Certain groups of players are definitely at an advantage given the timelines for events (or even gauntlets, arena, etc...) starting and stopping, based on where they live. I feel quite fortunate in this regard, being in North America's MDT time zone, but I have thought it could be more fair to cycle the start/stop times at least for events, to give different groups of people the advantage for each event.
The Mega Event will be announced later but I can tell you that it starts on 06/11 for the month of June
Is this an exception or can we expect all future Megas to start in week 2
of the month now, instead as „usually“ in week1(first Thursday)?
Scheduling will vary, it is neither an exception nor something set in stone for the future
Thx for the reply and clarification. Thought i asked, since this is a first time,
so regardless DB/TP never promised anything, it kinda felt so, in the past.🙂
Start/stop of Factions during the night must be especially annoying. You miss the start and the last shuttles. Setting alarms during the night with a following working day is nothing I would advise.
I agree that this is unfair for our eastern Asian and Australian co-players. A time rotation would likely cause a lot of confusion in the beginning after years of fixed starting times. I would appreciate it for the sake of fairness though.
Auto-resolve shuttles immediately after their timer ran out would be better though imo. This would give a small benefit to everyone too if one is unexpectedly too busy to finish them also during daytime.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
Hmmmm... so who will be the $9.99 legendary today!?
Assuming it's an event crew... there aren't a lot of thieves, will it be a Paris? I wouldn't mind adding a third star for DF Paris. Or will it be a Scotty? Will they offer the one-skill ENG Scotty or a new, better one like Tribble Herder or Claymore?
Certain groups of players are definitely at an advantage given the timelines for events (or even gauntlets, arena, etc...) starting and stopping, based on where they live. I feel quite fortunate in this regard, being in North America's MDT time zone, but I have thought it could be more fair to cycle the start/stop times at least for events, to give different groups of people the advantage for each event.
It's been a long time since I've seen this idea on the forum. I wouldn't mind seeing 23 hours for Arena, 47 hours for gauntlet, and 71 hours between events (with the occasional 95 hours to keep it on the correct day of the week). That rolling one hour would make it so that everyone is equally advantaged or disadvantaged as time goes on.
Start/stop of Factions during the night must be especially annoying. You miss the start and the last shuttles. Setting alarms during the night with a following working day is nothing I would advise.
I agree that this is unfair for our eastern Asian and Australian co-players. A time rotation would likely cause a lot of confusion in the beginning after years of fixed starting times. I would appreciate it for the sake of fairness though.
Auto-resolve shuttles immediately after their timer ran out would be better though imo. This would give a small benefit to everyone too if one is unexpectedly too busy to finish them also during daytime.
I feel it too, I work night shift on the west coast of the U.S. and I have to adjust my sleep time on Thursdays to stay up later to share a crew, then I sleep through the first 8 hours, then the event ends Monday morning after I go to sleep. It definitely requires planning to overcome
I wouldn't mind seeing 23 hours for Arena, 47 hours for gauntlet, and 71 hours between events (with the occasional 95 hours to keep it on the correct day of the week). That rolling one hour would make it so that everyone is equally advantaged or disadvantaged as time goes on.
Is there any competitive reason every gauntlet needs to start at the same time? I can't think of one. Why not just start them as they fill up, and end them after 48 hours?
I don't think there is a simple solution to time zone related disadvantages in the game, but they do exist.
I'm awake both at the start and the end of events. Someone who is not will lose a batch of VP points because of this. Sending out overnight shuttles is not an option when the event hasn't started yet when you go to bed and has already ended when you get up. So those players lose out on VP compared to others.
If VP from shuttles that have returned successfully (their timer has run out) was claimed automatically there would be nothing wrong with that, it wouldn't be the same as the strategies used in galaxy events.
But I don't think it's easy to implement and given that nothing has been done to fix the disadvantage most European and Asian players have in the gauntlet (and in the arena too for European players), I don't think it's realistic to expect that they will implement any solution that requires actual resources just for faction events and players in Australia and New Zealand.
Another problem for those not awake is when the faction event starts. If you are not awake when it starts and miss several hours you are going to be so far behind everyone else. Some people could set an alarm in the middle of the night to play the game and then fall back asleep but many cannot. It would be cool if TP could rotate event start and end times though I understand the company employees have to be awake and online to fix any bugs. What if the event end time was changed to end a few hours later? Then the company employees could still be on and would not have to worry about other issues after their shift ends because the event would not still be ongoing.
Another problem for those not awake is when the faction event starts. If you are not awake when it starts and miss several hours you are going to be so far behind everyone else. Some people could set an alarm in the middle of the night to play the game and then fall back asleep but many cannot. It would be cool if TP could rotate event start and end times though I understand the company employees have to be awake and online to fix any bugs. What if the event end time was changed to end a few hours later? Then the company employees could still be on and would not have to worry about other issues after their shift ends because the event would not still be ongoing.
The first part was addressed earlier. Yes, you lose time, but you have the opportunity to make that time up as other players go to sleep. If those other players stay up later or set alarms to keep going, then it is only fair to compete on the same playing field and do the same thing. Again, I recommend going at it hard when you wake up and sending a few extra overnight shuttles before bed to build/maintain a lead.
All that said, I would also like to see a rolling time to inconvenience people similarly. It seems more fair.
As someone with the most random sleep schedule ever, I'd be happy with whatever solution they come up with, but they should look into any feasible ideas to help even things out. Advantage based on investment (time, money, thought) is fine, but one based on design is a bit cruel.
The auto retrieve would be something. It sounds like everyone would be for it, myself included. I think I dropped a bracket last fall because I had shuttles timed to end close to the very end and a cop knocked on the door hunting someone who hasn't lived here in years. By the time I got rid of him (the neighbor was out and was "they moved about six years ago" and he finally got it through his empty head. Seems all mail coming back with "Return to Sender- Addressed no longer at Address, No Forwarding Left" was not clear enough), the damage was done.
I'm going to play my best as always, but I don't have too many goals.
This event I will:
* Get all 3 copies of Grebnedlog and his gear from threshold rewards. Been doing good here, but let's not get lax- There were four copies and I failed.
√ Keep equipping and leveling event crew to maximize bonus item odds. Professor Scott is already immortal, so I'll focus of my Combat Medic Paris (4/4 lvl 89), Scared Scotty (3/4 lvl 90), the five thieves in my roster (High-Roller Sisko is already immortal, leaving five more), and Grebnedlog when he comes- Greb was at 80 and I did immortalize CM Paris, just in time too!
√ Immortalize Combat Medic Paris (4/4 lvl 89). Not sure there are any other good candidates, but they will all get some attention
√ Keep Voyages out for chronitons. I have enough good crew that I can run a full shuttle load and hit 6hrs. All I should need to hold back is Prof. Scott and whichever couple get used.- Finished with lots of chrons still, needed to work longer on it.
* Reassess why if any of these fail- see above
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
It probably doesn't make a huge difference in overall VP and it's definitely possible to maintain your rank by overshooting, but I don't think it's true that they simply make up for the time lost while others are sleeping. Their event starts later and ends earlier. I have shuttles out at all times during a faction event, they can't. It has to have some impact on their total VP.
But the biggest issue with this is that the last 2-3 hours of events are often important when it comes to the final ranking, so if they want to make sure to keep a certain rank, they will probably have to overshoot every time.
Another problem for those not awake is when the faction event starts. If you are not awake when it starts and miss several hours you are going to be so far behind everyone else. Some people could set an alarm in the middle of the night to play the game and then fall back asleep but many cannot. It would be cool if TP could rotate event start and end times though I understand the company employees have to be awake and online to fix any bugs. What if the event end time was changed to end a few hours later? Then the company employees could still be on and would not have to worry about other issues after their shift ends because the event would not still be ongoing.
A few hours later would probably be worse. I think this is a problem for players in Australia and New Zealand, so their time zone is GMT+10, GMT+12. Their events end at 2 am, 4 am. It would be worse if they ended just a couple of hours later and then it would also impact players in East Asia.
Another problem for those not awake is when the faction event starts. If you are not awake when it starts and miss several hours you are going to be so far behind everyone else. Some people could set an alarm in the middle of the night to play the game and then fall back asleep but many cannot. It would be cool if TP could rotate event start and end times though I understand the company employees have to be awake and online to fix any bugs. What if the event end time was changed to end a few hours later? Then the company employees could still be on and would not have to worry about other issues after their shift ends because the event would not still be ongoing.
A few hours later would probably be worse. I think this is a problem for players in Australia and New Zealand, so their time zone is GMT+10, GMT+12. Their events end at 2 am, 4 am. It would be worse if they ended just a couple of hours later and then it would also impact players in East Asia.
True, just that it already is impacting eastern Asia. In Japan events start at 1 a.m. At least I would not go through a kickstart at that time any more if I had to work the next day.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
Another problem for those not awake is when the faction event starts. If you are not awake when it starts and miss several hours you are going to be so far behind everyone else. Some people could set an alarm in the middle of the night to play the game and then fall back asleep but many cannot. It would be cool if TP could rotate event start and end times though I understand the company employees have to be awake and online to fix any bugs. What if the event end time was changed to end a few hours later? Then the company employees could still be on and would not have to worry about other issues after their shift ends because the event would not still be ongoing.
A few hours later would probably be worse. I think this is a problem for players in Australia and New Zealand, so their time zone is GMT+10, GMT+12. Their events end at 2 am, 4 am. It would be worse if they ended just a couple of hours later and then it would also impact players in East Asia.
True, just that it already is impacting eastern Asia. In Japan events start at 1 a.m. At least I would not go through a kickstart at that time any more if I had to work the next day.
I didn't really think about the starting time, but that's true. And for galaxy and skirmish events the event ending at 1 am might be annoying too, unless someone is willing to stay up that late
Another problem for those not awake is when the faction event starts. If you are not awake when it starts and miss several hours you are going to be so far behind everyone else. Some people could set an alarm in the middle of the night to play the game and then fall back asleep but many cannot. It would be cool if TP could rotate event start and end times though I understand the company employees have to be awake and online to fix any bugs. What if the event end time was changed to end a few hours later? Then the company employees could still be on and would not have to worry about other issues after their shift ends because the event would not still be ongoing.
A few hours later would probably be worse. I think this is a problem for players in Australia and New Zealand, so their time zone is GMT+10, GMT+12. Their events end at 2 am, 4 am. It would be worse if they ended just a couple of hours later and then it would also impact players in East Asia.
I am assuming TP does the event times to coincide with their employees’ eight hour work day. So there would be a limit to how much the event times could be pushed forward. But a poll for those in other time zones may yield a better answer. Maybe TP could give some extra points to those in worse time zones. For those worst affected they would get the maximum 12,000 points and for those in less affected time zones they would get less. Or something else deemed fair to level the playing field.
You know how a ton of players turn in SR's in the last two hours of a galaxy event? Well, how many players would just leave their shuttles for auto recall if the game did that? The game would basically have to close the event at the normal time, then determine which shuttles were done before close, then auto recall all those shuttles, then re-tabulate VP totals and ranks. I don't know if this would be a 2-minute or 30-minute process. I do know that some players who get edged out will be upset, at least the first few times. I'm not sure if it's worth all that trouble or not. That's just the alternative that I see.
This is not how I envision this working. In my mind (the way I'd like to see the change made), as soon as shuttles completed their allotted time (be it 3 hours, 9 hours, 90 minutes, whatever), they would auto-collect. So it wouldn't be a case of everyone's shuttles suddenly auto-collecting at the end of the event, except if they'd timed them to end precisely before event time ended, of course.
This addition would work during Faction events and during the course of the week, sending regular shuttles. But (also in my mind, the way I'd like to see it implemented), this would be an option, not the default. So you'd have to tick an option with each individual shuttle when setting it up, whether you wanted to auto-collect it. Because obviously many players like to see what loot they've collected, so if you don't tick that box, you'd have to collect it manually.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
You know how a ton of players turn in SR's in the last two hours of a galaxy event? Well, how many players would just leave their shuttles for auto recall if the game did that? The game would basically have to close the event at the normal time, then determine which shuttles were done before close, then auto recall all those shuttles, then re-tabulate VP totals and ranks. I don't know if this would be a 2-minute or 30-minute process. I do know that some players who get edged out will be upset, at least the first few times. I'm not sure if it's worth all that trouble or not. That's just the alternative that I see.
This is not how I envision this working. In my mind (the way I'd like to see the change made), as soon as shuttles completed their allotted time (be it 3 hours, 9 hours, 90 minutes, whatever), they would auto-collect. So it wouldn't be a case of everyone's shuttles suddenly auto-collecting at the end of the event, except if they'd timed them to end precisely before event time ended, of course.
This addition would work during Faction events and during the course of the week, sending regular shuttles. But (also in my mind, the way I'd like to see it implemented), this would be an option, not the default. So you'd have to tick an option with each individual shuttle when setting it up, whether you wanted to auto-collect it. Because obviously many players like to see what loot they've collected, so if you don't tick that box, you'd have to collect it manually.
That would be convenient. I could definitely get behind an option like that. I would usually keep such an option turned off so I could collect one shuttle and re-send it with the same crew, but it would be nice at the end of the event to automate collecting the shuttle.
I will just put this out there in support of those in Asia/Australia (and on similar sleep schedules). While it is true the total time asleep impacts everyone roughly the same, even if you control for total sleep time across the whole event, a hardship is felt by this group of people.
For most of the world, they are impacted the four times they sleep. A typical player in the U.S. for example will be effected Thursday night, Friday night, Saturday night, and Sunday night for a total of 4 cycles.
For our Asian/Australian/similar sleep schedule players, they are effected right as the event starts, right as the event ends, and three additional times Friday, Saturday, and Sunday morning (using eastern timezone), so only 3 cycles instead of 4 during the actual event, but they also are impacted at arguably the two most important times, right as the event starts and again as the event ends.
I can only speak for myself, but there is no shuttle boost I can use to overcome the sleep I lose every Thursday morning when I force myself to stay awake an hour beyond my usual bed time so I can share a crew for my squad, nor is there a shuttle boost I can use to overcome the sleep I lose every Monday morning when I force myself to stay awake an hour beyond my usual bed time so I can process my final shuttles returning before the event ends.
For most players, you have shuttle boosts that to varying degrees of effectiveness can be used to overcome your sleep periods (2x boosts, 9 hour boosts, various time reducers) if you choose to go that route, but there is no option other than sacrificing sleep if you are on the Asian/Australian/similar sleep schedule structure.
One of these two problems has a VERY simple remedy, and one I have advocated numerous times before: on Wednesday when the event preview goes up, GIVE ME ONE GOOD REASON WHY SQUADRON LEADERS CANNOT USE THAT 24 HOUR PERIOD BEFORE THE EVENT STARTS TO SET THEIR SHARED CREW?!. If we could share our event crew on Wednesday a MASSIVE obstacle for us instantly disappears. IMO this is a massive oversight and one that should be immediately implemented.
Other than that change, I am OK with how events work. Those of us on these different schedules have to get creative to overcome them, but at this point we have them figured out so to speak, I am primarily just trying to help spread awareness that a lot of us experience weekly hardships with regard to events.
Perhaps a reasonable compromise might be that any shuttles are auto-completed only if they return before the end of the event. Any that are still out when it ends do not. That way, no one could throw out one last wave with multipliers just a few minutes before it ends. To account for time one would have to spend completing returned shuttles before staffing and sending out another wave, maybe add 5 minutes. This would mean the latest you could send out shuttles with time boosts would be:
3:00 AM EST (+6h boosts)
9:00 AM EST (0*/-10m)
9:30 AM EST (1*/-30m)
10:00 AM EST (2*/60m)
10:30 AM EST (3*/90m)
11:00 AM EST (4*/120m)
11:30 AM EST (5*/150m)
To make this more practical, there really ought to be a +3h boost that awards 1.5x points so you could send them out as late as 6:00 AM EST.
One of these two problems has a VERY simple remedy, and one I have advocated numerous times before: on Wednesday when the event preview goes up, GIVE ME ONE GOOD REASON WHY SQUADRON LEADERS CANNOT USE THAT 24 HOUR PERIOD BEFORE THE EVENT STARTS TO SET THEIR SHARED CREW?!. If we could share our event crew on Wednesday a MASSIVE obstacle for us instantly disappears. IMO this is a massive oversight and one that should be immediately implemented.
Be it known by all that I hereby sign this petition.
One of these two problems has a VERY simple remedy, and one I have advocated numerous times before: on Wednesday when the event preview goes up, GIVE ME ONE GOOD REASON WHY SQUADRON LEADERS CANNOT USE THAT 24 HOUR PERIOD BEFORE THE EVENT STARTS TO SET THEIR SHARED CREW?!. If we could share our event crew on Wednesday a MASSIVE obstacle for us instantly disappears. IMO this is a massive oversight and one that should be immediately implemented.
Be it known by all that I hereby sign this petition.
It's a bit pushy, imo, but it does seem like a small effort from devs could take a good step toward fixing a problem. But I don't know coding, so maybe it would be harder than it looks.
One of these two problems has a VERY simple remedy, and one I have advocated numerous times before: on Wednesday when the event preview goes up, GIVE ME ONE GOOD REASON WHY SQUADRON LEADERS CANNOT USE THAT 24 HOUR PERIOD BEFORE THE EVENT STARTS TO SET THEIR SHARED CREW?!. If we could share our event crew on Wednesday a MASSIVE obstacle for us instantly disappears. IMO this is a massive oversight and one that should be immediately implemented.
Be it known by all that I hereby sign this petition.
It's a bit pushy, imo, but it does seem like a small effort from devs could take a good step toward fixing a problem. But I don't know coding, so maybe it would be harder than it looks.
Oh, I have no idea how practical it is. That's not my problem to solve until and unless Tilting Point hires me. And they really shouldn't do that because I have absolutely no idea whatsoever how to code anything. I get confused just trying to format my blog on WordPress. (I wouldn't mind being a story or planning consultant, though, but they seem to be doing just fine without me.)
One of these two problems has a VERY simple remedy, and one I have advocated numerous times before: on Wednesday when the event preview goes up, GIVE ME ONE GOOD REASON WHY SQUADRON LEADERS CANNOT USE THAT 24 HOUR PERIOD BEFORE THE EVENT STARTS TO SET THEIR SHARED CREW?!. If we could share our event crew on Wednesday a MASSIVE obstacle for us instantly disappears. IMO this is a massive oversight and one that should be immediately implemented.
Be it known by all that I hereby sign this petition.
It's a bit pushy, imo, but it does seem like a small effort from devs could take a good step toward fixing a problem. But I don't know coding, so maybe it would be harder than it looks.
Oh, I have no idea how practical it is. That's not my problem to solve until and unless Tilting Point hires me. And they really shouldn't do that because I have absolutely no idea whatsoever how to code anything. I get confused just trying to format my blog on WordPress. (I wouldn't mind being a story or planning consultant, though, but they seem to be doing just fine without me.)
The biggest reason that I bring up practicality frequently is that I don't want one thing that seems easy to me to take programming time away from something that players want more. But if it's just a little time, then it seems like it would go a long way to building goodwill in this case. I'm a bit of a fan of Borg efficiency and effort vs reward type stuff. I like to acknowledge that the coding time is a concern because it seems the empathetic thing to do. And I appreciated Councilor Troi in my most recent viewing of TNG (minus some of those scenes where she was staying something very obvious).
Bummer. SCI/DIP/CMD for Kay Eaton. Heavily populated combo, but she'll still be the only Kira variant with SCI and it's primary, no less.
Sci/dip/com is the new sec/com/dip. It makes you wonder if anyone at TP even realizes how often they recycle the same skills in the same order.
I'm quite sure that they do. It makes the cards outside of these combos shine all the more brightly. If I had to guess (which I don't have to, but will anyway), I would say that it is equally intentional that it is the reward for a galaxy event. Just my personal guess regarding game design.
Okay, maybe this was brought up before, but if you reverse "Grebnedlog", you get "Goldenberg" - any idea who that would be? Obviously it's either an inside joke or hidden tribute, but I am not sure. Any takers?
Comments
Thx for the reply and clarification. Thought i asked, since this is a first time,
so regardless DB/TP never promised anything, it kinda felt so, in the past.🙂
I agree that this is unfair for our eastern Asian and Australian co-players. A time rotation would likely cause a lot of confusion in the beginning after years of fixed starting times. I would appreciate it for the sake of fairness though.
Auto-resolve shuttles immediately after their timer ran out would be better though imo. This would give a small benefit to everyone too if one is unexpectedly too busy to finish them also during daytime.
Assuming it's an event crew... there aren't a lot of thieves, will it be a Paris? I wouldn't mind adding a third star for DF Paris. Or will it be a Scotty? Will they offer the one-skill ENG Scotty or a new, better one like Tribble Herder or Claymore?
It's been a long time since I've seen this idea on the forum. I wouldn't mind seeing 23 hours for Arena, 47 hours for gauntlet, and 71 hours between events (with the occasional 95 hours to keep it on the correct day of the week). That rolling one hour would make it so that everyone is equally advantaged or disadvantaged as time goes on.
I feel it too, I work night shift on the west coast of the U.S. and I have to adjust my sleep time on Thursdays to stay up later to share a crew, then I sleep through the first 8 hours, then the event ends Monday morning after I go to sleep. It definitely requires planning to overcome
Is there any competitive reason every gauntlet needs to start at the same time? I can't think of one. Why not just start them as they fill up, and end them after 48 hours?
I'm awake both at the start and the end of events. Someone who is not will lose a batch of VP points because of this. Sending out overnight shuttles is not an option when the event hasn't started yet when you go to bed and has already ended when you get up. So those players lose out on VP compared to others.
If VP from shuttles that have returned successfully (their timer has run out) was claimed automatically there would be nothing wrong with that, it wouldn't be the same as the strategies used in galaxy events.
But I don't think it's easy to implement and given that nothing has been done to fix the disadvantage most European and Asian players have in the gauntlet (and in the arena too for European players), I don't think it's realistic to expect that they will implement any solution that requires actual resources just for faction events and players in Australia and New Zealand.
The first part was addressed earlier. Yes, you lose time, but you have the opportunity to make that time up as other players go to sleep. If those other players stay up later or set alarms to keep going, then it is only fair to compete on the same playing field and do the same thing. Again, I recommend going at it hard when you wake up and sending a few extra overnight shuttles before bed to build/maintain a lead.
All that said, I would also like to see a rolling time to inconvenience people similarly. It seems more fair.
The auto retrieve would be something. It sounds like everyone would be for it, myself included. I think I dropped a bracket last fall because I had shuttles timed to end close to the very end and a cop knocked on the door hunting someone who hasn't lived here in years. By the time I got rid of him (the neighbor was out and was "they moved about six years ago" and he finally got it through his empty head. Seems all mail coming back with "Return to Sender- Addressed no longer at Address, No Forwarding Left" was not clear enough), the damage was done.
I'm going to play my best as always, but I don't have too many goals.
This event I will:
* Get all 3 copies of Grebnedlog and his gear from threshold rewards. Been doing good here, but let's not get lax- There were four copies and I failed.
√ Keep equipping and leveling event crew to maximize bonus item odds. Professor Scott is already immortal, so I'll focus of my Combat Medic Paris (4/4 lvl 89), Scared Scotty (3/4 lvl 90), the five thieves in my roster (High-Roller Sisko is already immortal, leaving five more), and Grebnedlog when he comes- Greb was at 80 and I did immortalize CM Paris, just in time too!
√ Immortalize Combat Medic Paris (4/4 lvl 89). Not sure there are any other good candidates, but they will all get some attention
√ Keep Voyages out for chronitons. I have enough good crew that I can run a full shuttle load and hit 6hrs. All I should need to hold back is Prof. Scott and whichever couple get used.- Finished with lots of chrons still, needed to work longer on it.
* Reassess why if any of these fail- see above
But the biggest issue with this is that the last 2-3 hours of events are often important when it comes to the final ranking, so if they want to make sure to keep a certain rank, they will probably have to overshoot every time.
A few hours later would probably be worse. I think this is a problem for players in Australia and New Zealand, so their time zone is GMT+10, GMT+12. Their events end at 2 am, 4 am. It would be worse if they ended just a couple of hours later and then it would also impact players in East Asia.
True, just that it already is impacting eastern Asia. In Japan events start at 1 a.m. At least I would not go through a kickstart at that time any more if I had to work the next day.
I didn't really think about the starting time, but that's true. And for galaxy and skirmish events the event ending at 1 am might be annoying too, unless someone is willing to stay up that late
I am assuming TP does the event times to coincide with their employees’ eight hour work day. So there would be a limit to how much the event times could be pushed forward. But a poll for those in other time zones may yield a better answer. Maybe TP could give some extra points to those in worse time zones. For those worst affected they would get the maximum 12,000 points and for those in less affected time zones they would get less. Or something else deemed fair to level the playing field.
This is not how I envision this working. In my mind (the way I'd like to see the change made), as soon as shuttles completed their allotted time (be it 3 hours, 9 hours, 90 minutes, whatever), they would auto-collect. So it wouldn't be a case of everyone's shuttles suddenly auto-collecting at the end of the event, except if they'd timed them to end precisely before event time ended, of course.
This addition would work during Faction events and during the course of the week, sending regular shuttles. But (also in my mind, the way I'd like to see it implemented), this would be an option, not the default. So you'd have to tick an option with each individual shuttle when setting it up, whether you wanted to auto-collect it. Because obviously many players like to see what loot they've collected, so if you don't tick that box, you'd have to collect it manually.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
It'd require a rejig of individual rewards for events, though, but other games manage it.
That would be convenient. I could definitely get behind an option like that. I would usually keep such an option turned off so I could collect one shuttle and re-send it with the same crew, but it would be nice at the end of the event to automate collecting the shuttle.
Sorry for misunderstanding the intent.
For most of the world, they are impacted the four times they sleep. A typical player in the U.S. for example will be effected Thursday night, Friday night, Saturday night, and Sunday night for a total of 4 cycles.
For our Asian/Australian/similar sleep schedule players, they are effected right as the event starts, right as the event ends, and three additional times Friday, Saturday, and Sunday morning (using eastern timezone), so only 3 cycles instead of 4 during the actual event, but they also are impacted at arguably the two most important times, right as the event starts and again as the event ends.
I can only speak for myself, but there is no shuttle boost I can use to overcome the sleep I lose every Thursday morning when I force myself to stay awake an hour beyond my usual bed time so I can share a crew for my squad, nor is there a shuttle boost I can use to overcome the sleep I lose every Monday morning when I force myself to stay awake an hour beyond my usual bed time so I can process my final shuttles returning before the event ends.
For most players, you have shuttle boosts that to varying degrees of effectiveness can be used to overcome your sleep periods (2x boosts, 9 hour boosts, various time reducers) if you choose to go that route, but there is no option other than sacrificing sleep if you are on the Asian/Australian/similar sleep schedule structure.
One of these two problems has a VERY simple remedy, and one I have advocated numerous times before: on Wednesday when the event preview goes up, GIVE ME ONE GOOD REASON WHY SQUADRON LEADERS CANNOT USE THAT 24 HOUR PERIOD BEFORE THE EVENT STARTS TO SET THEIR SHARED CREW?!. If we could share our event crew on Wednesday a MASSIVE obstacle for us instantly disappears. IMO this is a massive oversight and one that should be immediately implemented.
Other than that change, I am OK with how events work. Those of us on these different schedules have to get creative to overcome them, but at this point we have them figured out so to speak, I am primarily just trying to help spread awareness that a lot of us experience weekly hardships with regard to events.
3:00 AM EST (+6h boosts)
9:00 AM EST (0*/-10m)
9:30 AM EST (1*/-30m)
10:00 AM EST (2*/60m)
10:30 AM EST (3*/90m)
11:00 AM EST (4*/120m)
11:30 AM EST (5*/150m)
To make this more practical, there really ought to be a +3h boost that awards 1.5x points so you could send them out as late as 6:00 AM EST.
Be it known by all that I hereby sign this petition.
It's a bit pushy, imo, but it does seem like a small effort from devs could take a good step toward fixing a problem. But I don't know coding, so maybe it would be harder than it looks.
Oh, I have no idea how practical it is. That's not my problem to solve until and unless Tilting Point hires me. And they really shouldn't do that because I have absolutely no idea whatsoever how to code anything. I get confused just trying to format my blog on WordPress. (I wouldn't mind being a story or planning consultant, though, but they seem to be doing just fine without me.)
The biggest reason that I bring up practicality frequently is that I don't want one thing that seems easy to me to take programming time away from something that players want more. But if it's just a little time, then it seems like it would go a long way to building goodwill in this case. I'm a bit of a fan of Borg efficiency and effort vs reward type stuff. I like to acknowledge that the coding time is a concern because it seems the empathetic thing to do. And I appreciated Councilor Troi in my most recent viewing of TNG (minus some of those scenes where she was staying something very obvious).
Sci/dip/com is the new sec/com/dip. It makes you wonder if anyone at TP even realizes how often they recycle the same skills in the same order.
I'm quite sure that they do. It makes the cards outside of these combos shine all the more brightly. If I had to guess (which I don't have to, but will anyway), I would say that it is equally intentional that it is the reward for a galaxy event. Just my personal guess regarding game design.