I wish they’d add a quick build function to galaxy events. I’m loving the skip and auto on space battles!
I'm not sure what the logistics of the Super Rare drops would be if you crafted all three of the components simultaneously, but yeah, the fewer times I have to click to build something, the less I'll hate the format.
The time spent factor is what keeps it further from p2w. If the take out the time factor, then it turns into "whoever buys the most chronitons." It's not a directly proportional ratio, but there is a relationship.
Which is why I'm not crazy about the skirmish changes. Time is the limiting factor in these events not resources. So the more the events are made to run faster the higher the VP and resources needed for them will go. The time spent will stay the same.
I think that for galaxy, like skirmish events, this kind of changes would only affect the players competing for top 50. While this means that anyone who is ftp or a low spender would be cut out definitely from winning them, I don't think that it would really impact anyone who goes for thresholds and out or for a rank between 1000 and 1500. And it would make the events a lot more enjoyable for the second group (which is a huge group of players).
But I guess we'll have to wait for the next skirmish to see how things will actually go.
I think that for galaxy, like skirmish events, this kind of changes would only affect the players competing for top 50. While this means that anyone who is ftp or a low spender would be cut out definitely from winning them, I don't think that it would really impact anyone who goes for thresholds and out or for a rank between 1000 and 1500. And it would make the events a lot more enjoyable for the second group (which is a huge group of players).
But I guess we'll have to wait for the next skirmish to see how things will actually go.
I am also in the "wait and see" camp. Resources will play a bigger role, for sure. But there will still be a lot of tapping and some animation time. The reduced time factor will make an impact, but I want to see how heavy the impact and where it hits hardest.
I just have a general question about Faction Events. If I do not claim the rewards for a successful faction before the event ends, do I lose the VP points I would have won? For example, the events usually end in the morning before I usually wake up, so I often claim the shuttle rewards after the event is over, but I do not know if the VP points are counted anyways or not.
I just have a general question about Faction Events. If I do not claim the rewards for a successful faction before the event ends, do I lose the VP points I would have won? For example, the events usually end in the morning before I usually wake up, so I often claim the shuttle rewards after the event is over, but I do not know if the VP points are counted anyways or not.
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
In the past, some folks here (including yours truly, IIRC) have requested an "auto-collect" option for shuttles (once they've completed their allotted time), specifically event shuttles. It would indeed be a nice addition.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
Has anyone else noticed crew that lack the THIEF trait? Safecracker Nog and Time-Loop Mudd both noticeably lack it and I would think all of the Merry Men NG crew would have it, but they don't either. Off to look at my frozen crew since I only have six thieves in quarters and want an idea for potential surrogates for Grebnedlog until I get him. Prof. Scott is immortal, so that is covered.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
In the past, some folks here (including yours truly, IIRC) have requested an "auto-collect" option for shuttles (once they've completed their allotted time), specifically event shuttles. It would indeed be a nice addition.
Sorry for the double post. I didn't spot this earlier. I'd settle for a fast link to returned shuttles and low anti-matter voyages in the notifications. Collect or recall without going through the usually start up sequence would be great. Sitting through three ads/notices while trying to get to get to something time sensitive tends to set off my temper...and that is never good.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
I had 5 shuttles outstanding this event that finished before the event end, but I took my dog to the park and didn't watch the time. Fortunately, I made it in the top 1500, anyway, but by a razor margin. But it was my own fault.
From what I've read in the original comment about shuttles claimed after the event ends, this players lives in a time zone where they're asleep when the event ends. Now I don't know at what time exactly it ends there, but I can see why that would be annoying.
You know how a ton of players turn in SR's in the last two hours of a galaxy event? Well, how many players would just leave their shuttles for auto recall if the game did that? The game would basically have to close the event at the normal time, then determine which shuttles were done before close, then auto recall all those shuttles, then re-tabulate VP totals and ranks. I don't know if this would be a 2-minute or 30-minute process. I do know that some players who get edged out will be upset, at least the first few times. I'm not sure if it's worth all that trouble or not. That's just the alternative that I see.
From what I've read in the original comment about shuttles claimed after the event ends, this players lives in a time zone where they're asleep when the event ends. Now I don't know at what time exactly it ends there, but I can see why that would be annoying.
And in that case, the OP was awake earlier in the day running shuttles while people in the US were sleeping. The events last 96 hours. Everyone has 4 nights of sleep that cut into shuttle time. Yes it's feels extra rough when it happens at the end of the event, but an hour is an hour regardless of where it falls. It's not that the OP lost rank at the end of the event, other players caught back up and returned to the steady state that the OP pulled away from when the OP was playing while other players were sleeping.
From what I've read in the original comment about shuttles claimed after the event ends, this players lives in a time zone where they're asleep when the event ends. Now I don't know at what time exactly it ends there, but I can see why that would be annoying.
And in that case, the OP was awake earlier in the day running shuttles while people in the US were sleeping. The events last 96 hours. Everyone has 4 nights of sleep that cut into shuttle time. Yes it's feels extra rough when it happens at the end of the event, but an hour is an hour regardless of where it falls. It's not that the OP lost rank at the end of the event, other players caught back up and returned to the steady state that the OP pulled away from when the OP was playing while other players were sleeping.
While I kind of agree with this, I also disagree. Awake players can recall shuttles with dilithium. Sleeping players cannot.
Set your alarm clock, wake yourself up, claim your shuttles (and resend if the event is still ongoing), go back to sleep. It's not too difficult unless you sleep like a rock. I apologize if I sound like a jerk. But you do what you have to do.
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Set your alarm clock, wake yourself up, claim your shuttles (and resend if the event is still ongoing), go back to sleep. It's not too difficult unless you sleep like a rock. I apologize if I sound like a jerk. But you do what you have to do.
Yep, that comes across a little rude. Personally, I would advise aiming to be in the top 500 when you go to bed. It's probably overkill, but better safe than sorry. Some days I have work meeting scheduled an hour before the event closes. I plan and play accordingly. I send out those extra shuttles early to get a lead. That's the only way that I stand a chance at the end. I will say that someone asleep has the advantage of optionally setting an alarm vs the meeting that I can't get out of. But it's a small advantage and one that I would avoid by building that early lead.
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I'm not sure what the logistics of the Super Rare drops would be if you crafted all three of the components simultaneously, but yeah, the fewer times I have to click to build something, the less I'll hate the format.
Must be nice to enjoy that advantage in an event format that still gets regular use.
It is
But I guess we'll have to wait for the next skirmish to see how things will actually go.
I am also in the "wait and see" camp. Resources will play a bigger role, for sure. But there will still be a lot of tapping and some animation time. The reduced time factor will make an impact, but I want to see how heavy the impact and where it hits hardest.
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Security and Command.
The way some of these cards are thought-out, he will have a massive Engineering skill. 😉
You have to complete them before the event ends.
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
In the past, some folks here (including yours truly, IIRC) have requested an "auto-collect" option for shuttles (once they've completed their allotted time), specifically event shuttles. It would indeed be a nice addition.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Sorry for the double post. I didn't spot this earlier. I'd settle for a fast link to returned shuttles and low anti-matter voyages in the notifications. Collect or recall without going through the usually start up sequence would be great. Sitting through three ads/notices while trying to get to get to something time sensitive tends to set off my temper...and that is never good.
And in that case, the OP was awake earlier in the day running shuttles while people in the US were sleeping. The events last 96 hours. Everyone has 4 nights of sleep that cut into shuttle time. Yes it's feels extra rough when it happens at the end of the event, but an hour is an hour regardless of where it falls. It's not that the OP lost rank at the end of the event, other players caught back up and returned to the steady state that the OP pulled away from when the OP was playing while other players were sleeping.
Scheduling will vary, it is neither an exception nor something set in stone for the future
While I kind of agree with this, I also disagree. Awake players can recall shuttles with dilithium. Sleeping players cannot.
Yep, that comes across a little rude. Personally, I would advise aiming to be in the top 500 when you go to bed. It's probably overkill, but better safe than sorry. Some days I have work meeting scheduled an hour before the event closes. I plan and play accordingly. I send out those extra shuttles early to get a lead. That's the only way that I stand a chance at the end. I will say that someone asleep has the advantage of optionally setting an alarm vs the meeting that I can't get out of. But it's a small advantage and one that I would avoid by building that early lead.