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Who is playing Star Trek Fleet Command and who are you in this new uni?
HoratioH Commodore of TCE fleet.
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When the game started, the devs did an incredibly stupid thing and that was to allow pay-to-play folks to be able to get a massively overpowered ship before official launch. So you'd have players strolling around in their ships with 30,000+ health just massacring anyone within 5 or so levels of themselves. Keep in mind most players' ships are anywhere from 5,000-10,000 health, so these overpowered zealots were literally squashing you with powers three or more times what normal players have and there was no way you could fight back. Additionally, a lot of these overpowered bullies would also avoid levelling their starbase's operations module, which is what levels you up officially in the game. These bullies would do so just so they could stay on par with most players' levels and dominate them. Mainly, by maintaining their level within the range of most players, these bullies were ensuring that they would almost always remain in power and keep their status quo in lording over others.
The game was also drama galore. Alliances/fleets were constantly being territorial, at each others' throats, betraying pacts they had formed with other fleets, legit gang turf wars were occurring over regions of space, and many bully fleets would prohibit the mining of rare resources for anyone not in their alliance/fleet. Essentially, this ended up locking some players out of actually advancing in the game.
For example, my goal was to ally with the Romulans since they are one of my favourite races in Star Trek, but all the Romulan missions were too high levelled for anything my ship could handle. So the only way for me to increase my Romulan faction reputation was to mine a certain ore once a day which could only be found in one place in Romulan space. But this domineering overpowered pay-to-play bully fleet took over the region of space where that ore was. So when I tried to mine it, I got pmed that it was my first and last warning and if they saw me "tresspassing" in their space or trying to mine that ore again, they'd pvp me relentlessly.
Getting your ship destroyed would take resources to fix and would in many ways prevent gameplay while you waited for repairs which could take 30-40 minutes depending on ship. And when you reached level 15, your starbase could be attacked by other players and any resources you mined for hours to get or that you paid to get with your own real-world money could get stolen away in a matter of seconds.
I despise bullies. They made the game lose all of its fun factor for me. So I quit that game. I don't like that kind of atmosphere and it felt like the complete opposite of what Star Trek advocates: humanitarianism, cooperation, diplomacy, discovery, camaraderie; instead, all you got was treachery, arrogance, selfishness, exclusion, and antagonizing attitudes. Yeah, nothing I want to be a part of.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
Any game which features battles where you can lose what you've accumulated, and where alliances can become very powerful and make other players' gaming experience extremely unpleasant, is not a game I particularly dig. I've played games like that in the past, and they just got frustrating and left me angry a lot of times — which isn't what I should be getting out of a game.
On top of all that, as I said in another thread, there really isn't very much of a "Trek feel" to Fleet Command. It's really just a space game with some Star Trek elements laid on top of it.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Check out our website to find out more:
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I still have Star Fleet battles, just not installed on my current computer.
And to the fool in the Fleet Command ingame global chat who challenged me directly to write a negative review of STFC, here you go. This is not the first place I've posted this nor will it be the last.
I've not seen this from the developers directly but they are supposedly quoted as saying the so called "pvp" element makes the game "interesting" and "challenging" This was my verbatim response on discord in a channel where at least one designer was present (includes the answer to why I refer to pvp as "so called" ... (note to date there has been no response to this from said designer/developer)
Same, here.
PM for details.
So long and thanks for all the fish.
One of the pain-points is that they have, as best we can tell, 9 different servers - so when you join, you'll get a newer one with newer, less OP players - but the downside is you can't be with your friends and fleetmates (Like me!) Apparently, they are working on a patch to let you migrate to different servers.
Another pain point is, unlike timelines, there is no login token. I can't enter a user name/password and log in from any device - it's 2018 and that's beyond silly to me. Your game is tied to your Game Center/Google Games ID - so If i want to play on my Android and iOS device, I'm out of luck.
Final pain-point is the company themselves. I know most of us roll our eyes when DB does something wrong, while others of us go make a T-Shirt and wear it in front of Jon Radoff. But, no matter your feelings to DB - they have a good ticketing system with ZenDesk, they have official forums with two CMs available - in the past devs also showed up on the forums to respond - and they have generally fixed major game-breaking issues quickly.
...Scopely on the other hand....these guys....good lord. OK, so first off - issues can only be handled via ticket, which if you file in-game, is broken and doesn't work - so you have to email them in (and hope you know that email address.) Secondly, when they 'officially' launched on the 29th, they opened an official public Discord channel to serve as their version of web forums. They invited staff to be Mods/Devs and the CM to preside over it all. Sounds neat, right? Well, the one Mod who is an employee has been playing for 3 months...and is level 7. You should hit that on day 2. The Devs don't actually log in because of the abuse they were taking, and the CM showed up literally to his first day on the job with the company and was told to log into the Discord. He didn't know the history, the game or the issues. He was crucified by the unhappy players.
Basically, there are major, major, major game breaking bugs as you progress to the highest levels. You wont get there fast unless you pay, and lots of folks have done just that. For the most part, the user base is toxic and not friendly.
Best advice is - create an account, play a smidge, then let it sit for a month or two. Let the bugs get worked out. Get some free loot sent to you like they do here. Then log in again and give a spin when all the kinks are worked out.
I’m not saying they weren’t fun when things were going well in those two games - they were and I made more than a few friends in both - but they aren’t for everyone and I can’t imagine Fleet Command will magically rise to their level even over time.
On top of that, the leveling system is utterly broken. Especially at higher levels. The scaling is insane. The resources required are astronomical and extremely hard to get. This is basic level **tsk tsk** that any active player can see, and are very vocal about, and it hadn't been fixed. It's utterly absurd, and I'm just fascinated by how bad it is and why it hadn't been fixed.
PVP has been well described above. It isn't PVP it's higher level players destroying **tsk tsk** incessantly. That's all. It's **tsk tsk** awful. There's nothing else to say. It's just **tsk tsk** awful.
There are minor bugs like broken episodes, areas out of bounds, and mining systems that are borked, again relatively easy stuff to fix but they're busy doing other stuff. Quite what that other stuff is, remains a mystery, but there you go.
I'd give it a miss. It may improve, it may not. I like to play to see how the mechanics of things work, and this isn't good. I've had fun so far but I think I'm going to quit soon. I hate toxic environments and continually blocking payers to try and avoid that is just not good enough. I just don't want that there in my game. It's just not Star Trek.
Check out our website to find out more:
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they will fix the bugs, but just like timelines launch there will be a bunch of people whining. dont like it, leave. there will be plenty who stick around and like it.
Timelines Crew Cost Viewer
There were things I liked about it and the game has a lot of potential as a concept. For example the graphics were excellent, the game was indeed much more interactive, and the ability to actually visibly build a starbase as well as maneuver your ship through regions of space were entertaining.
But all of those nice innovative things about the game were completely overshadowed and undermined by the myriad of glitches, the exorbitant scaling of resources and time needs, the ability to have all your hard work or money earned resources pillaged from you all too easily, and the toxic social environment. Just as someone else said, the most sociopathic and toxic players were the most vocal on the game’s global chat so the game felt inundated with their presence in most all aspects of gameplay.
And just like you @Data1001, I started noticing most of my gameplay left me feeling angry, upset, or frustrated/demoralized; not happy, intrigued, or motivated. Realizing that is why I left right away. I game to enjoy the experience of what a game has to offer. Being challenged is fine within reason as long as it is an obstacle that I can overcome with time, effort, and skill, but the challenges in this game were only solvable via money and/or miraculous patience and navigation through sociopathic players bent on trolling you and making the worst of your game experience; obstacles I neither have the patience, control, nor desire to invest in.
The only thing I miss about the game were the few actually friendly and pleasant people I befriended in the game, I wish I had given them my line contact before I jumped ship.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I meant the board game from the early 80's......oh, there I did it again!
Similar to a board game, I played a Star Trek D&D game for a few months with some friends. It was honestly way more exciting and enjoyable than Fleet Command, and Timelines for that matter.
I was a Romulan Starfleet ensign whose family had defected to the Federation during Ambassador Spock’s attempts at Vulcan/Romulan unification. My character personally had undergone gruelling experiments for the Romulan state by the Tal Shiar seeking to create optimal spies. The secret Tal Shiar program was designed to tap into a Romulan’s genetic/psionic ancestry with Vulcans and develop that person’s latent telepathy or mental ability to control others’ minds. When my twin sister died in the torturous experiments, that’s when my family decided to defect to Vulcan, though little did the Tal Shiar or my family know I had begun to actually develop the burgeoning psionic abilities as hoped in the experiments.
But it’s that level of customization and ability to craft a story that I absolutely loved about my D&D sessions. I played alongside a Vulcan security officer, a Bolian mechanic/strongwoman, a Human officer who was really a covert Cardassian operative à la Seska but was a skilled epidemiologist who could make fatal biological weapons, a cowardly but shrewd Tellarite diplomatic officer, a Betazoid counselor much like Troi but was endlessly more crass, a Klingon demolitions expert, and a Bajoran archaeologist. Too bad the campaign fell through after a while. Trying to organize sessions based on the schedules of 8-9 different people was near impossible.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
that's a great attitude for a gaming community, or a game that wants players/customers, if you don't like it leave? Done and done;)
As for the bugs, this isn't even the first game of this type, its like a copy of a copy, with a star-trek logo on it, so one would think the bugs would be worked out by now.
you like it cool, more power to you ;p have fun with that, but having legitimate concerns in a game that they expect us to waste our time on is not whining.
It’s still fun to play a half dozen times a year.
I downloaded Fleet Command but haven’t played it yet. I barely have enough time for STT so I may not even bother.