Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.
I just started a DIP/SEC voyage. I will post results after 8 hours.
I never got a 4* for a long time in voyages then over past month I get one a day sometimes two a day. Now I have just 100 4* immortalized of 250 out there but over past month I have airlocked 90% of the blues I got. I would have less than third chance to get a 4* I already have by the crew out there. 90% of time I get a ff fe ed one again and again. That is 90% time I score cards say 4 or less in a hand of cards by same example in Texas Holdem. Or I lose more than 2 to one in coin tosses! If same probability applies.
Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.
My best DIP crew isn’t as strong as my best crew in any other skill (just barely behind ENG) but I have 21 crew with a max combined skill of at least 1200 DIP, whereas COM is a distant second at 15 and SEC is next with 13. I look forward to DIP/COM voyages quite a lot.
I don't have a lot of useful 5* depth but most of it includes DIP and they are in most voyages. I am in a similar boat that a lot of my 4* FF/FE crew have DIP in surplus. Sometimes I jig around my other skills to get 6000-7000 primary / secondary and still find myself higher DIP than both. I have a few good/decent characters in other skills but not the same depth so I often go with best crew possible even if I can't crack 5000 on primary or secondary. Works good early on with some good returns but voyages don't last long beyond 6 hours when AM starts plummeting.
I never got a 4* for a long time in voyages then over past month I get one a day sometimes two a day. Now I have just 100 4* immortalized of 250 out there but over past month I have airlocked 90% of the blues I got. I would have less than third chance to get a 4* I already have by the crew out there. 90% of time I get a ff fe ed one again and again. That is 90% time I score cards say 4 or less in a hand of cards by same example in Texas Holdem. Or I lose more than 2 to one in coin tosses! If same probability applies.
I only have about 50 FF/FE but they do me well. I need some more depth but I look at it as all honour on voyages and when I get someone useful it becomes a nice bonus surprise. 😀
Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.
Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.
Any analysis needs to control for Voyage length.
For sure.
If you got an export of the voyage log, you could look at what fraction of each drops were:
Chrons vs Honor vs Crew vs Component vs Credits (JUST credits) vs Rations (vs whatever drops I'm sure I left off)
I believe all of those things have a chance of being dropped at any phase, just the rarity or amount of those items change as voyages go on. Comparing the number of drops of each of those things is probably the best way to account for that.
Is DIP the most common skill? It's my best skill. If it's everyone's, probably it is easier to get higher values and hence still be passing hazards after the 6 hour mark. Passing more hazards probably has more to do with getting better rewards than the skill itself. I don't think DB would make it that obvious how rewards are handed out given how intelligent the user base has been at figuring things out / finding glitches in the program. My best combo is DIP/SEC. Typically, this combo gives me my best voyages.
My best DIP crew isn’t as strong as my best crew in any other skill (just barely behind ENG) but I have 21 crew with a max combined skill of at least 1200 DIP, whereas COM is a distant second at 15 and SEC is next with 13. I look forward to DIP/COM voyages quite a lot.
I don't have a lot of useful 5* depth but most of it includes DIP and they are in most voyages. I am in a similar boat that a lot of my 4* FF/FE crew have DIP in surplus. Sometimes I jig around my other skills to get 6000-7000 primary / secondary and still find myself higher DIP than both. I have a few good/decent characters in other skills but not the same depth so I often go with best crew possible even if I can't crack 5000 on primary or secondary. Works good early on with some good returns but voyages don't last long beyond 6 hours when AM starts plummeting.
This happens fairly frequently, especially with MED voyages and the bounty of crew that have those two skills. In fact, on my current MED/COM voyage I have almost as much DIP as MED.
Just did 9 hours on primary med, secondary security. 526 chronos, 15 purple rations, 9 blue rations, 10 green rations (I think it was one drop of each). One 3* crew, no purple crew.
Yikes. That is exactly the attitude you don't want for statistical purposes. You either commit to providing the stats at the start knowing nothing(ideally before even seeing the pri/sec skills) or you don't report. If you wait until you see that you got more crew, you've now biased the sample.
Yikes. That is exactly the attitude you don't want for statistical purposes. You either commit to providing the stats at the start knowing nothing(ideally before even seeing the pri/sec skills) or you don't report. If you wait until you see that you got more crew, you've now biased the sample.
I plan on reporting all my Voyages, this is just my first post. The only thing is that I noticed most people were only reporting 8hr+ voyages, but I wanted to throw in my 7hr+ voyages too, and noted that this one was also a statistical outlier, which is important to record.
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I will post soon with my latest. I am waiting until I can post up the whole list instead of general findings. I wrote it down, but don't have time now to tap it in. I think we need to separate crew count from dilemmas from crew dropped randomly. I plan to start doing that.
You would have to keep a seperate tally of which super rare you get are from drops and which are from dilemmas. I assume you are talking only of random drops during the voyage not dilemma rewards. Though it would be interesting to see if skills caused a diff in what dilemmas you got.
Not to mention, you would need to explain why DB would do this. Coding logic based on skills is more work than just RNG to determine what drops for every single item. If there is a reason DB would want to split based on skills then I can understand the work, but if there is no reason I'm more likely to believe your mind is creating patterns from noise than any actual segmentation on DB's part.
Logically, you nay-sayers are right; it would be strange. But my experience suggests there is enough to this to gather data. Instead of saying it is not possible, if we all give our data for a week, the sample size will be large enough to suggest correlations. I'm saving my results st seven hours (my average) and whatever I can extend to. When I connect on my actual computer, I will post them.
I was just about to suggest a spreadsheet for the current data. Recording it on a thread like this isn't very functional
@[10F] Belle'Annait IS on a spreadsheet, which is why people are reporting as they are. I will provide the link shortly.
@Chewable C++ – that spreadsheet was WAY overkill for our purposes, which is why I designed a new one. The idea here is to see "IF" any patterns emerge. No assumptions are being made.
I am now breaking it up into 2 categories, since the rate of drops is on a curve when you extend Voyages more than once. The reason is that the extensions may be skewing the data for the shorter voyages. (OR, hey, they might not at all! LOL)
Comments
I just started a DIP/SEC voyage. I will post results after 8 hours.
I don't have a lot of useful 5* depth but most of it includes DIP and they are in most voyages. I am in a similar boat that a lot of my 4* FF/FE crew have DIP in surplus. Sometimes I jig around my other skills to get 6000-7000 primary / secondary and still find myself higher DIP than both. I have a few good/decent characters in other skills but not the same depth so I often go with best crew possible even if I can't crack 5000 on primary or secondary. Works good early on with some good returns but voyages don't last long beyond 6 hours when AM starts plummeting.
I only have about 50 FF/FE but they do me well. I need some more depth but I look at it as all honour on voyages and when I get someone useful it becomes a nice bonus surprise. 😀
For sure.
So far DIP & CMD as primary shaping up to bring most 4* crew, while SCI primary brings most Chrons. Still limited data, but the patterns are forming!
If you got an export of the voyage log, you could look at what fraction of each drops were:
Chrons vs Honor vs Crew vs Component vs Credits (JUST credits) vs Rations (vs whatever drops I'm sure I left off)
I believe all of those things have a chance of being dropped at any phase, just the rarity or amount of those items change as voyages go on. Comparing the number of drops of each of those things is probably the best way to account for that.
This happens fairly frequently, especially with MED voyages and the bounty of crew that have those two skills. In fact, on my current MED/COM voyage I have almost as much DIP as MED.
Primary - MED
Secondary - DIP
Time - 7 hours, 30 minutes
Honor - 198
Credits - 35.500
4* Crew - 3
3* Crew - 1
2* Crew - 2
1* Crew - 1
5* Replicator Rations - 0
4* Replicator Rations - 10
3* Replicator Rations - 20
2* Replicator Rations - 0
Chronitons - 372
5* Trainers - 56
4* Trainers - 80
3* Trainers - 42
4* Items - 0
2* Items - 28
1* Items - 45
0* Items - 28
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Yikes. That is exactly the attitude you don't want for statistical purposes. You either commit to providing the stats at the start knowing nothing(ideally before even seeing the pri/sec skills) or you don't report. If you wait until you see that you got more crew, you've now biased the sample.
Secondary - Medicine
Time - 9 hours, 38 minutes
Honor - 197
Credits - 38,700
4* Crew - 0
3* Crew - 0
2* Crew - 4
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 17
3* Replicator Rations - 1
2* Replicator Rations - 0
Chronitons - 449
5* Trainers - 66
4* Trainers - 82
3* Trainers - 44
4* Items - 0
2* Items - 43
1* Items - 46
0* Items - 13
3833/5274/1207/9820/10714/2121
8h02m
Dilemma:
4 x 2*
Drop:
Honor - 230
Credits - 30,500
4* Crew - 1
3* Crew - 0
2* Crew - 0 (4)
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 9
3* Replicator Rations - 16
2* Replicator Rations - 0
Chronitons - 337
5* Trainers - 34
4* Trainers - 78
3* Trainers - 34
4* Items - 0
2* Items - 20
1* Items - 53
0* Items - 22
I plan on reporting all my Voyages, this is just my first post. The only thing is that I noticed most people were only reporting 8hr+ voyages, but I wanted to throw in my 7hr+ voyages too, and noted that this one was also a statistical outlier, which is important to record.
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10:28:56 hr
Prim Sec 10,071
Sec Com 9,511
chrons 613
Honor 276
credit 42200
5* trainer 82
4* trainer 76
4* ration 30
3* ration 22
3*crew 1
2*crew 4
2*item 40
1*item 46
0*item 15
every thing else is a 0. hope it helps
Secondary - Diplomacy
Time - 9 hours, 9 minutes
Honor - 265
Credits - 41,000
4* Crew - 2 (but one was from a dilemma)
3* Crew - 2
2* Crew - 2
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 25
3* Replicator Rations - 25
2* Replicator Rations - 0
Chronitons - 410
5* Trainers - 48
4* Trainers - 74
3* Trainers - 26
4* Items - 0
2* Items - 34
1* Items - 50
0* Items - 25
If it really does work like this, it'd have had to have changed this year, as last year there is no such pattern:
https://docs.google.com/spreadsheets/d/1Xtrtkq6mWt1NjoL_cvEsACPiWfluVLupmEl21EBKzXY/edit?usp=sharing (not my sheet)
Voyage Estimator Tool thread
They did make balancing changes to Voyages, so that's possible.
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Secondary - Security
Time - 10 hours, 8 minutes
Honor - 346
Credits - 45,500
4* Crew - 1
3* Crew - 1
2* Crew - 3
1* Crew - 1
5* Replicator Rations - 0
4* Replicator Rations - 49
3* Replicator Rations - 30
2* Replicator Rations - 0
Chronitons - 547
5* Trainers - 62
4* Trainers - 94
3* Trainers - 42
4* Items - 0
2* Items - 44
1* Items - 35
0* Items - 11
Primary - Security
Secondary - Command
Time - 22 hours, 36 minutes
Honor - 591
Credits - 113,500
4* Crew - 4
3* Crew - 3
2* Crew - 8
1* Crew - 1
5* Replicator Rations - 0
4* Replicator Rations - 131
3* Replicator Rations - 1
2* Replicator Rations - 0
Chronitons - 1698
5* Trainers - 258
4* Trainers - 80
3* Trainers - 0
4* Items - 0
2* Items - 153
1* Items - 56
0* Items - 21
How many of those 4* came from dilemmas?
I was just about to suggest a spreadsheet for the current data. Recording it on a thread like this isn't very functional
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
10652/2726/1706/6112/2153/10010
8h21m
Dilemma:
1 x 4*
3 x 2*
Drop:
Honor - 252
Credits - 36,900
4* Crew - 1 (2)
3* Crew - 0
2* Crew - 0 (3)
1* Crew - 1
5* Replicator Rations - 0
4* Replicator Rations - 0
3* Replicator Rations - 0
2* Replicator Rations - 1
Chronitons - 401
5* Trainers - 44
4* Trainers - 68
3* Trainers - 30
4* Items - 0
2* Items - 14
1* Items - 49
0* Items - 23
Secondary - Diplomacy
Time - 9 hours, 1 minute
Honor - 202
Credits - 38,500
4* Crew - 4 (but one was from a dilemma)
3* Crew - 0
2* Crew - 3
1* Crew - 0
5* Replicator Rations - 0
4* Replicator Rations - 11
3* Replicator Rations - 19
2* Replicator Rations - 0
Chronitons - 473
5* Trainers - 56
4* Trainers - 82
3* Trainers - 46
4* Items - 0
2* Items - 28
1* Items - 40
0* Items - 17
Not to mention, you would need to explain why DB would do this. Coding logic based on skills is more work than just RNG to determine what drops for every single item. If there is a reason DB would want to split based on skills then I can understand the work, but if there is no reason I'm more likely to believe your mind is creating patterns from noise than any actual segmentation on DB's part.
@[10F] Belle'Anna it IS on a spreadsheet, which is why people are reporting as they are. I will provide the link shortly.
@Chewable C++ – that spreadsheet was WAY overkill for our purposes, which is why I designed a new one. The idea here is to see "IF" any patterns emerge. No assumptions are being made.
I am now breaking it up into 2 categories, since the rate of drops is on a curve when you extend Voyages more than once. The reason is that the extensions may be skewing the data for the shorter voyages. (OR, hey, they might not at all! LOL)
Section 1: 7-12 hours
Section 2: 13-25 hours