I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If we can have Mother Hortas I think we need Tribbles also! It's only fair!
I heard that when STT started they did give Tribbles to all the Beta-testers.
My suggestions:
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
I think this might be useful during an overnight voyage and you forget how many hours your voyage has been underway. Especially if it’s close to the daily reset and you only realize after resolving the dilemma that you won’t make it to the next one which would have counted as one of the daily tasks. You then have to wait until the recall timer runs out and start a new voyage which may well be hours later.
The Timer in the upper corner shows how far in you are. For the "Can I make the next Dilemma?" problem, use the Formula.
Remaining Anti-Matter divided by 22 equals time you can go in minutes {minimum} before you run out, even if every Hazard fails.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Not only PVP ship battles, but PVP anything... we could figure out a way to have PVP away missions or shuttles where traits become a huge sway in the wins/losses
Anyway, PVP is needed to add some life to the game
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
I think this might be useful during an overnight voyage and you forget how many hours your voyage has been underway. Especially if it’s close to the daily reset and you only realize after resolving the dilemma that you won’t make it to the next one which would have counted as one of the daily tasks. You then have to wait until the recall timer runs out and start a new voyage which may well be hours later.
The Timer in the upper corner shows how far in you are. For the "Can I make the next Dilemma?" problem, use the Formula.
Remaining Anti-Matter divided by 22 equals time you can go in minutes {minimum} before you run out, even if every Hazard fails.
Thanks, but I mean this screen, how you can tell at which hour dilemma you are in case you forget overnight? All it says is “Dilemma available“. If it’s the eight hour dilemma you have to babysit it just as @AviTrek posted.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
I think this might be useful during an overnight voyage and you forget how many hours your voyage has been underway. Especially if it’s close to the daily reset and you only realize after resolving the dilemma that you won’t make it to the next one which would have counted as one of the daily tasks. You then have to wait until the recall timer runs out and start a new voyage which may well be hours later.
The Timer in the upper corner shows how far in you are. For the "Can I make the next Dilemma?" problem, use the Formula.
Remaining Anti-Matter divided by 22 equals time you can go in minutes {minimum} before you run out, even if every Hazard fails.
Thanks, but I mean this screen, how you can tell at which hour dilemma you are in case you forget overnight? All it says is “Dilemma available“. If it’s the eight hour dilemma you have to babysit it just as @AviTrek posted.
If you click on it, you can see. You do not have to solve it right then.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
If we can have Mother Hortas I think we need Tribbles also! It's only fair!
I heard that when STT started they did give Tribbles to all the Beta-testers.
My suggestions:
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
Resolve the dilemma anyway, then decide if you want to try for the next one (understanding you might need to burn a revive token) or recall immediately and be able to send a new voyage first thing in the morning. I do it every day and don’t find it hard in the slightest.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
Maybe it's 8 and you don't know if you'll hit 10 or die at 9. Maybe you have a meeting at work and you can't be on your phone between 9 and 10. But if you wait an hour You can then be on your phone when it may die.
If you click on it, you can see. You do not have to solve it right then.
Scott is correct. This whole conversation is weird. As soon as you click/tap on the Voyage icon, it immediately shows you the time of the Voyage, then the Dilemma pops up right away. If you blinked and missed it, you can always just exit out and open it again.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
If you click on it, you can see. You do not have to solve it right then.
Scott is correct. This whole conversation is weird. As soon as you click/tap on the Voyage icon, it immediately shows you the time of the Voyage, then the Dilemma pops up right away. If you blinked and missed it, you can always just exit out and open it again.
...and voyages have not been in STT for 4 years....so umm...
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
Maybe it's 8 and you don't know if you'll hit 10 or die at 9. Maybe you have a meeting at work and you can't be on your phone between 9 and 10. But if you wait an hour You can then be on your phone when it may die.
Whatever dilemma you're up to, you've reached it by having some Antimatter remaining. You can recall as soon as you resolve the dilemma. Why does it matter which dilemma it is? Your example situation is just the matter of deciding when to recall. It sounds like what you really want is to know when it's not safe to keep going. Knowing what dilemma you're up to doesn't answer that question.
still no proper galaxy map!
i want to see the delta quadrant! rura penthe! put the planets in their proper places, no hirogen in the alpha quadrant etc. add in some easter eggs, cmon DB, it’d be fun
“What's a knockout like you doing in a computer-generated gin joint like this?”
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
still no proper galaxy map!
i want to see the delta quadrant! rura penthe! put the planets in their proper places, no hirogen in the alpha quadrant etc. add in some easter eggs, cmon DB, it’d be fun
Yeah! 😈
"In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
Maybe it's 8 and you don't know if you'll hit 10 or die at 9. Maybe you have a meeting at work and you can't be on your phone between 9 and 10. But if you wait an hour You can then be on your phone when it may die.
Whatever dilemma you're up to, you've reached it by having some Antimatter remaining. You can recall as soon as you resolve the dilemma. Why does it matter which dilemma it is? Your example situation is just the matter of deciding when to recall. It sounds like what you really want is to know when it's not safe to keep going. Knowing what dilemma you're up to doesn't answer that question.
Of course I can recall. But I don't want to recall immediately. I'm trying to understand why this is so complicated for people to understand.
Let's take an example. All my voyages last at least 8 hours. Based on the stats I selected, I expect my current voyage to last somewhere between 9:30 and 10:30. Depending on RNG and what skills are selected, I don't know exactly how long this voyage will last.
It's currently 2PM. At 2:30 I have a 2 hour meeting at work. Several important people will be in that meeting. I can't be taking out my phone in the middle of the meeting to check on my voyage.
I have a dilemma come up, but I forget which dilemma it is. If it's the 6 hour dilemma I can resolve the dilemma. I am 100% confident my voyage will last until 8 hours and then I can look at the next dilemma after my meeting.
If it's the 8 hour dilemma I have a problem. At 8:30 I will go into that meeting. Sure I could recall at 8:30, but I am potentially wasting 2 hours of voyage time dropping 4* crew and honor. I'm also potentially missing the 10 hour dilemma and what it could drop.
If I know it's the 8 hour dilemma, what I'm more likely to do is wait, not resolve the dilemma, and then after my meeting resolve the dilemma because I can then sit and watch my voyage for 2 hours to recall if needed.
But I don't know if I'm at the 6 or 8 hour dilemma. So now I have to be conservative and wait until after my meeting before playing, even if I'm only at 6 hours.
Yes, I could be aggressive and risk my voyage making it to 10 hours. But I save my voyage tokens for a long voyage. I don't want to use them to revive a voyage that didn't make it to 10 hours.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
Maybe it's 8 and you don't know if you'll hit 10 or die at 9. Maybe you have a meeting at work and you can't be on your phone between 9 and 10. But if you wait an hour You can then be on your phone when it may die.
Whatever dilemma you're up to, you've reached it by having some Antimatter remaining. You can recall as soon as you resolve the dilemma. Why does it matter which dilemma it is? Your example situation is just the matter of deciding when to recall. It sounds like what you really want is to know when it's not safe to keep going. Knowing what dilemma you're up to doesn't answer that question.
Of course I can recall. But I don't want to recall immediately. I'm trying to understand why this is so complicated for people to understand.
Let's take an example. All my voyages last at least 8 hours. Based on the stats I selected, I expect my current voyage to last somewhere between 9:30 and 10:30. Depending on RNG and what skills are selected, I don't know exactly how long this voyage will last.
It's currently 2PM. At 2:30 I have a 2 hour meeting at work. Several important people will be in that meeting. I can't be taking out my phone in the middle of the meeting to check on my voyage.
I have a dilemma come up, but I forget which dilemma it is. If it's the 6 hour dilemma I can resolve the dilemma. I am 100% confident my voyage will last until 8 hours and then I can look at the next dilemma after my meeting.
If it's the 8 hour dilemma I have a problem. At 8:30 I will go into that meeting. Sure I could recall at 8:30, but I am potentially wasting 2 hours of voyage time dropping 4* crew and honor. I'm also potentially missing the 10 hour dilemma and what it could drop.
If I know it's the 8 hour dilemma, what I'm more likely to do is wait, not resolve the dilemma, and then after my meeting resolve the dilemma because I can then sit and watch my voyage for 2 hours to recall if needed.
But I don't know if I'm at the 6 or 8 hour dilemma. So now I have to be conservative and wait until after my meeting before playing, even if I'm only at 6 hours.
Yes, I could be aggressive and risk my voyage making it to 10 hours. But I save my voyage tokens for a long voyage. I don't want to use them to revive a voyage that didn't make it to 10 hours.
Is this really that complicated to understand?
open the voyage screen - you see your voyage timer before the dilemma pops up - just go back, if you don't want to resolve the dilemma now.
I wish you could see at which hour a dilemma is available before you resolve it.
I don't understand this.
You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
Maybe it's 8 and you don't know if you'll hit 10 or die at 9. Maybe you have a meeting at work and you can't be on your phone between 9 and 10. But if you wait an hour You can then be on your phone when it may die.
Whatever dilemma you're up to, you've reached it by having some Antimatter remaining. You can recall as soon as you resolve the dilemma. Why does it matter which dilemma it is? Your example situation is just the matter of deciding when to recall. It sounds like what you really want is to know when it's not safe to keep going. Knowing what dilemma you're up to doesn't answer that question.
Of course I can recall. But I don't want to recall immediately. I'm trying to understand why this is so complicated for people to understand.
Let's take an example. All my voyages last at least 8 hours. Based on the stats I selected, I expect my current voyage to last somewhere between 9:30 and 10:30. Depending on RNG and what skills are selected, I don't know exactly how long this voyage will last.
It's currently 2PM. At 2:30 I have a 2 hour meeting at work. Several important people will be in that meeting. I can't be taking out my phone in the middle of the meeting to check on my voyage.
I have a dilemma come up, but I forget which dilemma it is. If it's the 6 hour dilemma I can resolve the dilemma. I am 100% confident my voyage will last until 8 hours and then I can look at the next dilemma after my meeting.
If it's the 8 hour dilemma I have a problem. At 8:30 I will go into that meeting. Sure I could recall at 8:30, but I am potentially wasting 2 hours of voyage time dropping 4* crew and honor. I'm also potentially missing the 10 hour dilemma and what it could drop.
If I know it's the 8 hour dilemma, what I'm more likely to do is wait, not resolve the dilemma, and then after my meeting resolve the dilemma because I can then sit and watch my voyage for 2 hours to recall if needed.
But I don't know if I'm at the 6 or 8 hour dilemma. So now I have to be conservative and wait until after my meeting before playing, even if I'm only at 6 hours.
Yes, I could be aggressive and risk my voyage making it to 10 hours. But I save my voyage tokens for a long voyage. I don't want to use them to revive a voyage that didn't make it to 10 hours.
Is this really that complicated to understand?
Yeah, you don't want your Voyage to crash. I got it. None of us do. But in the immortal words of Don Schlitz:
♪You got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run♪
I'll never understand the compulsion to run a Voyage past Dilemma X knowing you won't reach Dilemma Y. The time to run is when you've finished Dilemma X and know you won't reach Dilemma Y. If you open your game between meetings long enough to resolve a Dilemma, you've got enough time to recall and avoid the crash. What about that extra thirty minutes is so enticing? Just recall and be done with it. "One in the hand is worth two in the bush," y'know? Don't think of it as leaving goodies on the table or being cheated out of something. Think of it as having the discipline not to take the bait.
Besides, just knowing which dilemma you're up to isn't going to be nearly as helpful as knowing your remaining Antimatter before resolving it. If you're gonna ask for some inside information to help decide when to walk away, that seems to me what you'd benefit from knowing.
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You get a dilemma, you're about to go to bed. You don't remember if it's the 8 hour dilemma or not. If it's 8 hour, you want to wait until the morning before resolving the dilemma so you'll be awake when it runs out of AM. If it's an earlier dilemma you can resolve the dilemma now and know that you will make it to the next dilemma in the morning.
We don't have Xindi Faction, or Andorian Faction, or Tellarite Faction (or ANY Tellarite crew for that matter)
If we can have Mother Hortas I think we need Tribbles also! It's only fair!
I heard that when STT started they did give Tribbles to all the Beta-testers.
My suggestions:
TRIBBLE ****
SKILLS:
SEC/SCI/DIP
1500/900/1200
TRAITS:
Civilian*
Historic
Musician
Romantic*
Survivalist
Evolved*
(New traits that could be considered)
Furry
Breeder*
Lovable
Cuddler
Hungry*
SHIP ABILITY:
Attack
BONUS ABILITY:
Immediately deals 800% Damage to all Klingon Vessels
*my favorites
Not serious ... all TIC (tongue-in-cheek)
My Captain Idol's
My DataCore page
My Spreadsheet
maybe with low ship battle stats but some sort of antimatter bonus on SCI voyages?
The Timer in the upper corner shows how far in you are. For the "Can I make the next Dilemma?" problem, use the Formula.
Remaining Anti-Matter divided by 22 equals time you can go in minutes {minimum} before you run out, even if every Hazard fails.
Anyway, PVP is needed to add some life to the game
LOL We'll get Tribbles before we get a 'good' Shelby!
My Captain Idol's
My DataCore page
My Spreadsheet
Thanks, but I mean this screen, how you can tell at which hour dilemma you are in case you forget overnight? All it says is “Dilemma available“. If it’s the eight hour dilemma you have to babysit it just as @AviTrek posted.
If you click on it, you can see. You do not have to solve it right then.
Like this?
If you get the 8 hour dilemma, and you know the voyage won't last until ten hours, then the best thing to do is resolve the dilemma and hit recall before going to bed, let the ship travel home overnight. Launch a set of shuttles as well.
Then in the morning, the voyage will be back, as will the shuttles. You can relaunch the voyage, giving it a 3+ hour starting advantage. You should be able to fit the first two dilemmas in the first four hours, when you would have otherwise have been watching the AM tick down, and waiting for the ship to get back.
Getting to the four hour mark, four hours earlier, should make up for the hazards you will lose between 8 and 10 hours.
For traits, you forgot "delicious"
HA!!! That would certainly qualify!
Resolve the dilemma anyway, then decide if you want to try for the next one (understanding you might need to burn a revive token) or recall immediately and be able to send a new voyage first thing in the morning. I do it every day and don’t find it hard in the slightest.
The Grissom would be a great scout to add to the lineup (since I hate the Federation Fighter).
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
It wasn't that I didn't understand why you wanted it, it's that I don't understand what it is you want. Dilemmas are every other hour, so there's nothing to guess about. I don't understand what change in mechanics you're requesting. What 3+ hour starting advantage is there? Advantage over what? Your game will reach the four hour dilemma two hours after you complete the two hour dilemma. Just because you don't respond to it at that time has nothing to do with reaching it on time.
The point is if you think your voyage might die between two dilemmas you may want to wait until you know you'll be around for 2 hours to play the dilemma to be sure you can recall it.
But when you're presented with the dilemma you can't see if the voyage is at 4 hours or 8 hours. If it's at 4 hours you can play the dilemma and worry about the next dilemma in 2 hours, or whenever you're next able to check. If you're at 8 hours you may want to wait and only resolve the dilemma when you know you'll have the 2 hours to babysit it. But until you resolve the dilemma you don't know if you're at 4 or 8.
So this is for people who don't remember how many dilemmas they're up to. Got it. Though if you can tell you're not gonna reach the next dilemma, I don't see what difference it makes which one it is and why you wouldn't just recall after clearing what you know will be the last one.
Maybe it's 8 and you don't know if you'll hit 10 or die at 9. Maybe you have a meeting at work and you can't be on your phone between 9 and 10. But if you wait an hour You can then be on your phone when it may die.
Scott is correct. This whole conversation is weird. As soon as you click/tap on the Voyage icon, it immediately shows you the time of the Voyage, then the Dilemma pops up right away. If you blinked and missed it, you can always just exit out and open it again.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
...and voyages have not been in STT for 4 years....so umm...
Whatever dilemma you're up to, you've reached it by having some Antimatter remaining. You can recall as soon as you resolve the dilemma. Why does it matter which dilemma it is? Your example situation is just the matter of deciding when to recall. It sounds like what you really want is to know when it's not safe to keep going. Knowing what dilemma you're up to doesn't answer that question.
i want to see the delta quadrant! rura penthe! put the planets in their proper places, no hirogen in the alpha quadrant etc. add in some easter eggs, cmon DB, it’d be fun
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
Yeah! 😈
Of course I can recall. But I don't want to recall immediately. I'm trying to understand why this is so complicated for people to understand.
Let's take an example. All my voyages last at least 8 hours. Based on the stats I selected, I expect my current voyage to last somewhere between 9:30 and 10:30. Depending on RNG and what skills are selected, I don't know exactly how long this voyage will last.
It's currently 2PM. At 2:30 I have a 2 hour meeting at work. Several important people will be in that meeting. I can't be taking out my phone in the middle of the meeting to check on my voyage.
I have a dilemma come up, but I forget which dilemma it is. If it's the 6 hour dilemma I can resolve the dilemma. I am 100% confident my voyage will last until 8 hours and then I can look at the next dilemma after my meeting.
If it's the 8 hour dilemma I have a problem. At 8:30 I will go into that meeting. Sure I could recall at 8:30, but I am potentially wasting 2 hours of voyage time dropping 4* crew and honor. I'm also potentially missing the 10 hour dilemma and what it could drop.
If I know it's the 8 hour dilemma, what I'm more likely to do is wait, not resolve the dilemma, and then after my meeting resolve the dilemma because I can then sit and watch my voyage for 2 hours to recall if needed.
But I don't know if I'm at the 6 or 8 hour dilemma. So now I have to be conservative and wait until after my meeting before playing, even if I'm only at 6 hours.
Yes, I could be aggressive and risk my voyage making it to 10 hours. But I save my voyage tokens for a long voyage. I don't want to use them to revive a voyage that didn't make it to 10 hours.
Is this really that complicated to understand?
-An increase in VIP.
-Ability to Gift or trade off crew to your friends or fleet.
These should be no brainers.
open the voyage screen - you see your voyage timer before the dilemma pops up - just go back, if you don't want to resolve the dilemma now.
Yeah, you don't want your Voyage to crash. I got it. None of us do. But in the immortal words of Don Schlitz:
♪You got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run♪
I'll never understand the compulsion to run a Voyage past Dilemma X knowing you won't reach Dilemma Y. The time to run is when you've finished Dilemma X and know you won't reach Dilemma Y. If you open your game between meetings long enough to resolve a Dilemma, you've got enough time to recall and avoid the crash. What about that extra thirty minutes is so enticing? Just recall and be done with it. "One in the hand is worth two in the bush," y'know? Don't think of it as leaving goodies on the table or being cheated out of something. Think of it as having the discipline not to take the bait.
Besides, just knowing which dilemma you're up to isn't going to be nearly as helpful as knowing your remaining Antimatter before resolving it. If you're gonna ask for some inside information to help decide when to walk away, that seems to me what you'd benefit from knowing.