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Observation of stuff dropped by voyages

Has anyone noticed, anecdotally, that the two skills selected has an impact on what drops?
I have noticed if I have CMD as primary/secondary I get more replicator rations but never 4* crew.
So much, that I am rather disappointed when I see the CMD skill.

But if DIP is a skill, without CMD, I get more 4* crew and lot less replicator rations.

And some voyages are chrono heavy, or in 1/2* crew, but haven't picked up on the pattern for those.

I am aware of what my dilemmas drop, and discount these instances.

I pop in and out so much that I haven't keep track statistically yet, but probably should start recording my end of voyage results?
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Comments

  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    This seems like it might be worth gathering data on.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    You may be on to something. I had DIP/ENG and it dropped 3 4* in 9.5 hours. Before that I had COM/MED with no 4*. Omma pay attention to this
  • DavideBooksDavideBooks ✭✭✭✭✭
    People have been talking about this, but I've never seen a breakdown. If anyone sets one up, I'll give my observation on my current 12 hour voyage: Engineering primary and science secondary does not favor crew or rations, nor do the chronitons seem heavy. It does seem like the two star random equipment/parts is high.
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    edited June 2018
    I haven't tracked my voyages in a long time, but may have to try doing so for a while.

    Just recalled my current one at the 8h 44m 18s mark, SEC/SCI.

    1x 4* crew, T'Mir (no other crew drops outside of dilemmas)
    13 honor (outside of dilemmas)
    20 gold, 82 purple, 64 blue trainers
    17 purple, 35 blue, 15 green rations
    575 chrons
    38400 credits
    25x 2* items
    33x 1* items
    15x 0* items


  • Dip/Cmd, 8 hours, 2 4* crew.
  • IrialIrial ✭✭✭✭
    My current Voyage at the time I first read this thread, which had CMD as its secondary skill, was by far the luckiest Voyage I have ever seen, with respect to getting 4* crew :)
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    I have noticed MED primary seems to drop a LOT of 1/2* crew, but only spotty on 4*. Also gives ridiculous trainers and more replicator rations than ENG/SEC.

    I agree I would like to start tracking this as well. I often cringe when I see MED/SCI as primary and/or secondary, because I know it will be less than ideal for rewards.
    I want to become a Dilionaire...
  • That's an interesting idea. I have absolutely noticed that sometimes i get 3 4* (though rare), but MANY of my 8hr voyages don't even return a single 3*... never thought it might be tied to skills :o
  • For CardassiaFor Cardassia ✭✭✭✭✭
    I sense a spreadsheet in the works
    “Treason, like beauty, is in the eye of the beholder.” - Elim Garak

    Cardassian wishlist:
    Tora Ziyal - Thanks!
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    Empok Nor Garak
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  • DavideBooksDavideBooks ✭✭✭✭✭
    edited June 2018
    These are two recent voyages I kept extending because they kept dropping crew and rations.

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  • Althea BiermontAlthea Biermont ✭✭✭✭✭
    If someone is going to try to garner some statistics out of this stuff, here you go. I'm listing stuff I didn't get as well so I can use it as a template for future runs.

    Primary - Security
    Secondary - Medicine
    Time - 9 hours, 2 minutes

    Honor - 202
    Credits - 37,400
    4* Crew - 0
    3* Crew - 2
    2* Crew - 3
    1* Crew - 1
    5* Replicator Rations - 0
    4* Replicator Rations - 33
    3* Replicator Rations - 0
    2* Replicator Rations - 0
    Chronitons - 392
    5* Trainers - 64
    4* Trainers - 72
    3* Trainers - 34
    4* Items - 0
    2* Items - 29
    1* Items - 57
    0* Items - 19
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    I haven't tracked my voyages in a long time, but may have to try doing so for a while.

    Just recalled my current one at the 8h 44m 18s mark, SEC/SCI.

    1x 4* crew, T'Mir (no other crew drops outside of dilemmas)
    13 honor (outside of dilemmas)
    20 gold, 82 purple, 64 blue trainers
    17 purple, 35 blue, 15 green rations
    575 chrons
    38400 credits
    25x 2* items
    33x 1* items
    15x 0* items

    8h 48m 12s
    SCI/CMD

    380 chrons
    2x blue, 1x green crew (outside of dilemmas)
    27 honor (outside of dilemmas)
    46 gold, 88 purple, 40 blue trainers
    36,700 credits
    17 purple, 44 blue rations
    33x 2* items
    42x 1* items
    17x 0* items
  • DavideBooksDavideBooks ✭✭✭✭✭
    My sci com voyage seemed to favor rations. No blue or purple crew, seven hours.
  • MuffanMuffan ✭✭
    Security primary voyage heavy on trainers.
  • [S14] Elynduil[S14] Elynduil ✭✭✭✭
    I have noticed MED primary seems to drop a LOT of 1/2* crew, but only spotty on 4*. Also gives ridiculous trainers and more replicator rations than ENG/SEC.

    I agree I would like to start tracking this as well. I often cringe when I see MED/SCI as primary and/or secondary, because I know it will be less than ideal for rewards.

    Just finished a MED/ENG that dropped 6 purples, but I did run it over 12 hours (kept missing the mark while at work...) Another curious factor was that 3 of the 6 was new (first star). That doesn't happen that often for me anymore.
  • Althea BiermontAlthea Biermont ✭✭✭✭✭
    Latest Voyage

    Primary - Engineering
    Secondary - Medicine
    Time - 8 hours, 55 minutes

    Honor - 240
    Credits - 36,400
    4* Crew - 1
    3* Crew - 0
    2* Crew - 3
    1* Crew - 0
    5* Replicator Rations - 0
    4* Replicator Rations - 12
    3* Replicator Rations - 0
    2* Replicator Rations - 3
    Chronitons - 444
    5* Trainers - 44
    4* Trainers - 76
    3* Trainers - 36
    4* Items - 0
    2* Items - 36
    1* Items - 53
    0* Items - 21
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    COM/MED, recalled around 8 hours 20 minutes:

    -245 honor
    -Crew: Racquetball Bashir, Naomi Wildman, Persis, 2* Riker
    -Trainers: 42 5*, 84 4*, 34 3*
    -39,700 credits
    -Replicator rations: 5 5*, 16 4*, 15 2*,
    -2* items: 3 casings, 5 incense, 1 interlink, 1 isolinear chips, 4 expansion modules, 2 clothing patterns, 2 Starfleet uniform patterns, 2 polyalloy, 1 relay, 3 sensors, 1 subprocessor
    -1* items: 3 alcohol, 3 casings, 1 incense, 4 interlinks, 6 GPL, 1 expansion module, 4 Starfleet uniform patterns, 3 synthetic polymers, 2 power cells, 5 sensors
    -0* items: 2 alcohol, 2 microconnectors, 1 emitter crystal, 2 GPL, 3 expansion modules, 4 optronic circuits, 2 Starfleet uniform patterns, 2 polyalloy, 2 synthetic polymers, 2 relays
    -392 chrons
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    I had a CMD/SEC crew recently that I ran twice to 8+ hours each (no refills), and only 1 of them dropped a 4* (three, actually). The drops & dilemmas are entirely up to RNG, methinks. 🖖🏻
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • Captain Sisko [AA]Captain Sisko [AA] ✭✭✭
    edited June 2018
    Would be interesting if there was a correlation, I've noticed that some voyages tend to award more Chrons, some accumulate 4* crew, etc. Never tied it to the stats presented though, always attributed it RNG.

    I'll post my current Voyage data as well if it helps:

    Primary stat: DIP
    Secondary stat: MED
    Time: 19 Hrs, 24 Mins

    Honor: 628
    Credits: 96,400
    Chronitons: 1290

    4* Replicator Rations: 53
    3* Replicator Rations: 4

    4* Crew: 5
    3* Crew: 2
    2* Crew: 5

    5* Trainers: 234
    4* Trainers: 88
    3* Trainers: 24

    2* Components: 114
    1* Components: 39
    0* Components: 27

    PS. Not sure if it's ever been mentioned elsewhere, but Spices are missing from the component drops. The other 20 all drop.
    There's an old saying: "Fortune favors the bold." Well - I guess we're about to find out.
  • Lady GaghgaghLady Gaghgagh ✭✭✭✭✭
    edited June 2018
    Going to recall a voyage here soon that's CMD (gold), SCI (silver).
    So far at 8 hours...
    4* crew = 0
    3* crew = 1
    2* crew = 3
    1* crew = 1
    Credits = 30k
    3* Trainers = 40
    4* RRations = 28
    3* RRations = 15
    Chrons = 451
    Honour = 220
    And of course numerous components

    I'll edit this post if there are any changes before recall (I have 900 AM left)
    Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
    Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
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  • IvanstoneIvanstone ✭✭✭✭✭
    SCI - DIP ~8h20
    3 common + 1 rare dilemma
    Drops:
    1 rare + 1 common crew
    9 Honour
    Rations: 28x 4*, 16x 3*, 2x 2*
    Trainers: 36x5*, 68x4*, 32x3*
    Credits: 35600
    Chronitons: 253
    VIP 13 - 310 Crew Slots - 1055 Immortals
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    I have a Voyage running now, then will be able to track at least 12 or so on spreadsheet. We'll see what it reveals!

    Thank you guys for posting your excerpts.

    Here's my 2 latest for anyone else working on this.

    SCI 7517 Primary
    DIP 7979

    10 Hours, 1 min 36 Seconds

    CREW
    1 4* random crew,
    3x4* crew from Dilemmas
    1x3* random drops
    4x2* all from Dilemmas

    Trainers
    68x5*
    94x4*
    50x3*

    Replicator Rations:
    4x4*
    14x3*

    47200 credits
    645 chrons
    236 Honor

    +++misc equip
    ---
    9 Hours 58 mins 46 secs
    MED 4615 PRIMARY
    SCI 5677

    CREW:
    1X4* RANDOM DROP
    2X3* 1 rnd 1xdilemma
    4x2* - all dilemma

    TRAINERS
    50x5*
    98x4*
    54x3*

    Replicator Rations:
    15x4*

    41300 credits
    469 chrons
    227 honor
    I want to become a Dilionaire...
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    Assimilating data...patterns emerging
    I want to become a Dilionaire...
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    Preliminary Results, taken from 7 Voyages lasting between 8-10 hours, and 2 Voyages of 18.75 hours and 19.5 hours.

    I will need much more data (At least 10 of each combo) with all combinations of skills as prim/sec to give a full analysis, just to see whether or not there is a pattern.

    Combos Rewarding the LEAST amount of 4* crew
    CMD/MED, MED/SCI, SEC/MED
    Rewarding the least amount of crew overall: SCI/MED

    From 8-10 hour voyages only:
    Rewarding the MOST 4* Crew: SCI/DIP, CMD/SCI
    Rewarding the MOST Replicator Rations: MED/SCI, CMD/SCI
    Rewarding the MOST Chrons: SCI/DIP

    Credits, Honor, and Trainers seem pretty even average across all skill sets so far. [interesting!]

    I am leaning toward SCI/DIP & CMD/SCI for the best choices so far.

    More to come...
    I want to become a Dilionaire...
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    MED/COM, recalled right after the 8 hour dilemma.

    -Crew: Anastasia Komananoff (from dilemma), Warship Chakotay; Koloth; 2* Wesley (x2), Melora
    -268 honor
    -Trainers: 60 5*, 96 4*, 44 3*
    -46700 credits
    -Rep rats: 11 3*
    -Equipment/components: 30 2*, 36 1*, 19 0*
    -569 chrons
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    8h 25m 33s
    MED/CMD

    Crew from dilemma's: 2x blue, 2x green
    Other crew drops: 0
    Honor: 235
    Chronitions: 399
    Trainers: 58 gold, 80 purple, 50 blue
    Rations: 34 blue, 1 green
    Credits: 35,700
    Items: 17x 2*, 33x 1*, 8x 0*


    8h 37m 37s
    SCI/ENG

    Crew from dilemma's: 4x green
    Other crew drops: 1x purple (Nevesa)
    Honor: 160
    Chronitions: 510
    Trainers: 40 gold, 74 purple, 50 blue
    Rations: 16 purple, 17 blue, 4 green
    Credits: 38,600
    Items: 23x 2*, 31x 1*, 9x 0*
  • DavideBooksDavideBooks ✭✭✭✭✭
    I'm recalling a security and science voyage now. I got to just over 7 hours. Just before 7 hours it dropped a purple crew, so I extended. Just before 8 hours it dropped another. Then no drops up to 14 hours when I recalled. It has a few ration drops, but nothing seeming significant. When I've had voyage dropping times, it has dropped far more. I would say security primary and science secondary is not worth extending for either crew or rations.
  • Average GuyAverage Guy ✭✭✭✭
    Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.

    My best DIP crew isn’t as strong as my best crew in any other skill (just barely behind ENG) but I have 21 crew with a max combined skill of at least 1200 DIP, whereas COM is a distant second at 15 and SEC is next with 13. I look forward to DIP/COM voyages quite a lot.
  • AviTrekAviTrek ✭✭✭✭✭
    Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.

    Any analysis needs to control for Voyage length.
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