I am trying to see your side belle but I am not understanding. In your particular case, you are either going to bed with full knowledge that a big push will happen yet not spending all of your chrons, or you have already spent everything you got and even if you are awake it is just to see your rank fall? I too can't monitor my progress the last hour or so of the event because I am at work and am not allowed to access my phone. To fix this the night before I made sure I was top 1000 before cashing in my rare rewards, then cashed them all in. If you are really that gung ho to get a top 1000 finish use everything you got, and if you fall short you would have fallen short anyway no matter when the rares are cashed.
Indeed. If you go to bed at 500 and think you're going to get the 5*, but end up 1200 and don't, what's the difference between that and going to bed at 1200? Either way you finish at 1200 and don't get the 5*. I genuinely don't understand this.
Sure it's annoying. I went all in for top 2500 last event and was still low 2400s with an hour to go, but finished just outside the top 2500. It's what happens though, people play to the end. There wasn't anything I could've done about it as I'd exhausted my last voyage chronotons, so being in the 2400s the hour before the end or the 2500s if everyone else had played their endgame earlier makes no difference to my end result. All that happened was i had a little hope scuppered. I'm not entitled not to be disappointed though.
confused.com
If I have 3,000 chronitons left and am holding onto 500th place with a few hours left to go, I'm not going to go all in because why waste the chronitons. Since I live in the western hemisphere I have the ability to dole out chronitons as needed to stay in the top 1,000 (granted this doesn't always work as I ended up like 1,050th last week). If I was in Australia I wouldn't have the ability to ration chronitons as needed. I agree with Belle that the super rares should be automatically cashed in as accumulated. There is really no reason to allow a player that choice. Player choice is not always a good thing.
So it sounds like you should also not be able to use Chrons when other time zones are sleeping as well, to be totally fair to them.
If I have 3,000 chronitons left and am holding onto 500th place with a few hours left to go, I'm not going to go all in because why waste the chronitons. Since I live in the western hemisphere I have the ability to dole out chronitons as needed to stay in the top 1,000 (granted this doesn't always work as I ended up like 1,050th last week). If I was in Australia I wouldn't have the ability to ration chronitons as needed.
Ah, I see now. I was operating on the assumption of spending your chrons as you get them. When I commit to an event, I always go all-out to the end because in my head I don't know how much people are holding back, so I use as much as possible to get as high as possible. Then I know at the end that there's nothing more I could've done.
As I rarely spend dilithium on chrons (the only time in the last 6 months was when I was going for Honey Bare and it turned out to be futile), I know I'm already at a disadvantage so literally spend every last chron that comes my way. On the last day of Operation Earth I was throwing everything but the kitchen sink at it, right up to 5pm, to try and hold top 2500 for the two Janeways I needed to FF. I can see the logic of your dripfeed strategy though (and the timezone issues with that), I'm just never in a comfortable enough position to use it.
Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
If you go to bed at 500 and think you're going to get the 5*, but end up 1200 and don't, what's the difference between that and going to bed at 1200? Either way you finish at 1200 and don't get the 5*. I genuinely don't understand this.
confused.com
If you think going to bed at 1200 means you stay at 1200 you're really confused. Just saying. Think about it a little.
Perhaps I should just go to bed at 250 see how that works out.
It's the timezone issue that's the main problem, and I think people have pointed this out a few times. I'm not sure what can be done about it, suffice to say at this stage, with no changes (as promised by Black Pebble) I shall sit out of galaxy events. There's little to no point me competing. This, of course, is not ideal because (guess what) I enjoy the events. But, if they're going to consistently put me at a disadvantage and DB can't be bothered to work something out, there's not exactly much point. Is there?
If you go to bed at 500 and think you're going to get the 5*, but end up 1200 and don't, what's the difference between that and going to bed at 1200? Either way you finish at 1200 and don't get the 5*. I genuinely don't understand this.
confused.com
If you think going to bed at 1200 means you stay at 1200 you're really confused. Just saying. Think about it a little.
I was using the basis of going to bed at 500 and dropping to 1200 because everyone cashed in their super rares at the death while you were asleep, versus going to bed at 1200 because everyone's super rares were added automatically and no-one's got anything left for the death so your position stays the same. I didn't think about the dripfeed strategy that Clanof outlined which negates that, as I'm so used to going all-in with everything. That's why I was confused.
Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
If you go to bed at 500 and think you're going to get the 5*, but end up 1200 and don't, what's the difference between that and going to bed at 1200? Either way you finish at 1200 and don't get the 5*. I genuinely don't understand this.
confused.com
If you think going to bed at 1200 means you stay at 1200 you're really confused. Just saying. Think about it a little.
I was using the basis of going to bed at 500 and dropping to 1200 because everyone cashed in their super rares at the death while you were asleep, versus going to bed at 1200 because everyone's super rares were added automatically and no-one's got anything left for the death so your position stays the same. I didn't think about the dripfeed strategy that Clanof outlined which negates that, as I'm so used to going all-in with everything. That's why I was confused.
That isn't quite how it works. Those that are in certain threshold positions or near it, they spend the cash to get chronitons and move up if they see anyone in range of their position. So say someone is at 19th place, and they decide to move up to 5th. They spend the cash to get chrons, and move up. Those that are close to that position then see movement and they start to spend chrons to move up to retain their positions. Those that were around the 10th and 15th place positions, they get knocked down, so then there is a flurry of activity then for those people to get their threshold they were willing to accept. If no one moves, then all the players decide that they are satisified with their position, and they don't move until the last half hour. The only way I found to get people to stop spending cash to retain a position in the top 20 was to hold back on cashing in rares. Now that may not be true if you are aiming for the top 1000. But like I said, the one Galaxy event I went for, I was aiming for the 3rd position. When it became obvious I was going to have to keep spending cash to just try to go for that, I settled for the 5th position. I had already bought the $100 event pack, already had most the rewards, so really, I was just going for the achievements. Just to go for the position I was in, it was already more cash than I really was planning to pay, or what it was worth. But I imagine others were in pretty much the same position I was in. You had already outlaid so much cash and resources to get to where you were, to make any of it worth while meant you had to continue to lay out cash to stay where you were. That was why no one moved unless someone challenged. Not being able to hold back turn-ins, Galaxy events would turn into a purely cash battle at the top rungs.
As for your assumption that towards the end, no one is going to move if rares are auto-turned in, well, it doesn't quite work that way either. Again, the event I was in, one player didn't even start the event from what I could see until Sunday night. He/She Sunday night broke into the top 20, and kept rising. That sparked off movement from the people in the top 10 slots. Things settled down a bit Sunday night, but Monday morning, another player decided at the last minute to break into the top 10. Not everyone is going to play the whole event. Some wait until the very end. And people will still move at the end 12 hours. As long as they have cash, they will still be able to do something. So the presumption that it is solely rares being held onto that cause you to drop from 500 to 1200 is incorrect.
We are trying to resolve a problem that really, what people are focusing on is only a SMALL part of the problem. The fact that events end during sleeping times of some countries, I get it, it does present a disadvantage. But making rare rewards auto-turn-in, it isn't going to solve that disadvantage. Worse yet, it will just turn event into more cash slug outs than they already are by removing any doubt from your competitors on what your score really is.
... So the presumption that it is solely rares being held onto that cause you to drop from 500 to 1200 is incorrect.
Yes, as I said, I'm so used to having to go all-in with everything as and when I get it, other angles didn't occur to me. When Clanof explained his chron strategy, the penny dropped. I just haven't been in the position so far where I'd need to think that way.
We learn new things every day
Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
it matters little to people when rares are turned in unless you are near any of the rank borders. if rares were auto turned in, everyone complaining about dropping out of top 1k in the final 30 minutes would already be well out of the game way before then. so it's a moot point.
DB also laid off 1/3 of their staff. Sliding timezone code would be so complex that DB would LOSE a crap ton of money just trying to implement such a thing. It will never happen.
I, for one, am glad that Black Pebble is up front about leaving the system in place as is.
Agreed. The only advantage is if you have higher rewards due to characters or boosts and gunning for top 25. I cash them in on Saturday or Sunday depending on when I get up lol
it matters little to people when rares are turned in unless you are near any of the rank borders. if rares were auto turned in, everyone complaining about dropping out of top 1k in the final 30 minutes would already be well out of the game way before then. so it's a moot point.
DB also laid off 1/3 of their staff. Sliding timezone code would be so complex that DB would LOSE a crap ton of money just trying to implement such a thing. It will never happen.
I, for one, am glad that Black Pebble is up front about leaving the system in place as is.
Surely it would be simpler to just have two identical but independent events with one starting 12 hours after the first (and ending 12 hours after the first). Two people get first prize, one in Event A, one in Event B and so on. You could decide which timing worked best for you and then you would only competing against other people who had chosen that same timing. Would need the top 1000 to be replaced by top x% and so on because there could be a big difference in how many people chose Event A and the number that chose Event B.
this is the same company that said the expedition part of the hybrid event would be 72 hours but it turned out to be 48. the same company that promised the Alpha and Omega event would run to the proper end time, but ended 1 hour early. you're going to trust them with TWO identical but independent events, basically anything that has to do with TIME?
it matters little to people when rares are turned in unless you are near any of the rank borders. if rares were auto turned in, everyone complaining about dropping out of top 1k in the final 30 minutes would already be well out of the game way before then. so it's a moot point.
DB also laid off 1/3 of their staff. Sliding timezone code would be so complex that DB would LOSE a crap ton of money just trying to implement such a thing. It will never happen.
I, for one, am glad that Black Pebble is up front about leaving the system in place as is.
Make that two. Not only would it not make a hill of beans difference on server strain when the rewards are turned in (per BP), but the timing of your turn ins is a part of the strategy. You have to balance your chrons and your rewards, and there's certainly some bluffing that goes on. If everything is turned in automatically and everyone's hands are played, it's basically like playing poker but you get to see everyone's cards. At that point, I'm folding when I know you have pocket aces, instead of playing to the river, getting a good card, and beating them because I stayed in the game.
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Shut up Wesley.
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So it sounds like you should also not be able to use Chrons when other time zones are sleeping as well, to be totally fair to them.
Ah, I see now. I was operating on the assumption of spending your chrons as you get them. When I commit to an event, I always go all-out to the end because in my head I don't know how much people are holding back, so I use as much as possible to get as high as possible. Then I know at the end that there's nothing more I could've done.
As I rarely spend dilithium on chrons (the only time in the last 6 months was when I was going for Honey Bare and it turned out to be futile), I know I'm already at a disadvantage so literally spend every last chron that comes my way. On the last day of Operation Earth I was throwing everything but the kitchen sink at it, right up to 5pm, to try and hold top 2500 for the two Janeways I needed to FF. I can see the logic of your dripfeed strategy though (and the timezone issues with that), I'm just never in a comfortable enough position to use it.
If you think going to bed at 1200 means you stay at 1200 you're really confused. Just saying. Think about it a little.
Perhaps I should just go to bed at 250 see how that works out.
It's the timezone issue that's the main problem, and I think people have pointed this out a few times. I'm not sure what can be done about it, suffice to say at this stage, with no changes (as promised by Black Pebble) I shall sit out of galaxy events. There's little to no point me competing. This, of course, is not ideal because (guess what) I enjoy the events. But, if they're going to consistently put me at a disadvantage and DB can't be bothered to work something out, there's not exactly much point. Is there?
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I was using the basis of going to bed at 500 and dropping to 1200 because everyone cashed in their super rares at the death while you were asleep, versus going to bed at 1200 because everyone's super rares were added automatically and no-one's got anything left for the death so your position stays the same. I didn't think about the dripfeed strategy that Clanof outlined which negates that, as I'm so used to going all-in with everything. That's why I was confused.
That isn't quite how it works. Those that are in certain threshold positions or near it, they spend the cash to get chronitons and move up if they see anyone in range of their position. So say someone is at 19th place, and they decide to move up to 5th. They spend the cash to get chrons, and move up. Those that are close to that position then see movement and they start to spend chrons to move up to retain their positions. Those that were around the 10th and 15th place positions, they get knocked down, so then there is a flurry of activity then for those people to get their threshold they were willing to accept. If no one moves, then all the players decide that they are satisified with their position, and they don't move until the last half hour. The only way I found to get people to stop spending cash to retain a position in the top 20 was to hold back on cashing in rares. Now that may not be true if you are aiming for the top 1000. But like I said, the one Galaxy event I went for, I was aiming for the 3rd position. When it became obvious I was going to have to keep spending cash to just try to go for that, I settled for the 5th position. I had already bought the $100 event pack, already had most the rewards, so really, I was just going for the achievements. Just to go for the position I was in, it was already more cash than I really was planning to pay, or what it was worth. But I imagine others were in pretty much the same position I was in. You had already outlaid so much cash and resources to get to where you were, to make any of it worth while meant you had to continue to lay out cash to stay where you were. That was why no one moved unless someone challenged. Not being able to hold back turn-ins, Galaxy events would turn into a purely cash battle at the top rungs.
As for your assumption that towards the end, no one is going to move if rares are auto-turned in, well, it doesn't quite work that way either. Again, the event I was in, one player didn't even start the event from what I could see until Sunday night. He/She Sunday night broke into the top 20, and kept rising. That sparked off movement from the people in the top 10 slots. Things settled down a bit Sunday night, but Monday morning, another player decided at the last minute to break into the top 10. Not everyone is going to play the whole event. Some wait until the very end. And people will still move at the end 12 hours. As long as they have cash, they will still be able to do something. So the presumption that it is solely rares being held onto that cause you to drop from 500 to 1200 is incorrect.
We are trying to resolve a problem that really, what people are focusing on is only a SMALL part of the problem. The fact that events end during sleeping times of some countries, I get it, it does present a disadvantage. But making rare rewards auto-turn-in, it isn't going to solve that disadvantage. Worse yet, it will just turn event into more cash slug outs than they already are by removing any doubt from your competitors on what your score really is.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
Yes, as I said, I'm so used to having to go all-in with everything as and when I get it, other angles didn't occur to me. When Clanof explained his chron strategy, the penny dropped. I just haven't been in the position so far where I'd need to think that way.
We learn new things every day
As it is much more difficult and frankly expensive to cause more volatility late on, I think folks are much more reluctant to do so.
DB also laid off 1/3 of their staff. Sliding timezone code would be so complex that DB would LOSE a crap ton of money just trying to implement such a thing. It will never happen.
I, for one, am glad that Black Pebble is up front about leaving the system in place as is.
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Surely it would be simpler to just have two identical but independent events with one starting 12 hours after the first (and ending 12 hours after the first). Two people get first prize, one in Event A, one in Event B and so on. You could decide which timing worked best for you and then you would only competing against other people who had chosen that same timing. Would need the top 1000 to be replaced by top x% and so on because there could be a big difference in how many people chose Event A and the number that chose Event B.
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140 left:
Does not show up ANYWHERE {that I can find} on the list of stuff, when Replicating.
Scott
Make that two. Not only would it not make a hill of beans difference on server strain when the rewards are turned in (per BP), but the timing of your turn ins is a part of the strategy. You have to balance your chrons and your rewards, and there's certainly some bluffing that goes on. If everything is turned in automatically and everyone's hands are played, it's basically like playing poker but you get to see everyone's cards. At that point, I'm folding when I know you have pocket aces, instead of playing to the river, getting a good card, and beating them because I stayed in the game.
Tour of duty: January 2016 to present.
Shut up Wesley.
Its funny, some items show up for the replicator and some galaxy items don't. It seems to vary from event to event.
Well, that just stinks. The time I 144, they were more than enough to Replicate all four Items I needed to FE someone at 99.