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PROBLEM SOLVED: Super-rare cash in

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  • DavideBooksDavideBooks ✭✭✭✭✭
    If I read these comments correctly, the super rare items are worth more in the second half? And they transfer over just fine?
  • Paund SkummPaund Skumm ✭✭✭✭✭
    If I read these comments correctly, the super rare items are worth more in the second half? And they transfer over just fine?

    They aren’t worth more... it’s just you don’t have to rebuild from the 1, 3. 5,... 15 a second time as it resets in phase 2 again. Technically the value of 1 super rare at 15 is 330vp (4850/15) while for one it’s 125vp at the very beginning. So you should get a modestly higher number of vp by saving everything until phase 2 rather than ramp up twice. Yes, they transfer over just fine but the crafted items formulas change.
  • If I read these comments correctly, the super rare items are worth more in the second half? And they transfer over just fine?

    They aren’t worth more... it’s just you don’t have to rebuild from the 1, 3. 5,... 15 a second time as it resets in phase 2 again. Technically the value of 1 super rare at 15 is 330vp (4850/15) while for one it’s 125vp at the very beginning. So you should get a modestly higher number of vp by saving everything until phase 2 rather than ramp up twice. Yes, they transfer over just fine but the crafted items formulas change.

    The advantage of cashing them in the first half is you get the threshold rewards sooner, so potentially have better crew to get more super rares. I personally wait until 2nd phase, but honestly I don't know if the payoff is better.
    And pray that there's intelligent life somewhere out in space, because there's bugger all down here on Earth.
    -Monty Python, The Meaning of Life
  • Captain_WhoCaptain_Who ✭✭✭✭✭
    The payoff is a tad better. But it's only in the few to at mot several thousands. There's actually a point in the middle around 60 or 70 total where phase one only, or low amounts total in both phases pay better.
    Phase 2 takes a lot more per turn in and ramps up a lot faster for how many per turn in.

    Any more the biggest point is that enough people hoard them that you can't be sure of your final rank till the end, so to get an accurate judgement of your rank you need to wait on turning them in just for a fair comparison on final rank.
  • Hi folks, I just want to be clear that there are no plans currently to change how turn-ins work. Nor am I planning on making that recommendation.

    It has been suggested that the sandbagging approach of late turn-ins negativity impacts players in certain time zones. Could you discuss the possibility internally of running events on sliding windows such that everybody eventually gets a chance at advantageous start and end times? I wouldn’t mind the occasional event that doesn’t start during my regularly scheduled Thursday lunchtime craft beer sessions, for example. 😏
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    http://tenforwardloungers.freecluster.eu
  • Hi folks, I just want to be clear that there are no plans currently to change how turn-ins work. Nor am I planning on making that recommendation.

    It has been suggested that the sandbagging approach of late turn-ins negativity impacts players in certain time zones. Could you discuss the possibility internally of running events on sliding windows such that everybody eventually gets a chance at advantageous start and end times? I wouldn’t mind the occasional event that doesn’t start during my regularly scheduled Thursday lunchtime craft beer sessions, for example. 😏

    I think more people would appreciate this problem than my need for sleep. Your craft beer sessions must come first!
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • DavideBooksDavideBooks ✭✭✭✭✭
    Thanks all.
  • Another option would be the ability to view the entire leaderboard. Having a snapshot of the top 50 (lol) and the tiny few who have slightly more or less VP than you isn't enormously helpful in determining whether it's worth your while, or indeed have the resources, to do well. It can help with people's strategy. Except, of course, those who have tens of thousands of VP hidden up their sleeve.

    I agree, I also would like to see the full leaderboard, I'm just concerned that it may be time consuming to scroll through it all. I was going to suggest seeing not only the top of the board but being able to navigate every 500 ranks and show the info around them. That would only require two navigation arrows, and should be fairly quick.
  • Captain SushiCaptain Sushi ✭✭✭✭
    edited January 2018
    Actually, I was just thinking... what if, when the event timer runs out, the system automatically goes through and cashes in all the outstanding super rares in players' inventories, and THEN tabulated the final rankings? Granted, it wouldn't help people who were still trying to build recipes when a server crash occurs, but it would prevent "I didn't get to turn in what I already built" issues.
  • It would, however, even out the playing field and allow newer players to see their real progression, and be less inimical to those who cannot, for whatever reason, be around for the last 30 minutes.

    Now, I am a relatively recent player. I started playing in June. I never really participated in an event, I usually just get the legendary item and then quit.

    I did do one event that I decided to compete in, mainly for the achievements. I was not aware of the strategy ahead of time to save the rare turn-ins. That event, the number one and number two ranked players were battling constantly for the top position. By the end of Thursday night, they were already well past where I eventually ended up with a score. I decided I wasn't willing to spend like that. So I thought I could comfortably get position 3. I was fine with that. And then on Saturday, several members of Klingon Mauraders started playing to rank up. Everytime I tried to move up, it sparked off a spending spree of the other people to take the 3rd place. If I did nothing, people were content with their current spending level. So I started hanging out at the rank 10 position. I would move up when others did, but I was saving all my rare rewards. At one point, I ran out of chronitons, and decided I had spent enough already, so I was just limping along as I got chrons, also adding to the illusion that I wasn't any threat. Sunday night, someone from out of nowhere climbed the entire ladder and started off a brand new spending spree for trying to get 3rd, 4th, or 5th place. I really hated to do it, but I had already spent more than I wanted to in order to keep competitive, but it would have been a waste if I hadn't tried to keep the position I wanted. So again, I spent enough to stay in the 9th to 11th place, but I was totaling up all my saved turn ins, and calculating where I would end up. So 10 minutes before the event ended, I turned in all my rare rewards, and I think I took 6th place.

    So taking away any strategy to be "fair" to new players is a fallacy. This was my very first event I tried to compete in, had not previously read about the strategy of saving turn-ins. I did it because frankly, trying to a particular threshold, you have others aiming for that same threshold, and without any strategy, it quickly becomes who can throw down the most cash into the event. The way I saw it playing the event, the only way to GET to the threshold I was aiming at was to stay in range of where I WANTED to be, but far enough away to not spark off another spending spree.

    The argument might be that there is strategy to saving enough chrons to be able to compete in a Galaxy event. But frankly, if someone wants your particular position, no matter how many chrons you have stashed away, the person who can buy chrons is always going to be able to take that away. If you HAVE to always show exactly what your score is (by having to auto-turn-in the rewards) then Galaxy events are always going to be just a slug fest between people who can throw down the cash. I hate to say it, but that is the truth. I could tell the players above me in the 3rd, 4th, 5th, and 6th places were turning in their rewards because I could sometimes see them jump 10,000 at a time, versus I was always moving up the ladder only 1000 at a time.

    So no, I am not for being "fair". The only thing the "fair" method does is ensure that you can be guaranteed that you can spend yourself into a particular position.
  • I've been turning this problem over in my head, and as much as my gut wants the autoredeem, you've convinced me it's a necessary evil. I say this because that uncertainty probably does limit early spending, but also because people will still want to stockpile, and it will just be pushed down the line to items or chrons.

    I had been thinking the extra time needed to cash in items and run missions would help to level the field, and it would probably reduce the drops at the end somewhat. But warp 10ing and building items doesn't take that long, and it probably would just stretch out the crazy tapping period for folks at the end.

    @captain Soweto, I think your example of stumbling onto the strategy is perhaps also an example of why it wouldn't be clear to newer players. Most players when they decide to go for it won't be in the top 10, and won't be able to follow how the players around them are tracking. But granted, it demonstrates why at that level in particular, another dynamic to spending your way to the top is needed to keep it interesting.

    As the player base continues to expand, I'd like it if I could have some confidence that if I rank highly before I go to bed I can get something desireable - possibly locking in rewards from 2 ranks below you in phase 2 or at certain times (I keep seeing that tick next to my rank, WHY DO YOU TEASE ME DB!), or perhaps minor ranked rewards through the event? It would promote people to spend their super rares, making the leader board clearer, but if you want to hoard them for the end it would still be a viable strategy.
    And pray that there's intelligent life somewhere out in space, because there's bugger all down here on Earth.
    -Monty Python, The Meaning of Life
  • Sounds like Galaxy events are DB's version of Texas Hold'em... What would it be called if you were to reveal your cards during gameplay? All-in?
    In the immortal words of Spock: "Live long and prosper"
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.

    I guess if they don't, that's one of the factors which encourages late turn-ins?
    In the immortal words of Spock: "Live long and prosper"
  • How about this solution:

    You let players turn in their rare rewards whenever they like, but you show how many unclaimed rewards they still have in the ranking tables?
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Captain Q wrote: »
    Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.

    I guess if they don't, that's one of the factors which encourages late turn-ins?

    Well, I mean if they are going to do away with the chance to get a few more points from Phase Two Turn Ins,then they stop the Reset. My opinion, at least. I'm not going to turn in this Event, at all. Replicator Fuel for my Level 100s that need an Item or two to Immortalize.

    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • PallidynePallidyne ✭✭✭✭✭
    Captain Q wrote: »
    Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.

    I guess if they don't, that's one of the factors which encourages late turn-ins?

    Well, I mean if they are going to do away with the chance to get a few more points from Phase Two Turn Ins,then they stop the Reset. My opinion, at least. I'm not going to turn in this Event, at all. Replicator Fuel for my Level 100s that need an Item or two to Immortalize.

    Scott

    Don't you have enough starbase components that aren't holoemitters to dump? I literally hit the 32k limit on all three....
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Pallidyne wrote: »
    Captain Q wrote: »
    Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.

    I guess if they don't, that's one of the factors which encourages late turn-ins?

    Well, I mean if they are going to do away with the chance to get a few more points from Phase Two Turn Ins,then they stop the Reset. My opinion, at least. I'm not going to turn in this Event, at all. Replicator Fuel for my Level 100s that need an Item or two to Immortalize.

    Scott

    Don't you have enough starbase components that aren't holoemitters to dump? I literally hit the 32k limit on all three....

    I'm not near 32K on any of them. I have:

    7212 Nanopolymer
    1390 Tritanium
    861 Transparent Aluminum
    31 HoloEmitters

    I have 140 of the Charters, and do not need to turn them in. I've finished the Threshold.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • PallidynePallidyne ✭✭✭✭✭
    Pallidyne wrote: »
    Captain Q wrote: »
    Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.

    I guess if they don't, that's one of the factors which encourages late turn-ins?

    Well, I mean if they are going to do away with the chance to get a few more points from Phase Two Turn Ins,then they stop the Reset. My opinion, at least. I'm not going to turn in this Event, at all. Replicator Fuel for my Level 100s that need an Item or two to Immortalize.

    Scott

    Don't you have enough starbase components that aren't holoemitters to dump? I literally hit the 32k limit on all three....

    I'm not near 32K on any of them. I have:

    7212 Nanopolymer
    1390 Tritanium
    861 Transparent Aluminum
    31 HoloEmitters

    I have 140 of the Charters, and do not need to turn them in. I've finished the Threshold.

    Gotcha. I don't think yo'll need that many nanos though unless you have a small fleet lol.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Pallidyne wrote: »
    Pallidyne wrote: »
    Captain Q wrote: »
    Let me repeat what I said in the Poll Thread. If you make the turn in automatic, then stop the Points Rewarded from RESETTING in Phase Two. It's ridiculous to go from 1025 for Crafting, back down to 10 or whatever the start point is.

    I guess if they don't, that's one of the factors which encourages late turn-ins?

    Well, I mean if they are going to do away with the chance to get a few more points from Phase Two Turn Ins,then they stop the Reset. My opinion, at least. I'm not going to turn in this Event, at all. Replicator Fuel for my Level 100s that need an Item or two to Immortalize.

    Scott

    Don't you have enough starbase components that aren't holoemitters to dump? I literally hit the 32k limit on all three....

    I'm not near 32K on any of them. I have:

    7212 Nanopolymer
    1390 Tritanium
    861 Transparent Aluminum
    31 HoloEmitters

    I have 140 of the Charters, and do not need to turn them in. I've finished the Threshold.

    Gotcha. I don't think yo'll need that many nanos though unless you have a small fleet lol.

    I did not even know I could use the Starbase Components until a couple weeks ago. I scrolled down the Replicator Fueler BY ACCIDENT. I have used the Polymers some, since then. They refill faster than I can use them, after I hit the other stuff I can use to help our Starbase, then finish the 700 with them.


    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DralixDralix ✭✭✭✭✭
    I have 140 of the Charters, and do not need to turn them in. I've finished the Threshold.

    In phase 1, 133 super rarest gives 39,770 VP. If you only wanted to clear the thresholds, you could have stopped crafting earlier instead of creating replicator fuel. There are cheaper sources.

  • DScottHewittDScottHewitt ✭✭✭✭✭
    Dralix wrote: »
    I have 140 of the Charters, and do not need to turn them in. I've finished the Threshold.

    In phase 1, 133 super rarest gives 39,770 VP. If you only wanted to clear the thresholds, you could have stopped crafting earlier instead of creating replicator fuel. There are cheaper sources.

    The other 90,000+ would have to come from somewhere.

    Top Threshold is 130,000

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DralixDralix ✭✭✭✭✭
    The other 90,000+ would have to come from somewhere.

    Top Threshold is 130,000

    You wanted 130k VP. You spent resources to generate 170k VP. That's 40k too much.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Dralix wrote: »
    The other 90,000+ would have to come from somewhere.

    Top Threshold is 130,000

    You wanted 130k VP. You spent resources to generate 170k VP. That's 40k too much.

    I see what you are saying, now. I looked for that chart thing. It would have helped.


    Y'all forget, my main computer skills lie in "PEW! PEW! PEW! GOTCHA!"


    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • Paund SkummPaund Skumm ✭✭✭✭✭
    edited January 2018
    Dralix wrote: »
    The other 90,000+ would have to come from somewhere.

    Top Threshold is 130,000

    You wanted 130k VP. You spent resources to generate 170k VP. That's 40k too much.

    I see what you are saying, now. I looked for that chart thing. It would have helped.


    Y'all forget, my main computer skills lie in "PEW! PEW! PEW! GOTCHA!"


    You must kick *huggable posteriors* in Arena then 👍
  • DralixDralix ✭✭✭✭✭
    I looked for that chart thing. It would have helped.

    https://stt.wiki/wiki/Galaxy_Event#Super_Rare_Turn-in

    I suggest you level up your "search the STT wiki" skill.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Dralix wrote: »
    I looked for that chart thing. It would have helped.

    https://stt.wiki/wiki/Galaxy_Event#Super_Rare_Turn-in

    I suggest you level up your "search the STT wiki" skill.

    I meant the simple, all in one chart. I saw that one .Someone a few Galaxies ago posted a nice, put together thing.

    "If you turn in this many in Phase one, you get this much", "If you turn in this many in Phase Two, you get this much."

    My Maths stinks. I had to use my phone calculator to get my hours right for last pay period. I literally could not add up 18 hours right for the second week.
    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DralixDralix ✭✭✭✭✭

    I meant the simple, all in one chart. I saw that one .Someone a few Galaxies ago posted a nice, put together thing.

    "If you turn in this many in Phase one, you get this much", "If you turn in this many in Phase Two, you get this much."

    3qznk3gy9aqk.jpg

  • DScottHewittDScottHewitt ✭✭✭✭✭
    edited January 2018
    Dralix wrote: »

    I meant the simple, all in one chart. I saw that one .Someone a few Galaxies ago posted a nice, put together thing.

    "If you turn in this many in Phase one, you get this much", "If you turn in this many in Phase Two, you get this much."

    3qznk3gy9aqk.jpg

    Son of a monkey!!!!!

    I did not even see that.

    Like I said, me and computers is mostly "Thank you friend for letting me blast those ships!!!!!"


    EDIT TO ADD: Looks like not a lot of difference Points wise at 133 turned in, per Phase. I guess the gap increases better for the people who end up with 1000s of them.


    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • ClanofClanof ✭✭✭
    I am trying to see your side belle but I am not understanding. In your particular case, you are either going to bed with full knowledge that a big push will happen yet not spending all of your chrons, or you have already spent everything you got and even if you are awake it is just to see your rank fall? I too can't monitor my progress the last hour or so of the event because I am at work and am not allowed to access my phone. To fix this the night before I made sure I was top 1000 before cashing in my rare rewards, then cashed them all in. If you are really that gung ho to get a top 1000 finish use everything you got, and if you fall short you would have fallen short anyway no matter when the rares are cashed.

    Indeed. If you go to bed at 500 and think you're going to get the 5*, but end up 1200 and don't, what's the difference between that and going to bed at 1200? Either way you finish at 1200 and don't get the 5*. I genuinely don't understand this.

    Sure it's annoying. I went all in for top 2500 last event and was still low 2400s with an hour to go, but finished just outside the top 2500. It's what happens though, people play to the end. There wasn't anything I could've done about it as I'd exhausted my last voyage chronotons, so being in the 2400s the hour before the end or the 2500s if everyone else had played their endgame earlier makes no difference to my end result. All that happened was i had a little hope scuppered. I'm not entitled not to be disappointed though.

    confused.com

    If I have 3,000 chronitons left and am holding onto 500th place with a few hours left to go, I'm not going to go all in because why waste the chronitons. Since I live in the western hemisphere I have the ability to dole out chronitons as needed to stay in the top 1,000 (granted this doesn't always work as I ended up like 1,050th last week). If I was in Australia I wouldn't have the ability to ration chronitons as needed. I agree with Belle that the super rares should be automatically cashed in as accumulated. There is really no reason to allow a player that choice. Player choice is not always a good thing.
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