PROBLEM SOLVED: Super-rare cash in
[10F] Belle'Anna
✭✭✭✭✭
in The Bridge
The mad super-rare cash in at the last minute appears to have overloaded the servers, causing a game crash and a hastily thought out compensation causing much ire in our community.
I strongly request that DB ensure that super-rares are cashed in as soon as they are won to prevent this happening again.
This will help even out the scoreboards and allow people like myself to participate fully in galaxy events. In Australia, the event finishes at 4am and with so many people throwing in super-rares at the last minute, not only does it overload the servers it invariably throws anyone with ranked at 500 out of the 1000 threshold. It would make the game much more fair and prevent server crashes in the future.
Please consider this seriously as a fair and effective way of dealing with the problems of the last event to try to ensure they never happen again.
I strongly request that DB ensure that super-rares are cashed in as soon as they are won to prevent this happening again.
This will help even out the scoreboards and allow people like myself to participate fully in galaxy events. In Australia, the event finishes at 4am and with so many people throwing in super-rares at the last minute, not only does it overload the servers it invariably throws anyone with ranked at 500 out of the 1000 threshold. It would make the game much more fair and prevent server crashes in the future.
Please consider this seriously as a fair and effective way of dealing with the problems of the last event to try to ensure they never happen again.
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With that aside, the Production team is aware that there are players who choose to redeem at the last minute. I don't know off-hand if there are any design considerations involved, but it's worth bringing up to them.
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Ex-Disruptor Beam
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It adds an element of strategy that folks can choose to take or not to take.
You might as well force folks to build equipment as soon as it lights up on a character no matter what the implication for other builds.
Or force character special abilities to fire as soon as they are lit in a space battle.
Neither of which are documented choices/strategies for item management or space battle combat tactics.
Taking the choice and power away from a player is always a bad thing.
(Edit: Added space battle example)
You also take away the choice of whether or not to do Phase 1 and 2 or just Phase 2 ramp ups, which, though it is documented on the wiki, is a strategy that you can learn to do.
Not everything needs to be written out as far as what strategies exist, thats why the wiki and these forums as well as fleets and squads exist.
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Still seems like a poor trade
Might as well force you to use your best ship in a ship battle rather than the one you want to use cause you might lose.
Might as well cap shuttles at 350 VP so everyone has equal chance of passing all shuttles in events.
Or start highlighting 'best choices' in beholds, lol. Maybe take away beholds because players might not choose the best character for themselves.
New players should not expect to dominate a game first time out. There SHOULD be a learning curve cause, well, it's a game that should require some thought and in some cases trial and error, and even talking to their fleet and squad. (And sometimes building their stable of characters... which is a concept that really horks off some new folks on Factions these days.)
I've been here 15 months, and some things I learned in the first few, and some things I learned near my anniversary....
This strategy keeps people under time constraints from being able to access their ranking. They either go to bed or work thinking they have the rank reward their after. Only to find out people who held onto these superrrare, what’s its, have managed to fool them, into a false sense of security.
However, people employing this strategy do take the chance of the server going down. Since the server going down effects all. There is no need for compensation from DB. These people are not owed anything from DB when the server goes down. They employed a strategy that backfired on them.
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Acutally 'real' auctions like Ebay allow this all the time.
Again a 'flaw' like all the other things requiring strategy and timing.
Lets make folks have to use their strongest matchup in Gauntlet when they don't want to force a refresh with their weakest cause players don't understand how the crits work.
That would protect new players from losing more matches.
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Okay, jumping into the fray, even though I expect this comment isn't going to be received well. I have to strongly disagree here with the claim that "only certain people" can advance using that tactic. Your time zone is different? Well, no offense, but that's not DB's problem to solve. I work nights a lot of the time, so I have to get up early in my day to start events and get my squad a shared crew. I also frequently get up in the middle of the night to change shuttles during faction events. I don't have to do that, but I do when I want to place well. I know this is one of the prices to pay, if I want to play at the highest level.
But — maybe someone is at work during those last few hours of an event... well, again, frankly, that's not DB's problem to solve. You don't have time to play a game to the extent that you want to? That's one of the prices for working — sometimes you don't have time to do the things you want to do. And you shouldn't expect companies to bend over backward to accomodate your different situation, just because their services/offerings/whatever don't happen to match your particular needs.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Its not a flaw. Its a choice. You choose when to cash in.
Another analogy - you don't have to cash in your rewards right away. If you're hurting for crew slots you can wait til you free up a slot to cash in your event rewards.
Should that be taken away because new players don't know of that strategy?
CHOICE IS ALWAYS GOOD IN GAMEPLAY.
Just because you force some folks into the same boat by taking away choice, does not mean it is equitable nor good. It just means it becomes more and more bland as you take away more and more choices that can be made and strategies that can be deployed.
And actually you know what, it would have eliminated some grief but created others by then folks who were in the process of buying or cashing in chrons to play would have been upset as they try to climb back up in those last minutes.
The biggest thing is for the event to actually run the term that has been proscribed and advertised for it. If that does not happen, rage. If that does happen, you don't make your points at the right time you lose...
The ONLY reason this is a dumpster fire is because DB couldn't keep the servers up. Look on the old forums, look back to all the other galaxy events. Very few people if any have had a problem prior to this event with this being an open strategy. Most folks finding this out go --- ooo I'll hold mine til Late Sun if I can't login that morning -- or oooo holding til Phase 2 and I get more, yes! Ill try that.
Hell my fleet admiral ripped on himself a few events back cause he forgot to turn his in in time and (correctly) blamed himself rather than a game 'flaw'.
This is a game not a car requiring safety belts and airbags.
You guys stay cool now and don't blow a fuse hey?
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(And here I actually thought we were all having a very civilized discussion. Ah well.)
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
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I played this game in three time zones in the past two months (Asia, Europe, America) and she has the worst one for events, starbase bonuses, just about everything... Hint: they have kangaroos.
Indeed. If you go to bed at 500 and think you're going to get the 5*, but end up 1200 and don't, what's the difference between that and going to bed at 1200? Either way you finish at 1200 and don't get the 5*. I genuinely don't understand this.
Sure it's annoying. I went all in for top 2500 last event and was still low 2400s with an hour to go, but finished just outside the top 2500. It's what happens though, people play to the end. There wasn't anything I could've done about it as I'd exhausted my last voyage chronotons, so being in the 2400s the hour before the end or the 2500s if everyone else had played their endgame earlier makes no difference to my end result. All that happened was i had a little hope scuppered. I'm not entitled not to be disappointed though.
confused.com
Well, I don’t usually play in a “bad time zone” but to be fair what you said is not entirely true. Take this last event, I was watching the last hour very closely as I fell like 600 places. I didn’t have super rares left to turn in but I did have lots of items and even some Chron in reserve. If I dipped close to 900, I crafted a bunch until I got 15 super rares and turned that in as well. In the last 5 minutes, I had dropped to 850 again and so I started crafting again but... yeah, the server crashed. Fortunately it was for everyone so I didn’t drop out of the top 1000.
However, I’ve been “sniped” before (once) and finished just below 1000 as a result by a massive drop in ranking at the last minute which undoubtedly is because of massive super rare redemptions. I don’t fall for that anymore because I know the drop in the last hour can be huge. But it makes no sense to burn every last Chron and craft every item if your goal is top 1000 as you get nothing really for finishing 100 or 1000... it makes tonnes of sense to craft just enough if you fall to 900 to keep you in the top 1000 saving your Chron and items for another day. If your event end is 3am, it’s kind of hard to closely monitor the last hour and get sleep too.
Not saying we need to change anything (even though I hate being sniped at the last minute too) but it kind of stinks to play in Oz because you don’t know what is enough because it varies a lot. Is 500 rank with three hours to go enough? Experience tells me no but you don’t know for sure. Experience also tells me the fall is incremental, like a timer, maybe a drop of one place a second or so, not a drop of 100 places in five seconds. That’s why I like to monitor the last hour and especially last 10 minutes closely. I probably wouldn’t stay up to 3am to follow the last hour like I do now so I get her frustration. Not sure mandatory super rare redemption is the solution though.
Yes, in a perfect world, we could lock in a "win" early on and then relax, knowing our spot was safe. But that's not how this — nor a good many other types of competition — works. There will always be those people who are willing to either spend more or capitalize upon legitimate aspects of the game in order to succeed, and if you are willing to do that, you can be one of those people. If not, then yes it can be disheartening, but that's just the way the ball bounces sometimes... and though you don't have to like it, you do have to accept it as a reality.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Worldwide games typically allow players to, in effect, choose a timezone when they join so that they are only playing with (and against) players from a comparable time zone. In theory, DB could run 2 identical events with different start and end times and let people choose which one worked better for them. But they'd only do it if they thought there was enough demand for an alternative start time to justify the effort involved. And you would have to think about the impact on rewards. If only 10% of players were in one event compared to the other, should the top 1000 still get legendaries? Of course, if you made it % based you wouldn't have that problem. :-)
DB - I don't know how many Australians play the game already but you might find it easier to get new Australian players if you did make some attempt to cater for different timezones. You don't need 24 different Events. Two would allow people to have at least one that was not in the middle of their night.
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I think this is a great suggestion, and a very welcome addition to this discussion. I would guess the idea has been bandied about at DB HQ, but it never hurts to put it out there... especially now that the company is looking to expand their player base.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"