I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
I've thought about this as well, but it's not fair for someone to think they have won a gold because they are ranked below 1500 only to lose out due to the updated rankings after the event is over. I think they need to go to a % based ranking system. If they only want to hand out the 5 copies to the overall winner that's fine but I think they need to expand the amount of copies given out at this point a lot of ppl are sitting on a collection on 1/5. You can go all out and place 26th and all that hard work gets you nothing more than someone who placed 1500. I wouldn't count 125 dilithium merits and trainers as a significant reward.
I wholeheartedly agree that the #26-1500 tiers need a serious revamp. Part of my malaise is that since I'm never going to scratch and claw my way into the top 25, anything in that range is sufficient. I can pretty much crack the top 1500 at will in any event of my choosing these days, but don't see any reason to push beyond the minimum to accomplish that. Why burn through as many resources as #26 when I'll have the same 1/5 by spending enough to be #1500?
I think players would actually spend more on event packs and DYC offers if the top 1000 got a 2/5. Adding the second star does so little, it isn't worth any dil to me. But adding a third becomes tempting on some cards.
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
I've thought about this as well, but it's not fair for someone to think they have won a gold because they are ranked below 1500 only to lose out due to the updated rankings after the event is over. I think they need to go to a % based ranking system. If they only want to hand out the 5 copies to the overall winner that's fine but I think they need to expand the amount of copies given out at this point a lot of ppl are sitting on a collection on 1/5. You can go all out and place 26th and all that hard work gets you nothing more than someone who placed 1500. I wouldn't count 125 dilithium merits and trainers as a significant reward.
I wholeheartedly agree that the #26-1500 tiers need a serious revamp. Part of my malaise is that since I'm never going to scratch and claw my way into the top 25, anything in that range is sufficient. I can pretty much crack the top 1500 at will in any event of my choosing these days, but don't see any reason to push beyond the minimum to accomplish that. Why burn through as many resources as #26 when I'll have the same 1/5 by spending enough to be #1500?
I think players would actually spend more on event packs and DYC offers if the top 1000 got a 2/5. Adding the second star does so little, it isn't worth any dil to me. But adding a third becomes tempting on some cards.
I might stop at 350 or 650, but that is a point with which I have previously agreed.
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
I've thought about this as well, but it's not fair for someone to think they have won a gold because they are ranked below 1500 only to lose out due to the updated rankings after the event is over. I think they need to go to a % based ranking system. If they only want to hand out the 5 copies to the overall winner that's fine but I think they need to expand the amount of copies given out at this point a lot of ppl are sitting on a collection on 1/5. You can go all out and place 26th and all that hard work gets you nothing more than someone who placed 1500. I wouldn't count 125 dilithium merits and trainers as a significant reward.
I wholeheartedly agree that the #26-1500 tiers need a serious revamp. Part of my malaise is that since I'm never going to scratch and claw my way into the top 25, anything in that range is sufficient. I can pretty much crack the top 1500 at will in any event of my choosing these days, but don't see any reason to push beyond the minimum to accomplish that. Why burn through as many resources as #26 when I'll have the same 1/5 by spending enough to be #1500?
I don't, however, agree about the matter of fairness. Last minute, even last second, rank volatility has always been part of events. It'll be part of any competition with a timer. If we were talking about auto-completing VP from shuttles that were active at noon, yeah, that'd be a serious problem. We're only talking about auto-claiming VP from shuttles that had completed before the event ended. Those points would be just as legitimate whether you clicked the "complete" button or Tilting Point did it for you. What's unfair isn't that some players might "think" they've won; it's that any player who can't tend to this game by 11:59 AM EST on a Monday doesn't get full credit for their efforts.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Finally, the Pakleds enter the game. Was about time.
Now, where are the damned Tellarites?!
Comment moderated. ~Shan
Event idea: grievances from centuries past have flared up again and a new Babel Conference has been proposed to iron them out again. Some diplomats are less...diplomatic than others:
Alternative idea - not all of the people whisked through time due to the Timelines crisis are law-abiding citizens, and as a result bounty hunting has become highly popular. Berlinghoff Rasmussen has once again fallen foul of the law in more than one civilization and various bounty hunters have come to the Federation for help in returning him to one of the governments he has crossed:
5* - Skalaar
4* - Tevrin Krit
Existing 4* - Berlinghoff Rasmussen
Bonus crew - Variants of Harry Mudd, Constables
I kinda blew through Grebdelog, but did he actualyl use the purple security codes and field rations at 23000 in his equipment? I don't remember equipping/building those for him.
I kinda blew through Grebdelog, but did he actualyl use the purple security codes and field rations at 23000 in his equipment? I don't remember equipping/building those for him.
Field rations between 80-90 (iirc), security codes are one of his last 4 items.
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
I've thought about this as well, but it's not fair for someone to think they have won a gold because they are ranked below 1500 only to lose out due to the updated rankings after the event is over. I think they need to go to a % based ranking system. If they only want to hand out the 5 copies to the overall winner that's fine but I think they need to expand the amount of copies given out at this point a lot of ppl are sitting on a collection on 1/5. You can go all out and place 26th and all that hard work gets you nothing more than someone who placed 1500. I wouldn't count 125 dilithium merits and trainers as a significant reward.
I wholeheartedly agree that the #26-1500 tiers need a serious revamp. Part of my malaise is that since I'm never going to scratch and claw my way into the top 25, anything in that range is sufficient. I can pretty much crack the top 1500 at will in any event of my choosing these days, but don't see any reason to push beyond the minimum to accomplish that. Why burn through as many resources as #26 when I'll have the same 1/5 by spending enough to be #1500?
I don't, however, agree about the matter of fairness. Last minute, even last second, rank volatility has always been part of events. It'll be part of any competition with a timer. If we were talking about auto-completing VP from shuttles that were active at noon, yeah, that'd be a serious problem. We're only talking about auto-claiming VP from shuttles that had completed before the event ended. Those points would be just as legitimate whether you clicked the "complete" button or Tilting Point did it for you. What's unfair isn't that some players might "think" they've won; it's that any player who can't tend to this game by 11:59 AM EST on a Monday doesn't get full credit for their efforts.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
I think this just became a Top 5 improvement idea for me.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
No thanks. Too much coding. Too many things that could go wrong. Just give people on off time zones some extra shuttle boosts to balance it. A few time boosts would balance out any time lost issues.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
No thanks. Too much coding. Too many things that could go wrong. Just give people on off time zones some extra shuttle boosts to balance it. A few time boosts would balance out any time lost issues.
If they can do "tap/click anywhere to skip ship battle animation" and "tap/click this button to auto-play, and this other button to speed up the battle" then they can surely do an auto-collect button. It all comes down to whether they want to take the time and make the effort to do so. It wouldn't directly benefit the company, but then neither do the ship battle changes. Both ideas are, however, a QoL improvement for many players, which is definitely an indirect benefit to WRG, in that it keeps players happy (and presumably retains them longer).
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
No thanks. Too much coding. Too many things that could go wrong. Just give people on off time zones some extra shuttle boosts to balance it. A few time boosts would balance out any time lost issues.
If they can do "tap/click anywhere to skip ship battle animation" and "tap/click this button to auto-play, and this other button to speed up the battle" then they can surely do an auto-collect button. It all comes down to whether they want to take the time and make the effort to do so. It wouldn't directly benefit the company, but then neither do the ship battle changes. Both ideas are, however, a QoL improvement for many players, which is definitely an indirect benefit to WRG, in that it keeps players happy (and presumably retains them longer).
I hate to make assumptions about coding. My default is "if it is reasonably cost effective to implement, then do it." I will admit that it seems as easy as "add a checkbox graphic and a few lines of code to auto-complete when finished." Displaying the rewards seems like a complication. Not sure how much of a complication.
I kinda blew through Grebdelog, but did he actualyl use the purple security codes and field rations at 23000 in his equipment? I don't remember equipping/building those for him.
Just to follow up on @{DD} Smelly ’s reply, here’s a link to the Wiki with all of Grebnedlog’s equipment:
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
No thanks. Too much coding. Too many things that could go wrong. Just give people on off time zones some extra shuttle boosts to balance it. A few time boosts would balance out any time lost issues.
If they can do "tap/click anywhere to skip ship battle animation" and "tap/click this button to auto-play, and this other button to speed up the battle" then they can surely do an auto-collect button. It all comes down to whether they want to take the time and make the effort to do so. It wouldn't directly benefit the company, but then neither do the ship battle changes. Both ideas are, however, a QoL improvement for many players, which is definitely an indirect benefit to WRG, in that it keeps players happy (and presumably retains them longer).
I just think there are easier more efficient ways to create a level playing field. When they get into extra buttons to push there becomes much more chance for player error and confusion as well as bugs. Shuttles work well at the moment I would hate to see them messed up. I would prefer a system that gives extra points or shuttle boosts or something else that would work in the existing system to those affected. Something that could be delivered to mailboxes. The more affected the more boosts or points the player is given. But maybe that would involve lots of coding too.
I think if the shuttle returns before the event ends it needs to count. This seems kindof unfair really.
I've thought about this as well, but it's not fair for someone to think they have won a gold because they are ranked below 1500 only to lose out due to the updated rankings after the event is over. I think they need to go to a % based ranking system. If they only want to hand out the 5 copies to the overall winner that's fine but I think they need to expand the amount of copies given out at this point a lot of ppl are sitting on a collection on 1/5. You can go all out and place 26th and all that hard work gets you nothing more than someone who placed 1500. I wouldn't count 125 dilithium merits and trainers as a significant reward.
I wholeheartedly agree that the #26-1500 tiers need a serious revamp. Part of my malaise is that since I'm never going to scratch and claw my way into the top 25, anything in that range is sufficient. I can pretty much crack the top 1500 at will in any event of my choosing these days, but don't see any reason to push beyond the minimum to accomplish that. Why burn through as many resources as #26 when I'll have the same 1/5 by spending enough to be #1500?
I don't, however, agree about the matter of fairness. Last minute, even last second, rank volatility has always been part of events. It'll be part of any competition with a timer. If we were talking about auto-completing VP from shuttles that were active at noon, yeah, that'd be a serious problem. We're only talking about auto-claiming VP from shuttles that had completed before the event ended. Those points would be just as legitimate whether you clicked the "complete" button or Tilting Point did it for you. What's unfair isn't that some players might "think" they've won; it's that any player who can't tend to this game by 11:59 AM EST on a Monday doesn't get full credit for their efforts.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
@[TGE] GTMET Please clarify this position, are you saying "any shuttle as it comes in" in reference to just the last X minutes of a Faction event, or all shuttles at all times?
I kinda blew through Grebdelog, but did he actualyl use the purple security codes and field rations at 23000 in his equipment? I don't remember equipping/building those for him.
Just to follow up on @{DD} Smelly ’s reply, here’s a link to the Wiki with all of Grebnedlog’s equipment:
Shuttles that return before the event end should count. Shuttles that arrive late (even by 1 fraction of a second) should not count. If they are collected or not. If I send out my 9hr shuttles in plenty of time and go to work or can't be on my phone. I shouldn't get penalized for that. Also it isn't Obvious that's NOT whats happening. Some change should be made here. I like the auto collect Idea.
Will wait patently for Reginod to be added. He's the Brains of the Mondor crew.
I wholeheartedly agree that the #26-1500 tiers need a serious revamp. Part of my malaise is that since I'm never going to scratch and claw my way into the top 25, anything in that range is sufficient. I can pretty much crack the top 1500 at will in any event of my choosing these days, but don't see any reason to push beyond the minimum to accomplish that. Why burn through as many resources as #26 when I'll have the same 1/5 by spending enough to be #1500?
I don't, however, agree about the matter of fairness. Last minute, even last second, rank volatility has always been part of events. It'll be part of any competition with a timer. If we were talking about auto-completing VP from shuttles that were active at noon, yeah, that'd be a serious problem. We're only talking about auto-claiming VP from shuttles that had completed before the event ended. Those points would be just as legitimate whether you clicked the "complete" button or Tilting Point did it for you. What's unfair isn't that some players might "think" they've won; it's that any player who can't tend to this game by 11:59 AM EST on a Monday doesn't get full credit for their efforts.
I'd like to see a rebalance between Top X and Thresholds, top %ages inspire the use of bots and macros as it's a limited resource across all players.
Thresholds are down to what an individual can achieve, so I'd rather see the overall bandings give more benefit to the players fleets and squadrons rather than the individual.
I'm not offering how that should be achieved, but it feels a bit more "trekky" that an individual's effort goes towards benefitting his team, which in turn will benefit them.
Plus, you've then got a wide pool of players to tempt with a few low-hanging deals they may buy to jump up a few levels, and you'll still have the spenders trying to get to the top.
RIKER: What brings you so far from home?
GREBNEDLOG [on viewscreen]: We look for things.
RIKER: What were you looking for?
GREBNEDLOG [on viewscreen]: Things we need.
RIKER: Can you be more specific?
GREBNEDLOG [on viewscreen]: Things that make us go. We need help.
RIKER: What is the nature of your mission?
GREBNEDLOG [on viewscreen]: We look for things.
RIKER: Did you hear an echo?
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Comments
I think players would actually spend more on event packs and DYC offers if the top 1000 got a 2/5. Adding the second star does so little, it isn't worth any dil to me. But adding a third becomes tempting on some cards.
I might stop at 350 or 650, but that is a point with which I have previously agreed.
Even that could be addressed by just auto completing any shuttle as it comes in, then you click to see the result but just for information
Now, where are the damned Tellarites?!
Comment moderated. ~Shan
Event idea: grievances from centuries past have flared up again and a new Babel Conference has been proposed to iron them out again. Some diplomats are less...diplomatic than others:
5* - Ambassador Gral
4* - Ambassador Gav
Existing 4* - Ambassador Sarek
Bonus crew - Diplomats
Alternative idea - not all of the people whisked through time due to the Timelines crisis are law-abiding citizens, and as a result bounty hunting has become highly popular. Berlinghoff Rasmussen has once again fallen foul of the law in more than one civilization and various bounty hunters have come to the Federation for help in returning him to one of the governments he has crossed:
5* - Skalaar
4* - Tevrin Krit
Existing 4* - Berlinghoff Rasmussen
Bonus crew - Variants of Harry Mudd, Constables
Field rations between 80-90 (iirc), security codes are one of his last 4 items.
Hold on; what would this do to the event kickstarter? Let's not be hasty.
With the idea that I had for this addition, you'd have to manually enable the option for auto-complete for each individual shuttle you sent. Otherwise, auto-complete/auto-collect would be disabled by default. So if done that way, it'd have no effect on the kickstart method.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I think this just became a Top 5 improvement idea for me.
No thanks. Too much coding. Too many things that could go wrong. Just give people on off time zones some extra shuttle boosts to balance it. A few time boosts would balance out any time lost issues.
If they can do "tap/click anywhere to skip ship battle animation" and "tap/click this button to auto-play, and this other button to speed up the battle" then they can surely do an auto-collect button. It all comes down to whether they want to take the time and make the effort to do so. It wouldn't directly benefit the company, but then neither do the ship battle changes. Both ideas are, however, a QoL improvement for many players, which is definitely an indirect benefit to WRG, in that it keeps players happy (and presumably retains them longer).
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I hate to make assumptions about coding. My default is "if it is reasonably cost effective to implement, then do it." I will admit that it seems as easy as "add a checkbox graphic and a few lines of code to auto-complete when finished." Displaying the rewards seems like a complication. Not sure how much of a complication.
Just to follow up on @{DD} Smelly ’s reply, here’s a link to the Wiki with all of Grebnedlog’s equipment:
https://stt.wiki/wiki/Grebnedlog#Advancement
🖖
P.S.: To @Data1001 ’s point above, Tilting Point is big on the concept of LTV (lifetime value) of the players it acquires for games:
https://venturebeat.com/2019/04/08/tilting-point-pumps-up-existing-mobile-games-with-big-marketing-campaigns/
I just think there are easier more efficient ways to create a level playing field. When they get into extra buttons to push there becomes much more chance for player error and confusion as well as bugs. Shuttles work well at the moment I would hate to see them messed up. I would prefer a system that gives extra points or shuttle boosts or something else that would work in the existing system to those affected. Something that could be delivered to mailboxes. The more affected the more boosts or points the player is given. But maybe that would involve lots of coding too.
@[TGE] GTMET Please clarify this position, are you saying "any shuttle as it comes in" in reference to just the last X minutes of a Faction event, or all shuttles at all times?
I liked that article. It gave me good hopes for the future of the game.
Make it talk.
Will wait patently for Reginod to be added. He's the Brains of the Mondor crew.
I'd like to see a rebalance between Top X and Thresholds, top %ages inspire the use of bots and macros as it's a limited resource across all players.
Thresholds are down to what an individual can achieve, so I'd rather see the overall bandings give more benefit to the players fleets and squadrons rather than the individual.
I'm not offering how that should be achieved, but it feels a bit more "trekky" that an individual's effort goes towards benefitting his team, which in turn will benefit them.
Plus, you've then got a wide pool of players to tempt with a few low-hanging deals they may buy to jump up a few levels, and you'll still have the spenders trying to get to the top.
Need La Forge to fix it. He is smart....
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
RIKER: What brings you so far from home?
GREBNEDLOG [on viewscreen]: We look for things.
RIKER: What were you looking for?
GREBNEDLOG [on viewscreen]: Things we need.
RIKER: Can you be more specific?
GREBNEDLOG [on viewscreen]: Things that make us go. We need help.
RIKER: What is the nature of your mission?
GREBNEDLOG [on viewscreen]: We look for things.
RIKER: Did you hear an echo?
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!