Just some thoughts on this, from a data collection standpoint.
First, this is a great idea! I'm only offering procedural advice and not nitpicking at the idea at all.
1) you have people posting voyage info, but you don't know if they're posting ALL voyage info, or only when it's convenient or skewed to great results or bad results. I would suggest getting 20 or 30 people who can commit to reporting all voyage info, and use that data as compared to just what anyone posts on any given day.
2) that leads to what data you're getting from them. Since you're mainly looking for correlation between drop rates and primary stats, you should try to eliminate other potential factors that could affect that.
2a) make sure that people are posting which crew is falling from either dilemma or straight drops. Some are some arent. If dilemmas are completely random, then crew drops from dilemmas will pull your results to the middle. If dilemas are influenced by primary stats, you may have found something else new too!
2b) dilemma and drop rates could be influenced by specific character type, trait, or stat. This one would be harder to track and would require a lot more data from your subjects. You'd almost have to set up a control group of some kind where specific crew are run.
3) as I noted above, there could be all sorts of things that affect these drop rates, but one thing that has at least been anecdotally observed is the stickyness of drops, wither a lot of chrons, rations, crew, whatever. There are potentially dozens of things that can affect this, like what I mentioned above, or maybe even if a crew that hits a bonus trait finding that cache makes it more likely that they pull a certain type of item. Or, maybe if they're gold or purple, or fully fused or not, or who knows!
Anyway, best of luck on this! Look forward to seeing the results
Since I started, there was only 1 voyage that I didn't list because I was half asleep and completed without thinking. I also indicate which 4* crew were from dilemmas but wasn't indicating which were 2 or 3* crew in a dilemma.
Since I started, there was only 1 voyage that I didn't list because I was half asleep and completed without thinking. I also indicate which 4* crew were from dilemmas but wasn't indicating which were 2 or 3* crew in a dilemma.
The same thing happened to me earlier in the week. I also haven’t posted any recently because work kept me from processing any dilemmas on the voyage I started before going to bed Wednesday night but only just got to 8 hours while I was typing this post. (Yesterday was a loooong day.)
Edit: Might as well post it now that I have recalled.
Not to mention, you would need to explain why DB would do this. Coding logic based on skills is more work than just RNG to determine what drops for every single item. If there is a reason DB would want to split based on skills then I can understand the work, but if there is no reason I'm more likely to believe your mind is creating patterns from noise than any actual segmentation on DB's part.
OP here,
Chewable C++, I agree a lot of a data is important, but I was also hoping for overwhelming antidotal evidence to trump any of Spock's blasted logic.
Avitrek, They had to write text for each hazard for each of the six skills. The easy way would to create a generic pool and drop rate that all six skills would use, but there is no telling if they created separate drop pools/rates for each skill. But I also agree it is possibly the mind creating patterns as that it is how the mind works
Sinclair, I don't know how to manipulate that spreadsheet (the link does work for me), but do you have a template of what you want to know? Originally, I was only interested in 5 things outside of the dilemma drops, Honor, Chronos, Crew, Trainers, Replicator Rations. I see others are keeping track of other things.
I have purged all crew/honor/chrono dilemma awards from the data I am offering
Just some thoughts on this, from a data collection standpoint.
First, this is a great idea! I'm only offering procedural advice and not nitpicking at the idea at all.
1) you have people posting voyage info, but you don't know if they're posting ALL voyage info, or only when it's convenient or skewed to great results or bad results. I would suggest getting 20 or 30 people who can commit to reporting all voyage info, and use that data as compared to just what anyone posts on any given day.
2) that leads to what data you're getting from them. Since you're mainly looking for correlation between drop rates and primary stats, you should try to eliminate other potential factors that could affect that.
2a) make sure that people are posting which crew is falling from either dilemma or straight drops. Some are some arent. If dilemmas are completely random, then crew drops from dilemmas will pull your results to the middle. If dilemas are influenced by primary stats, you may have found something else new too!
2b) dilemma and drop rates could be influenced by specific character type, trait, or stat. This one would be harder to track and would require a lot more data from your subjects. You'd almost have to set up a control group of some kind where specific crew are run.
3) as I noted above, there could be all sorts of things that affect these drop rates, but one thing that has at least been anecdotally observed is the stickyness of drops, wither a lot of chrons, rations, crew, whatever. There are potentially dozens of things that can affect this, like what I mentioned above, or maybe even if a crew that hits a bonus trait finding that cache makes it more likely that they pull a certain type of item. Or, maybe if they're gold or purple, or fully fused or not, or who knows!
Anyway, best of luck on this! Look forward to seeing the results
1) If reported Voyage is too little info given, I do not include it.
2a) Thought about that (First part – reporting Dilemmas separate), but you may be on to something on the second part! Awesome idea!
2b) Based on all my previous data collection from Voyages (months worth), I do not believe there is any correlation between using certain crew, starting with a certain amount of AM, or ship or individual traits.
You are correct is saying that much of that would be harder to track. I know @Althea Biermont and I have very high 5* crew, for instance, but so far we seem to be getting very similar number of chrons & honor, as those who have reported that I do not know level and crew, and also similar to some of the Voyages I have run with almost exclusively Purple Crew. My guess, unless there is something extremely specific to a particular drop from a very particular combo of crew, that is otherwise irrelevant. (The idea of combos of Picard & Wesley, or Riker & Troi, or some such has always intrigued me, but I doubt the programmers are quite that clever.) That being said, I would LOVE to discover some hidden Easter Eggs in there from combos!
Another thing to consider in this analysis, I remember reading in a thread a while back that the RNG looks at your active crew when selecting for Portal Pulls (Voyages is same queue it pulls crew from) and there is some algorithm that tries "not to give you too many duplicates".
It is obviously not always successful, however this is something to consider like in my case, I am only short 6 SR crew from the entire catalogue, which may be why my SR drops have been fewer and fewer.
The one random SR drop I just got from about 6hrs:15m was one I needed to fuse a 3rd * on. The last SR drop I got was one I had immortalised, but in the vault. That's what reminded me of this.
Another thing to consider in this analysis, I remember reading in a thread a while back that the RNG looks at your active crew when selecting for Portal Pulls (Voyages is same queue it pulls crew from) and there is some algorithm that tries "not to give you too many duplicates".
It is obviously not always successful, however this is something to consider like in my case, I am only short 6 SR crew from the entire catalogue, which may be why my SR drops have been fewer and fewer.
The one random SR drop I just got from about 6hrs:15m was one I needed to fuse a 3rd * on. The last SR drop I got was one I had immortalised, but in the vault. That's what reminded me of this.
Just another hypothesis...
It seems to me that of the 4 stars I get, they tend to be non-FF crew, especially considering the size of the 4 star pool
I've been saving a snapshot of all my Voyages since mid March so I complied the info displayed in this chart below. If the cel is blank then the amount is unknown, if there is a "+" in the cel then there 'could have been' more of that item. The 3 yellow and 1 orange highlighted cels are the only ones that I used Lithium to extend the voyage. Blue highlighted cels didn't make it to the 8 hour dilemma. Hope this helps.
An interesting observation from me compiling the info. I discovered I've had Primary ENG/Secondary Medicine 14 times while never having CMD/Med, SCI/Med, ENG/CMD or Med/Sec.
VERRRRRY interesting! My Last Voyage netted 2x4* crew that I actually needed *s for. Both the them did not drop until after 10h30m. All of my dilemmas were low end except one, which got me 2x2* equipment (Sensors I think) with 100 chrons/75 honor. That surprised me.
Latest 3 reported Voyages, 2 @ 12 hours 1 @ 11 1/2, all had a few SR crew drops, 2/3 of the Voyages with 4* Dilemma drops
For those NOT checking the spreadsheet, the Noticeable patterns so far:
Highest (marginally) Chrons from SCI Skill (Primary or Secondary doesn't seems to matter)
Highest overall crew drop rates seems to be SEC/ENG (in no order either)
High replicator rations seem to also be associated with SCI skill.
Credits fall at such an even rate across all skills, I don't think there is anything there.
I will be fully honest, it’s a real pain to switch apps, re-open the voyage, memorize the five things that are still visible, switch apps, type it all in, and rinse/repeat...sorry.
Starting a spreadsheet recording voyage drops.
Only 2 so far. I can hopefully do 2 a day and will share findings as I go.
I'll aim to do 50 before making any conclusions.
Interesting observation, and completely anecdotal. In fact, I don't even know I'd voyages are fixed like gauntlet or completely random from player to player.
But...
In the past 3 days of voyages, they've seemed to be tied as good matches to event crew.
I've had com/dip, dip/com, and dip/eng...which seems to match up with the crew this past weekend.
Probably coincidental, bUT just thought I'd throw it out there.
Comments
https://docs.google.com/spreadsheets/d/1J9hSoi8s_ivkfnpr3X8orPvfHHl-0lWK_RYei7ISVdE/edit?usp=sharing
Oh that is annoying. You did pretty well considering those skill numbers, though.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
-Crew: Warship Janeway, Klaa (both from dilemmas); Mara; KDF Alexander, Captain Kirk; Comm Officer Uhura
-270 honor
-Trainers: 42 5*, 76 4*, 32 3*
-Rep rats: 7 3*
-Items: 32 3*, 43 1*, 34 0*
-402 chrons
-33,600 credits
Primary - SCI
Secondary - SEC
Time - 8 hours, 23 minutes
Honor - 136
Credits - 35,600
4* Crew - 0
3* Crew - 0
2* Crew - 4
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 16
3* Replicator Rations - 5
2* Replicator Rations - 0
Chronitons - 416
5* Trainers - 34
4* Trainers - 94
3* Trainers - 42
4* Items - 0
2* Items - 37
1* Items - 31
0* Items - 23
First, this is a great idea! I'm only offering procedural advice and not nitpicking at the idea at all.
1) you have people posting voyage info, but you don't know if they're posting ALL voyage info, or only when it's convenient or skewed to great results or bad results. I would suggest getting 20 or 30 people who can commit to reporting all voyage info, and use that data as compared to just what anyone posts on any given day.
2) that leads to what data you're getting from them. Since you're mainly looking for correlation between drop rates and primary stats, you should try to eliminate other potential factors that could affect that.
2a) make sure that people are posting which crew is falling from either dilemma or straight drops. Some are some arent. If dilemmas are completely random, then crew drops from dilemmas will pull your results to the middle. If dilemas are influenced by primary stats, you may have found something else new too!
2b) dilemma and drop rates could be influenced by specific character type, trait, or stat. This one would be harder to track and would require a lot more data from your subjects. You'd almost have to set up a control group of some kind where specific crew are run.
3) as I noted above, there could be all sorts of things that affect these drop rates, but one thing that has at least been anecdotally observed is the stickyness of drops, wither a lot of chrons, rations, crew, whatever. There are potentially dozens of things that can affect this, like what I mentioned above, or maybe even if a crew that hits a bonus trait finding that cache makes it more likely that they pull a certain type of item. Or, maybe if they're gold or purple, or fully fused or not, or who knows!
Anyway, best of luck on this! Look forward to seeing the results
Secondary - SCI
Time - 8 hours
Honor - 180
Credits - 38,600
4* Crew - 0
3* Crew - 0
2* Crew - 4 all from dilemmas
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 0
3* Replicator Rations - 3
2* Replicator Rations - 6
Chronitons - 437
5* Trainers - 36
4* Trainers - 96
3* Trainers - 50
4* Items - 0
2* Items - 35
1* Items - 67
0* Items - 20
The same thing happened to me earlier in the week. I also haven’t posted any recently because work kept me from processing any dilemmas on the voyage I started before going to bed Wednesday night but only just got to 8 hours while I was typing this post. (Yesterday was a loooong day.)
Edit: Might as well post it now that I have recalled.
COM/SEC, recalled after 8 hour dilemma
-197 honor
-Crew: Captain Dathon, Robin Lefler, Prisoner McCoy, Commander Scott; KDF Alexander, Ensign Seska; Maquis Chakotay, Nurse Chapel
-Trainers: 34 5*, 80 4*, 38 3*
-31,200 credits
-Rep rats: 3 4*, 31 3*
-Items: 26 2*, 41 1*, 18 0*
-Chrons: 381
Secondary - MED
Time - 11 hours, 21 minutes
Honor - 277
Credits - 52,900
4* Crew - 3 (all drops, none from dilemmas)
3* Crew - 1 (from a dilemma)
2* Crew - 4 (3 from dilemmas)
1* Crew - 0
5* Replicator Rations - 5 (from a dilemma)
4* Replicator Rations - 11
3* Replicator Rations - 7
2* Replicator Rations - 0
Chronitons - 610
5* Trainers - 88
4* Trainers - 76
3* Trainers - 50
4* Items - 0
2* Items - 54
1* Items - 40
0* Items - 20
OP here,
Chewable C++, I agree a lot of a data is important, but I was also hoping for overwhelming antidotal evidence to trump any of Spock's blasted logic.
Avitrek, They had to write text for each hazard for each of the six skills. The easy way would to create a generic pool and drop rate that all six skills would use, but there is no telling if they created separate drop pools/rates for each skill. But I also agree it is possibly the mind creating patterns as that it is how the mind works
I have purged all crew/honor/chrono dilemma awards from the data I am offering
Primary/Secondary Time, Honor, Chrono, 4*/3*/2*/1* crew, 5*/4*/3* trainer, 4*/3* Rep Ration
Sec/Med 8hr 192honor 382Chrono 1/2/0/2, 28/70/0, 0/15
Dip/Sec 6hr 117honor 200Chrono 0/2/1/0, 0/84/0, 0/30
Dip/Sec 8hr 64honor 270chrono 0/1/0/0, 32/78/0, 51/27
Dip/Sci 8hr 49honor 352chrono 0/1/0/1, 28/84/0, 24/1
Dip/Sci 8hr 68honor 291chrono 0/0/0/1, 0/0/34, 0/34
Med/Cmd 7hr 31honor 172chrono 0/0/0/0, 26/80/0, 0/22
Cmd/Sci 8hr 55honor 208chronos 0/0/0/1 32/76/0, 0/16
Sci/Eng 8hr 0 honor 266chrono 0/1/0/0, 34/84/0, 1/0
Sci/Eng 7hr 17honor 277chrono 1/2/0/0, 26/78/0 0/12
Dip/Med 7.5hr 80honor 229chrono 0/1/0/0, 14/66/40, 6/30
The duplicates were identical voyages, using same 12 crew, and yes the first sci/eng generated zero honor.
1) If reported Voyage is too little info given, I do not include it.
2a) Thought about that (First part – reporting Dilemmas separate), but you may be on to something on the second part! Awesome idea!
2b) Based on all my previous data collection from Voyages (months worth), I do not believe there is any correlation between using certain crew, starting with a certain amount of AM, or ship or individual traits.
You are correct is saying that much of that would be harder to track. I know @Althea Biermont and I have very high 5* crew, for instance, but so far we seem to be getting very similar number of chrons & honor, as those who have reported that I do not know level and crew, and also similar to some of the Voyages I have run with almost exclusively Purple Crew. My guess, unless there is something extremely specific to a particular drop from a very particular combo of crew, that is otherwise irrelevant. (The idea of combos of Picard & Wesley, or Riker & Troi, or some such has always intrigued me, but I doubt the programmers are quite that clever.) That being said, I would LOVE to discover some hidden Easter Eggs in there from combos!
334 honor
68100 credits
838 chrons
Crew
4* - 1 (not from dilemma)
3* - 3 (I think all from dilemmas)
2* - 4 (I think all from dilemmas)
Trainers
5* - 118
4* - 94
3* - 30
Replicator rations
4* - 14
3* - 26
Equipment
2* - 83
1* - 31
0* - 31
It is obviously not always successful, however this is something to consider like in my case, I am only short 6 SR crew from the entire catalogue, which may be why my SR drops have been fewer and fewer.
The one random SR drop I just got from about 6hrs:15m was one I needed to fuse a 3rd * on. The last SR drop I got was one I had immortalised, but in the vault. That's what reminded me of this.
Just another hypothesis...
It seems to me that of the 4 stars I get, they tend to be non-FF crew, especially considering the size of the 4 star pool
Left off the MOST important piece of info: SKILL Primary/Secondary
Secondary - COM
Time - 11 hours, 33 minutes
Honor - 350
Credits - 53,800
4* Crew - 2 (1 from dilemmas)
3* Crew - 2 (1 from dilemmas)
2* Crew - 3 (3 from dilemmas)
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 26
3* Replicator Rations - 25
2* Replicator Rations - 7
Chronitons - 791
5* Trainers - 68
4* Trainers - 72
3* Trainers - 46
4* Items - 0
2* Items - 53
1* Items - 52
0* Items - 20
Very disappointing haul for my record time. Lots of replicator rations though. 43 4*, 30 3*
Dang it! It was DIP & SEC but I don't remember which was primary, so this data shall remain useless.
An interesting observation from me compiling the info. I discovered I've had Primary ENG/Secondary Medicine 14 times while never having CMD/Med, SCI/Med, ENG/CMD or Med/Sec.
Secondary - SEC
Time - 9 hours, 24 minutes
Honor - 226
Credits - 41,800
4* Crew - 2 (1 from dilemmas)
3* Crew - 0
2* Crew - 2 (2 from dilemmas)
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 12
3* Replicator Rations - 24
2* Replicator Rations - 17
Chronitons - 440
5* Trainers - 46
4* Trainers - 84
3* Trainers - 36
4* Items - 0
2* Items - 42
1* Items - 39
0* Items - 25
5* Schematics - 600 (from dilemmas)
So outside dilemmas I only had 1 crew drop
Latest 3 reported Voyages, 2 @ 12 hours 1 @ 11 1/2, all had a few SR crew drops, 2/3 of the Voyages with 4* Dilemma drops
For those NOT checking the spreadsheet, the Noticeable patterns so far:
Highest (marginally) Chrons from SCI Skill (Primary or Secondary doesn't seems to matter)
Highest overall crew drop rates seems to be SEC/ENG (in no order either)
High replicator rations seem to also be associated with SCI skill.
Credits fall at such an even rate across all skills, I don't think there is anything there.
Please keep the Voyage Info coming! Thank you!
Secondary - MED
Time - 10 hours, 3 minutes (first time to 10 hours without a refill)
Honor - 210
Credits - 43,500
4* Crew - 0
3* Crew - 3 (all from dilemmas)
2* Crew - 3 (2 from dilemmas)
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 6
3* Replicator Rations - 5
2* Replicator Rations - 0
Chronitons - 664
5* Trainers - 70
4* Trainers - 70
3* Trainers - 44
4* Items - 0
2* Items - 33
1* Items - 50
0* Items - 22
Bad crew drops and bad replicator drops but good chronitons
I will be fully honest, it’s a real pain to switch apps, re-open the voyage, memorize the five things that are still visible, switch apps, type it all in, and rinse/repeat...sorry.
I just managed an 8 hour Voyage with DIP MED.
Interestingly, the two 4* crew dropped between hour 6 and 7 at random.
Honor - 191
Credits - 29,300
4* Crew - 2 (dropped between hour 6 and 7)
3* Crew - 1 (from dilemma)
2* Crew - 4 (3 from dilemmas)
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 13
3* Replicator Rations - 9
2* Replicator Rations - 0
Chronitons - 389
5* Trainers - 32
4* Trainers - 104
3* Trainers - 40
4* Items - 0
2* Items - 11 unique (17 total)
1* Items - 14 unique (44 total)
0* Items - 10 unique (16 total)
Starting a spreadsheet recording voyage drops.
Only 2 so far. I can hopefully do 2 a day and will share findings as I go.
I'll aim to do 50 before making any conclusions.
But...
In the past 3 days of voyages, they've seemed to be tied as good matches to event crew.
I've had com/dip, dip/com, and dip/eng...which seems to match up with the crew this past weekend.
Probably coincidental, bUT just thought I'd throw it out there.