The description text is more clear, the legendary drop rates are better, there are no trainers, and the price is slightly lower. This is one step forward.
Except Romulans in this game are terrible, the new card is a legendary in a watered down pool, it's still only three drops with mostly trash offerings in addition to trash cards, and the price is too damn high. This is two steps back.
Seeing this "<snip>~Shan" type of offer return is a serous erosion of trust in the new ownership.
And yet, people are still buying. 🤦
If Picard and Disco are considered by some to be "dark", this aĉa fripono must be akin to the dark of a black hole.
If I ever start an indie band, we are definitely calling ourselves Watered Down Pool. At minimum, our first album will be called that.
The words "if i ever start a...band" constitutes a binding commitment in my legal head canon. I expect a bandcamp link within the next 6-8 months.
I pulled the pack expecting a discounted 10x and ended up with trash.
If you guys are going to pull this sort of stunt, then make it obvious what we are getting.
The Picard pack was at least clear that we'd get shafted by both the price and the odds.
This one is worse because...
- Poor and unclear grammar (what is 'Get a The Romulan'?).
- Poor interface (an 'i' icon the size of a pebble... I look at that for ODDS not content).
- It uses misleading and similar art style as the Mega Event Recap packs or the Elusive Treasures packs (a pointless collage).
- It's advertised using the same space as a weekly or special offer, but wasting all the space that could be used to explain the pack (which is done on Fenris Seven, EV Nahn, all those shuttle boost packs, the above mentioned Recap or ET packs, etc.).
The Picard Diplomacy pack was SPECIFIC and CLEAR on what you get, which is why I purchased that item even with the terrible odds and return (what flaming bag of shiitakes).
This pack is unclear and the worst hogwash you guys have done in a long time.
I think your confusion came from expecting a normal Tuesday offer.
You might explain that to CS if you want the dil. back and the removal of what you got.
I guess the problem is that the graphic does not explain what the info button does explain.
It certainly can fool one if they do not look at info.
Something needs to be changed on the graphic to make it clear.
It looks like you get more for less.
Well... I've not bought the Campaign today, when usually I buy it within minutes. And after running it continuously for over two years, I won't be renewing my monthly card tomorrow.
I've had a little more time to think about it, and there are just too many failures on too many levels that I think I'll wait and see what happens over the next couple of weeks.
There are areas of the game where, for many months, I've been thinking, "They should fix that later today, it doesn't even need a meeting", like the crew immortalization achievement topping out at 600 when we now have 872 crew in the game, the level 99 cap just stopping instead of letting your XP dump... something into your account for "levels" post-cap a la Destiny 2, Guinan and Caretaker not being added as 25K and 30K Gauntlet round achievements, etc.
Armus is still the freakin' Gauntlet prize, longer than any other, with higher drop rates for most of his reign. I'm days away from Armus #25. Has anyone else FF'd crew five times over without a DYC or citation?! I was genuinely expecting something in August, but here we are, eight months later.
It can be months (6+ months?) between collection updates. This game can go years without any gameplay updates, but even a vanity collection is a nice little something, a target, a drop of flavor in a game with 872 crew. The collections are not being updated enough, I think. Any time two-three months go by without something being added to the game, a collection update would be an acceptable minimum, perhaps.
Someone suggested a while back that regular 650 packs shouldn't drop straight purples. Beholds or nothing. I loved that idea (sorry, I forget the author!). It's not going to fix the incredibly wide portal by itself, but it would make an enormous difference to newer players and be of small benefit to us oldies as well. I toiled away at my super-rare farm through 2018, and I simply couldn't imagine doing that again today with the portal the way it is.
The old 650 packs that come up on the weekend - shouldn't they be 590? They never get a sale from me, because I'd rather spend 650 on new event packs outside the mega, or 390/490 on packs during the mega.
And speaking of megas... this is the worst one I can remember. Qod aside, the Q mega was poor from a gameplay perspective (I almost never airlock a legendary, and that one I airlocked two!), but I still enjoyed it simply because it had a lot of great characters. Here, Soji aside, this mega is poor from a gameplay perspective and a character perspective and the characters don't give bonuses through the mega and the cyberneticist packs have inexplicably been just one and oh my goodness no. If there are not enough cyberneticists to support six packs, and if you bizarrely decide to omit one from the first week instead of the last, at least put in a legendary Data or La Forge or Crusher or someone for fans to enjoy. Oddly enough, there's enough right with the basic setup of megas that it's not an unmitigated disaster for me personally, but I'd have expected a much more enthusiastic push for the first Picard mega, as I think the TV show probably needs all the support it can get.
And then, alongside the Picard mega, the game is being torpedoed by Diplomatic Disaster and Romulan Ruination. I never had a problem with the Tuesday packs, although I recognize that they had the potential to be improved. I'm not a whale, so they're generally not aimed at me, but I had the occasional flutter. If these new packs are going to replace them, though, yee-ikes. My knee-jerk reaction to "we're trying something new" was sure, yeah, no problem with that. It can be great when new things are tried, instead of letting things stagnate for months/years with no change (*cough* ARMUS *cough* PORTAL DUMPS *cough* ACHIEVEMENTS).
But I've changed my mind. The setup, the cost, the value, the odds, it can't be defended by "trying something new" because anyone who's played the game even a bit should be able to see just how terrible these packs are before inflicting them on the playerbase. I don't think this is a hindsight=20/20 situation. I think these packs are stupid, wrong, and a more active injury to the game on top of the slow bleed caused by the above inactions and misjudgments.
So... that turned into a bit of a long post. But you requested feedback. There it is. A week ago I posted in the Campaigns thread how you had my money for this month's campaign. One poor Cyberneticists pack and one Risible Romulans offer later, and you're down $14 from me.
Well... I've not bought the Campaign today, when usually I buy it within minutes. And after running it continuously for over two years, I won't be renewing my monthly card tomorrow.
I've had a little more time to think about it, and there are just too many failures on too many levels that I think I'll wait and see what happens over the next couple of weeks.
There are areas of the game where, for many months, I've been thinking, "They should fix that later today, it doesn't even need a meeting", like the crew immortalization achievement topping out at 600 when we now have 872 crew in the game, the level 99 cap just stopping instead of letting your XP dump... something into your account for "levels" post-cap a la Destiny 2, Guinan and Caretaker not being added as 25K and 30K Gauntlet round achievements, etc.
Armus is still the freakin' Gauntlet prize, longer than any other, with higher drop rates for most of his reign. I'm days away from Armus #25. Has anyone else FF'd crew five times over without a DYC or citation?! I was genuinely expecting something in August, but here we are, eight months later.
It can be months (6+ months?) between collection updates. This game can go years without any gameplay updates, but even a vanity collection is a nice little something, a target, a drop of flavor in a game with 872 crew. The collections are not being updated enough, I think. Any time two-three months go by without something being added to the game, a collection update would be an acceptable minimum, perhaps.
Someone suggested a while back that regular 650 packs shouldn't drop straight purples. Beholds or nothing. I loved that idea (sorry, I forget the author!). It's not going to fix the incredibly wide portal by itself, but it would make an enormous difference to newer players and be of small benefit to us oldies as well. I toiled away at my super-rare farm through 2018, and I simply couldn't imagine doing that again today with the portal the way it is.
The old 650 packs that come up on the weekend - shouldn't they be 590? They never get a sale from me, because I'd rather spend 650 on new event packs outside the mega, or 390/490 on packs during the mega.
And speaking of megas... this is the worst one I can remember. Qod aside, the Q mega was poor from a gameplay perspective (I almost never airlock a legendary, and that one I airlocked two!), but I still enjoyed it simply because it had a lot of great characters. Here, Soji aside, this mega is poor from a gameplay perspective and a character perspective and the characters don't give bonuses through the mega and the cyberneticist packs have inexplicably been just one and oh my goodness no. If there are not enough cyberneticists to support six packs, and if you bizarrely decide to omit one from the first week instead of the last, at least put in a legendary Data or La Forge or Crusher or someone for fans to enjoy. Oddly enough, there's enough right with the basic setup of megas that it's not an unmitigated disaster for me personally, but I'd have expected a much more enthusiastic push for the first Picard mega, as I think the TV show probably needs all the support it can get.
And then, alongside the Picard mega, the game is being torpedoed by Diplomatic Disaster and Romulan Ruination. I never had a problem with the Tuesday packs, although I recognize that they had the potential to be improved. I'm not a whale, so they're generally not aimed at me, but I had the occasional flutter. If these new packs are going to replace them, though, yee-ikes. My knee-jerk reaction to "we're trying something new" was sure, yeah, no problem with that. It can be great when new things are tried, instead of letting things stagnate for months/years with no change (*cough* ARMUS *cough* PORTAL DUMPS *cough* ACHIEVEMENTS).
But I've changed my mind. The setup, the cost, the value, the odds, it can't be defended by "trying something new" because anyone who's played the game even a bit should be able to see just how terrible these packs are before inflicting them on the playerbase. I don't think this is a hindsight=20/20 situation. I think these packs are stupid, wrong, and a more active injury to the game on top of the slow bleed caused by the above inactions and misjudgments.
So... that turned into a bit of a long post. But you requested feedback. There it is. A week ago I posted in the Campaigns thread how you had my money for this month's campaign. One poor Cyberneticists pack and one Risible Romulans offer later, and you're down $14 from me.
I hope you did all that coughing into your elbow. Also, I'm with you on almost all of this with the lone exception that I am going to renew my monthly card. Otherwise, yeah. Confusion, disappointment, and frustration abound, and these demerit packs have quickly emerged as the face of all that confusion, disappointment, and frustration.
And speaking of megas... this is the worst one I can remember.
this is what happens when you do 6 mega events a year ... it's quantity over quality. Wicked Realms should be running no more than 3 megas a year. *Maybe* 4. 6 is simply saturating us with nonsense.
But guess what? most of the player base can't see past getting an easy 4/5 out of it or recap packs, so they clamor for more megas or keeping the status quo.
Mega events have become an absurdity and are dreaded by many people i know.
Please scale back the megas and let's start favoring QUALITY over QUANTITY.
I think it's becoming obvious the new PTB intend to make the game cost more. Not a complaint.
We need to be working toward the game costing LESS. It is overpriced in EVERY respect. Even just FTP grind isn't valued enough. WRONG DIRECTION! This IS a complaint.
All this bickering over the wording of ads in the game proves there is a MASSIVE problem.
And speaking of megas... this is the worst one I can remember.
this is what happens when you do 6 mega events a year ... it's quantity over quality. Wicked Realms should be running no more than 3 megas a year. *Maybe* 4. 6 is simply saturating us with nonsense.
But guess what? most of the player base can't see past getting an easy 4/5 out of it or recap packs, so they clamor for more megas or keeping the status quo.
Mega events have become an absurdity and are dreaded by many people i know.
Please scale back the megas and let's start favoring QUALITY over QUANTITY.
I don’t understand this sentiment. The Mega events don’t require extra effort and provide additional benefits. As you state, most of the player base like getting an easy 4/5 and the recap packs so why would Wicked Realms reduce the frequency of something most of their customers want.
I am still totally confused with this pack. It really is the worst offer I have seen in this game and I have no idea who it is targeted to. I do hope this isn't the direction TP is heading in because it would mean me leaving the game that I love.
Taking the pack as just a poorly designed try at something different then I have some suggestions.
If this is targeted at new players to help them catch up with long term players then the offer is OK as it is but the price point is far too rich. I would suggest 150-200 Dil price.
If you are trying to attract the long term player then the offerings are way too poor. I would suggest the first part being a behold/begold to at least give a better chance of getting something needed. The other two slots should at least have a chance at things of value. The first could focus on ships/voyages, lets say 2x shuttle tokens, requisition shuttle tokens, 5* ship schematics (that can be added to any ship), premium ship packs. The final part could target honor such as honor (30,60,120,20000,50000), honorable citations and premium packs. The higher rewards could be at a low chance of 2% but at least it provides a chance at something worthwhile.
you missed the part about how they should favor quality over quantity
I gather you are referring to the story line of the Mega. Sadly, I pay little attention to that aspect of any event (I suspect I am not alone) and if that is important to a lot of players then I can’t really comment.
I don't see the math on how a four-week mega-event comes at the expense of the quality of four weekly events. At best, one could speculate that maybe it's more difficult to plan four events as one than as four. But the differences between long form and short form storytelling can be significant, and we don't know anything of the writer's strengths or preferences, or their process.
This also prompts the question of what constitutes "quality". Is the week-to-week quality of non-mega months higher than a mega's? Or is it perhaps that when an individual event is disappointing, we aren't appraising it in the context of the entire month?
Perhaps I'm making a bad assumption, but I believe the quality over quantity is directed at the cards more than the story telling. Skill wise there is less variation.
I believe the thought is that new cards are simply being mass produced to keep people satisfied and drawing packs. Little more than minor number changes and power creep. Rather than build on what exists they just print more cards. And the dropping cards are not relevent through the event for even a small bonus, which I have to agree seem ridiculous.
During the Q mega he referenced, I believe the Q continuum trait was a frequent bonus and the event was dropping characters with that trait so anyone playing was picking up cards relevant to the mega for small bonus as it ran. This event the common trait is one that few, if any, of the characters dropped by the mega have. Plus the packs offered are not all tailored to cybernetic to be useful. They are just random packs that may suit the current event but not the mega itself. Following the logic, you would assume that during a Picard show event the common trait would be cards that are either from Picard, or at least Disco, not Cyber.
And I have to agree. DB seemed to give little consideration to setting up minor event bonuses either leading up to or during a Mega. TP seems to be putting in even less effort. Their goal seems less about building a theme and more about constucting events with holes that cost money to fill or simply can't be filled. If you were planning cyber to be the trait of your next Mega you might spend the 3-4 weeks leading to it dropping Cyber cards into the events or packs. Instead we get events that seem randomly put together at the last minute, and where most players are constantly scrambling to catch up. And by the time the card they are working on is useful, the event is past and they have to scramble for another. Experienced players may have the inventory to handle it, but most don't.
A competent creative team constructing an event, you would think they would coordinate everything around it. Why are they introducing diplomatic and romulan packs when the theme of the month should be Cyber. Nothing fits together, it's a chaotic mess that makes it look like the teams making it have no ability to coordinate.
Perhaps I'm making a bad assumption, but I believe the quality over quantity is directed at the cards more than the story telling. Skill wise there is less variation.
Eh, I regard brainstorming and selecting crew as part of the writing process.
I believe the thought is that new cards are simply being mass produced to keep people satisfied and drawing packs. Little more than minor number changes and power creep. Rather than build on what exists they just print more cards. And the dropping cards are not relevent through the event for even a small bonus, which I have to agree seem ridiculous.
During the Q mega he referenced, I believe the Q continuum trait was a frequent bonus and the event was dropping characters with that trait so anyone playing was picking up cards relevant to the mega for small bonus as it ran. This event the common trait is one that few, if any, of the characters dropped by the mega have. Plus the packs offered are not all tailored to cybernetic to be useful. They are just random packs that may suit the current event but not the mega itself. Following the logic, you would assume that during a Picard show event the common trait would be cards that are either from Picard, or at least Disco, not Cyber.
That Q mega might be the best constructed to date. All nine new crew slots went to Q-related characters. There were some quibbles over rarity (why was Colonel Q a 5*?), but I think it included all of the top requested ones. Plus, there was Episode 10 right before it!
And I have to agree. DB seemed to give little consideration to setting up minor event bonuses either leading up to or during a Mega. TP seems to be putting in even less effort. Their goal seems less about building a theme and more about constucting events with holes that cost money to fill or simply can't be filled. If you were planning cyber to be the trait of your next Mega you might spend the 3-4 weeks leading to it dropping Cyber cards into the events or packs. Instead we get events that seem randomly put together at the last minute, and where most players are constantly scrambling to catch up. And by the time the card they are working on is useful, the event is past and they have to scramble for another. Experienced players may have the inventory to handle it, but most don't.
A competent creative team constructing an event, you would think they would coordinate everything around it. Why are they introducing diplomatic and romulan packs when the theme of the month should be Cyber. Nothing fits together, it's a chaotic mess that makes it look like the teams making it have no ability to coordinate.
Lest we forget, this was all preceded by the Holonovel/Tee Time Doctor incident. There is definitely a sense that TP is throwing a lot of stuff at the wall right now. Maybe there are too many cooks in the kitchen? If so, the cook who came up with Diplomatic Deluge and Resilient Romulans would do well to go to the prep station and just chop the veggies for someone else.
I thought there was a poll or discussion a while back about how often we should get mega events. I did a search and didn't find anything. I'm going to do a poll later. I went back two years (when I joined the game) and didn't find anything. Thanks for the idea, @SSR Barkley !
During the Q mega he referenced, I believe the Q continuum trait was a frequent bonus and the event was dropping characters with that trait so anyone playing was picking up cards relevant to the mega for small bonus as it ran. This event the common trait is one that few, if any, of the characters dropped by the mega have. Plus the packs offered are not all tailored to cybernetic to be useful. They are just random packs that may suit the current event but not the mega itself. Following the logic, you would assume that during a Picard show event the common trait would be cards that are either from Picard, or at least Disco, not Cyber.
And I have to agree. DB seemed to give little consideration to setting up minor event bonuses either leading up to or during a Mega. TP seems to be putting in even less effort. Their goal seems less about building a theme and more about constucting events with holes that cost money to fill or simply can't be filled. If you were planning cyber to be the trait of your next Mega you might spend the 3-4 weeks leading to it dropping Cyber cards into the events or packs. Instead we get events that seem randomly put together at the last minute, and where most players are constantly scrambling to catch up. And by the time the card they are working on is useful, the event is past and they have to scramble for another. Experienced players may have the inventory to handle it, but most don't.
A competent creative team constructing an event, you would think they would coordinate everything around it. Why are they introducing diplomatic and romulan packs when the theme of the month should be Cyber. Nothing fits together, it's a chaotic mess that makes it look like the teams making it have no ability to coordinate.
I’d like to use the first bolded part of this quote to answer the second - diplomacy and Romulans are core elements of PIC’s first season. Picard himself has virtually no resources required for his mission other than his ability to convince people to do stuff for him, and Romulan characters, culture, and customs are of utmost importance throughout the show. I leave open the possibility that these (awfully constructed) packs were intended to make up for the fact that the first PIC mega is having its thunder stolen by Disco.
That being said, I think this mega might have worked better if Disco wasn’t equally featured - have Admiral S. F. Hubris (this is perfect and should be her nickname now, should she ever be introduced in the game), Covert Operative Oh, or Narissa zurp in through an anomaly and be wigged out at the number of androids, Borg, and other cybernetically-enhanced people running around. They start to drum up some angry mobs with the aid of one of the factions (probably the Romulans but Augments or Hirogen might make for a nice twist) and need to be stopped. Crew could have gone out like this:
That last existing 4* could easily be another Data, maybe Prospero Data or even Data Q, seeing as how Android Kirk is so new...I was just hoping to break up the long string of Soong-type androids as existing event crew. In any case, having Vape Detective Raffi unraveling the mystery of Discovery could have been saved for another time and this would have been a more PIC-centric launch, with plenty of great season 1 crew to feature in future events.
Well I am a tiny bit excited to see if our feedback was enough to mold this idea into an interesting and appropriately priced pack for today.
I have dilithium, will it be worth a purchase...
when i referred to Quality, i referred more to the choice of characters, the quality of the cards themselves, the likelihood they'd ever be used again, who was the mega recurring itself and it's quality, and how everything pieces together, including packs, discount packs, LTO's, etc.
I personally did not like the Q mega because most of the gold cards were garbage. I airlocked Q2 and the other dude ... colonel Q? the two good cards that came out of that mega were God Q and Amanda Rogers.
The gold standard for megas would be the ToS mega from December, and the original Borg mega.
Thank you for all the feedback, again.
This week will see a regular theme pack.
There will be future collection packs however, please note that while your comments are appreciated, and taken into consideration, it will not necessarily results in changes for future collection packs.
New types of packs will not always suit everyone, and it will take some time to assess if additional iterations are needed.
Thank you for all the feedback, again.
This week will see a regular theme pack.
There will be future collection packs however, please note that while your comments are appreciated, and taken into consideration, it will not necessarily results in changes for future collection packs.
New types of packs will not always suit everyone, and it will take some time to assess if additional iterations are needed.
It took me a while to place it, but I realize I've read this joke before, albeit the shortened version:
"The beatings will continue until morale improves."
Thank you for all the feedback, again.
This week will see a regular theme pack.
There will be future collection packs however, please note that while your comments are appreciated, and taken into consideration, it will not necessarily results in changes for future collection packs.
New types of packs will not always suit everyone, and it will take some time to assess if additional iterations are needed.
It took me a while to place it, but I realize I've read this joke before, albeit the shortened version:
"The beatings will continue until morale improves."
I interpreted it as “Your words say no but your wallets said yes.”
Thank you for all the feedback, again.
This week will see a regular theme pack.
There will be future collection packs however, please note that while your comments are appreciated, and taken into consideration, it will not necessarily results in changes for future collection packs.
New types of packs will not always suit everyone, and it will take some time to assess if additional iterations are needed.
It took me a while to place it, but I realize I've read this joke before, albeit the shortened version:
"The beatings will continue until morale improves."
I interpreted it as “Your words say no but your wallets said yes.”
Which is the big problem. As long as people keep getting the "stinky" offers, they will count that as positive feedback. Even with literal pages of negative feedback from players who can see how stinky the deal is.
Not Shan's fault, not Tipping Point's fault. Just how it is going to happen, as long as the Packs sell. Both these Offers were terribly overpriced. Basically, people were paying 650/550 Dilithium for Offers that were worse than the 725 Merit Merit Pull.
But, people were paying...........
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Comments
The words "if i ever start a...band" constitutes a binding commitment in my legal head canon. I expect a bandcamp link within the next 6-8 months.
I think your confusion came from expecting a normal Tuesday offer.
You might explain that to CS if you want the dil. back and the removal of what you got.
I guess the problem is that the graphic does not explain what the info button does explain.
It certainly can fool one if they do not look at info.
Something needs to be changed on the graphic to make it clear.
It looks like you get more for less.
I've had a little more time to think about it, and there are just too many failures on too many levels that I think I'll wait and see what happens over the next couple of weeks.
There are areas of the game where, for many months, I've been thinking, "They should fix that later today, it doesn't even need a meeting", like the crew immortalization achievement topping out at 600 when we now have 872 crew in the game, the level 99 cap just stopping instead of letting your XP dump... something into your account for "levels" post-cap a la Destiny 2, Guinan and Caretaker not being added as 25K and 30K Gauntlet round achievements, etc.
Armus is still the freakin' Gauntlet prize, longer than any other, with higher drop rates for most of his reign. I'm days away from Armus #25. Has anyone else FF'd crew five times over without a DYC or citation?! I was genuinely expecting something in August, but here we are, eight months later.
It can be months (6+ months?) between collection updates. This game can go years without any gameplay updates, but even a vanity collection is a nice little something, a target, a drop of flavor in a game with 872 crew. The collections are not being updated enough, I think. Any time two-three months go by without something being added to the game, a collection update would be an acceptable minimum, perhaps.
Someone suggested a while back that regular 650 packs shouldn't drop straight purples. Beholds or nothing. I loved that idea (sorry, I forget the author!). It's not going to fix the incredibly wide portal by itself, but it would make an enormous difference to newer players and be of small benefit to us oldies as well. I toiled away at my super-rare farm through 2018, and I simply couldn't imagine doing that again today with the portal the way it is.
The old 650 packs that come up on the weekend - shouldn't they be 590? They never get a sale from me, because I'd rather spend 650 on new event packs outside the mega, or 390/490 on packs during the mega.
And speaking of megas... this is the worst one I can remember. Qod aside, the Q mega was poor from a gameplay perspective (I almost never airlock a legendary, and that one I airlocked two!), but I still enjoyed it simply because it had a lot of great characters. Here, Soji aside, this mega is poor from a gameplay perspective and a character perspective and the characters don't give bonuses through the mega and the cyberneticist packs have inexplicably been just one and oh my goodness no. If there are not enough cyberneticists to support six packs, and if you bizarrely decide to omit one from the first week instead of the last, at least put in a legendary Data or La Forge or Crusher or someone for fans to enjoy. Oddly enough, there's enough right with the basic setup of megas that it's not an unmitigated disaster for me personally, but I'd have expected a much more enthusiastic push for the first Picard mega, as I think the TV show probably needs all the support it can get.
And then, alongside the Picard mega, the game is being torpedoed by Diplomatic Disaster and Romulan Ruination. I never had a problem with the Tuesday packs, although I recognize that they had the potential to be improved. I'm not a whale, so they're generally not aimed at me, but I had the occasional flutter. If these new packs are going to replace them, though, yee-ikes. My knee-jerk reaction to "we're trying something new" was sure, yeah, no problem with that. It can be great when new things are tried, instead of letting things stagnate for months/years with no change (*cough* ARMUS *cough* PORTAL DUMPS *cough* ACHIEVEMENTS).
But I've changed my mind. The setup, the cost, the value, the odds, it can't be defended by "trying something new" because anyone who's played the game even a bit should be able to see just how terrible these packs are before inflicting them on the playerbase. I don't think this is a hindsight=20/20 situation. I think these packs are stupid, wrong, and a more active injury to the game on top of the slow bleed caused by the above inactions and misjudgments.
So... that turned into a bit of a long post. But you requested feedback. There it is. A week ago I posted in the Campaigns thread how you had my money for this month's campaign. One poor Cyberneticists pack and one Risible Romulans offer later, and you're down $14 from me.
I hope you did all that coughing into your elbow. Also, I'm with you on almost all of this with the lone exception that I am going to renew my monthly card. Otherwise, yeah. Confusion, disappointment, and frustration abound, and these demerit packs have quickly emerged as the face of all that confusion, disappointment, and frustration.
this is what happens when you do 6 mega events a year ... it's quantity over quality. Wicked Realms should be running no more than 3 megas a year. *Maybe* 4. 6 is simply saturating us with nonsense.
But guess what? most of the player base can't see past getting an easy 4/5 out of it or recap packs, so they clamor for more megas or keeping the status quo.
Mega events have become an absurdity and are dreaded by many people i know.
Please scale back the megas and let's start favoring QUALITY over QUANTITY.
Second Star to the Right - Join Today!
We need to be working toward the game costing LESS. It is overpriced in EVERY respect. Even just FTP grind isn't valued enough. WRONG DIRECTION! This IS a complaint.
All this bickering over the wording of ads in the game proves there is a MASSIVE problem.
I don’t understand this sentiment. The Mega events don’t require extra effort and provide additional benefits. As you state, most of the player base like getting an easy 4/5 and the recap packs so why would Wicked Realms reduce the frequency of something most of their customers want.
Second Star to the Right - Join Today!
Taking the pack as just a poorly designed try at something different then I have some suggestions.
If this is targeted at new players to help them catch up with long term players then the offer is OK as it is but the price point is far too rich. I would suggest 150-200 Dil price.
If you are trying to attract the long term player then the offerings are way too poor. I would suggest the first part being a behold/begold to at least give a better chance of getting something needed. The other two slots should at least have a chance at things of value. The first could focus on ships/voyages, lets say 2x shuttle tokens, requisition shuttle tokens, 5* ship schematics (that can be added to any ship), premium ship packs. The final part could target honor such as honor (30,60,120,20000,50000), honorable citations and premium packs. The higher rewards could be at a low chance of 2% but at least it provides a chance at something worthwhile.
I gather you are referring to the story line of the Mega. Sadly, I pay little attention to that aspect of any event (I suspect I am not alone) and if that is important to a lot of players then I can’t really comment.
This also prompts the question of what constitutes "quality". Is the week-to-week quality of non-mega months higher than a mega's? Or is it perhaps that when an individual event is disappointing, we aren't appraising it in the context of the entire month?
I believe the thought is that new cards are simply being mass produced to keep people satisfied and drawing packs. Little more than minor number changes and power creep. Rather than build on what exists they just print more cards. And the dropping cards are not relevent through the event for even a small bonus, which I have to agree seem ridiculous.
During the Q mega he referenced, I believe the Q continuum trait was a frequent bonus and the event was dropping characters with that trait so anyone playing was picking up cards relevant to the mega for small bonus as it ran. This event the common trait is one that few, if any, of the characters dropped by the mega have. Plus the packs offered are not all tailored to cybernetic to be useful. They are just random packs that may suit the current event but not the mega itself. Following the logic, you would assume that during a Picard show event the common trait would be cards that are either from Picard, or at least Disco, not Cyber.
And I have to agree. DB seemed to give little consideration to setting up minor event bonuses either leading up to or during a Mega. TP seems to be putting in even less effort. Their goal seems less about building a theme and more about constucting events with holes that cost money to fill or simply can't be filled. If you were planning cyber to be the trait of your next Mega you might spend the 3-4 weeks leading to it dropping Cyber cards into the events or packs. Instead we get events that seem randomly put together at the last minute, and where most players are constantly scrambling to catch up. And by the time the card they are working on is useful, the event is past and they have to scramble for another. Experienced players may have the inventory to handle it, but most don't.
A competent creative team constructing an event, you would think they would coordinate everything around it. Why are they introducing diplomatic and romulan packs when the theme of the month should be Cyber. Nothing fits together, it's a chaotic mess that makes it look like the teams making it have no ability to coordinate.
Eh, I regard brainstorming and selecting crew as part of the writing process.
That Q mega might be the best constructed to date. All nine new crew slots went to Q-related characters. There were some quibbles over rarity (why was Colonel Q a 5*?), but I think it included all of the top requested ones. Plus, there was Episode 10 right before it!
Lest we forget, this was all preceded by the Holonovel/Tee Time Doctor incident. There is definitely a sense that TP is throwing a lot of stuff at the wall right now. Maybe there are too many cooks in the kitchen? If so, the cook who came up with Diplomatic Deluge and Resilient Romulans would do well to go to the prep station and just chop the veggies for someone else.
I’d like to use the first bolded part of this quote to answer the second - diplomacy and Romulans are core elements of PIC’s first season. Picard himself has virtually no resources required for his mission other than his ability to convince people to do stuff for him, and Romulan characters, culture, and customs are of utmost importance throughout the show. I leave open the possibility that these (awfully constructed) packs were intended to make up for the fact that the first PIC mega is having its thunder stolen by Disco.
That being said, I think this mega might have worked better if Disco wasn’t equally featured - have Admiral S. F. Hubris (this is perfect and should be her nickname now, should she ever be introduced in the game), Covert Operative Oh, or Narissa zurp in through an anomaly and be wigged out at the number of androids, Borg, and other cybernetically-enhanced people running around. They start to drum up some angry mobs with the aid of one of the factions (probably the Romulans but Augments or Hirogen might make for a nice twist) and need to be stopped. Crew could have gone out like this:
Week 1
Recurring 5* Soji
5* Dahj
4* Elnor
Existing 4* Ruk
Week 2
5* Cristóbal Rios
4* Exiled Bruce Maddox
Existing 4* Friar Tuck Data
Week 3
5* Executive Director Hugh
4* Tormented Ramdha
Existing 4* Lal
Week 4
5* Guns Akimbo Seven
4* Emmet
Existing 4* Android Kirk
Mega event bonuses: PIC crew and Androids
That last existing 4* could easily be another Data, maybe Prospero Data or even Data Q, seeing as how Android Kirk is so new...I was just hoping to break up the long string of Soong-type androids as existing event crew. In any case, having Vape Detective Raffi unraveling the mystery of Discovery could have been saved for another time and this would have been a more PIC-centric launch, with plenty of great season 1 crew to feature in future events.
I have dilithium, will it be worth a purchase...
I personally did not like the Q mega because most of the gold cards were garbage. I airlocked Q2 and the other dude ... colonel Q? the two good cards that came out of that mega were God Q and Amanda Rogers.
The gold standard for megas would be the ToS mega from December, and the original Borg mega.
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This week will see a regular theme pack.
There will be future collection packs however, please note that while your comments are appreciated, and taken into consideration, it will not necessarily results in changes for future collection packs.
New types of packs will not always suit everyone, and it will take some time to assess if additional iterations are needed.
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It took me a while to place it, but I realize I've read this joke before, albeit the shortened version:
"The beatings will continue until morale improves."
I interpreted it as “Your words say no but your wallets said yes.”
Which is the big problem. As long as people keep getting the "stinky" offers, they will count that as positive feedback. Even with literal pages of negative feedback from players who can see how stinky the deal is.
Not Shan's fault, not Tipping Point's fault. Just how it is going to happen, as long as the Packs sell. Both these Offers were terribly overpriced. Basically, people were paying 650/550 Dilithium for Offers that were worse than the 725 Merit Merit Pull.
But, people were paying...........