there be roadblocks in the game? When you play the Pandemic board game do you complain that the game roadblocks you by not giving you enough actions?
YUMMY!!!!!!
Because this isn't the Pandemic board game and there are already more than enough roadblocks already. This is a pay-to-win computer game. Anything making it harder means it is costing me money.
If the game is Pay2Win then how do Free2Play players derive any form of satisfaction from the game? Bear in mind that a VIP0 fleet is in 10th place amongst all fleets in the current event.
I am done with your comments. You are a troll and have successfully taken the discussion off topic. If you don't understand why this a pay to win game, I am not sure how best to explain it to you. Basically the fact that you can pay money to do better and that's what most successful players do makes it pay to win. It's not rocket science.
What's your definition of "more"?
Well I think the achievement for smug is lighting up, as he self-describes, lol.
I thought he collected that one a long time back.
No, I haven't. Ever since Voyages I have been astounded that DB is giving away this much stuff. I was wondering if it would actually get nerfed. Now we got a modest nerf that will cause minimal impact. I'm hoping I'll be able to achieve top 2000 in a Galaxy without needing 300k VP.
More to the point, people who spend no money on the game still manage to be successful at it. This isn't new. Freemium games will always be more advantageous to people who spend money but if the game didn't work for low or no spenders the whales wouldn't have anyone to play with. There is no substitute for patience and strategy.
261 Immortalized Characters whilst only utilizing 115 Crew Slots. I'm not above spending a little extra money here and there but I do try to keep it to a minimum. It used to be a tricky balancing act. I can't tell if Voyages made the problem better or worse.
You're all right. Every last one of you lovely people that has commented here.
You're all wrong. Every last stinkin' one of ya.
But Uncle Frank, how is this possible?
Well Timmy, it's quite easy - we all play a different game. Everyone has a different "end game" goal. Everyone has a different reason they come back and play every day. Everyone has a different reason they feel connected to Trek, and even they have a different favorite episode or character. None of us are the same in that regard.
So when Darling Nikki says that it's a "pay to win" game, she's absolutely right. There is no end game to Timelines, but if you want to have the best crew, top the leaderboards and in general be a blowhard, you spend the equivalent of a really nice steak dinner with side salad like I have over the last 2 years.
But when Ivan Ooze says that F2P just as easily sit atop the mountain, he's right too. Those crazy freeloaders over in the VIP 0 Heroes fleet are real models for how people can persevere at mobile games with grinding and persistence. But, that lifestyle isn't for everyone - some people log on to forget the outside world and they don't want to spend 2 years to grind it out - they just want 20 minutes of solitude whilst they sit on their davenport.
What are all here together and, what we should unite on, is a common goal or belief. Something that can bring us all together under one banner and turn our collective mudslinging and knife jabbing to a friendly, wholesome family BBQ.
And I'm going to propose that idea, because you've read this far down and at this point, you're trapped. Clickbait!
I'll come up with that idea soon. I've got a working draft of several possibilities. Sadly I've got to run as I need to go participate in the feats of strength and then I'm playing "Ghost of Christmas Present" in a local production of "Home Alone 2".
That's impressive, at least in my book. Doesn't change the fact you're an insufferable [blank], though.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
My crew drops have been terrible since 2.0 rolled out. I get lots of worthless one-star airlock fuel, but 3 and 4 star drops are non-existent. I have had exactly 2 3-stars and 0 4-stars since the 'improvement'. Thankfully, DB made up for it with mountains of useless trainers.
Since the drops are worse, and the chrons past the initial phase are much decreased, I am back to playing out the single phase and not using any DL. If getting me to spend less was the intent, then mission accomplished.
As far as I am concerned, I am done trying to do well in galaxy events. DB was unhappy that voyages helped me to compete in them even though I was spending money to do that. I am basically going to clear thresholds which can easily be done for free and stop. Nerfed voyages make my chronitrons supply too small to waste on galaxy events now.
I don't think it is your spending on voyages that they are looking for, but the 9.95 chron packers who buy 3 or 5 of them depending on availability plus dil for all other sources.
I understand that. Basically they are saying that me spending $100 a month on voyages isn't what they want. If you aren't willing to spend a lot more than that you aren't worth anything. So basically they are trying to make it so only big money wins events. That's fine. I hear them loud and clear. I've spent a lot of time and money on this game, but maybe I should start looking for something else to do instead. Right now I am not quite ready to do that, but it would not take much for me to just walk away.
I went from being completely into the game and satisfied to angry and frustrated. I didn't see it coming and feel punched in the stomach. I don't think I will get over it quickly. I'm just waiting to see the next thing they do to make the game more expensive.