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Key information about the event: Life, Liberty, and the Pursuit (Mega-Event #4) - 08/23

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Comments

  • GhostStalkerGhostStalker ✭✭✭✭✭
    Ruafo's immortal base engineering score is insane. And I don't even have the best bonuses!

    iw6i5ko0snc4.jpg
  • Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.
  • Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.
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  • Zetterbeard Zetterbeard ✭✭✭✭✭
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.

    I wholeheartedly disagree with this statement.

    Base stats do not affect other players, and the chances of Ru'afo being featured in another event is slim.

    Do you think that every upcoming reoccurring mega legend should have mediocre stats?
  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    Maybe, but they've never drastically changed base stats of a character following release. Only small stat changes from gear.

    I'm not saying they couldn't (they certainly could), but there are far more examples of ship abilities getting nerfed (Boxer Chakotay, Polywater, direct dmg/Chaotica)
  • PallidynePallidyne ✭✭✭✭✭
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.

    I wholeheartedly disagree with this statement.

    Base stats do not affect other players, and the chances of Ru'afo being featured in another event is slim.

    Do you think that every upcoming reoccurring mega legend should have mediocre stats?

    Base stats always affect other players in such events like the one we are in, called Faction events.

    Note: I'm not pro nerf here, but I can recognize an analogy that has at least some merit.
  • Sour grapes suggesting nerfing Ahdar Ru'afo. Ru'afo unlike Locutus and Guinan is not a gauntlet reward. Gary Seven will be added at some point to random drops and a lucky few will gain him.
    Persistent players will eventually a Locutus through achievements, leaving Bartender Guinan elusive.
    Returning to topic players have been clamouring for an Engineering primary legend from a Mega Event for awhile, finally we have him. Post Mega he'll be available in random drops like earlier recurring Mega Legends are.

    I sympathise for those aggrieved over Polywater Yar IMO it was an overnerf as in triplicate original she could overpower in arena, DB were necessitated to balance the card but did so to excess leaving her underpowered. I truly hope those affected are adequately recompensed, but don't mar the addition of a card that stat wise players have been working on for a month and eagerly anticipating. Sour grapes as stated at the outset.
  • Zetterbeard Zetterbeard ✭✭✭✭✭
    Pallidyne wrote: »
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.

    I wholeheartedly disagree with this statement.

    Base stats do not affect other players, and the chances of Ru'afo being featured in another event is slim.

    Do you think that every upcoming reoccurring mega legend should have mediocre stats?

    Base stats always affect other players in such events like the one we are in, called Faction events.

    Note: I'm not pro nerf here, but I can recognize an analogy that has at least some merit.

    That's why I pointed out the Ru'afo wouldn't likely be in another event. Him having large base stats will not be detrimental to new players any more than other characters with high bases.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Pallidyne wrote: »
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.

    I wholeheartedly disagree with this statement.

    Base stats do not affect other players, and the chances of Ru'afo being featured in another event is slim.

    Do you think that every upcoming reoccurring mega legend should have mediocre stats?

    Base stats always affect other players in such events like the one we are in, called Faction events.

    Note: I'm not pro nerf here, but I can recognize an analogy that has at least some merit.

    Perhaps you are unaware that events only run for four days at a time and change crew every week? Event crew will affect other players for one or maybe two weekends a year. Mega event crew will affect others for one weekend or four weekends total (unless DB breaks with precedent and adds one or more mega event chapters to the re-run schedule). Variant or trait bonus crewight pop up a few times a year.

    Even if one or more crew provided a bonus in every single event, none are so overpowered as to tip the balance in a meaningful way. Money (and free time) is what does that in every event type. Faction events, which you seem so concerned with, are particularly susceptible because you can speed up shuttles.

    Lastly, Ru’afo has an even lesser chance of affecting other event participants in the future because he has few traits and fewer yet that have been featured or are likely to be featured. Polywater Yar, on the other hand, affected people on a continuous basis. Left as she was released, the balance of the Admiral division would have been harmed as the Kang/BoP combo ruined the Commander division and the Sphere/T’Mir combo ruined the Captain division.

    That being said, I don’t believe we can ever be too harsh about the ham-fisted way that the nerf was handled. At least until DB says something with merit, that is.
  • PallidynePallidyne ✭✭✭✭✭
    Pallidyne wrote: »
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.

    I wholeheartedly disagree with this statement.

    Base stats do not affect other players, and the chances of Ru'afo being featured in another event is slim.

    Do you think that every upcoming reoccurring mega legend should have mediocre stats?

    Base stats always affect other players in such events like the one we are in, called Faction events.

    Note: I'm not pro nerf here, but I can recognize an analogy that has at least some merit.

    Perhaps you are unaware that events only run for four days at a time and change crew every week? Event crew will affect other players for one or maybe two weekends a year. Mega event crew will affect others for one weekend or four weekends total (unless DB breaks with precedent and adds one or more mega event chapters to the re-run schedule). Variant or trait bonus crewight pop up a few times a year.

    Even if one or more crew provided a bonus in every single event, none are so overpowered as to tip the balance in a meaningful way. Money (and free time) is what does that in every event type. Faction events, which you seem so concerned with, are particularly susceptible because you can speed up shuttles.

    Lastly, Ru’afo has an even lesser chance of affecting other event participants in the future because he has few traits and fewer yet that have been featured or are likely to be featured. Polywater Yar, on the other hand, affected people on a continuous basis. Left as she was released, the balance of the Admiral division would have been harmed as the Kang/BoP combo ruined the Commander division and the Sphere/T’Mir combo ruined the Captain division.

    That being said, I don’t believe we can ever be too harsh about the ham-fisted way that the nerf was handled. At least until DB says something with merit, that is.

    So you're saying it would have less of an effect. I agree. But it has above 0 effect.
  • YateballYateball ✭✭✭✭✭
    Klingon Dukat was secretly changed to Gilora Rejal at rewards table.

    Except for that it was announced and not done in secret at all I completely agree with this comment
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    Really?!? You are asking for a nerf?!? On a crewman that everyone in game got?!? That would make everyone in game angry at DB and you for suggesting it. Nerfing is never a good idea. It is lazy and angers the players. New players who didnt get Ru'afo will just have to work to get the next mega event legendary and be glad that even as small players they can get a free 4/5 in mega events.
    Let’s fly!
  • The thing about Rufie, is that there are so few engineers added to the game that he is a massive advantage over any new players. When I started, it was 6 months before I got hold of a kickass Medic, and even longer to get a bostin' Engineer. This puts me at a massive advantage, which isn't really seen with other skills. DB could make the same argument (actually they didn't really make any statement other than 'we've adjusted these abilities'). It's the rarity of such skills that is the significance here.

    As regards to ship abilities, why isn't everyone screaming about the Sphere, T'Mir, and Kang? I mean, there are some serious imbalances right there that didn't get nerfed. And probably won't. Regardless, why didn't DB nerf these shortly after introduction? Why have they never nerfed them, or introduced new elements to combat them? Why Yar? I don't get it. Except I do. And I think it's bad for gameplay that they did, bad for the game. It discourages new tactics, new possibilities, new crew that could counter a quick attack but leave a ship vulnerable for later.

    I think people whinging about Yar caused this problem. And now it's done. I don't blame DB, though I think they could have handled it better. And I'm sad because more variety in the arena wouldn't go amiss. We probably won't see any more now. Too many problems. Let it be boring. Sad.

    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Pallidyne wrote: »
    Pallidyne wrote: »
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    new players are always behind because they don't have any legendaries fully fused and won't for a while. this particular crew will make a significant difference? new players always **tsk tsk** at faction events, they're extremely crew dependent based on ALL event crew and variants, not just one. PLUS it's not like ruafo is likely to be an event regular, he's not main crew.

    People suffer in the arena all the time. I can think of many powerful crew I have never seen in a year of playing that can quickly wreck my defense.

    Everyone playing for the past week will have a massively powerful engineer. This is very unbalance game to newer players who will likely never get him. Like Locutus and Guinan, and Gary Seven, there are some overly powerful crew which are unlikely to end up in new players crew.

    Should we nerf them all?

    If Polywater Yar is acceptable to nerf, then so is Rufie after this event is finished.

    I wholeheartedly disagree with this statement.

    Base stats do not affect other players, and the chances of Ru'afo being featured in another event is slim.

    Do you think that every upcoming reoccurring mega legend should have mediocre stats?

    Base stats always affect other players in such events like the one we are in, called Faction events.

    Note: I'm not pro nerf here, but I can recognize an analogy that has at least some merit.

    Perhaps you are unaware that events only run for four days at a time and change crew every week? Event crew will affect other players for one or maybe two weekends a year. Mega event crew will affect others for one weekend or four weekends total (unless DB breaks with precedent and adds one or more mega event chapters to the re-run schedule). Variant or trait bonus crewight pop up a few times a year.

    Even if one or more crew provided a bonus in every single event, none are so overpowered as to tip the balance in a meaningful way. Money (and free time) is what does that in every event type. Faction events, which you seem so concerned with, are particularly susceptible because you can speed up shuttles.

    Lastly, Ru’afo has an even lesser chance of affecting other event participants in the future because he has few traits and fewer yet that have been featured or are likely to be featured. Polywater Yar, on the other hand, affected people on a continuous basis. Left as she was released, the balance of the Admiral division would have been harmed as the Kang/BoP combo ruined the Commander division and the Sphere/T’Mir combo ruined the Captain division.

    That being said, I don’t believe we can ever be too harsh about the ham-fisted way that the nerf was handled. At least until DB says something with merit, that is.

    So you're saying it would have less of an effect. I agree. But it has above 0 effect.

    It is a non-zero effect (those of us with 4/5* or 5/5* Ru’afos are likely to do slightly better on voyages than people who couldn’t repeatedly hit the 25,000 VP threshold or start playing after the event is over) but I believe it is trivial and therefore unworthy of nerfing Ru’afo’s stats.

    I can see an argument for some of the overpowered Gauntlet crew but the best solution is to fix the Gauntlet before messing around with proficiency numbers.
  • YateballYateball ✭✭✭✭✭
    Perhaps he'll get a good solid nerf. He's going to unbalance the game considerably for any new players who will be unable to get him.

    Really?!? You are asking for a nerf?!? On a crewman that everyone in game got?!? That would make everyone in game angry at DB and you for suggesting it. Nerfing is never a good idea. It is lazy and angers the players. New players who didnt get Ru'afo will just have to work to get the next mega event legendary and be glad that even as small players they can get a free 4/5 in mega events.

    pj9599l9yaj2.gif
  • As regards to ship abilities, why isn't everyone screaming about the Sphere, T'Mir, and Kang? I mean, there are some serious imbalances right there that didn't get nerfed. And probably won't. Regardless, why didn't DB nerf these shortly after introduction? Why have they never nerfed them, or introduced new elements to combat them? Why Yar? I don't get it. Except I do. And I think it's bad for gameplay that they did, bad for the game. It discourages new tactics, new possibilities, new crew that could counter a quick attack but leave a ship vulnerable for later.

    I think people whinging about Yar caused this problem. And now it's done. I don't blame DB, though I think they could have handled it better. And I'm sad because more variety in the arena wouldn't go amiss. We probably won't see any more now. Too many problems. Let it be boring. Sad.

    Yar got hit by the nerf bat quicker than any previous nerf, but Defiant, Val Jean, Chaotica, Christmas Tree Reed, and Boxer Chakotay have also been nerfed.

    Kang doesn't need a nerf, what he needs is viable competition, which DB largely killed off when they nerfed Chakotay. How they continue to release irrelevant 2* ships is the larger concern. But Kang is hardly game breaking since it's still possible to beat him with Odo or Money. He's also a non-factor outside of the Captain Division.

    Despite her ubiquity, is T'Mir really an issue? I think if T'Mir was really a problem, we'd see more of her in the Admiral division. As it stands, the #1 spot in Captain and Admiral can be obtained without using T'Mir. The larger issue with the Captain division is Ardra and Undercover O'Brien...

    ...and of course Sphere 878. I do agree that Sphere has been an issue since Day 1, especially since it was released via special pack only for quite a while. DB probably had it in mind to be a D'deridex killer, which had previously dominated the Captain division. With a little luck, it's still beatable though.

    The best comparison point for Yar is probably the original Chaotica, but at least that could be countered by cloaking. Outside of Lore and Admiral Janeway, who provides quick trigger Evasion? Worse still, Evasion is largely pointless anyways.

    I agree that the Yar nerf was incredibly poorly timed and people have a right to be angry about it. But the larger issue, as many others have pointed out, is that it was a poorly designed ability to begin with. It should never have been allowed into the game. Far from creating additional options and strategies, it would have reduced them even more so than Killy already has. But again, there is already a counter for Killy in the game.

    All that said... I suspect that the Yar nerf had a lot more to do with Skirmish events than Arena. Arena is clearly a low priority for DB. The advantage of multiple Yars in Skirmish would have irrevocably unbalanced an already poorly designed event.
  • As regards to ship abilities, why isn't everyone screaming about the Sphere, T'Mir, and Kang? I mean, there are some serious imbalances right there that didn't get nerfed. And probably won't. Regardless, why didn't DB nerf these shortly after introduction? Why have they never nerfed them, or introduced new elements to combat them? Why Yar? I don't get it. Except I do. And I think it's bad for gameplay that they did, bad for the game. It discourages new tactics, new possibilities, new crew that could counter a quick attack but leave a ship vulnerable for later.

    I think people whinging about Yar caused this problem. And now it's done. I don't blame DB, though I think they could have handled it better. And I'm sad because more variety in the arena wouldn't go amiss. We probably won't see any more now. Too many problems. Let it be boring. Sad.

    Yar got hit by the nerf bat quicker than any previous nerf, but Defiant, Val Jean, Chaotica, Christmas Tree Reed, and Boxer Chakotay have also been nerfed.

    Kang doesn't need a nerf, what he needs is viable competition, which DB largely killed off when they nerfed Chakotay. How they continue to release irrelevant 2* ships is the larger concern. But Kang is hardly game breaking since it's still possible to beat him with Odo or Money. He's also a non-factor outside of the Captain Division.

    Despite her ubiquity, is T'Mir really an issue? I think if T'Mir was really a problem, we'd see more of her in the Admiral division. As it stands, the #1 spot in Captain and Admiral can be obtained without using T'Mir. The larger issue with the Captain division is Ardra and Undercover O'Brien...

    ...and of course Sphere 878. I do agree that Sphere has been an issue since Day 1, especially since it was released via special pack only for quite a while. DB probably had it in mind to be a D'deridex killer, which had previously dominated the Captain division. With a little luck, it's still beatable though.

    The best comparison point for Yar is probably the original Chaotica, but at least that could be countered by cloaking. Outside of Lore and Admiral Janeway, who provides quick trigger Evasion? Worse still, Evasion is largely pointless anyways.

    I agree that the Yar nerf was incredibly poorly timed and people have a right to be angry about it. But the larger issue, as many others have pointed out, is that it was a poorly designed ability to begin with. It should never have been allowed into the game. Far from creating additional options and strategies, it would have reduced them even more so than Killy already has. But again, there is already a counter for Killy in the game.

    All that said... I suspect that the Yar nerf had a lot more to do with Skirmish events than Arena. Arena is clearly a low priority for DB. The advantage of multiple Yars in Skirmish would have irrevocably unbalanced an already poorly designed event.

    Yar wouldn't have broken skirmish events, because if they get them 'working as intended' the chances of her rocking in a 'high bonus' is pretty slim. Especially if you use 3 of her. You'll end up doing twice as many battles to get the same results, even if you can race through them quickly.
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • robownagerobownage ✭✭✭✭✭
    As regards to ship abilities, why isn't everyone screaming about the Sphere, T'Mir, and Kang? I mean, there are some serious imbalances right there that didn't get nerfed. And probably won't. Regardless, why didn't DB nerf these shortly after introduction? Why have they never nerfed them, or introduced new elements to combat them? Why Yar? I don't get it. Except I do. And I think it's bad for gameplay that they did, bad for the game. It discourages new tactics, new possibilities, new crew that could counter a quick attack but leave a ship vulnerable for later.

    I think people whinging about Yar caused this problem. And now it's done. I don't blame DB, though I think they could have handled it better. And I'm sad because more variety in the arena wouldn't go amiss. We probably won't see any more now. Too many problems. Let it be boring. Sad.

    Yar got hit by the nerf bat quicker than any previous nerf, but Defiant, Val Jean, Chaotica, Christmas Tree Reed, and Boxer Chakotay have also been nerfed.

    Kang doesn't need a nerf, what he needs is viable competition, which DB largely killed off when they nerfed Chakotay. How they continue to release irrelevant 2* ships is the larger concern. But Kang is hardly game breaking since it's still possible to beat him with Odo or Money. He's also a non-factor outside of the Captain Division.

    Despite her ubiquity, is T'Mir really an issue? I think if T'Mir was really a problem, we'd see more of her in the Admiral division. As it stands, the #1 spot in Captain and Admiral can be obtained without using T'Mir. The larger issue with the Captain division is Ardra and Undercover O'Brien...

    ...and of course Sphere 878. I do agree that Sphere has been an issue since Day 1, especially since it was released via special pack only for quite a while. DB probably had it in mind to be a D'deridex killer, which had previously dominated the Captain division. With a little luck, it's still beatable though.

    The best comparison point for Yar is probably the original Chaotica, but at least that could be countered by cloaking. Outside of Lore and Admiral Janeway, who provides quick trigger Evasion? Worse still, Evasion is largely pointless anyways.

    I agree that the Yar nerf was incredibly poorly timed and people have a right to be angry about it. But the larger issue, as many others have pointed out, is that it was a poorly designed ability to begin with. It should never have been allowed into the game. Far from creating additional options and strategies, it would have reduced them even more so than Killy already has. But again, there is already a counter for Killy in the game.

    All that said... I suspect that the Yar nerf had a lot more to do with Skirmish events than Arena. Arena is clearly a low priority for DB. The advantage of multiple Yars in Skirmish would have irrevocably unbalanced an already poorly designed event.

    Yar wouldn't have broken skirmish events, because if they get them 'working as intended' the chances of her rocking in a 'high bonus' is pretty slim. Especially if you use 3 of her. You'll end up doing twice as many battles to get the same results, even if you can race through them quickly.

    But you don't need her to get high bonus, you just need one of them to get it. I was throwing Goran'Agar in to get it, but 75% of the time my Killy/T'Kuvma combo had already long since taken care of the ship before I could activate him. Having original Yar might've pushed that number way closer to 100%. Even if I have to switch out the high bonus character every round, so does everyone else - which means I'm still able to move through my Skirmishes faster than a lot of people.
  • The amount of participation in this event is indicative of how well DB is connected to the community
  • DraftedMcCoyDraftedMcCoy ✭✭✭✭
    This happened to me for the first time. He’s not very powerful but its still sweet.3or4u5w9osox.png
  • robownage wrote: »
    As regards to ship abilities, why isn't everyone screaming about the Sphere, T'Mir, and Kang? I mean, there are some serious imbalances right there that didn't get nerfed. And probably won't. Regardless, why didn't DB nerf these shortly after introduction? Why have they never nerfed them, or introduced new elements to combat them? Why Yar? I don't get it. Except I do. And I think it's bad for gameplay that they did, bad for the game. It discourages new tactics, new possibilities, new crew that could counter a quick attack but leave a ship vulnerable for later.

    I think people whinging about Yar caused this problem. And now it's done. I don't blame DB, though I think they could have handled it better. And I'm sad because more variety in the arena wouldn't go amiss. We probably won't see any more now. Too many problems. Let it be boring. Sad.

    Yar got hit by the nerf bat quicker than any previous nerf, but Defiant, Val Jean, Chaotica, Christmas Tree Reed, and Boxer Chakotay have also been nerfed.

    Kang doesn't need a nerf, what he needs is viable competition, which DB largely killed off when they nerfed Chakotay. How they continue to release irrelevant 2* ships is the larger concern. But Kang is hardly game breaking since it's still possible to beat him with Odo or Money. He's also a non-factor outside of the Captain Division.

    Despite her ubiquity, is T'Mir really an issue? I think if T'Mir was really a problem, we'd see more of her in the Admiral division. As it stands, the #1 spot in Captain and Admiral can be obtained without using T'Mir. The larger issue with the Captain division is Ardra and Undercover O'Brien...

    ...and of course Sphere 878. I do agree that Sphere has been an issue since Day 1, especially since it was released via special pack only for quite a while. DB probably had it in mind to be a D'deridex killer, which had previously dominated the Captain division. With a little luck, it's still beatable though.

    The best comparison point for Yar is probably the original Chaotica, but at least that could be countered by cloaking. Outside of Lore and Admiral Janeway, who provides quick trigger Evasion? Worse still, Evasion is largely pointless anyways.

    I agree that the Yar nerf was incredibly poorly timed and people have a right to be angry about it. But the larger issue, as many others have pointed out, is that it was a poorly designed ability to begin with. It should never have been allowed into the game. Far from creating additional options and strategies, it would have reduced them even more so than Killy already has. But again, there is already a counter for Killy in the game.

    All that said... I suspect that the Yar nerf had a lot more to do with Skirmish events than Arena. Arena is clearly a low priority for DB. The advantage of multiple Yars in Skirmish would have irrevocably unbalanced an already poorly designed event.

    Yar wouldn't have broken skirmish events, because if they get them 'working as intended' the chances of her rocking in a 'high bonus' is pretty slim. Especially if you use 3 of her. You'll end up doing twice as many battles to get the same results, even if you can race through them quickly.

    But you don't need her to get high bonus, you just need one of them to get it. I was throwing Goran'Agar in to get it, but 75% of the time my Killy/T'Kuvma combo had already long since taken care of the ship before I could activate him. Having original Yar might've pushed that number way closer to 100%. Even if I have to switch out the high bonus character every round, so does everyone else - which means I'm still able to move through my Skirmishes faster than a lot of people.

    This exactly.

    The enemy ships in Skirmish would easily fall to original Yar. 3 Polywaters + whoever provides max bonus would have been a major advantage for people who had that combo. Passive stat bonus is largely meaningless, and if you can run a full Skirmish round in say, half the time of the other top 3000 people competing, I'm not sure the bonus even matters. Top 1000 has already turned into a grind--I can't imagine how much this would have exacerbated the situation.

    (Un)Fortunately, we'll never know for sure. For better or worse, DB decided to shoot themselves in the foot on this one.

    As an aside back to Arena, ISS Avenger has four crew slots like Sphere 878. I've already seen it a couple times in top 100 in the Captain division, so I suspect it could eventually break the Sphere 878 monopoly as more people max the ship. But I still expect it will be with a lineup of T'Mir, Undercover O'Brien, Arda, and whoever grants a boarding damage bonus.
  • This 2* Fleet Commander Martok is clearly doing the "Are you a changeling palm blood test." So he's definitely not a changeling, right?

    Nope, that one was definitely a changeling.

    "The Way of the Warrior":
    MARTOK: I have come for my son's d'k tahg. Give it to me or I will take it from you.
    WORF: Now that you are here, I have no further need of it.

    18 months later in "In Purgatory's Shadow":
    MARTOK: Do I know you?
    WORF: I am Worf, son of Mogh.
    MARTOK: Yes, I've heard of you.
    GARAK: How long have you been here?
    MARTOK: Two years.

    Not explained directly how that Martok passed the blood test, though in "Homefront" Joseph Sisko says:

    JOSEPH: If I was a smart shape-shifter, a really good one, the first thing I would do would be to grab some poor soul off the street, absorb every ounce of his blood, and let it out on cue whenever someone like you tried to test me. Don't you see? There isn't a test that's been created a smart man can't find his way around.

    Martok, who initiated the blood test in "The Way of the Warrior", apparently came prepared.

    In any case, Fleet Commander Martok, if he is the version seen on-screen, should definitely have Changeling and Undercover.
  • mejoyhmejoyh ✭✭✭✭
    Does anyone know roughly how long after the final event does the mega 'call for backup' pack get released?
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    mejoyh wrote: »
    Does anyone know roughly how long after the final event does the mega 'call for backup' pack get released?

    I can't recall for sure, but I think the day after the event. Right after the week 4 event pack goes away.
  • mejoyhmejoyh ✭✭✭✭
    mejoyh wrote: »
    Does anyone know roughly how long after the final event does the mega 'call for backup' pack get released?

    I can't recall for sure, but I think the day after the event. Right after the week 4 event pack goes away.

    Thanks @UnkieB
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