The emergency is real, and it is penalizing fleets who actively play. Fleets that have maxed out their rooms are short 100 chronitons a day during galaxy events. Think about that for a minute. That's a huge disadvantage.
Players/fleets should be rewarded for completing achievements, not penalized. Instead, DB has fostered a culture of rewarding mediocrity/laziness.
Note, I am not talking about fleets of new players who don't have enough materials to max out their contributions.
I'm sure some fleets were penalized last week, and there will be more penalized this week and next.
DB should be trying to find a way to make the game more fun to play... Not more restrictive. And honestly, this helps them in the long run. There's basically 3 kinds of players out there: FTP and won't pay a dime no matter what, whales who will spend no matter what, and people on the fence who spend occasionally/when they want/if they're having fun/want to reward the devs. DB will not be able influence more spending out of the first 2 groups. The only group that they can influence to spend is the third. And on that note, people don't spend bc they're frustrated or hit a limit. People spend if they're having fun or want to reward the devs.
The emergency is real, and it is penalizing fleets who actively play. Fleets that have maxed out their rooms are short 100 chronitons a day during galaxy events. Think about that for a minute. That's a huge disadvantage.
Players/fleets should be rewarded for completing achievements, not penalized. Instead, DB has fostered a culture of rewarding mediocrity/laziness.
Note, I am not talking about fleets of new players who don't have enough materials to max out their contributions.
I'm sure some fleets were penalized last week, and there will be more penalized this week and next.
DB should be trying to find a way to make the game more fun to play... Not more restrictive. And honestly, this helps them in the long run. There's basically 3 kinds of players out there: FTP and won't pay a dime no matter what, whales who will spend no matter what, and people on the fence who spend occasionally/when they want/if they're having fun/want to reward the devs. DB will not be able influence more spending out of the first 2 groups. The only group that they can influence to spend is the third. And on that note, people don't spend bc they're frustrated or hit a limit. People spend if they're having fun or want to reward the devs.
While I agree with the concept of your post plim most fleets like mine who aren't maxed are probably stalled on holoemitters and most likely will only get at maximum 50 chrons a day.
And here is the elephant in the room. Those fleets that have already maxed their starbases already have a numerical bonus over people who haven't. My 50 chrons a day extra can't make up for that.
Also those fleets who have maxed are probably full of people who can do 10-12 hour voyages daily for 200 dil and get 600-800 chrons extra daily. How is this really hurting them so bad it's a emergency ? #firstworldfleetproblems
I'm in one of those fleets. We will not be getting 50 chronitons a day. We'll be lucky to get 20 (no one has any holoemitters). And we're not a whaling fleet (pun intended). A couple of us can get to 8 hour voyages, but definitely not continually running 10-12 hours.
Not all of our rooms are finished, so we're sitting here waiting for 80 thousand holoemitters (4 active rooms) to trickle in to move on to the next level of rooms. At 80 thousand, if you average 1 holoemitter per 4 chron ship mission, 50 fleet members devoting 100 chronitons a day to Starbase farming, it will take 64 days to get to the next level of rooms. Then we'll enjoy a couple days of donating nanopolymers before we're right back here again for level 5 (except that's 25,000 holoemitters, with a payoff of no more bonus chronitons at the end since we'll be maxed out).
Either way, just because people have higher level crew, it doesn't change the fact that chronitons are needed to get equipment/components for galaxy recipes.
20, 50, or 100 chronitons way out paces a 5% increase in base stat. The only place that helps is faction missions, but still. For a high powered stat (say, 1000), you're only getting an extra 50 pts. That might give you an extra point or two on a faction mission. Not actual vp after making recipes.
I am in the same boat bud. Need 80k holoemitters also which is why I started a thread out of my frustration of the abysmally low drop rates for them. Also as a fleet we don't mandate holoemitter farming as a duty.
My point being there is no real emergency. The people who are affected by this are most likely the people who are mostly well equipped to get the best from voyages. It's a case of feed the rich to me.
Instead of rushing new rooms out to bridge the gap for for the tryhards and rich folks can we please balance the sytem?
I'm not sure if 5% in each skill is an advantage over 100 chronitons a day. It might be an advantage in faction events (thanks to higher base values), but surely not in galaxy events where chronitons are the currency you need to get victory points.
"Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
I'm not sure if 5% in each skill is an advantage over 100 chronitons a day. It might be an advantage in faction events (thanks to higher base values), but surely not in galaxy events where chronitons are the currency you need to get victory points.
The emergency is real, and it is penalizing fleets who actively play. Fleets that have maxed out their rooms are short 100 chronitons a day during galaxy events. Think about that for a minute. That's a huge disadvantage.
Players/fleets should be rewarded for completing achievements, not penalized. Instead, DB has fostered a culture of rewarding mediocrity/laziness.
Note, I am not talking about fleets of new players who don't have enough materials to max out their contributions.
I'm sure some fleets were penalized last week, and there will be more penalized this week and next.
DB should be trying to find a way to make the game more fun to play... Not more restrictive. And honestly, this helps them in the long run. There's basically 3 kinds of players out there: FTP and won't pay a dime no matter what, whales who will spend no matter what, and people on the fence who spend occasionally/when they want/if they're having fun/want to reward the devs. DB will not be able influence more spending out of the first 2 groups. The only group that they can influence to spend is the third. And on that note, people don't spend bc they're frustrated or hit a limit. People spend if they're having fun or want to reward the devs.
Also those fleets who have maxed are probably full of people who can do 10-12 hour voyages daily for 200 dil and get 600-800 chrons extra daily. How is this really hurting them so bad it's a emergency ? #firstworldfleetproblems
You have an extremely distorted view of what it takes to max the starbase. Almost everyone in my fleet can do a 6 hour voyage, but very few can make it 8 and I'm sure none can make it 10. Starbase success is about teamwork and doing ship battles. It is not about dilithium.
I'm not sure if 5% in each skill is an advantage over 100 chronitons a day. It might be an advantage in faction events (thanks to higher base values), but surely not in galaxy events where chronitons are the currency you need to get victory points.
To me this is trying to sell something that isn't true. When all you need is holoemitters you are not going to get 100 or probably even 50 chrons a day and sometimes not even 20.. Grant77 is correct in that building the Starbase is about teamwork more than anything.
I'm having a hard time understanding why people are treating these 100 chrons like an entitlement system. Not every feature is a permanent feature designed to persist through eternity.
I'm having a hard time understanding why people are treating these 100 chrons like an entitlement system. Not every feature is a permanent feature designed to persist through eternity.
I'm having a hard time understanding why people are treating these 100 chrons like an entitlement system. Not every feature is a permanent feature designed to persist through eternity.
Years of Hell has plenty of rooms to build and many empty slots for people to fit in! Join Years of Hell now in the meantime while this issue is being looked into by DB! Those 100 chronitons per day could be yours
We maxed ours Friday. And it was bitter sweet but i got over it. The desire to have all the bonuses was to great of a motivation. Also had to have buy-in to focus on ship battles to increase holoemitter drops.
the Daily window is the only place you can put that feature w/o adding a whole new window somewhere else
Wrong. DB has added features to other windows. Example: "Equip Items to Your Crew" was added to Achievements tab. And we understood those to be 1x rewards because they were placed in Achievements.
DB added "Donate Starbase Components" to DAILY TARGETS so they should be PERPETUAL, like Away Team Missions, Space Battles & Faction Missions. This is NOT entitlement... this is language comprehension.
Once the starbase is finished just add a room, not accessible before fully finishing the base, that is a replicator dump or something. Infinite progress bar of donation material to hit the daily awards. Also, we have no way of knowing this isn't already the case since no one has finished their starbase yet.
Make this room a trading post so we can dump our unwanted items for more credits and able to trade items with fleet members.
For now, the starbases are saved with the Level 6 expansions. Those will be filled in about a week though, so in that week, I hope there will be a good idea how to solve the issue for good without having to ever worry again about capping out.
"Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
There is no way for a fleet of 50 players to complete five level six rooms in a week with a cap of 750 donations a day.
With enough Dilithium, anything is possible.
Ha! I didn't even see the refresh button. My assumption would be that fleets spending dilithium to refresh the cap (if any do, which I imagine 99+ percent don't) probably a) don't' care much about the messily 100 extra chronitons and b) would have no problem spending the dilithium on the MWF cadet tickets/chroniton refreshes, etc.
My assumption would be that fleets spending dilithium to refresh the cap (if any do, which I imagine 99+ percent don't) probably a) don't' care much about the messily 100 extra chronitons and b) would have no problem spending the dilithium on the MWF cadet tickets/chroniton refreshes, etc.
Rich people are entitled. They certainly do care about every measly chroniton
There is no way for a fleet of 50 players to complete five level six rooms in a week with a cap of 750 donations a day.
You're right, but if they have the components, it's actually 2 weeks of all members of a full fleet doing max donations. (13 days and some change)
That being said, I dunno how many folks are going to go all max donation knowing what will happen to the chrons and dailies in the meantime.
If folks just get the 100 chrons a day and stop donating, and have all the components they need, it'll be between 3 and 4 weeks before they are all maxed.
Now that assumes no holoemitter wall, which would extend the time to max but lessen the time folks get chrons.
There is no way for a fleet of 50 players to complete five level six rooms in a week with a cap of 750 donations a day.
You're right, but if they have the components, it's actually 2 weeks of all members of a full fleet doing max donations. (13 days and some change)
That being said, I dunno how many folks are going to go all max donation knowing what will happen to the chrons and dailies in the meantime.
If folks just get the 100 chrons a day and stop donating, and have all the components they need, it'll be between 3 and 4 weeks before they are all maxed.
Now that assumes no holoemitter wall, which would extend the time to max but lessen the time folks get chrons.
Don’t forget the build times for each room with the dilithium for a “generous” 10 percent reduction in build times. Yeah, our fleet has always lacked holoemitters.
There is no way for a fleet of 50 players to complete five level six rooms in a week with a cap of 750 donations a day.
You're right, but if they have the components, it's actually 2 weeks of all members of a full fleet doing max donations. (13 days and some change)
That being said, I dunno how many folks are going to go all max donation knowing what will happen to the chrons and dailies in the meantime.
If folks just get the 100 chrons a day and stop donating, and have all the components they need, it'll be between 3 and 4 weeks before they are all maxed.
Now that assumes no holoemitter wall, which would extend the time to max but lessen the time folks get chrons.
Don’t forget the build times for each room with the dilithium for a “generous” 10 percent reduction in build times. Yeah, our fleet has always lacked holoemitters.
Except you can be building one while donating to the other. So if all rooms are already L5 going to L6 that should make no difference. Though yes, you can make it faster with DIL.
Comments
Players/fleets should be rewarded for completing achievements, not penalized. Instead, DB has fostered a culture of rewarding mediocrity/laziness.
Note, I am not talking about fleets of new players who don't have enough materials to max out their contributions.
I'm sure some fleets were penalized last week, and there will be more penalized this week and next.
DB should be trying to find a way to make the game more fun to play... Not more restrictive. And honestly, this helps them in the long run. There's basically 3 kinds of players out there: FTP and won't pay a dime no matter what, whales who will spend no matter what, and people on the fence who spend occasionally/when they want/if they're having fun/want to reward the devs. DB will not be able influence more spending out of the first 2 groups. The only group that they can influence to spend is the third. And on that note, people don't spend bc they're frustrated or hit a limit. People spend if they're having fun or want to reward the devs.
While I agree with the concept of your post plim most fleets like mine who aren't maxed are probably stalled on holoemitters and most likely will only get at maximum 50 chrons a day.
And here is the elephant in the room. Those fleets that have already maxed their starbases already have a numerical bonus over people who haven't. My 50 chrons a day extra can't make up for that.
Also those fleets who have maxed are probably full of people who can do 10-12 hour voyages daily for 200 dil and get 600-800 chrons extra daily. How is this really hurting them so bad it's a emergency ? #firstworldfleetproblems
Not all of our rooms are finished, so we're sitting here waiting for 80 thousand holoemitters (4 active rooms) to trickle in to move on to the next level of rooms. At 80 thousand, if you average 1 holoemitter per 4 chron ship mission, 50 fleet members devoting 100 chronitons a day to Starbase farming, it will take 64 days to get to the next level of rooms. Then we'll enjoy a couple days of donating nanopolymers before we're right back here again for level 5 (except that's 25,000 holoemitters, with a payoff of no more bonus chronitons at the end since we'll be maxed out).
Either way, just because people have higher level crew, it doesn't change the fact that chronitons are needed to get equipment/components for galaxy recipes.
20, 50, or 100 chronitons way out paces a 5% increase in base stat. The only place that helps is faction missions, but still. For a high powered stat (say, 1000), you're only getting an extra 50 pts. That might give you an extra point or two on a faction mission. Not actual vp after making recipes.
My point being there is no real emergency. The people who are affected by this are most likely the people who are mostly well equipped to get the best from voyages. It's a case of feed the rich to me.
Instead of rushing new rooms out to bridge the gap for for the tryhards and rich folks can we please balance the sytem?
And what do we have coming up? Galaxy.
You have an extremely distorted view of what it takes to max the starbase. Almost everyone in my fleet can do a 6 hour voyage, but very few can make it 8 and I'm sure none can make it 10. Starbase success is about teamwork and doing ship battles. It is not about dilithium.
To me this is trying to sell something that isn't true. When all you need is holoemitters you are not going to get 100 or probably even 50 chrons a day and sometimes not even 20.. Grant77 is correct in that building the Starbase is about teamwork more than anything.
Second Star to the Right - Join Today!
in simple terms: Daily = Daily.
True
Second Star to the Right - Join Today!
In other words, square peg in round hole, but at least its small enough to fit.
Or again, easy way out without thinking it through.
Wrong. DB has added features to other windows. Example: "Equip Items to Your Crew" was added to Achievements tab. And we understood those to be 1x rewards because they were placed in Achievements.
DB added "Donate Starbase Components" to DAILY TARGETS so they should be PERPETUAL, like Away Team Missions, Space Battles & Faction Missions. This is NOT entitlement... this is language comprehension.
I have fought the good fight on this but the mob rattling their pitchforks are drowning out the noise of reason.
And the funny thing is SSR probably was one of the first to do it. So enjoy this thread, I retire from it.
I think I will watch some Netflix movies or something. Would be a better use of my time
Funny how only your opinion is 'reason'
Make this room a trading post so we can dump our unwanted items for more credits and able to trade items with fleet members.
Join the eXo|plosion today!
With enough Dilithium, anything is possible.
Ha! I didn't even see the refresh button. My assumption would be that fleets spending dilithium to refresh the cap (if any do, which I imagine 99+ percent don't) probably a) don't' care much about the messily 100 extra chronitons and b) would have no problem spending the dilithium on the MWF cadet tickets/chroniton refreshes, etc.
Join the eXo|plosion today!
You're right, but if they have the components, it's actually 2 weeks of all members of a full fleet doing max donations. (13 days and some change)
That being said, I dunno how many folks are going to go all max donation knowing what will happen to the chrons and dailies in the meantime.
If folks just get the 100 chrons a day and stop donating, and have all the components they need, it'll be between 3 and 4 weeks before they are all maxed.
Now that assumes no holoemitter wall, which would extend the time to max but lessen the time folks get chrons.
Don’t forget the build times for each room with the dilithium for a “generous” 10 percent reduction in build times. Yeah, our fleet has always lacked holoemitters.
Join the eXo|plosion today!
Except you can be building one while donating to the other. So if all rooms are already L5 going to L6 that should make no difference. Though yes, you can make it faster with DIL.